Any chance I could get a Piranha, if it's not too hard?
Wanted to crop the head of the mean-looking one to make it bigger but it didn't come out well. If they don't meet expectations I can try making another one later.
Edit: I tried making the icon this time, so I made a third one. Though it's not as good as the other two, maybe you like it more, idk.
Awesome! Thank you! The first is my favorite. But if it's not too much trouble, could you try to make one with bigger teeth?
Sorry, no can do :( The image is way too small and I can't do the teeth very well either. All I can do is open it's jaw a bit more.
Edit: "After Vilegloom read the good gentleman's comment throughtly for the second time, he realized that he ment the third version of the icon, not the first. Vilegloom, however, was ashamed of not matching expectation himself and, so, retrieved to his burrow in the shire.
On the Active keyword, are all cards like this untargetable? Maybe you should specify. Though I see Enchanted Forest Shrine as broken. The last card to have that effect was Fandral Staghelm, a Legendary card. Also making it untargetable is a bit too much imo.
Also, banner's a bit too big. I'd shorten it or just use the Year icon.
Admittedly, the Shrines could be very tricky to balance based on effects, although I think the way we have it figured out is ultimately the best way to make effects like this. All of the Shrine cards behave just like existing dormant cards (The Darkness, Nether Portal, Sherazin, Seed, etc.), in that they can't be killed by anything. The only way they get removed from the battlefield is when the Turns Active runs out. They also are not considered minions and cannot be generated through cards like Unstable Portal or Evolve.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Any chance I could get a Piranha, if it's not too hard?
Wanted to crop the head of the mean-looking one to make it bigger but it didn't come out well. If they don't meet expectations I can try making another one later.
Edit: I tried making the icon this time, so I made a third one. Though it's not as good as the other two, maybe you like it more, idk.
Awesome! Thank you! The first is my favorite. But if it's not too much trouble, could you try to make one with bigger teeth?
Sorry, no can do :( The image is way too small and I can't do the teeth very well either. All I can do is open it's jaw a bit more.
Edit: "After Vilegloom read the good gentleman's comment throughtly for the second time, he realized that he ment the third version of the icon, not the first. Vilegloom, however, was ashamed of not matching expectation himself and, so, retrieved to his burrow in the shire.
Hey, your images are awesome! I was hoping for a Piranha with bigger mouth / teeth but I don't want to be a burden on anyone. I'm very happy with the ones you gave me, thank you.
I'm behind on actually making and judging cards, hopefully soon I'll be able soon. Here's a little guy from Brigands of Booty Bay to tide you over.
Year of the Scarab is named especially after the 1st expansion of the year - Desert of Andanus, which represents the most famous bug in Egypt. The 2nd one - Prisoners of Neverending Nightmare - has a lot of flying creatures and monsters, and Scarab also can fly and be at once in a Dream, and in a Nightmare. The last - Attack on Undercity, as a place Undercity has a lot of bugs just creeping around, but also has a hard armor, just like this animal. But first: Hall of Fame!
Inner Fire - limiting design space and feels really unpleasant to play against. The card that will replace it is: Holy Champion. Solid card that can push mid-range priest to work.
Alexstrasza - I know this isn't that great card, but it still feels pretty unfair and enables the same kind of combos. Replacing it: our god and savior Yogg-Saron, Hope's End.
Divine Favor - Pretty popular choice. Unfair draw for unfair decks :P Replacement: A card in my set (Deserts of Andanus). You'll see it in 2nd phase since I'm still working on Paladin so it may change.
The Desert of Andanus opens a new year in Hearthstone, together with rotation of last year sets: Journey to Un'Goro with big adventures, and even bigger dinosaurs! Knights of the Frozen Throne with it's chilling atmosphere! And last but not least - Kobolds and Catacombs filled with deadly traps and wonderful treasures. Now, from the deepest depths of Azeroth a mysterious desert appears on the surface! Legends say about Queen Cleocadra, the one who cursed this land and vanished into the waters... Is she and her ancient empire a threat to the rest of the world? Go explore and find out!
Few words about the cards:
Treasure Scarab - The desert has Scarabs, as a desert should. But this one... this one has giant ones! Perfect card for Mid-range decks, and even better in arena. This is also a little theme of Druid this expansion - Scarabs and making minions golden. What I mean by that is: 1. This card draws a minion; 2. That card becomes golden version. This is made mainly for "fun" aspect of the game for a new players.
Son of the Fallen - First but not main legendary of the set. I like calling him "Token Destroyer" for it's board control mechanic. Effect works: 1. This card deals 1 damage to all other minions; 2. Increases its damage in effect by 1; 3. The next time its effect triggers, it deals 2 damage rather than 1.
Main themes of the expansion:
Ancient mechanic (not too much, just a little flavor and balance)
Curses
Druid: Big Minions with easier way to play/summon them.
Hunter: Spiders :O
Mage: Runebeak tribe.
Paladin: Divine Shield.
Priest: Big heals and minions, control-wise.
Rogue: Coins, board control and new win condition.
Shaman: Spell heavy decks, but still allowing minions.
Warlock: Mirages (more in 2nd phase if I get through).
Warrior: Big Warrior with new win condition.
After defeating the ancient queen of forgotten kingdom, the lifes of civilians of Azeroth were smooth as always... Well maybe not smooth but as always. But N'Zoth has a plan, he wants to take all the mortal beings into the sleeping city of Ny'alotha! Will you help our heroes tranform their nightmares into their strenght? Or do you prefer changing the nightmares into sweet dreams?
Few words about the cards:
Invading Thoughts - The Warlocks need to control their inner Demons... well those outside too. Some might say that this is just a rework of Dark Possession, but I disagree. This is tempo card that, when in Nightmare realm, costs -1. And has a synergy with new Warlock legendary in this set.
Sleep Faerie - 2 damage each turn for the rest of the game? Count me in. Dream realm is mainly for control decks, and for that reason you could play some buffs and make it your win-condition (looking at you priest *wink* *wink*).
Main themes of the expansion:
Druid: Nightmare + Dream realm at once.
Hunter: Token beast Nightmare realm.
Mage: Dragons + Freeze.
Paladin: Dream realm control.
Priest: Dragons and Buffs on them (Sleep Faerie is pretty good with this archetype).
Rogue: Destroying realms and board removal.
Shaman: Unspent Mana Crystals.
Warlock: Demons.
Warrior: Disabling enemy board.
Neutral: Switching realms tools + cards that interact with certain realms.
And at last some BfA inspired stuff. Story this time isn't that complicated - Alliance vs Horde. Alliance is storming Undercity. So I'll write about my ideas instead. At first I tried to do Alliance and Horde cards, but if I remember correctly someone already done exp like that year ago for Custom Expansion Competition, so tried making Undead race. But then Alliance would have nothing from their side. At last I just thought "Hmm... what if I didn't introduce any new mechanic and just made normal, decent expansion?". For now it has really decent vibes. And of course it will feature Sylvanas and Anduin as two main legendary cards of the set with game-changing Start of Game effects - both neutral.
Few words about the cards:
Stolen Plans - New Rogue archetype, with a card that fits Miracle Rogue, but I couldn't make it not fit. Revealing your opponents hand is really good, but for balancing you can't control when it'll be cast. Work in progress, I still might change this card.
General Silverhandsome - A fpunny character with really strong mechanic. Paladin will be oriented around weapons so this legendary just fits and makes the deck playable. Work in progress, I still might change this card.
Main themes of the expansion:
Druid: 0-Attack minions.
Hunter: Effects lasting whole game, or at least few turns.
Mage: Spell Damage.
Paladin: Weapons.
Priest: Spell anti-synergy (with Spiteful Summoner rotated out, it is balanced).
Rogue: Gaining information.
Shaman: Debuffs.
Warlock: Sacrifice cards.
Warrior: Being a motherf***ing fortress (armor cards).
Thanks to everyone who helped me or/and voted for me :>
Really neat ideas, but i have some sugestions:
For the first expansion, you might want to make a card with Ancient.
Also, i'd reword the keyword "While this is in your hand, X decreases by 1. Do something if you play it when X is 0."
For the second expansion, you might want to give an example of a card that switches realms. Also, what realm do the players start in?
I was thinking Silverhandsome (i love puns!) is too strong, but you won't get more than one use out of it in most cases.
Year of the Scarab is named especially after the 1st expansion of the year - Desert of Andanus, which represents the most famous bug in Egypt. The 2nd one - Prisoners of Neverending Nightmare - has a lot of flying creatures and monsters, and Scarab also can fly and be at once in a Dream, and in a Nightmare. The last - Attack on Undercity, as a place Undercity has a lot of bugs just creeping around, but also has a hard armor, just like this animal. But first: Hall of Fame!
Inner Fire - limiting design space and feels really unpleasant to play against. The card that will replace it is: Holy Champion. Solid card that can push mid-range priest to work.
Alexstrasza - I know this isn't that great card, but it still feels pretty unfair and enables the same kind of combos. Replacing it: our god and savior Yogg-Saron, Hope's End.
Divine Favor - Pretty popular choice. Unfair draw for unfair decks :P Replacement: A card in my set (Deserts of Andanus). You'll see it in 2nd phase since I'm still working on Paladin so it may change.
The Desert of Andanus opens a new year in Hearthstone, together with rotation of last year sets: Journey to Un'Goro with big adventures, and even bigger dinosaurs! Knights of the Frozen Throne with it's chilling atmosphere! And last but not least - Kobolds and Catacombs filled with deadly traps and wonderful treasures. Now, from the deepest depths of Azeroth a mysterious desert appears on the surface! Legends say about Queen Cleocadra, the one who cursed this land and vanished into the waters... Is she and her ancient empire a threat to the rest of the world? Go explore and find out!
Few words about the cards:
Treasure Scarab - The desert has Scarabs, as a desert should. But this one... this one has giant ones! Perfect card for Mid-range decks, and even better in arena. This is also a little theme of Druid this expansion - Scarabs and making minions golden. What I mean by that is: 1. This card draws a minion; 2. That card becomes golden version. This is made mainly for "fun" aspect of the game for a new players.
Son of the Fallen - First but not main legendary of the set. I like calling him "Token Destroyer" for it's board control mechanic. Effect works: 1. This card deals 1 damage to all other minions; 2. Increases its damage in effect by 1; 3. The next time its effect triggers, it deals 2 damage rather than 1.
Main themes of the expansion:
Ancient mechanic (not too much, just a little flavor and balance)
Curses
Druid: Big Minions with easier way to play/summon them.
Hunter: Spiders :O
Mage: Runebeak tribe.
Paladin: Divine Shield.
Priest: Big heals and minions, control-wise.
Rogue: Coins, board control and new win condition.
Shaman: Spell heavy decks, but still allowing minions.
Warlock: Mirages (more in 2nd phase if I get through).
Warrior: Big Warrior with new win condition.
After defeating the ancient queen of forgotten kingdom, the lifes of civilians of Azeroth were smooth as always... Well maybe not smooth but as always. But N'Zoth has a plan, he wants to take all the mortal beings into the sleeping city of Ny'alotha! Will you help our heroes tranform their nightmares into their strenght? Or do you prefer changing the nightmares into sweet dreams?
Few words about the cards:
Invading Thoughts - The Warlocks need to control their inner Demons... well those outside too. Some might say that this is just a rework of Dark Possession, but I disagree. This is tempo card that, when in Nightmare realm, costs -1. And has a synergy with new Warlock legendary in this set.
Sleep Faerie - 2 damage each turn for the rest of the game? Count me in. Dream realm is mainly for control decks, and for that reason you could play some buffs and make it your win-condition (looking at you priest *wink* *wink*).
Main themes of the expansion:
Druid: Nightmare + Dream realm at once.
Hunter: Token beast Nightmare realm.
Mage: Dragons + Freeze.
Paladin: Dream realm control.
Priest: Dragons and Buffs on them (Sleep Faerie is pretty good with this archetype).
Rogue: Destroying realms and board removal.
Shaman: Unspent Mana Crystals.
Warlock: Demons.
Warrior: Disabling enemy board.
Neutral: Switching realms tools + cards that interact with certain realms.
And at last some BfA inspired stuff. Story this time isn't that complicated - Alliance vs Horde. Alliance is storming Undercity. So I'll write about my ideas instead. At first I tried to do Alliance and Horde cards, but if I remember correctly someone already done exp like that year ago for Custom Expansion Competition, so tried making Undead race. But then Alliance would have nothing from their side. At last I just thought "Hmm... what if I didn't introduce any new mechanic and just made normal, decent expansion?". For now it has really decent vibes. And of course it will feature Sylvanas and Anduin as two main legendary cards of the set with game-changing Start of Game effects - both neutral.
Few words about the cards:
Stolen Plans - New Rogue archetype, with a card that fits Miracle Rogue, but I couldn't make it not fit. Revealing your opponents hand is really good, but for balancing you can't control when it'll be cast. Work in progress, I still might change this card.
General Silverhandsome - A fpunny character with really strong mechanic. Paladin will be oriented around weapons so this legendary just fits and makes the deck playable. Work in progress, I still might change this card.
Main themes of the expansion:
Druid: 0-Attack minions.
Hunter: Effects lasting whole game, or at least few turns.
Mage: Spell Damage.
Paladin: Weapons.
Priest: Spell anti-synergy (with Spiteful Summoner rotated out, it is balanced).
Rogue: Gaining information.
Shaman: Debuffs.
Warlock: Sacrifice cards.
Warrior: Being a motherf***ing fortress (armor cards).
Thanks to everyone who helped me or/and voted for me :>
Deserts of Andanus
Nice theme. I love egiptian-related stuff, so this is really cool to me.
Both cards seem good. Though Son of Fallen seems a bit powerful, maybe lower the Health a bit?\
If you're introducing a new mechanic (Ancient), showcase a card with that same mechanic. Treasure Scarab doesn't really excite me for the expansion as much as a card with Ancient would.
Prisoners of the Neverending Nightmare
How does the Nighmare/Dream mechanic work? How do they switch?
Can't judge the cards cause I don't know how they work, exactly. Permanent Stealth sounds broken, though.
Attack on Undercity
The theme is actually really cool; Undercity is cool and the Undead and stuff are so cool. All cool.
This is a bit biased, but: Stolen plans gave me a feel of Spionage, which I'd definetely go for. Spies and Undead would be a fantastic idea for an expansion. I know Attack on Undercity is WoW and stuff... but UNDEAD SPIES! Please consider it, it's so, so cool.
Both cards seem cool, but they don't really give me a better idea of the flavour of the expansion, nor get me excited for it. There should be some cool idea in those cards that does that, but neither gets me excited.
Year of the Scarab is named especially after the 1st expansion of the year - Desert of Andanus, which represents the most famous bug in Egypt. The 2nd one - Prisoners of Neverending Nightmare - has a lot of flying creatures and monsters, and Scarab also can fly and be at once in a Dream, and in a Nightmare. The last - Attack on Undercity, as a place Undercity has a lot of bugs just creeping around, but also has a hard armor, just like this animal. But first: Hall of Fame!
Inner Fire - limiting design space and feels really unpleasant to play against. The card that will replace it is: Holy Champion. Solid card that can push mid-range priest to work.
Alexstrasza - I know this isn't that great card, but it still feels pretty unfair and enables the same kind of combos. Replacing it: our god and savior Yogg-Saron, Hope's End.
Divine Favor - Pretty popular choice. Unfair draw for unfair decks :P Replacement: A card in my set (Deserts of Andanus). You'll see it in 2nd phase since I'm still working on Paladin so it may change.
The Desert of Andanus opens a new year in Hearthstone, together with rotation of last year sets: Journey to Un'Goro with big adventures, and even bigger dinosaurs! Knights of the Frozen Throne with it's chilling atmosphere! And last but not least - Kobolds and Catacombs filled with deadly traps and wonderful treasures. Now, from the deepest depths of Azeroth a mysterious desert appears on the surface! Legends say about Queen Cleocadra, the one who cursed this land and vanished into the waters... Is she and her ancient empire a threat to the rest of the world? Go explore and find out!
Few words about the cards:
Treasure Scarab - The desert has Scarabs, as a desert should. But this one... this one has giant ones! Perfect card for Mid-range decks, and even better in arena. This is also a little theme of Druid this expansion - Scarabs and making minions golden. What I mean by that is: 1. This card draws a minion; 2. That card becomes golden version. This is made mainly for "fun" aspect of the game for a new players.
Son of the Fallen - First but not main legendary of the set. I like calling him "Token Destroyer" for it's board control mechanic. Effect works: 1. This card deals 1 damage to all other minions; 2. Increases its damage in effect by 1; 3. The next time its effect triggers, it deals 2 damage rather than 1.
Main themes of the expansion:
Ancient mechanic (not too much, just a little flavor and balance)
Curses
Druid: Big Minions with easier way to play/summon them.
Hunter: Spiders :O
Mage: Runebeak tribe.
Paladin: Divine Shield.
Priest: Big heals and minions, control-wise.
Rogue: Coins, board control and new win condition.
Shaman: Spell heavy decks, but still allowing minions.
Warlock: Mirages (more in 2nd phase if I get through).
Warrior: Big Warrior with new win condition.
After defeating the ancient queen of forgotten kingdom, the lifes of civilians of Azeroth were smooth as always... Well maybe not smooth but as always. But N'Zoth has a plan, he wants to take all the mortal beings into the sleeping city of Ny'alotha! Will you help our heroes tranform their nightmares into their strenght? Or do you prefer changing the nightmares into sweet dreams?
Few words about the cards:
Invading Thoughts - The Warlocks need to control their inner Demons... well those outside too. Some might say that this is just a rework of Dark Possession, but I disagree. This is tempo card that, when in Nightmare realm, costs -1. And has a synergy with new Warlock legendary in this set.
Sleep Faerie - 2 damage each turn for the rest of the game? Count me in. Dream realm is mainly for control decks, and for that reason you could play some buffs and make it your win-condition (looking at you priest *wink* *wink*).
Main themes of the expansion:
Druid: Nightmare + Dream realm at once.
Hunter: Token beast Nightmare realm.
Mage: Dragons + Freeze.
Paladin: Dream realm control.
Priest: Dragons and Buffs on them (Sleep Faerie is pretty good with this archetype).
Rogue: Destroying realms and board removal.
Shaman: Unspent Mana Crystals.
Warlock: Demons.
Warrior: Disabling enemy board.
Neutral: Switching realms tools + cards that interact with certain realms.
And at last some BfA inspired stuff. Story this time isn't that complicated - Alliance vs Horde. Alliance is storming Undercity. So I'll write about my ideas instead. At first I tried to do Alliance and Horde cards, but if I remember correctly someone already done exp like that year ago for Custom Expansion Competition, so tried making Undead race. But then Alliance would have nothing from their side. At last I just thought "Hmm... what if I didn't introduce any new mechanic and just made normal, decent expansion?". For now it has really decent vibes. And of course it will feature Sylvanas and Anduin as two main legendary cards of the set with game-changing Start of Game effects - both neutral.
Few words about the cards:
Stolen Plans - New Rogue archetype, with a card that fits Miracle Rogue, but I couldn't make it not fit. Revealing your opponents hand is really good, but for balancing you can't control when it'll be cast. Work in progress, I still might change this card.
General Silverhandsome - A fpunny character with really strong mechanic. Paladin will be oriented around weapons so this legendary just fits and makes the deck playable. Work in progress, I still might change this card.
Main themes of the expansion:
Druid: 0-Attack minions.
Hunter: Effects lasting whole game, or at least few turns.
Mage: Spell Damage.
Paladin: Weapons.
Priest: Spell anti-synergy (with Spiteful Summoner rotated out, it is balanced).
Rogue: Gaining information.
Shaman: Debuffs.
Warlock: Sacrifice cards.
Warrior: Being a motherf***ing fortress (armor cards).
Thanks to everyone who helped me or/and voted for me :>
Just a heads-up, Invading Thoughts has the WoW logo in it on the bottom left.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Okay, so here's an update to my Year of the Ram. Balance is not final, feedback is apprecriated!
Original post:
The Year of the Ram
But why the year of the Ram? Well, because it's a year chockfull of conflict! What kind of conflict, thought? Well, let's see.
Expansion 1
The breaking of time has made everyone go wild! Alliances are made and broken, betrayals letf and right, unlikely friends and expected foes! And all this at a blinding pace! It's a free-for-all; and you're in the middle of it!
This expansion's main theme is tribe wars! What's a tribe, though? Well, a minion can assigned a tribe, often having interactions with it. Some of these would be Beasts, Dragons, Elementals, and such. And in this weird time strange alliances are forged, unlikely tribe combinations rise. Which is the main mechanic of this expansion! Imagine, if you will, decks consisting of Beasts and Murlocs! or Dragons and Mechs! or a deck with all known tribes! Possibilities are endless- well not really. So what's new?
Dual-tribe cards! Think of all those weird card combinations... Murloc-Demons, Mech-Beasts, Dragon-Elemental, and more!
New keyword: Muster. A card with Muster will gain a bonus effect when played if you control a minion with an x tribe tag!
New Keyword: Draft. When a minion is Drafted, you will be able to choose (from 4 random choices out of all tribes) a new tribe tag for it!
New build-around cards that will lead to some new wacky tribe-combination decks!
Expansion 2
Whew, that tribe-brawiling sure is tiring! Why not take a visit to the (in)famous Scholomance? I heard they make great funnel ca- Oh, you're dead. Wait, no. No, Undead. Nope, dead again. Don't worry though, there's plenty of necromantic magic and alchemy to bring you back again! And again. And again. Forever.
New Keyword: Sacrifice. Cards with this keyword allow you to destroy a friendly minion of your choice, if you wish, to give you further power in exchange.
New mechanic: Blight. Blighted minions are marked with Blight, and whatever minion is played next to them will also be marked! Several cards interact with Blight and Blighted minions.
Some mechanic related to Necromancy. Maybe something like a hero card or special necromancer cards. Still in development.
Expansion 3: In development
Like I said, this is just to get started with it. Though, the main idea I'm trying to go for is magic. Meaning it will relate to spells and Spell Damage.
Hall of Fame contenders
Still trying to figure these out. I've got some things going, though. Malygos is definetely one of them as it doesn't allow for cool Spell Damage interactions. Same goes for Bloodmage Thalnos. Another one is Cult Master, as it has a way too powerful interaction with Sacrifice.
DRAFT - Seems like the flavour's a bit weird. I'll be specifying that minions that are Drafted are not turned into a certain tribe, but rather recruited into it.
DRAFT will also now only allow you to choose between the Beast, Mech, Murloc, and Pirate tribe tag. Dragons and Elementals will still have new interactions with these tribes, but won't be able to be chosen for Draft. Same goes for Totems and Demons, since they're class-specific.
Will be considering changing Tide Revenantinto an Elemental/Mech dual-tribe card to showcase said mechanic (dual tribes), even if revenants are not Mechs.
No change to the cards. They're perfect to showcase, imo.
Still no idea for a cool Necromancer mechanic. I'm on it.
Card changes: Infected Apprentice has been replaced with Skeletal Guard for a more interesting showcase of Blight.
NEW!
"WIZZ-CON IS HERE! What is Wizz-con, you ask? Why, it's the biggest sorcery convention in Azeroth, of course. No surprise you've never heard of it, though. After all, it is held once every thousand years in the beautiful city of Dalaran! Magic-enthusiast around the map gather here to showcase their abilities in one of the biggest magic showdown in the world! Not only that, but also the most powerful contenders are rewarded with an artefact of powers beyond comprehension! All kinds of magics are allowed, so warm up your wand and put on your oversized hat; Wizz-con awaits!"
That's right, WIZZ-CON! Even if you're taking a bit of a break from all the tribe wars and necromantic hijinks, the conflicts don't stop! Of course, the main theme of the expansion are spells and magic! All kinds of magic, you name it! Arcane, Wild, Void, Light, Bears, and more! So let's see what's in store, shall we?
Recurring theme of spells! Many cards interact with spells in some way or another!
Spell Damage synergy!
An immensly powerful neutral weapon that serves as a build-around for many spell-heavy decks!
Maybe- cards that allow for Spell only decks, similar to Rhok'delar.
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
Well, RIP any chance Shatter and I had at winning. In all fariness though, I'd love to see it. My birthday is also on the 5th, so if you give me feedback, I'll think of it as an early birthday present.
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
P l e a s e
I can help make the icon as soon as I get to know what the year's about. As for logos, I can help with that too. it's a bit more difficult, but I can check it out.
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
I do, but if you could wait till tomorrow? I need to update it a little
Just wanna put down my current ideas with Resurgent, and see if any of these are interesting enough / example material.
(and alternatively)
I'm not entirely sure because I think what makes battlecries particularly interesting with this mechanic is when there's something targeted, since this would allow it to work like some sort of 'multi-targeting' feature.
Does a Resurgent card have to be played twice in a turn or twice overall? Is there a graphic to show cards that have already been played once? If a Resurgent minionnis returned to your hand, does it need to be played twice again?
Its a cool ability but it raises a few questions, and dropping 4 Mana for a 1/1 and 1 damage twice for Elven Cannoneer feels way too expensive unless there's a lot of other synergies.
Sorry, no can do :( The image is way too small and I can't do the teeth very well either. All I can do is open it's jaw a bit more.
Edit: "After Vilegloom read the good gentleman's comment throughtly for the second time, he realized that he ment the third version of the icon, not the first. Vilegloom, however, was ashamed of not matching expectation himself and, so, retrieved to his burrow in the shire.
Admittedly, the Shrines could be very tricky to balance based on effects, although I think the way we have it figured out is ultimately the best way to make effects like this. All of the Shrine cards behave just like existing dormant cards (The Darkness, Nether Portal, Sherazin, Seed, etc.), in that they can't be killed by anything. The only way they get removed from the battlefield is when the Turns Active runs out. They also are not considered minions and cannot be generated through cards like Unstable Portal or Evolve.
Click the image to go to my custom Time Traveler class.
how's this?
Consider the positive vibes sent.
Can we get a year of the Trump icon too?
Ladies and gents, your nightmare fuel for the week:
or were you talking about the other trump?
Hey, your images are awesome! I was hoping for a Piranha with bigger mouth / teeth but I don't want to be a burden on anyone. I'm very happy with the ones you gave me, thank you.
I'm behind on actually making and judging cards, hopefully soon I'll be able soon. Here's a little guy from Brigands of Booty Bay to tide you over.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Really neat ideas, but i have some sugestions:
No prob.
Deserts of Andanus
Prisoners of the Neverending Nightmare
Attack on Undercity
Just a heads-up, Invading Thoughts has the WoW logo in it on the bottom left.
Click the image to go to my custom Time Traveler class.
Hahahaha perfect
Bumping just in case :P
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
Well, RIP any chance Shatter and I had at winning. In all fariness though, I'd love to see it. My birthday is also on the 5th, so if you give me feedback, I'll think of it as an early birthday present.
EDIT: Our entry is now submitted.
Click the image to go to my custom Time Traveler class.
P l e a s e
I can help make the icon as soon as I get to know what the year's about. As for logos, I can help with that too. it's a bit more difficult, but I can check it out.
So, I was thinking of going with pirates for my third year what do you think
I do, but if you could wait till tomorrow? I need to update it a little
Oh, don't worry. Nothing like that.
Just wanna put down my current ideas with Resurgent, and see if any of these are interesting enough / example material.
(and alternatively)
I'm not entirely sure because I think what makes battlecries particularly interesting with this mechanic is when there's something targeted, since this would allow it to work like some sort of 'multi-targeting' feature.
@freddoccino
Does a Resurgent card have to be played twice in a turn or twice overall? Is there a graphic to show cards that have already been played once? If a Resurgent minionnis returned to your hand, does it need to be played twice again?
Its a cool ability but it raises a few questions, and dropping 4 Mana for a 1/1 and 1 damage twice for Elven Cannoneer feels way too expensive unless there's a lot of other synergies.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End