There are so many...complicated sets or mechanics that I just don't enjoy, but I guess I'm alone on that. I still think stuff like Red mana is way too much for Hearthstone. It just breaks the spirit of the game in my opinion. The core mechanics of hearthstone has...never changed. 30 card decks, you start with 30 health, Mana is spent on resources and you only get 10 of them, ramping up each turn naturally or through cards in druid largely.
Any board effect states or, stuff like Tide I just am not a fan of at all. Hearthstone likes to keep itself simple and asking players to construct decks with red mana, or remember their 'Dive' status, Or how many Tide ticks they are on just isn't feasible in my opinion. At least, not in the current state of the game as it is. There are some really cool designs in those sets but I just can't in good faith vote for something like that.
I know it's fan creations, I know we're allowed more freedom. We don't have to abide by hearthstones rules. But it still seems out of place to me. I just try and think of things we could reasonably see the team doing and unfortunately for me none of those fit the bill. We're ideally designing things for Hearthstone y'all.
I understand what you’re saying, and I respect your commitment to what you understand is Blizzard’s design philosophy; I myself, before I came back to designing cards at the tail end of JtU, was pretty convinced that Blizzard wouldn’t wander into the kinds of territory that MtG went into, i.e. they have a KISS philosophy. But when I saw Quests, I got shook. Quests are aura spells—they persist across turns and are kept track of only by a special indicator that co-opts the Secret UI. Then we have Start of Game effects that also encourage you to build your deck around odd or even Cost cards-encouraging you to build around a certain type of card.
Additionally, Blizzard went full-on into what you’re talking about—persistent board states—with their single player content. Passive spells are an innovation, and I’m not sure it’ll be that long before they are put into the main multiplayer—not as a start of game effect, but as an activated and limited aura—and that will change the game further, opening up how it’s played. If you look at a card like Prince Malchezaar, it means you don’t start with a 30 card deck—even if you don’t control what extra cards go in, those cards still go in. Original hearthstone didn’t have much in the way of deck manipulation, but now it’s necessary to put a cap on how big your deck can be (60). Of course you can’t get more than 30 cards during construction, but you can’t access mechanics like Mana during the deck construction either—that’s during gameplay only. What’s more, The Blizzard developers have pushed the boundaries of their initial design with Dungeon Run deck sizes and mechanics. Even things like Poisonous to heroes.
Basically what’s happening is HS is broadening its horizons mechanics-wise. Whether or not some of those changes transfer from one mode to another depends on how far and fast they want to push the envelope. But one thing I know for sure is that Blizzard has to keep its customers’ attention year over year, and being stale with how it approaches the mechanics of the game will not help user retention.
Well, all that's left is to hope. Lots of promising entries in——do we know how many roughly get to the next stage from the number of entries there are?
Well, let's do some maths shall we?
So the fraction of people moving on the next phase should be the same per phase (e.g. If 50% of people in the first phase get eliminated, the same percentage should be eliminated in the second and third phase). We'll call this fraction "F".
Additionally, there tends to be 4 finalists in the final round, and there are 45 contestants who have submitted. There are also only 3 elimination rounds (Phase I to III). Phase IV is pretty self-explanatory.
So, we're going to have to take the same fraction out of the 45 starting contestants per phase; after 3 elimination rounds, we should end up with about 4 finalists left. So 45xFxFxF=4. Simplified by exponents, the equation is 45xF^3=4
Because we wanna figure out what F is, we simply solve for F.
F^3=4/45 F=cubed root of (4/45) F=0.446288633388113 i.e. 44.62%
So that means that 44.62% of people will advance to the next phase (this applies to every phase except for the last one). So that means for every phase...
Phase I to Phase II: 45*0.446288633388113=20.082988502465085 which rounds to 20 Phase II to Phase III: 20.082988502465085*0.446288633388113=8.9628094931143288... which rounds to 9. Phase III to Phase IV: 8.962809493114328831536036534605*0.446288633388113=3.99999999999... which rounds to 4.
Q.E.D You have to be in the top 20 this phase to advance in the next phase.
Well, all that's left is to hope. Lots of promising entries in——do we know how many roughly get to the next stage from the number of entries there are?
Well, let's do some maths shall we?
So the fraction of people moving on the next phase should be the same per phase (e.g. If 50% of people in the first phase get eliminated, the same percentage should be eliminated in the second and third phase). We'll call this fraction "F".
Additionally, there tends to be 4 finalists in the final round, and there are 45 contestants who have submitted. There are also only 3 elimination rounds (Phase I to III). Phase IV is pretty self-explanatory.
So, we're going to have to take the same fraction out of the 45 starting contestants per phase; after 3 elimination rounds, we should end up with about 4 finalists left. So 45xFxFxF=4. Simplified by exponents, the equation is 45xF^3=4
Because we wanna figure out what F is, we simply solve for F.
F^3=4/45 F=cubed root of (4/45) F=0.446288633388113 i.e. 44.62%
So that means that 44.62% of people will advance to the next phase (this applies to every phase except for the last one). So that means for every phase...
Phase I to Phase II: 45*0.446288633388113=20.082988502465085 which rounds to 20 Phase II to Phase III: 20.082988502465085*0.446288633388113=8.9628094931143288... which rounds to 9. Phase III to Phase IV: 8.962809493114328831536036534605*0.446288633388113=3.99999999999... which rounds to 4.
Q.E.D You have to be in the top 20 this phase to advance in the next phase.
No, no, no. That's not it all.
It's 50/50: either you make it or you don't.
By the way, it should actually be 44.63% because 44.628 would round up to 44.63. Great job regardless by the way.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
That's fair to say yeah. Quests do tend to offer board wide or deck wide effects. Not every quest does but some, yeah. Either way I still feel Red mana and 'tide' which you have to manage definitely crosses the line for me in terms of mechanical design. But again, I'm just one person and people must clearly enjoy it since plenty of votes have been thrown your way. Red Mana feels like that one step above Even/Odd. It's more about managing your mana in different ways that thinking of building your deck in different ways. Even/Odd is like Reno. It forces a different archetype with a benefit for the drawbacks. I reckon red mana can be considered the same, but still I'm not the biggest fan. Too much micro-management style for me. I don't play Hearthstone to do that. There are plenty of other card games with more intensive rule sets.
I'm only introducing 1 keyword myself and that's enough for me. I had another that got scrapped which was basically the Delay from that other guys post, but limited to one turn, which I realized if I did want to push that kind of card I can just say Battlecry: at the start of your next turn then follow with whatever I needed.
I do like the custom UI thing you put in your presentation, that was good stuff. And for Tide from Giz4s post I also thought about how that could potentially be cleanly put in the UI with water going up and down your Mana bar. Goes past 1 at 1, 2 at 2 etc. Like a non-invasive light blue color when you play those kind of cards. Alternatively you could go the C'thun route of just showing it each and every time. But again I felt like I was managing resources.
Anyway, I wish all my competitors the best. I didn't hand out as many votes as I usually did this time. Not enough stuff was appealing to me, but maybe I can go re-look at folks posts again in a few days with a different perspective.
Now I need to make my exp shine before 15 of July, because I'm going on vacation.
Don't get too cocky! The rankings may change and the list shown above was only calculated at the time I posted it. I will however make a new list tomorrow whenever I can.
And for those who are wondering what their current rankings are...
45: eScapegoat1270
*Rankings are subject to change, explosions, and dramatic love stories.
Damn, I got real sad. Then I realized I was only 3 upvotes (as things currently stand) from top 20. There might be some runaways at the top but it's tight through the bottom of the rankings.
Not sure if anyone else is experiencing this problem but I can't load the submission thread to look at the other entries. I can load every other thread but that one.
Not sure if anyone else is experiencing this problem but I can't load the submission thread to look at the other entries. I can load every other thread but that one.
It's probaly because of just how much stuff are on each page.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Not sure if anyone else is experiencing this problem but I can't load the submission thread to look at the other entries. I can load every other thread but that one.
It's probaly because of just how much stuff are on each page.
I can't even go to the first page to vote LOL Oh well I guess I'll wait and check periodically to see if I can get in.
For the next phase, it's 6 neutrals and 4 cards from each class (1 per rarity) right? Are there going to be any challenges or are we doing it straight, as-is?
For the next phase, it's 6 neutrals and 4 cards from each class (1 per rarity) right? Are there going to be any challenges or are we doing it straight, as-is?
4 cards from each class (1 per rarity), 6 neutrals, and 3 extra cards. The extra cards can be from any class (or neutral) and of any rarity. Of those, you can show 10 as example cards and the rest go behind spoilers.
No challenges, since this is the first one and we weren't sure what the reception would be. We just want to see how people cope with a basic competition before adding in extra conditions!
On a another note, YESSSS! I kinda sort of, maybe, not at all predicted a mechanic! And it's a Legendary in my favourite class! And it's a Female Dreneai too (Draenei is my favourite Warcraft race and also my main character in WoW). And it works in my Murloc Mage! ...I have a new favourite Legendary.
On a another note, YESSSS! I kinda sort of, maybe, not at all predicted a mechanic! And it's a Legendary in my favourite class! And it's a Female Dreneai too (Draenei is my favourite Warcraft race and also my main character in WoW). And it works in my Murloc Mage! ...I have a new favourite Legendary.
Yeah, it'll be really interesting to see how many cards in this competition are similar to cards in the new expansion. I can only imagine how many of Shadow's Mount cards are nearly exactly the same as the Magnetic cards. Since left and right-most cards in hand will apparently be a thing, that it'll be interesting too.
And then I remember when I did this...
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I personally haven't participated in this one because i'll be going on vacation but good luck to all of those who have and the best of luck advancing to the next phases :)
*Rankings are subject to change, swing-states, and dues ex machinas.
*Deus
Just kidding. Interesting that I dropped 7 spots since yesterday! Voting is volatile, especially with page 3 being the smallest (both in terms of posts and in number of upvotes). Speaking of, does the 21:00 UTC rule mean that upvoting is over? EDIT: oh. LOL rip my internet posted this 15 minutes later
I understand what you’re saying, and I respect your commitment to what you understand is Blizzard’s design philosophy; I myself, before I came back to designing cards at the tail end of JtU, was pretty convinced that Blizzard wouldn’t wander into the kinds of territory that MtG went into, i.e. they have a KISS philosophy. But when I saw Quests, I got shook. Quests are aura spells—they persist across turns and are kept track of only by a special indicator that co-opts the Secret UI. Then we have Start of Game effects that also encourage you to build your deck around odd or even Cost cards-encouraging you to build around a certain type of card.
Additionally, Blizzard went full-on into what you’re talking about—persistent board states—with their single player content. Passive spells are an innovation, and I’m not sure it’ll be that long before they are put into the main multiplayer—not as a start of game effect, but as an activated and limited aura—and that will change the game further, opening up how it’s played. If you look at a card like Prince Malchezaar, it means you don’t start with a 30 card deck—even if you don’t control what extra cards go in, those cards still go in. Original hearthstone didn’t have much in the way of deck manipulation, but now it’s necessary to put a cap on how big your deck can be (60). Of course you can’t get more than 30 cards during construction, but you can’t access mechanics like Mana during the deck construction either—that’s during gameplay only. What’s more, The Blizzard developers have pushed the boundaries of their initial design with Dungeon Run deck sizes and mechanics. Even things like Poisonous to heroes.
Basically what’s happening is HS is broadening its horizons mechanics-wise. Whether or not some of those changes transfer from one mode to another depends on how far and fast they want to push the envelope. But one thing I know for sure is that Blizzard has to keep its customers’ attention year over year, and being stale with how it approaches the mechanics of the game will not help user retention.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Well, let's do some maths shall we?
So the fraction of people moving on the next phase should be the same per phase (e.g. If 50% of people in the first phase get eliminated, the same percentage should be eliminated in the second and third phase). We'll call this fraction "F".
Additionally, there tends to be 4 finalists in the final round, and there are 45 contestants who have submitted. There are also only 3 elimination rounds (Phase I to III). Phase IV is pretty self-explanatory.
So, we're going to have to take the same fraction out of the 45 starting contestants per phase; after 3 elimination rounds, we should end up with about 4 finalists left. So 45xFxFxF=4. Simplified by exponents, the equation is 45xF^3=4
Because we wanna figure out what F is, we simply solve for F.
F^3=4/45
F=cubed root of (4/45)
F=0.446288633388113 i.e. 44.62%
So that means that 44.62% of people will advance to the next phase (this applies to every phase except for the last one). So that means for every phase...
Phase I to Phase II: 45*0.446288633388113=20.082988502465085 which rounds to 20
Phase II to Phase III: 20.082988502465085*0.446288633388113=8.9628094931143288... which rounds to 9.
Phase III to Phase IV: 8.962809493114328831536036534605*0.446288633388113=3.99999999999... which rounds to 4.
Q.E.D
You have to be in the top 20 this phase to advance in the next phase.
And for those who are wondering what their current rankings are...
"The mathing intensifies"
Current Rankings!
Those Advancing to the Next Phase Are Green.
*Rankings are subject to change, explosions, and dramatic love stories.
No, no, no. That's not it all.
It's 50/50: either you make it or you don't.
By the way, it should actually be 44.63% because 44.628 would round up to 44.63. Great job regardless by the way.
Click the image to go to my custom Time Traveler class.
That's fair to say yeah. Quests do tend to offer board wide or deck wide effects. Not every quest does but some, yeah. Either way I still feel Red mana and 'tide' which you have to manage definitely crosses the line for me in terms of mechanical design. But again, I'm just one person and people must clearly enjoy it since plenty of votes have been thrown your way. Red Mana feels like that one step above Even/Odd. It's more about managing your mana in different ways that thinking of building your deck in different ways. Even/Odd is like Reno. It forces a different archetype with a benefit for the drawbacks. I reckon red mana can be considered the same, but still I'm not the biggest fan. Too much micro-management style for me. I don't play Hearthstone to do that. There are plenty of other card games with more intensive rule sets.
I'm only introducing 1 keyword myself and that's enough for me. I had another that got scrapped which was basically the Delay from that other guys post, but limited to one turn, which I realized if I did want to push that kind of card I can just say Battlecry: at the start of your next turn then follow with whatever I needed.
I do like the custom UI thing you put in your presentation, that was good stuff. And for Tide from Giz4s post I also thought about how that could potentially be cleanly put in the UI with water going up and down your Mana bar. Goes past 1 at 1, 2 at 2 etc. Like a non-invasive light blue color when you play those kind of cards. Alternatively you could go the C'thun route of just showing it each and every time. But again I felt like I was managing resources.
Anyway, I wish all my competitors the best. I didn't hand out as many votes as I usually did this time. Not enough stuff was appealing to me, but maybe I can go re-look at folks posts again in a few days with a different perspective.
Don't get too cocky! The rankings may change and the list shown above was only calculated at the time I posted it. I will however make a new list tomorrow whenever I can.
Damn, I got real sad. Then I realized I was only 3 upvotes (as things currently stand) from top 20. There might be some runaways at the top but it's tight through the bottom of the rankings.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
:'(
Meh...
Not sure if anyone else is experiencing this problem but I can't load the submission thread to look at the other entries. I can load every other thread but that one.
It's probaly because of just how much stuff are on each page.
I want a new title, but Flux won't let me have one,
I can't even go to the first page to vote LOL
Oh well I guess I'll wait and check periodically to see if I can get in.
For the next phase, it's 6 neutrals and 4 cards from each class (1 per rarity) right? Are there going to be any challenges or are we doing it straight, as-is?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
4 cards from each class (1 per rarity), 6 neutrals, and 3 extra cards. The extra cards can be from any class (or neutral) and of any rarity. Of those, you can show 10 as example cards and the rest go behind spoilers.
No challenges, since this is the first one and we weren't sure what the reception would be. We just want to see how people cope with a basic competition before adding in extra conditions!
You can find me here! Good luck everyone!
Hey, Cogito, Tox, Otovent, look what just got revealed.
https://www.hearthpwn.com/news/5643-new-mage-legendary-stargazer-luna
Click the image to go to my custom Time Traveler class.
...but...
but...dang it Blizzard.
On a another note, YESSSS! I kinda sort of, maybe, not at all predicted a mechanic! And it's a Legendary in my favourite class! And it's a Female Dreneai too (Draenei is my favourite Warcraft race and also my main character in WoW). And it works in my Murloc Mage! ...I have a new favourite Legendary.
And for those who are wondering what their current rankings are...again...
"The mathing intensifying intensifies"
Current Rankings!
Those Advancing to the Next Phase Are Green.
*Rankings are subject to change, swing-states, and deus ex machinas.
Yeah, it'll be really interesting to see how many cards in this competition are similar to cards in the new expansion. I can only imagine how many of Shadow's Mount cards are nearly exactly the same as the Magnetic cards. Since left and right-most cards in hand will apparently be a thing, that it'll be interesting too.
And then I remember when I did this...
Click the image to go to my custom Time Traveler class.
I personally haven't participated in this one because i'll be going on vacation but good luck to all of those who have and the best of luck advancing to the next phases :)
The Phase II Discussion Topic is up now! Congrats to everyone who made it through.
You can find me here! Good luck everyone!
*Deus
Just kidding. Interesting that I dropped 7 spots since yesterday! Voting is volatile, especially with page 3 being the smallest (both in terms of posts and in number of upvotes).
Speaking of, does the 21:00 UTC rule mean that upvoting is over?
EDIT: oh. LOL rip my internet posted this 15 minutes later
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
And I miss out again.
I guess I just suck.
Good luck to the rest of you guys.