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    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic

    In Philly I so can’t make the card rn - I’ll do it when I get home tmo. This is my first idea.

    9 mana - spell - legendary - warlock

    Six Feet Blunder

    Summon all friendly deathrattle minions that died this game as 1/1 skeletons with the same card text. Give your opponent defile and twisting nether.

    I wanted to make it hunter to work with goblin bombs (never saw legit play) but the opponent needs to have these warlock board clears or it’s op. Similar to zereks and anyfin can happen. 9 mana so it could work in odd lock (yes that’s a thing). Anyways, thought please. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic

    Maybe you didn’t feel like putting it on the list, but wouldn’t bonemare be a skeleton??

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.16 - Discussion Topic

    Yes, I know, treant isn't a type of minion. Just bear with me and tell me thoughts.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.16 - Discussion Topic

    Well, let me give this a take two. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.16 - Discussion Topic

    Feedback Please! How can I improve/which should I submit? Sinti I was writing that on my phone so I was unable to create cards at the time.  My apologies, although you made that more rude that necessary. Mods feel free to delete my other post, I would appreciate that.

    Hopefully a fun take on Yogg Saron!

    Hopefully nice flavor. Same effect as a regular mulchmuncher, except a spell - and costs 1 more mana because the minions are split up and can take out two targets at once.

    Basically a Ghost Light Angler with treant synergies & druid buffs.

    Play on Forrest Gump. Probably my best pun and card of the set :P. It's a mix of vilefin inquisitor & primalfin totem. 

    Overall I went with a murloc approach to my cards - sort of how I would see treants playing out. Tons of small minions that have a nice synergy and quickly get out of control. 

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.16 - Discussion Topic

    These are my ideas, please tell me which is the best/how to improve them. I only wrote text because I don’t feel the need to make cards for the ones I won’t use.

    Logg Saron: 10 mana 5/5 - summon all friendly Treants that died this game.

    If a Treant falls in a forest... - 11 mana - Summon two mini-Mulchmunchers. Costs (1) less for each friendly treant that died this game.

    Mini-Mulchmuncher: 4 mana 4/4 with rush

    Treant: 2 mana 2/2 - echo

    Forest Trunk: 2 mana 0/3 - Inspire to summon a 1/1 sapling. Summon 3 Treants to upgrade.

    Forrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Treant. Summon 3 Treants to upgrade. 

    Forrrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Spittling Sapling.

     

    My take on my cards:

    Logg Saron - Hope you guys like the pun! Thought it was a nice take on the card.

    If a Treant falls in a forest... - My pun game was really on today!

    Treant - This is my most realistic card. Basically a Ghost Light Angler that works with Treant synergies or Druid buffs.

    Forrest Trunk - Yes, this was a play in for Forrest Gump. I was trying to make the text fit the movie, but gave up and went with this. This is also fairly balanced - basically a mix of a vilefin inquisitor and a primalfin totem.

    Overall I guess I see Treants in the same way I see murlocs - tiny minions with nice synergies that can spiral out of control. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    Removed.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    Just to clarify: when the minions go up in mana they turn into another minion with the same rarity type.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.15 - Discussion Topic

    King's Guard would be insane with Prince Keleseth. Turn 2: you have a 2/2 , and two 1/4s with taunt. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    For lack of patience, I only made the first round of cards. Imagine that re-summoning sherazin the 2nd time would require playing 3 rare cards in a turn, the 3rd time re-summoning would require 2 epics in a turn, and the 4th time would require 1 legendary. After this it would just repeat.

    I decided to make it because sherazin only briefly took off in miracle rogue, and I figured it would be nice for it to see play in priest. I know people will think this is too strong of a card, but playing it is basically a worse vilebrood skitterer, and would only be strong against an deck with large minions. It would also require anywhere from 4-1 cards in a turn, which can be difficult (especially with priest). It also would have to have a target each turn or else be silenced, and that might lead to awkward plays when trying not to leave it on the board (working around playing a legendary so as not to activate it). Overall, it would be good against aggro or midrange decks, but would be too slow for combo decks.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Submission Topic

    I think this would allow new players to learn about hearthstone's old solo adventures content (which is not available to new players) or to offer old players some nostalgia. When using this card, any hero power ever made could be discovered (any solo adventure hero, death knight, standard hero, tavern brawl hero, etc.), including any passive hero powers as well (which would offer a player a rest from the mana drain each turn). It would be available to all classes, although it would have a nice discard synergy with warlock. I understand that people would think that this could be overpowered (getting Lord Jaraxxus's 6/6 inferno turn 1 with coin), but could also be extremely detrimental (having to discover a hero power that is either: 5 mana silence your minions, drawing a card & giving your opponent a wish, or summoning a corrupted egg). Because of the range of possibilities, it would essentially even out. Please note that this isn't exact, because hero powers like deal 30 damage (emperor thaurissan) wouldn't be included. Make a judgement call on what hero powers would be included in this hypothetical card, and what wouldn't. Anyways, the hope was that dead content could be restored to some extent.

    Posted in: Fan Creations
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