BOO!!! is a fun card that also has some interesting gameplay, similar to Rebuke but with much more board impact. If Lord Stal looks familiar, it's because I submitted him for last year's spooky comp. I think some people said he was a bit bland for a Legendary, and I want to pretend that I'm not just recycling ideas, so I made the other version.
In Philly I so can’t make the card rn - I’ll do it when I get home tmo. This is my first idea.
9 mana - spell - legendary - warlock
Six Feet Blunder
Summon all friendly deathrattle minions that died this game as 1/1 skeletons with the same card text. Give your opponent defile and twisting nether.
I wanted to make it hunter to work with goblin bombs (never saw legit play) but the opponent needs to have these warlock board clears or it’s op. Similar to zereks and anyfin can happen. 9 mana so it could work in odd lock (yes that’s a thing). Anyways, thought please.
So, I know. Not much activity here. School. Regardless, 2 other ideas.
Cemetary Watcher has a very powerful effect, where it's basically unkillable during your opponent's turn, except with Silence. It has very weak stats and the Deathrattle needs at least 2 triggers. Think of it like pre-nerf Dreadsteed. Quite a bit stronger, but the Deathrattle only works during your opponent's turn.
Poison Trap is interesting. I don't know necessarily how good it is, but the really interesting thing about this Secret: It has more than 1 trigger.
Cemetery Watcher is cool, but the whole "returning minion" is a bit overdone this competition. Heck, my minion is one of those too, so I might have to rework it XD
Poison Trap is OP. It's super easy to trigger, and giving Poisonous to ALL your minions is a really big deal, especially in a class that tends to fill the board like Hunter. I would do it "When a friendly minion is attacked by a minion, give it Poisonous.", although that would delete the double trigger thing.
BOO!!! is a fun card that also has some interesting gameplay, similar to Rebuke but with much more board impact. If Lord Stal looks familiar, it's because I submitted him for last year's spooky comp. I think some people said he was a bit bland for a Legendary, and I want to pretend that I'm not just recycling ideas, so I made the other version.
Yeah, the first version of Lord Stal is really bland for a Legendary (although not more than Princess Huhuran xD). The second one is cool.
About BOO!... I don't know. Maybe it would be REALLY strong against aggro, but it seems weak. Maybe you could make it a Battlecry minion, but then it would be too similar to @linkblade91's Terror Drake.
The effect is original, but I'm not really sure where it's suposed to fit. I mean, if it's supposed to enable Reno Jackson or Kazakus without having a Highlander deck, it's really risky, because this card might be at the bottom of your deck. If it's supposed to just draw a bunch of cards, it's a bit tricky to balance how many duplicates you want to include (as you might overdraw if you include too many). In both cases, it looks too dependant on draw RNG.
About the art, it's hard to find a Skeleton Bride (which is what I think you wanted), but since the effect has nothing to do with the flavour, you could virtually put any cool-looking skeleton and give it a fancy name.
Anyway, I'll repost my cards, since they got no feedback last time. I must admit this gets a bit frustrating sometimes, as you can give a ton of feedback and receive none :(
Card is supposed to synergize with Void Terror and stuff like that, but I'm not sure which text is the best.
Yeah, maybe i'll have to make "if all 3 bunch of bones survived then summon the skeleton king" :/
And its hard to find a bunch of bones art but i'll look at it !
Maybe just tweak the stats. I understand the feeling of the card to be like when you kill him you have to completely pulverize his bones too otherwise he will come back to life again. Maybe lower the tokens to 0/2, or raise the cost, or both. Point is, I think having to deal 9 extra damage to kill a 7 Mana 7/7 is probrably too much.
Also, if you changed the effect to be that way, then you can end up with 0/3 tokens on your board.
Yeah, having 0/3 that do nothing on board can be anoying, I think a 6/6 for 7 and 0/2 token should be alright !
@wailor: To be honest I think first one is the best text. But I don't think it's easy to understand for basic player (hearthstone is supposed to be easy to understand and I had to read 3 times to be like "haaaaaaaaaa, if he dies with taking damage right !". The second text is the worst for me. The third way would be the most understandable text but confusing since you say "wasnt destroy" even if you continue with "by direct damage".
I'm not an english native speaker so my opinion is probably not as consistent as a native speaker, but if it was me, i would have written something like: If this minion was the target of a destroy effect, resummon it.
Poison Trap is OP. It's super easy to trigger, and giving Poisonous to ALL your minions is a really big deal, especially in a class that tends to fill the board like Hunter. I would do it "When a friendly minion is attacked by a minion, give it Poisonous.", although that would delete the double trigger thing.
That actually was originally a thought, but it seemed too weak to me.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Here's a toned down version of the idea I floated earlier. The art is a placeholder, I'm really struggling to find a picture that I like for this card. Any thoughts on the balance, concept or potential flaws would be appreciated.
Indeed, our cards are similar (I toned my down in power level following your comment and have submitted mine). I don't know if the beast is appropriate given that stuff like bonemare isn't, but then again, bone drake is a dragon, so I think there's leeway there. I like the concept a lot (hence why I made a similar card xD). Art is a bit too cartnoonish for my taste, but the balance seems just right. Maybe the "trigger a friendly minion" part of the text should be put on a new line to clarify it's not part of the deathrattle.
Yeah, maybe i'll have to make "if all 3 bunch of bones survived then summon the skeleton king" :/
And its hard to find a bunch of bones art but i'll look at it !
Maybe just tweak the stats. I understand the feeling of the card to be like when you kill him you have to completely pulverize his bones too otherwise he will come back to life again. Maybe lower the tokens to 0/2, or raise the cost, or both. Point is, I think having to deal 9 extra damage to kill a 7 Mana 7/7 is probrably too much.
Also, if you changed the effect to be that way, then you can end up with 0/3 tokens on your board.
Yeah, having 0/3 that do nothing on board can be anoying, I think a 6/6 for 7 and 0/2 token should be alright !
Thanks for your feedback!
About your card, I feel that it's still too powerful if your opponent doesn't have a lot of minions.
So, I'd go with a 7/7 that summons a single 0/7 Bunch of Bones or something like that. That way, the bones can be killed both by a single big minion or by a swarm of smaller ones.
What do you think? I want more feedback. What's the better name?
Allows you to "steal" the opponent's deathrattles. After everything triggers, all deathrattle minions switch sides again (including any newly generated ones), so it works like a Shadow Madness (assuming they don't die). If there is no space, they are destroyed. Has some cool interactions with stuff like Rattling Rascal (you get 2 5/5s) or Ticking Abomination (you deal 5 dmg to all enemy minions). You can do some Explosive Sheep shenanigans too. There are many combos but i can't really see one that would be broken.
@Sejedeuses Seems a bit op. Gunspire deals 3 and you have to do bad whirlwind effects for it. Destroying minions is much easier for warlock, and with cube+doomguard, you deal 5 then 5 then attack for 5 and... you get the idea.
@ffinderous Why would you play the first version? You burn cards, you opponent gets free stuff (there aren't that many 'bad' cards so except for a few fringe cases which are hard to obtain as you need to not draw them before and overdraw them after the deathrattle, what's the point?). Also, why the duplicate thing? It's not good in highlander decks, as you don't draw anything with them. The second one i guess is ok in mill and heavy control decks, but it's heavily under-stated.
@Wailor Third one seems the most clear on how it works.
@TheProgenitor Boo is rather weak. Rebuke is 2 mana for 5 increase, and you could argue spells are more impactful. Why wouldn't you play Necrium Vile over Stal? It's either a more expansive raptor, or a more expansive huhuran. Yes, you do get an additional copy of the deathrattle, but often that get's silenced. Hard to combo at 7 mana, and require's you to have something already in play.
I think the third text is the best, but a little complex.
For my cards, there's two new versions. I'm wondering which one is better.
Definitely the second version, although the stats are way too weak for that effect. It could probably be almost vanilla with that Deathrattle. The first version is okay, but I'm not a fan of the playing cards part for your opponent.
That said, this doesn't look like a skeleton to me.
So there are problems with this card. If you go second, you get The Coin which means you'll start the game with 5 cards in hand, then this will go off? What happens then, do you discard your Coin? Then you'll draw another card on your next card.
That and, in Aggro decks, you could probably find a way to keep a small hand size, which makes this effect crazy OP. You don't even have to draw the card and play it. You just start the game with this crazy huge benefit. This isn't the way to design a Start of Game effect.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
What do you think? I want more feedback. What's the better name?
Allows you to "steal" the opponent's deathrattles. After everything triggers, all deathrattle minions switch sides again (including any newly generated ones), so it works like a Shadow Madness (assuming they don't die). If there is no space, they are destroyed. Has some cool interactions with stuff like Rattling Rascal (you get 2 5/5s) or Ticking Abomination (you deal 5 dmg to all enemy minions). You can do some Explosive Sheep shenanigans too. There are many combos but i can't really see one that would be broken.
I prefer the name Danse Macabre.
However, I think the card is pretty UP. You have to run a lot of bad cards to make it work, otherwise it's a 6 mana tech against Deathrattles, that won't impact the game so much (remeber, Feign Death costs 2 mana and has never seen play) . I'd make it 3 mana at most.
I'm not sure if the warlock card art is a skeleton or just an undead, any ideas?
I guess Wicked Tormentor does count as skeleton, but I think 5 Health is too much. Also, I'm not sure what makes it a Warlock card, spell synergy is not very usual on that class.
Here are my ideas:
BOO!!! is a fun card that also has some interesting gameplay, similar to Rebuke but with much more board impact. If Lord Stal looks familiar, it's because I submitted him for last year's spooky comp. I think some people said he was a bit bland for a Legendary, and I want to pretend that I'm not just recycling ideas, so I made the other version.
@ColinthePyro
Thanks for feedback! For your card... Silence weapon is a little weaker than destroy it, however the stat of the minion is good.
A new idea, and ask for a better art, thanks.
In Philly I so can’t make the card rn - I’ll do it when I get home tmo. This is my first idea.
9 mana - spell - legendary - warlock
Six Feet Blunder
Summon all friendly deathrattle minions that died this game as 1/1 skeletons with the same card text. Give your opponent defile and twisting nether.
I wanted to make it hunter to work with goblin bombs (never saw legit play) but the opponent needs to have these warlock board clears or it’s op. Similar to zereks and anyfin can happen. 9 mana so it could work in odd lock (yes that’s a thing). Anyways, thought please.
I bumped it back to 427 because I think this have to compete with the raw healing power of Shroom Brewer.
Cemetery Watcher is cool, but the whole "returning minion" is a bit overdone this competition. Heck, my minion is one of those too, so I might have to rework it XD
Poison Trap is OP. It's super easy to trigger, and giving Poisonous to ALL your minions is a really big deal, especially in a class that tends to fill the board like Hunter. I would do it "When a friendly minion is attacked by a minion, give it Poisonous.", although that would delete the double trigger thing.
Yeah, the first version of Lord Stal is really bland for a Legendary (although not more than Princess Huhuran xD). The second one is cool.
About BOO!... I don't know. Maybe it would be REALLY strong against aggro, but it seems weak. Maybe you could make it a Battlecry minion, but then it would be too similar to @linkblade91's Terror Drake.
The effect is original, but I'm not really sure where it's suposed to fit. I mean, if it's supposed to enable Reno Jackson or Kazakus without having a Highlander deck, it's really risky, because this card might be at the bottom of your deck. If it's supposed to just draw a bunch of cards, it's a bit tricky to balance how many duplicates you want to include (as you might overdraw if you include too many). In both cases, it looks too dependant on draw RNG.
About the art, it's hard to find a Skeleton Bride (which is what I think you wanted), but since the effect has nothing to do with the flavour, you could virtually put any cool-looking skeleton and give it a fancy name.
Anyway, I'll repost my cards, since they got no feedback last time. I must admit this gets a bit frustrating sometimes, as you can give a ton of feedback and receive none :(
Card is supposed to synergize with Void Terror and stuff like that, but I'm not sure which text is the best.
Yeah, having 0/3 that do nothing on board can be anoying, I think a 6/6 for 7 and 0/2 token should be alright !
Love the tribes.
@wailor: To be honest I think first one is the best text. But I don't think it's easy to understand for basic player (hearthstone is supposed to be easy to understand and I had to read 3 times to be like "haaaaaaaaaa, if he dies with taking damage right !". The second text is the worst for me. The third way would be the most understandable text but confusing since you say "wasnt destroy" even if you continue with "by direct damage".
I'm not an english native speaker so my opinion is probably not as consistent as a native speaker, but if it was me, i would have written something like: If this minion was the target of a destroy effect, resummon it.
Hope it helps :c
Love the tribes.
That actually was originally a thought, but it seemed too weak to me.
Click the image to go to my custom Time Traveler class.
Indeed, our cards are similar (I toned my down in power level following your comment and have submitted mine). I don't know if the beast is appropriate given that stuff like bonemare isn't, but then again, bone drake is a dragon, so I think there's leeway there. I like the concept a lot (hence why I made a similar card xD). Art is a bit too cartnoonish for my taste, but the balance seems just right. Maybe the "trigger a friendly minion" part of the text should be put on a new line to clarify it's not part of the deathrattle.
@Wailor
I think the third text is the best, but a little complex.
For my cards, there's two new versions. I'm wondering which one is better.
Thanks for your feedback!
About your card, I feel that it's still too powerful if your opponent doesn't have a lot of minions.
So, I'd go with a 7/7 that summons a single 0/7 Bunch of Bones or something like that. That way, the bones can be killed both by a single big minion or by a swarm of smaller ones.
What about this one? Tried to make a warlock version of Blackhowl Gunspire using the theme.
Couldn't find much better art for this, tho.
Edit: I thought about "whenever a adjacent Skeleton dies, deal...", but we don't have a actual tribe for skeletons, so it could be confusing.
I hate bell pepper as much I hate OTK decks
What do you think? I want more feedback. What's the better name?
Allows you to "steal" the opponent's deathrattles. After everything triggers, all deathrattle minions switch sides again (including any newly generated ones), so it works like a Shadow Madness (assuming they don't die). If there is no space, they are destroyed. Has some cool interactions with stuff like Rattling Rascal (you get 2 5/5s) or Ticking Abomination (you deal 5 dmg to all enemy minions). You can do some Explosive Sheep shenanigans too. There are many combos but i can't really see one that would be broken.
@Sejedeuses Seems a bit op. Gunspire deals 3 and you have to do bad whirlwind effects for it. Destroying minions is much easier for warlock, and with cube+doomguard, you deal 5 then 5 then attack for 5 and... you get the idea.
@ffinderous Why would you play the first version? You burn cards, you opponent gets free stuff (there aren't that many 'bad' cards so except for a few fringe cases which are hard to obtain as you need to not draw them before and overdraw them after the deathrattle, what's the point?). Also, why the duplicate thing? It's not good in highlander decks, as you don't draw anything with them. The second one i guess is ok in mill and heavy control decks, but it's heavily under-stated.
@Wailor Third one seems the most clear on how it works.
@TheProgenitor Boo is rather weak. Rebuke is 2 mana for 5 increase, and you could argue spells are more impactful. Why wouldn't you play Necrium Vile over Stal? It's either a more expansive raptor, or a more expansive huhuran. Yes, you do get an additional copy of the deathrattle, but often that get's silenced. Hard to combo at 7 mana, and require's you to have something already in play.
Definitely the second version, although the stats are way too weak for that effect. It could probably be almost vanilla with that Deathrattle. The first version is okay, but I'm not a fan of the playing cards part for your opponent.
That said, this doesn't look like a skeleton to me.
I can definitely imagine people trying to make big minions and kill them off to hit the enemy hero. It's alright.
So there are problems with this card. If you go second, you get The Coin which means you'll start the game with 5 cards in hand, then this will go off? What happens then, do you discard your Coin? Then you'll draw another card on your next card.
That and, in Aggro decks, you could probably find a way to keep a small hand size, which makes this effect crazy OP. You don't even have to draw the card and play it. You just start the game with this crazy huge benefit. This isn't the way to design a Start of Game effect.
Click the image to go to my custom Time Traveler class.
Any thoughts?
I'm not sure if the warlock card art is a skeleton or just an undead, any ideas?
I'm kind of set on this card, but I'm wondering if I would need to change the art for it to count?
"Hit them very hard"
-Raid Leader
He has fallen and he broke his funny bone.
What do you guys think
I prefer the name Danse Macabre.
However, I think the card is pretty UP. You have to run a lot of bad cards to make it work, otherwise it's a 6 mana tech against Deathrattles, that won't impact the game so much (remeber, Feign Death costs 2 mana and has never seen play) . I'd make it 3 mana at most.
I guess Wicked Tormentor does count as skeleton, but I think 5 Health is too much. Also, I'm not sure what makes it a Warlock card, spell synergy is not very usual on that class.
Aye, the art does count, it's a skeleton.