To start, congratulations to Hikarigami for winning WCDC 10.18! This final competition for season 10 is sure to invoke the hero in all of us!
This week, you must create a Hero Card that utilizes the Invoke mechanic, as well as ONE card of that class that either directly uses the Invoke keyword (Example: Seal Fate, Disciple of Galakrond) OR a card that is more powerful after using Invoke (example: Fate Weaver, Veiled Worshipper).
Rules:
The Hero Card must be a Class card. No Neutrals allowed.
Your Hero Card can be allowed to Invoke any number of times before upgrading, and can be upgraded any number of times. For example, it may take three Invokes to upgrade and may have two forms, or it may take one Invoke to level up and have four forms. The only requirement is that it must take at LEAST one Invoke to upgrade, and that it must have at LEAST two forms total. Also, if your Hero Card has three or more forms, each upgrade must require the same number of Invokes.
This should go without saying, but the Battlecry of the Hero Card should scale with upgrades. You may choose whether or not to equip a weapon at certain levels; it is not required.
The Hero Power does not have to cost 2 Mana, but it CANNOT be a passive Hero Power, as that would cause issues with the Invoke mechanic.
While the card that powers up once you've Invoked should preferrably require the same amount of Invokes your Hero card needs to upgrade, you can make it so it upgrades after any number of Invokes (minimum 1).
Your additional Hero card forms should be under a spoiler. You may choose which one of the forms will be shown outside the spoiler.
Example:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Jan. 28, 2020 [10:00 PM CST] - Jan. 29, 2020 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Jan. 29, 2020 [10:00 PM CST] - Feb. 2, 2020 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Feb. 2, 2019 [10:00 PM CST] - Feb. 3, 2020 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Feb. 3, 2020 [10:00 PM CST] - Feb. 4, 2020 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Guess I'll post my idea first. Art is not in it's final decided order.
I found my biggest issue with the various Galakronds' is none of them did anything particularly new or interesting, something that was both a strength and weakness of his predecessor hero cards. Blackhand forces two adjacent enemy minions to share all damage (If they're hit with a Whirlwind, they both take two, if one's hit with a Fiery War Axe, they both take 3) and pressures board hard, in a unique way. The invoke card welds the chosen minion randomly to an adjacent one, then deals damage. Welds cannot be stacked.
Guess I'll post my idea first. Art is not in it's final decided order.
I found my biggest issue with the various Galakronds' is none of them did anything particularly new or interesting, something that was both a strength and weakness of his predecessor hero cards. Blackhand forces two adjacent enemy minions to share all damage (If they're hit with a Whirlwind, they both take two, if one's hit with a Fiery War Axe, they both take 3) and pressures board hard, in a unique way. The invoke card welds the chosen minion randomly to an adjacent one, then deals damage. Welds cannot be stacked.
Sorry, but how should invoke mechanic work on this hero? It doesn't make sense.
I have a lot of artworks for Ysera since I'm working on an Emerald Dream inspired adventure so here comes the Green Queen !
Upgraded versions :
It's easy to upgrade her but you don't get much of a boost because her HP is very good. Maybe the last stage is a bit to powerful tho...
Tokens :
Ysera, Queen of Dreams works like Lord Jaraxxus. She is a Dragon for the purposes of tribe synergies.
Dream Cards :
Hope you'll like it. Tell me what you think !
what class is it for? also what does the deathrattle give you? how does the deathrattle work?
So for the class I'm not sure what to choose. Druid seems obvious for the character but in terms of flavor I think Priest would be better. Maybe Paladin could work ?
Deathrattle works the same way it does with any other cards : when the character dies (i.e. reach 0 or negative Health), the effect is triggered.
In this card's case, and since it's a Hero card, when you reach 0 or negative Health, instead of loosing the game, you get a new Hero in the form of Ysera, Queen of Dreams (see the token section). She has 12 max Health and a different Hero Power. She is also a Dragon, the same way Lord Jaraxxus is a Demon.
Hero power looks very weak... But ok, still better than if it would be overload 2.
Imagine using the 2-drop and completely draining your opponent's mana the following turn.
Look at the Galakronds, and on paper they have weak hero powers (add a random priest minion, +3 attack this turn, etc.). It's all about how you use it.
The upgraded Battlecry would be by 4 and 6 subsequently.
Hero Power:
It may seem questionable, but I will explain.
Supporting Minion:
Hopefully you are seeing the big picture now. I really like the idea of Shadow Priest support, so I tried to make some. I tried to make the Hero itself cheap due to the abundant healing you will be able to provide for your opponent. Is the reward not enough for the risk? I feel like if you control the board rather than hitting face, it will be similar to the point of playing a card like Zombie Chow but on a larger scale.
Hero power looks very weak... But ok, still better than if it would be overload 2.
Imagine using the 2-drop and completely draining your opponent's mana the following turn.
Look at the Galakronds, and on paper they have weak hero powers (add a random priest minion, +3 attack this turn, etc.). It's all about how you use it.
Sorry to tell you. But playing deck around combo to completely drain mana out of enemy which don't actively help you achieve your goal is plainly stupid. Or how the hell do you want want completely drain mana from somebody?
And even if you consider your specialy created minion as strong one. It is just not enought to carry this weak hero power.
But why i even try to explain it to somebody who think Galakronds hero powers are weak? They are definetly stronger than basic powers. And worth they cost.
I have a lot of artworks for Ysera since I'm working on an Emerald Dream inspired adventure so here comes the Green Queen !
Upgraded versions :
It's easy to upgrade her but you don't get much of a boost because her HP is very good. Maybe the last stage is a bit to powerful tho...
Tokens :
Ysera, Queen of Dreams works like Lord Jaraxxus. She is a Dragon for the purposes of tribe synergies.
Dream Cards :
Hope you'll like it. Tell me what you think !
Oh, i like idea. But, overall it feels to strong, especialy if you consider enemy can't really play around of your hero card. Control decks without OTK just don't stand chance. But hard to tell if it is trully true. Just my feel.
Oh no I can't submit cos submission is not yet turned on. Let me put it here for now:
I like your idea except one major and minor thing...
For minor: Maybe you should consider some own token spell to be created as Razorpetal was everytime so weak to be played only in OTK decks and sometimes even there they wasn't. SO basicaly this hero power is worth it's cost, but invoke cards operate about 2 cost hero power... And it is time when this hero power start being weak even with deck build around. So maybe some new petal which deal 2 dmg would be better as 2 razorpetals for 2 mana looks like so much free value for me.
And for lots of worse flaw in this creation: Don't use poisonous tag so freely. Poisonous is so strong and hard to balance tag that it is almost not used. And don't think you are really this much smarter to use it without issue. This one battlecry would just break game balance apart.
Consider to change the battlecry to something different like first stage of upgrade to +1spell power and this turn your spells are free. Or something totaly different, i don't really want think about it. Just get rid of this poisonous dissaster.
This needs some toning down. As long as it gets to the second form by the time it's played, it can kill 1 minion per turn for just 2 mana. Plus it heals, has spell synergies, if there's no targets you can stock up on removals. That's way too efficient for a hero power. Imagine how bad that would feel to play against. Every turn your opponent can just kill your biggest minion. Don't bother playing singular minions because it does nothing. That's without mentioning things like poisonous fan of knives. If I were you I would remove the poison entirely. Maybe make the second form give spell damage + 1 or something.
The second (invoked) Modera battlecry is EQUAL to Kazakus battlecry. Initial battlecry is the same Kazakus potion, but you can choose only it's cost and ONE effect. With fully upgraded battlecry you can choose it's cost and THREE effects and also cast a Greater Arcane Missiles.
Hero Power and deathrattle of a minion is cast an Arcane Missiles.
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: That's All, 'Vokes
To start, congratulations to Hikarigami for winning WCDC 10.18! This final competition for season 10 is sure to invoke the hero in all of us!
This week, you must create a Hero Card that utilizes the Invoke mechanic, as well as ONE card of that class that either directly uses the Invoke keyword (Example: Seal Fate, Disciple of Galakrond) OR a card that is more powerful after using Invoke (example: Fate Weaver, Veiled Worshipper).
Rules:
Example:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Jan. 28, 2020 [10:00 PM CST] - Jan. 29, 2020 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Jan. 29, 2020 [10:00 PM CST] - Feb. 2, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Feb. 2, 2019 [10:00 PM CST] - Feb. 3, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Feb. 3, 2020 [10:00 PM CST] - Feb. 4, 2020 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Guess I'll post my idea first. Art is not in it's final decided order.
I found my biggest issue with the various Galakronds' is none of them did anything particularly new or interesting, something that was both a strength and weakness of his predecessor hero cards. Blackhand forces two adjacent enemy minions to share all damage (If they're hit with a Whirlwind, they both take two, if one's hit with a Fiery War Axe, they both take 3) and pressures board hard, in a unique way. The invoke card welds the chosen minion randomly to an adjacent one, then deals damage. Welds cannot be stacked.
NIce, glad this got picked.
Question: Can I enter into my own theme? Or do I have to be out this time?
Eh, said screw it. Big dump incoming.
Let's start with something extra simple.
Sorry, but how should invoke mechanic work on this hero? It doesn't make sense.
Hero power looks very weak... But ok, still better than if it would be overload 2.
Extremely boring battlecry. It looks very uncreative.
I have a lot of artworks for Ysera since I'm working on an Emerald Dream inspired adventure so here comes the Green Queen !
Upgraded versions :
It's easy to upgrade her but you don't get much of a boost because her HP is very good. Maybe the last stage is a bit to powerful tho...
Tokens :
Ysera, Queen of Dreams works like Lord Jaraxxus. She is a Dragon for the purposes of tribe synergies.
Dream Cards :
Hope you'll like it. Tell me what you think !
what class is it for? also what does the deathrattle give you? how does the deathrattle work?
So for the class I'm not sure what to choose. Druid seems obvious for the character but in terms of flavor I think Priest would be better. Maybe Paladin could work ?
Deathrattle works the same way it does with any other cards : when the character dies (i.e. reach 0 or negative Health), the effect is triggered.
In this card's case, and since it's a Hero card, when you reach 0 or negative Health, instead of loosing the game, you get a new Hero in the form of Ysera, Queen of Dreams (see the token section). She has 12 max Health and a different Hero Power. She is also a Dragon, the same way Lord Jaraxxus is a Demon.
Upgraded versions:
Also thought about other invoking cards, like:
Imagine using the 2-drop and completely draining your opponent's mana the following turn.
Look at the Galakronds, and on paper they have weak hero powers (add a random priest minion, +3 attack this turn, etc.). It's all about how you use it.
Hero:
The upgraded Battlecry would be by 4 and 6 subsequently.
Hero Power:
It may seem questionable, but I will explain.
Supporting Minion:
Hopefully you are seeing the big picture now. I really like the idea of Shadow Priest support, so I tried to make some. I tried to make the Hero itself cheap due to the abundant healing you will be able to provide for your opponent. Is the reward not enough for the risk? I feel like if you control the board rather than hitting face, it will be similar to the point of playing a card like Zombie Chow but on a larger scale.
Edit: Forgot to add a weapon for 3rd form.
Weapon:
Oh no I can't submit cos submission is not yet turned on. Let me put it here for now:
Poisonous with fan of knives seems op.
But how you invoke when you cant play cards?
Sorry to tell you. But playing deck around combo to completely drain mana out of enemy which don't actively help you achieve your goal is plainly stupid. Or how the hell do you want want completely drain mana from somebody?
And even if you consider your specialy created minion as strong one. It is just not enought to carry this weak hero power.
But why i even try to explain it to somebody who think Galakronds hero powers are weak? They are definetly stronger than basic powers. And worth they cost.
Oh, i like idea. But, overall it feels to strong, especialy if you consider enemy can't really play around of your hero card. Control decks without OTK just don't stand chance. But hard to tell if it is trully true. Just my feel.
Pretty much balanced i really like it!
I like your idea except one major and minor thing...
For minor: Maybe you should consider some own token spell to be created as Razorpetal was everytime so weak to be played only in OTK decks and sometimes even there they wasn't. SO basicaly this hero power is worth it's cost, but invoke cards operate about 2 cost hero power... And it is time when this hero power start being weak even with deck build around. So maybe some new petal which deal 2 dmg would be better as 2 razorpetals for 2 mana looks like so much free value for me.
And for lots of worse flaw in this creation: Don't use poisonous tag so freely. Poisonous is so strong and hard to balance tag that it is almost not used. And don't think you are really this much smarter to use it without issue. This one battlecry would just break game balance apart.
Consider to change the battlecry to something different like first stage of upgrade to +1spell power and this turn your spells are free. Or something totaly different, i don't really want think about it. Just get rid of this poisonous dissaster.
This needs some toning down. As long as it gets to the second form by the time it's played, it can kill 1 minion per turn for just 2 mana. Plus it heals, has spell synergies, if there's no targets you can stock up on removals. That's way too efficient for a hero power. Imagine how bad that would feel to play against. Every turn your opponent can just kill your biggest minion. Don't bother playing singular minions because it does nothing. That's without mentioning things like poisonous fan of knives. If I were you I would remove the poison entirely. Maybe make the second form give spell damage + 1 or something.
The second (invoked) Modera battlecry is EQUAL to Kazakus battlecry. Initial battlecry is the same Kazakus potion, but you can choose only it's cost and ONE effect. With fully upgraded battlecry you can choose it's cost and THREE effects and also cast a Greater Arcane Missiles.
Hero Power and deathrattle of a minion is cast an Arcane Missiles.
So what do you guys think of this one ? Got inspired on that one.