The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here, anyone part of or not part of the contest is welcome.
There was a large discrepancy in thread views between the two polls, as there was no front page announcement for the second poll. As such, I am using a simple percentage of votes using the total votes of the two polls.
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Overview
All contestants will create one custom class, following the layout of Demon Hunter.
The contest will run for 5 weeks.
Week One: 10 Basic cards.
This contest, as Demon Hunter introduced Rush and Lifesteal into the Basic Set keyword pool, the list of keywords you are allowed to use is as follows:
The following keywords are banned. Discover: It is strange for a new player starting out with a Basic set to be discovering from cards they have no idea of. Secret: Complex mechanic, requires at least 3 out of 10 of your slots. Class keywords: Blizzard is pretty clear about saving these for Initiate. Immune and Counter: Far too niche to have a place in Basic.
Week Two: 10 "Initiate" cards.
"Initiate" means the supplemental 20 cards Blizzard printed for Demon Hunter. Yours do not have to be named Initiate.
Week Three: The other 10 "Initiate" cards.
Week Four: Your pre-Core expansion cards.
Week Five: Core Set consolidation + 15 post-Core expansion cards.
Be sure to read over Rules & Information section as there is a lot to go over this contest due to the complex shifts caused by the introduction of the Core Set.
Submission Format
You must adhere to the following submission rules or risk disqualification:
Unless otherwise stated, you are allowed three cards to showcase. All other cards must be hidden in a spoiler.
You may include flavour texts. For the showcase cards, their texts do not need to be spoilered.
All tokens must be in a spoiler.
You may include a single banner at the top of your submission post. It may not be overly fancy. This is entirely subjective and the moderators have the right to remove a banner they feel is too fancy and, therefore, gives an inherent advantage over other posts.
Golden cards are not allowed, nor are huge images that feature your cards with a background.
If you choose to include other images other than a banner, they must be hidden behind a spoiler.
Flavour text is allowed behind a spoiler.
Golden cards are not allowed.
Challenges
Week Two has only two challenges for everyone, but specially tailored challenge(s) for Annorei and JollyCroquet as they scored the lowest. Conversely, congratulations to Klipce, who has earned immunity through to Week Three!
One of your cards needs a double digit number somewhere, be it in the card text, mana cost, or health/attack.
You must state which expansion during which your class is introduced in Hearthstone. Then, you must create an epic card that uses a mechanic (not a keyword) introduced in a past expansion, much like Nethrandamus does.
For example, you introduce your class during MSoG. You can then use Jousting from TGT, holding a Dragon from BRM, etc.
JollyCroquet:
You introduced only a single form of class playstyle (shuffling cards) in your Basic set, whereas most Basic sets try to diversity class identity by giving tools that support multiple playstyles and archetypes. Your challenge is to create at least 3 cards that form the base of an entirely new archetype within your class.
Annorei:
You had a lot of 4-line cards for a Basic Set. You can only create 2 cards with 4 lines for this week.
Like JollyCroquet, your class mostly focused only on a single line of playing, healing your hero and minions. However, you don't even include that many simple, direct healing in your class. That being said, you already have so many cards that hinge on healing. As such, your challenge is to make 2 cards that restore Health but also support a different archetype, whether it be your rushing minions or your poisonous ones, or something else entirely.
Rules & Information
How is the Initiate set split in half?
There are 8 commons, 6 rares, 4 epics, and 2 legendaries. That makes splitting the Initiate set in half rather easy.
For Weeks Two and Three, contestants will create 4 commons, 3 rares, 2 epics, and 1 legendary.
What does pre-Core expansion mean?
You may select any expansion before the Core set was introduced! Anything from GvG all the way up to Darkmoon Faire is up for grabs.
What does post-Core expansion mean?
Either Forged in the Barrens or United in Stormwind.
What do I do about class cycles?
You must have at least one all-class cycle from your chosen expansions.All-class, in this context, means both a cycle shared between all 9 classes, or a cycle that the League of EVIL classes or Explorers classes share.
While, at first, it seems to make sense that your custom class should adhere to all all-class cycles in a given expansion, Demon Hunter, for example, did not have a Prime legendary, therefore you only need to use one such cycle.
What about card cycles not shared between all nine classes, like Studies spell cards, or Aspirant cards?
You may pick and choose from those, these are not mandatory.
What about Hero Cards?
So after much debate and discussion, Hero Cards are allowed with an asterisk. More information will be given, but for now, take note that they are only allowed in Week Three.
Can I rename the "Initiate" set to whatever I want?
Yes.
What watermarks do I use?
For the "Initiate" set, you can use whatever watermark you think makes the most sense. There is a list of watermarks here.
Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
Yes.
You may not introduce a Legendary spell, weapon, or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
Do I need to adhere to Warcraft lore?
During this contest, I will be experimenting with asking contestants to integrate a little bit more Warcraft lore into their submissions. However, for the most part, you will be free to ignore Warcraft lore.
Do I need class-exclusive keyword?
No.
Can I do a Monk or Death Knight class?
No.
Can I create my own spell school or minion tribe?
We'll try this out this competition: Yes, you can.
Competition Process
Week 1: July 7th - July 14th Week 2: July 17th - July 24nd Week 3: July 25rd - August 1st Week 4: August 2nd - August 9th Week 5: August 10th - August 17th
All threads close at 3 AM, EST. There may be delays due to United in Stormwind being released. I also do have some overnight shifts at my workplace, so I will give 24 hours notice if there needs to be a delay.
Thanks to everyone who voted for my entry ! I'm really happy to have a secure place next phase but that doesn't mean I'll sit around this time either !
So I didn't submit a custom keyword earlier because I'm still debating a lot of ideas, I hope to be able to share something final soon. In the meantime, I see we have to declare our introductionnary expansion and I'm also not sure there.
For Chromie and the Chronomancer, I think Decent of Dragons would be a great fit and provide a lot of dragon synergies. The thing is, both the Bronze and Infinite dragonflights are already portrayed in that expansion. If I were to do my own set, I would have to either overlap with Priest and Paladin cards from that set or invent something that probably wouldn't fit as well. So how would you feel about either scenario ? Are people okay with yet another version of Nozdormu ?
Other ideas I'm considering include : Journey to Un'Goro with its primordial elements, The Boomsday Project with its wacky hijinks and Saviors of Uldum with all that sand around. Do any of these sound better than Descent of Dragons for the Chronomancer ?
For clarity, the Epic with a mechanic from a past expansion : you mean past as in 1. Prior to the Core set or 2. Prior to the expansion where the class is introduced ?
Thanks to everyone who voted for my entry ! I'm really happy to have a secure place next phase but that doesn't mean I'll sit around this time either !
So I didn't submit a custom keyword earlier because I'm still debating a lot of ideas, I hope to be able to share something final soon. In the meantime, I see we have to declare our introductionnary expansion and I'm also not sure there.
For Chromie and the Chronomancer, I think Decent of Dragons would be a great fit and provide a lot of dragon synergies. The thing is, both the Bronze and Infinite dragonflights are already portrayed in that expansion. If I were to do my own set, I would have to either overlap with Priest and Paladin cards from that set or invent something that probably wouldn't fit as well. So how would you feel about either scenario ? Are people okay with yet another version of Nozdormu ?
Other ideas I'm considering include : Journey to Un'Goro with its primordial elements, The Boomsday Project with its wacky hijinks and Saviors of Uldum with all that sand around. Do any of these sound better than Descent of Dragons for the Chronomancer ?
For clarity, the Epic with a mechanic from a past expansion : you mean past as in 1. Prior to the Core set or 2. Prior to the expansion where the class is introduced ?
You could also do Scholomance and just base it on Chronomancy Class.
Finally, phase 2, where we can make interesting cards.
Question: Regarding the expansion cycles (from the chosen expansion, not the challenge of phase 2), do we have to put them in the first half of the Initiate set or can we leave them for phase 3?
The Scion Set
This legendary represents every main theme of the Scaleborn. Thematically, they are a dragon and a human, two lovers that are inseparable , a rider and his mount rushing into the fight. They allow versatility, even if you draw them early you have Balgruf to play for only 3 mana, and Yara on 5 if you believe she can survive a turn. When they are played together they reunite into the 8/8 minion, thus allowing you to get two attacks in the same turn.
hope the wording on Rival Sibling is not too confusing, i tried my best to explain it in simple words. Lets assume you played a Red and Blue Dragon Bloods earlier. When you would play Rival Sibling, he would gain lifesteal and Spell Damage+1 right? Well, instead a Rival Sibling with lifesteal and one with Spell Damage +1 will spawn next to him, instead of the original gaining any buffs. This is a payoff card for having multiple Heritages active at the same time, summoning a large board with various keywords. I am open to rephrasing suggestions if anyone has them.
Egg Clutch is both a payoff for attack synergy, and an amplifier. Like BEEEES!!!, it summons a 2/2 minion that hits the target before the original attack resolves, effectively being a +2 attack buff. However, if the Whelp survives, he remains on the board. I worded the trigger in such a way that each enemy can only give you 1 whelp each round, as attacking the same target again (enemy face for example) will not trigger the clutch once more, nor can the clutch be triggered by itself (the whelp is already the second attack that enemy receives this round).
Protective mother is an obvious and intended synergy with the clutch, being tied thematically and mechanically. Yes, it will attack summoned tokens as well, and because of that is has slightly higher hp than the average in a similar vein to King dred.
Family Squabble lastly is one of the few spell removal options the class has, but it also plays into the attack synergy. if played before you attack anything, the last 2 enemy minions that attacked will slap each other. If you attack once with a minion then play this, it acts as a weird windfury, letting that minion attack again the last enemy minion that attacked. You can also kill off the last minions that attacked to move back on the chain of events in order to force a good trade, giving you and the opponent an incentive to pay attention at the order of actions.
Family Fortune is a drawing engine, possibly the most powerful card draw in game but requires a lot of setup. thematically, bigger family bigger family fortune right?
Dragon Claws is another transformation card, also gifting you 2 Heritages. Not too complex, just simple value.
Discover Your Origin is another Heritage generation tool, but also lets you get a body to buff it in case you have no minions handy.
That's what i have for now. i struggle to exactly find what old mechanics i can use, besides the "upgrades when X".
Just so I get it right... the past expansion mechanic does NOT have to do with the expansion we set the class in, right?
So far I think my safest bet would be place Soulbinder on either Knights of the Frozen Throne (although I should try and take some fitting art for the Death Knight) or Witchwood, with all the spirit and witch stuff going on.
You could also consider Knights of the Throzen Throne if you're willing to move one zone down from Icecrown to Dragonblight. Though that's just an idea since I do think the others might be more interesting.
As for my class, I'm currently between Mean Streets of Gadgetzan and Saviors of Uldum. The prior would fit into the outlaw theme, especially since my class is based partially in Tanaris and by extension Gadgetzan, one of my basic cards is even called Gadgetzan Bodyguard. Saviors of Uldum would also work since my class was only -partially- based in Tanaris. The other 2-3 zones I considered to expand it to are Uldum, Vol'dun and Westfall.
Congrats to the first round winner and, of course, everyone else who submitted their entry.
Just to make thing clear for myself as I am not a native english speaker,
One of your cards needs a double digit number somewhere, be it in the card text, mana cost, or health/attack.
That double digit is meant as "If you control a minion with 12 or more attack..." for example?
You must state which expansion during which your class is introduced in Hearthstone. Then, you must create an epic card that uses a mechanic (not a keyword) introduced in a past expansion, much like Nethrandamus does.
So Jousting (Reveal a x in each deck, if your costs more...), Schemes, Forgetful ogres (50% chance...) etc?
Also I assume that the expansion in which the class was introduced could be any and not only the first one in the year?
So in the end I can have class introduced in Descent of Dragons and have that epic for the challenge having the Joust mechanic from TgT?
And lastly can I still introduce a new Keyword if I decide to?
Thanks for clarification.
Now for a first feedback (I am sorry as I did not manage to give it to all last time, will try to do more smaller ones now...)
JeanTheMedicRat Scion
Balgruuf - the effect is interesting, I like it - Only the name evokes Skyrim too much for me, but that is probably ok. The ability is also somewhat similar to the Isle of Madness expansion mechanic from the Elder Scrolls: Legends (Those cards where split in half when they were drawn, altough they did not merge back on the board.) I always liked that mechanic...
Rival Sibling - probably does not fulfill the challenge requirments, unless I forgot about something. I would probably not give it to a lower rarity though.
All the rares I quite like and the common Discover your Origin is really flavorful - probably my favorite card in your core set so far.
Family fortune - also good, seems more like a rare effect than common, but that is probably because the Heritage is a brand new machanic, but as it is a core for your class it is probably alright (Basicaly ok, just describing my initial feeling that I get from the card.)
Do not really understand why claw would give you a heritage, but the card itself seems well balanced.
And IF I UNDERSTAND THE CHALLENGE CORRECTLY - you do not meet the double digit requirement in any card.
Sorry guys i'm struggling to understand one thing, do we need to pick up an expansion for the release of the Hero and base our Initiate cards on the theme of the expansion or only the Epic card needs to be related to it?
I know this probably isn't helpful, but I'm going to add my voice to the confusion around the second challenge. Does the set we choose have any bearing on our cards besides the mechanic we use? Are we not allowed to use keywords introduced after that set? Is the set we choose going to be the one we use for later weeks?
Congrats to the first round winner and, of course, everyone else who submitted their entry.
Just to make thing clear for myself as I am not a native english speaker,
One of your cards needs a double digit number somewhere, be it in the card text, mana cost, or health/attack.
That double digit is meant as "If you control a minion with 12 or more attack..." for example?
You must state which expansion during which your class is introduced in Hearthstone. Then, you must create an epic card that uses a mechanic (not a keyword) introduced in a past expansion, much like Nethrandamus does.
So Jousting (Reveal a x in each deck, if your costs more...), Schemes, Forgetful ogres (50% chance...) etc?
Also I assume that the expansion in which the class was introduced could be any and not only the first one in the year?
So in the end I can have class introduced in Descent of Dragons and have that epic for the challenge having the Joust mechanic from TgT?
And lastly can I still introduce a new Keyword if I decide to?
Thanks for clarification.
Now for a first feedback (I am sorry as I did not manage to give it to all last time, will try to do more smaller ones now...)
JeanTheMedicRat Scion
Balgruuf - the effect is interesting, I like it - Only the name evokes Skyrim too much for me, but that is probably ok. The ability is also somewhat similar to the Isle of Madness expansion mechanic from the Elder Scrolls: Legends (Those cards where split in half when they were drawn, altough they did not merge back on the board.) I always liked that mechanic...
Rival Sibling - probably does not fulfill the challenge requirments, unless I forgot about something. I would probably not give it to a lower rarity though.
All the rares I quite like and the common Discover your Origin is really flavorful - probably my favorite card in your core set so far.
Family fortune - also good, seems more like a rare effect than common, but that is probably because the Heritage is a brand new machanic, but as it is a core for your class it is probably alright (Basicaly ok, just describing my initial feeling that I get from the card.)
Do not really understand why claw would give you a heritage, but the card itself seems well balanced.
And IF I UNDERSTAND THE CHALLENGE CORRECTLY - you do not meet the double digit requirement in any card.
I actually did not do any cards yet that would fulfill the challenges, hence the missing common and rare cards
Okay so I have a cool idea for my keyword but it's a bit complex so I figured I'd pitch it here to see what y'all think.
Alright so you might be scratching your head trying to understand what this does. Basically, so cards would get a Tick or a Tock effect that work like Battlecries but ONLY if you play them on the right turn. Tick effects go off on odd turns (1, 3, 5, etc) while Tock effects go off on even turns (2, 4, 6, etc). A card may have a Tick or a Tock effect, or even both ! Here's an example :
So If you play this on turn 4, you get two 1/1s. If you play it on turn 7, you get a card !
Gaining or losing Mana crystals does NOT affect the Tick-Tock and you still go from one to the other after reaching 10 Mana.
I would imagine some kind of visual reminder of where you are at in the Tick-Tock, maybe a clock arrow above your hero that swings right or left at the end of each turn, maybe different colored overlays whether you're on a Tick or Tock turn, or maybe Tick-Tock cards have a doted overlay that rotates clockwise or counter clockwise depending on the Tick-Tock. Anyways, that's more of a UI/UX challenge than a design one.
So what do you think ? Is that too crazy ?
PS: I think I'll go with Boomsday for my expansion, that's just the most fun and wacky one :)
Concept is very good, but hearthstone UI does not do a very good job of this. You don't have a good indication of whether you are on an odd or even turn. Yes, there is a yellow highlight, but what if you have both tick and tock?
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The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here, anyone part of or not part of the contest is welcome.
There was a large discrepancy in thread views between the two polls, as there was no front page announcement for the second poll. As such, I am using a simple percentage of votes using the total votes of the two polls.
Do NOT post your submission here.
The Submission Thread is here.
A list of custom class borders can be found here.
Posting Tutorial
Overview
Submission Format
Challenges
Rules & Information
Competition Process
Hmmm, what if someone decides to put their class in GvG? Asking just theoritically, not that I plan to do that.
Then I will need to create a special challenge for them. It would be very similar though.
Thanks to everyone who voted for my entry ! I'm really happy to have a secure place next phase but that doesn't mean I'll sit around this time either !
So I didn't submit a custom keyword earlier because I'm still debating a lot of ideas, I hope to be able to share something final soon. In the meantime, I see we have to declare our introductionnary expansion and I'm also not sure there.
For Chromie and the Chronomancer, I think Decent of Dragons would be a great fit and provide a lot of dragon synergies. The thing is, both the Bronze and Infinite dragonflights are already portrayed in that expansion. If I were to do my own set, I would have to either overlap with Priest and Paladin cards from that set or invent something that probably wouldn't fit as well. So how would you feel about either scenario ? Are people okay with yet another version of Nozdormu ?
Other ideas I'm considering include : Journey to Un'Goro with its primordial elements, The Boomsday Project with its wacky hijinks and Saviors of Uldum with all that sand around. Do any of these sound better than Descent of Dragons for the Chronomancer ?
For clarity, the Epic with a mechanic from a past expansion : you mean past as in 1. Prior to the Core set or 2. Prior to the expansion where the class is introduced ?
The latter, I didn't make it clear enough in the challenge, it seems.
Hey everyone! Congrats Klipce!
Got 2 questions:
1) Can we use "Cast When Drawn" in the initiate set?
2) What does it means class cycle? I'm not sure i totally understood that requirements.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
You could also do Scholomance and just base it on Chronomancy Class.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
So a class cycle is a widely-accepted term for a card type shared by all classes, like spellstones, or "studies" cards.
You may use cast when drawn on spells as it was retroactively added to Beneath the Grounds.
Finally, phase 2, where we can make interesting cards.
Question: Regarding the expansion cycles (from the chosen expansion, not the challenge of phase 2), do we have to put them in the first half of the Initiate set or can we leave them for phase 3?
The Scion Set
This legendary represents every main theme of the Scaleborn. Thematically, they are a dragon and a human, two lovers that are inseparable , a rider and his mount rushing into the fight. They allow versatility, even if you draw them early you have Balgruf to play for only 3 mana, and Yara on 5 if you believe she can survive a turn. When they are played together they reunite into the 8/8 minion, thus allowing you to get two attacks in the same turn.
hope the wording on Rival Sibling is not too confusing, i tried my best to explain it in simple words. Lets assume you played a Red and Blue Dragon Bloods earlier. When you would play Rival Sibling, he would gain lifesteal and Spell Damage+1 right? Well, instead a Rival Sibling with lifesteal and one with Spell Damage +1 will spawn next to him, instead of the original gaining any buffs. This is a payoff card for having multiple Heritages active at the same time, summoning a large board with various keywords. I am open to rephrasing suggestions if anyone has them.
Egg Clutch is both a payoff for attack synergy, and an amplifier. Like BEEEES!!!, it summons a 2/2 minion that hits the target before the original attack resolves, effectively being a +2 attack buff. However, if the Whelp survives, he remains on the board. I worded the trigger in such a way that each enemy can only give you 1 whelp each round, as attacking the same target again (enemy face for example) will not trigger the clutch once more, nor can the clutch be triggered by itself (the whelp is already the second attack that enemy receives this round).
Protective mother is an obvious and intended synergy with the clutch, being tied thematically and mechanically. Yes, it will attack summoned tokens as well, and because of that is has slightly higher hp than the average in a similar vein to King dred.
Family Squabble lastly is one of the few spell removal options the class has, but it also plays into the attack synergy. if played before you attack anything, the last 2 enemy minions that attacked will slap each other. If you attack once with a minion then play this, it acts as a weird windfury, letting that minion attack again the last enemy minion that attacked. You can also kill off the last minions that attacked to move back on the chain of events in order to force a good trade, giving you and the opponent an incentive to pay attention at the order of actions.
Family Fortune is a drawing engine, possibly the most powerful card draw in game but requires a lot of setup. thematically, bigger family bigger family fortune right?
Dragon Claws is another transformation card, also gifting you 2 Heritages. Not too complex, just simple value.
Discover Your Origin is another Heritage generation tool, but also lets you get a body to buff it in case you have no minions handy.
That's what i have for now. i struggle to exactly find what old mechanics i can use, besides the "upgrades when X".
Your expansion cycle would be in phase 4 because initiate sets do not have expansion cycles.
Just so I get it right... the past expansion mechanic does NOT have to do with the expansion we set the class in, right?
So far I think my safest bet would be place Soulbinder on either Knights of the Frozen Throne (although I should try and take some fitting art for the Death Knight) or Witchwood, with all the spirit and witch stuff going on.
Click to see my Hearthstone projects:
@Klipce
You could also consider Knights of the Throzen Throne if you're willing to move one zone down from Icecrown to Dragonblight. Though that's just an idea since I do think the others might be more interesting.
As for my class, I'm currently between Mean Streets of Gadgetzan and Saviors of Uldum. The prior would fit into the outlaw theme, especially since my class is based partially in Tanaris and by extension Gadgetzan, one of my basic cards is even called Gadgetzan Bodyguard. Saviors of Uldum would also work since my class was only -partially- based in Tanaris. The other 2-3 zones I considered to expand it to are Uldum, Vol'dun and Westfall.
Congrats to the first round winner and, of course, everyone else who submitted their entry.
Just to make thing clear for myself as I am not a native english speaker,
One of your cards needs a double digit number somewhere, be it in the card text, mana cost, or health/attack.
That double digit is meant as "If you control a minion with 12 or more attack..." for example?
You must state which expansion during which your class is introduced in Hearthstone. Then, you must create an epic card that uses a mechanic (not a keyword) introduced in a past expansion, much like Nethrandamus does.
So Jousting (Reveal a x in each deck, if your costs more...), Schemes, Forgetful ogres (50% chance...) etc?
Also I assume that the expansion in which the class was introduced could be any and not only the first one in the year?
So in the end I can have class introduced in Descent of Dragons and have that epic for the challenge having the Joust mechanic from TgT?
And lastly can I still introduce a new Keyword if I decide to?
Thanks for clarification.
Now for a first feedback (I am sorry as I did not manage to give it to all last time, will try to do more smaller ones now...)
JeanTheMedicRat Scion
Balgruuf - the effect is interesting, I like it - Only the name evokes Skyrim too much for me, but that is probably ok. The ability is also somewhat similar to the Isle of Madness expansion mechanic from the Elder Scrolls: Legends (Those cards where split in half when they were drawn, altough they did not merge back on the board.) I always liked that mechanic...
Rival Sibling - probably does not fulfill the challenge requirments, unless I forgot about something. I would probably not give it to a lower rarity though.
All the rares I quite like and the common Discover your Origin is really flavorful - probably my favorite card in your core set so far.
Family fortune - also good, seems more like a rare effect than common, but that is probably because the Heritage is a brand new machanic, but as it is a core for your class it is probably alright (Basicaly ok, just describing my initial feeling that I get from the card.)
Do not really understand why claw would give you a heritage, but the card itself seems well balanced.
And IF I UNDERSTAND THE CHALLENGE CORRECTLY - you do not meet the double digit requirement in any card.
Sorry guys i'm struggling to understand one thing, do we need to pick up an expansion for the release of the Hero and base our Initiate cards on the theme of the expansion or only the Epic card needs to be related to it?
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
I know this probably isn't helpful, but I'm going to add my voice to the confusion around the second challenge. Does the set we choose have any bearing on our cards besides the mechanic we use? Are we not allowed to use keywords introduced after that set? Is the set we choose going to be the one we use for later weeks?
I actually did not do any cards yet that would fulfill the challenges, hence the missing common and rare cards
I will break down the second challenge since it seems to be confusing.
You will state your pre-core expansion for week 4. That is the expansion you choose for your class to enter the game.
You then use that expansion and look at past ones for mechanics introduced there and then use that mechanic on an epic card.
Thanks, that makes sense.
Okay so I have a cool idea for my keyword but it's a bit complex so I figured I'd pitch it here to see what y'all think.
Alright so you might be scratching your head trying to understand what this does. Basically, so cards would get a Tick or a Tock effect that work like Battlecries but ONLY if you play them on the right turn. Tick effects go off on odd turns (1, 3, 5, etc) while Tock effects go off on even turns (2, 4, 6, etc). A card may have a Tick or a Tock effect, or even both ! Here's an example :
So If you play this on turn 4, you get two 1/1s. If you play it on turn 7, you get a card !
Gaining or losing Mana crystals does NOT affect the Tick-Tock and you still go from one to the other after reaching 10 Mana.
I would imagine some kind of visual reminder of where you are at in the Tick-Tock, maybe a clock arrow above your hero that swings right or left at the end of each turn, maybe different colored overlays whether you're on a Tick or Tock turn, or maybe Tick-Tock cards have a doted overlay that rotates clockwise or counter clockwise depending on the Tick-Tock. Anyways, that's more of a UI/UX challenge than a design one.
So what do you think ? Is that too crazy ?
PS: I think I'll go with Boomsday for my expansion, that's just the most fun and wacky one :)
Concept is very good, but hearthstone UI does not do a very good job of this. You don't have a good indication of whether you are on an odd or even turn. Yes, there is a yellow highlight, but what if you have both tick and tock?