Magical Knights love playing with 3 concepts: Mana, Silencing and Counterspelling. It's a weapon class with a lot of removal and cards that benefit a control play style. In the Basic and Classic set, there are cards that gain their power from unspent Mana, either yours or your opponent's, cards that Silence minions in unusual ways and many spell hate cards, like spell immunity, negative spell damage and reactive countering (not proactive, like Counterspell or Loatheb). On later sets, Magical Knights will gain new counter toys, like discarding from enemy hand, locking enemy hero power and transporting minions into the Netherworld (an alternate "graveyard", minions going there are not considered dead).
Example cards
Mana Harvester takes advantage of your unspent Mana and makes sure that it won't go in vain. Evocation gives you 3 extra mana, but does not let you ramp up, it only fills spent Mana Crystals. As long as Mortron is on the battlefield, enemy minions have their card text deleted. They are restored once Mortron leaves the battlefield. This does not restore previous buffs, but only the card text.
Not here to contribute to the discussion, I just wanted to say a big THANKS to the Fan Creations mod team for the remarkable passion they put in organising those competitions. I took part in all competitions during Season 1 & 2, as well as in the first CCC. Then my enthusiasm faded away, but this CCC has reawakened it.
I don't think I'm ready yet for a whole CCC, as my inspiration needs some warming up again, but I'll try my best.
I've been doing extremely well with this deck recently, climbed from 17 to 8 in 2 days. But I haven't been doing that well against Control Warrior. Maybe I'm afraid to get greedy, like JACKIE suggests. I don't know, they remove everything that you play. If you summon a bunch of 1/1s they have ravaging ghoul and whirlwind, if you buff them to 2/2 or 3/3 they have 2 brawls. You can bait some removal but a good opponent will know when to take the bait and when not.
As a Druid player, AoL is probably THE reason Druid is a thing, it's completely stupid. Think of what Kripp said: Ancient of Lore is like a Nourish that says: Draw 3 cards, one of them is a 2 mana 5/5.
Bumping 'cause I found the solution. The respective folder for Mac is in /Users/YOUR-NAME/Library/Preferences/Blizzard/Hearthstone. Delete the contents of this folder and everything should run smoothly. The game runs even better than before! You should try it, even if you have no problems.
Hello, everyone. Sometime ago, Hearthstone started lagging, NOT a connection issue, but graphics freezing during a match only (not while on main menu, collection etc.), sometimes causing me to miss my turn or even missclicking. My macbook is new and the connection perfect.
This has to be one of the most realistic Death Knight custom classes so far. Good job!!
Check my Necromancer class if you like, there are many similarities and you could get some ideas if you decide to change/balance something, though a bit out-dated.
Oh, and don't be disappointed if you get little attention! We've seen numberless Death Knight concepts in this forum, most of them are mediocre, so no one gives a f**k anymore. But this one seems really good!
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 3/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 3/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
is changed to:
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 2/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 2/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
which means that you do not get extra points if you predict that a value will remain unchanged.
Clarification:
You do NOT lose points if you make a wrong accurate prediction on Cost/Stats/Effect.
Post your prediction list about the upcoming nerfs.
Your list must contain at least 6 cards.
Predict not only the cards, but also HOW the cards will change. Include the predicted new Cost, Stats & Effect.
Gain 2 points for every correct prediction.
Lose 1 for each incorrect (either a predicted card is not nerfed, or a nerfed card is not in your prediction list).
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 2/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 2/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
You do NOT lose points if you make a wrong accurate prediction on Cost/Stats/Effect.
You are free to edit your predictions any time.
Deadline: When the first nerf is announced!
HAVE FUN ! ! !
I will make the start :)
Innervate: - Refill 2 empty Mana Crystals.
Savage Roar - 4 Mana, Give your minions +2 Attack this turn.
Savannah Highmane - 7 Mana
Fireball - Deal 5 damage.
Divine Favor - 4 Mana.
Master of Disguise - Adjacent minions have Stealth.
Knife Juggler - After you play a minion, deal 1 damage to a random enemy.
Mad Scientist - Health reduced to 1
Dr. Boom - Boom Bots deal 1-3 damage instead
P.S. All this is just to say "hey, I told ya!" when the nerfs are announced.
0
I'm playing a Druid with Biology Project and Yogg-Saron, Hope's End and I'm having a blast, fortunately not everyone is playing Patches and Soulfire.
6
Magical Knight
Magical Knights love playing with 3 concepts: Mana, Silencing and Counterspelling. It's a weapon class with a lot of removal and cards that benefit a control play style. In the Basic and Classic set, there are cards that gain their power from unspent Mana, either yours or your opponent's, cards that Silence minions in unusual ways and many spell hate cards, like spell immunity, negative spell damage and reactive countering (not proactive, like Counterspell or Loatheb). On later sets, Magical Knights will gain new counter toys, like discarding from enemy hand, locking enemy hero power and transporting minions into the Netherworld (an alternate "graveyard", minions going there are not considered dead).
Example cards
Mana Harvester takes advantage of your unspent Mana and makes sure that it won't go in vain. Evocation gives you 3 extra mana, but does not let you ramp up, it only fills spent Mana Crystals. As long as Mortron is on the battlefield, enemy minions have their card text deleted. They are restored once Mortron leaves the battlefield. This does not restore previous buffs, but only the card text.
0
Hello guys!
Not here to contribute to the discussion, I just wanted to say a big THANKS to the Fan Creations mod team for the remarkable passion they put in organising those competitions. I took part in all competitions during Season 1 & 2, as well as in the first CCC. Then my enthusiasm faded away, but this CCC has reawakened it.
I don't think I'm ready yet for a whole CCC, as my inspiration needs some warming up again, but I'll try my best.
Good luck to everyone!
3
Yes, it has to be one of those pokemons, not entirely sure though...
0
Yogg isn't necessary to the deck's strategy, but it's a comeback card. I would try Ancient of War.
0
I've been doing extremely well with this deck recently, climbed from 17 to 8 in 2 days. But I haven't been doing that well against Control Warrior. Maybe I'm afraid to get greedy, like JACKIE suggests. I don't know, they remove everything that you play. If you summon a bunch of 1/1s they have ravaging ghoul and whirlwind, if you buff them to 2/2 or 3/3 they have 2 brawls. You can bait some removal but a good opponent will know when to take the bait and when not.
6
Reference: http://classic.battle.net/war3/nightelf/units/demonhunter.shtml
1
FINAL RANKING
Thank you all for your participation! :)
1
As a Druid player, AoL is probably THE reason Druid is a thing, it's completely stupid. Think of what Kripp said: Ancient of Lore is like a Nourish that says: Draw 3 cards, one of them is a 2 mana 5/5.
0
This deck is great man, thnx for sharing :) So far it's only Tournament Medic not working good for me.
0
Bumping 'cause I found the solution. The respective folder for Mac is in /Users/YOUR-NAME/Library/Preferences/Blizzard/Hearthstone. Delete the contents of this folder and everything should run smoothly. The game runs even better than before! You should try it, even if you have no problems.
0
Hello, everyone. Sometime ago, Hearthstone started lagging, NOT a connection issue, but graphics freezing during a match only (not while on main menu, collection etc.), sometimes causing me to miss my turn or even missclicking. My macbook is new and the connection perfect.
I found a solution here http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/61522-solution-for-lagging-hs-pc but for windows. Seems that deleting the contents of the folder Users\YOUR-NAME\AppData\Local\Blizzard\Hearthstone works. But I can't find the respective folder on Mac. Can anyone help with finding this folder? Anyone else experiencing similar issues? Thanks!!!
1
This has to be one of the most realistic Death Knight custom classes so far. Good job!!
Check my Necromancer class if you like, there are many similarities and you could get some ideas if you decide to change/balance something, though a bit out-dated.
Oh, and don't be disappointed if you get little attention! We've seen numberless Death Knight concepts in this forum, most of them are mediocre, so no one gives a f**k anymore. But this one seems really good!
0
Wow, thank you everybody for your participation! It went better than I expected :)
Three cards on which almost all of us agree are Savage Roar, Knife Juggler and Big Game Hunter.
Other famous predictions include Divine Favor, Alexstrasza, Force of Nature and Master of Disguise!
I made a mistake in a rule:
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 3/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 3/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
is changed to:
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 2/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 2/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
which means that you do not get extra points if you predict that a value will remain unchanged.
Clarification:
1
Rules:
Post your prediction list about the upcoming nerfs.
Your list must contain at least 6 cards.
Predict not only the cards, but also HOW the cards will change. Include the predicted new Cost, Stats & Effect.
Gain 2 points for every correct prediction.
Lose 1 for each incorrect (either a predicted card is not nerfed, or a nerfed card is not in your prediction list).
Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 2/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 2/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions.
You are free to edit your predictions any time.
Deadline: When the first nerf is announced!
HAVE FUN ! ! !
I will make the start :)
P.S. All this is just to say "hey, I told ya!" when the nerfs are announced.