Greetings and welcome back from hiatus, for the eighth season of Hearthpwn Fan Creations competitions. Hopefully, this season will at least as enjoyable as the previous have been!
Oh, and check out the new Big Competition. Chromie seems to be looking for your help, with some concerns about a future Hearthstone expansion year!
Preview Phase (Starts Now! Ends 21:00 UTC 28/06/18) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 28/06/18, Ends 21:00 UTC 02/07/18) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 02/07/18, Ends 21:00 UTC 03/07/18 ) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 03/07/18, Ends 21:00 UTC 04/07/18) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
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Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
The idea is that it allows you to run a few minions for Spell Hunter, and then you can remove them from your deck, which is useful for deck thinning and for when you want to activate To My Side! or Rhok'delar. Of course, I've never played Spell Hunter before in my life (#F2P 4life), so I don't know if this would actually be useful for the deck. Although only one would have any effect, it needs to be a spell, so it can't be Legendary. Running 2 also makes it more likely that you draw it.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I don't think cheating out spells already exists in the game, but it is obviously a good addition for Big Spell Mage. Plus, it costs 5 so that it has synergy with Dragoncaller Alanna
The idea is that it allows you to run a few minions for Spell Hunter, and then you can remove them from your deck, which is useful for deck thinning and for when you want to activate To My Side! or Rhok'delar. Of course, I've never played Spell Hunter before in my life (#F2P 4life), so I don't know if this would actually be useful for the deck. Although only one would have any effect, it needs to be a spell, so it can't be Legendary. Running 2 also makes it more likely that you draw it.
Would definitely recommend either dropping the cost to (1) or add "Draw a Card" to the card in order to make it more playable because at the moment it's too risky to run this in case you don't draw it. Maybe even make it a Legendary Minion since you are already putting minions in your deck.
Quote from
How about this 1-cost spell?
So cute and great concept would definitely vote for it.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The idea is that it allows you to run a few minions for Spell Hunter, and then you can remove them from your deck, which is useful for deck thinning and for when you want to activate To My Side! or Rhok'delar. Of course, I've never played Spell Hunter before in my life (#F2P 4life), so I don't know if this would actually be useful for the deck. Although only one would have any effect, it needs to be a spell, so it can't be Legendary. Running 2 also makes it more likely that you draw it.
It's a cool idea; it creates new options for Spell Hunter decks. I'm not sure it needs a Cost reduction since you can just play it any time you'd float 2, but I also don't know how often that happens in Spell Hunter. I think the card draw is a good idea, though, especially if you keep it at 2. Then it wouldn't just do nothing when you play it nor be dead if you don't need it anymore.
Not sure if its a good idea to give Hunter this kind of card draw.
Any thoughts, 6 Mana maybe?
The idea isn't bad. The class-identity issue is the biggest thing, to me. Hunter does need card generation to enable slower decks, which it has right now in its Death Knight, but I'm not sure if straight card draw as the way to do it.
Any thoughts on this? No, the Coins don't give you your mana back.
The thing about Coins is that they can become ridiculously powerful ridiculously quickly.
Just look at how weak Razorpetal Volley is. 4 mana deal 2 damage. Obviously the card is underpowered, but it just shows how powerful cycling spells are.
Although Rexxar loves all of his companions, sometimes only the one can make a true difference.
Is 4 mana to strong? 5 seems underwhelming for me.
This seems REALLY weak if it adds the card to your hand. At 4 mana, it could Discover the Animal Companion and summon it without needing the no minions restriction in my honest opinion.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Is 4 mana to strong? 5 seems underwhelming for me.
This seems REALLY weak if it adds the card to your hand. At 4 mana, it could Discover the Animal Companion and summon it without needing the no minions restriction in my honest opinion.
I agree: it should Discover and summon.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
This seems REALLY weak if it adds the card to your hand. At 4 mana, it could Discover the Animal Companion and summon it without needing the no minions restriction in my honest opinion.
One puts the Animal Companion in your hand and the other one does the job for you and summons it.
Honestly, I think I prefer the 1-mana version. It gives Spell Hunter a new thing to do on turn-1, which is usually an empty turn if you don't pull Candleshot.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
One puts the Animal Companion in your hand and the other one does the job for you and summons it.
I like the one mana version better. I would also add it an effect when you do have minions, probably generating a random companion instead of discovering it.
Rollback Post to RevisionRollBack
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This is the Discussion Topic. The Submission Topic is here.
Competition Theme: Spelling Three
Greetings and welcome back from hiatus, for the eighth season of Hearthpwn Fan Creations competitions. Hopefully, this season will at least as enjoyable as the previous have been!
Oh, and check out the new Big Competition. Chromie seems to be looking for your help, with some concerns about a future Hearthstone expansion year!
This week's theme comes from Sillyraptor, whose Odyn and Helya was the winner of our A Match Made in Dust competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 28/06/18)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 28/06/18, Ends 21:00 UTC 02/07/18)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 02/07/18, Ends 21:00 UTC 03/07/18 )
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 03/07/18, Ends 21:00 UTC 04/07/18)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
I want a new title, but Flux won't let me have one,
Finally! :D
Would this count as Spell Hunter synergy?
The idea is that it allows you to run a few minions for Spell Hunter, and then you can remove them from your deck, which is useful for deck thinning and for when you want to activate To My Side! or Rhok'delar. Of course, I've never played Spell Hunter before in my life (#F2P 4life), so I don't know if this would actually be useful for the deck. Although only one would have any effect, it needs to be a spell, so it can't be Legendary. Running 2 also makes it more likely that you draw it.
Click the image to go to my custom Time Traveler class.
I don't think cheating out spells already exists in the game, but it is obviously a good addition for Big Spell Mage. Plus, it costs 5 so that it has synergy with Dragoncaller Alanna
Would definitely recommend either dropping the cost to (1) or add "Draw a Card" to the card in order to make it more playable because at the moment it's too risky to run this in case you don't draw it. Maybe even make it a Legendary Minion since you are already putting minions in your deck.
So cute and great concept would definitely vote for it.
Great pun but potentially too powerful, especially when compared to Hunting Mastiff.
My ideas for Miracle Rogue
All cards in this competition need to be spells.
Click the image to go to my custom Time Traveler class.
Not sure if its a good idea to give Hunter this kind of card draw.
Any thoughts, 6 Mana maybe?
"It's so shiny I think I'm gonna die!"
(...I honestly don't know if I can think about a regular WCDC, my IRL troubles, and The Big Comp all at once. Might have to phone it in on this one.)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
It's a cool idea; it creates new options for Spell Hunter decks. I'm not sure it needs a Cost reduction since you can just play it any time you'd float 2, but I also don't know how often that happens in Spell Hunter. I think the card draw is a good idea, though, especially if you keep it at 2. Then it wouldn't just do nothing when you play it nor be dead if you don't need it anymore.
The idea isn't bad. The class-identity issue is the biggest thing, to me. Hunter does need card generation to enable slower decks, which it has right now in its Death Knight, but I'm not sure if straight card draw as the way to do it.
Any thoughts on this? No, the Coins don't give you your mana back.
The thing about Coins is that they can become ridiculously powerful ridiculously quickly.
Just look at how weak Razorpetal Volley is. 4 mana deal 2 damage. Obviously the card is underpowered, but it just shows how powerful cycling spells are.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Just one idea so far... Hope for your feedback, thanks.
What are your thoughts on this card?
(INCLUDED "SUMMON" PART)
Although Rexxar loves all of his companions, sometimes only the one can make a true difference.
Is 4 mana to strong? 5 seems underwhelming for me.
This seems REALLY weak if it adds the card to your hand. At 4 mana, it could Discover the Animal Companion and summon it without needing the no minions restriction in my honest opinion.
Click the image to go to my custom Time Traveler class.
I agree: it should Discover and summon.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
OH DANG, IT IS SUPPOSED TO SUMMON IT lol
Thanks!!!
@Phoenixfeather
Sorry I had just woken up and was still pretty much out of it.
Two Rogue spells. Hope you like them and wait for your feedback.
Which one is the most appealing?
One puts the Animal Companion in your hand and the other one does the job for you and summons it.
Honestly, I think I prefer the 1-mana version. It gives Spell Hunter a new thing to do on turn-1, which is usually an empty turn if you don't pull Candleshot.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I like the one mana version better. I would also add it an effect when you do have minions, probably generating a random companion instead of discovering it.