Just wanna put down my current ideas with Resurgent, and see if any of these are interesting enough / example material.
(and alternatively)
I'm not entirely sure because I think what makes battlecries particularly interesting with this mechanic is when there's something targeted, since this would allow it to work like some sort of 'multi-targeting' feature.
Huh, I really like this idea, looks neat! As it is, is kind of a drawback in some occasions, but gets the value later on, yeah, it looks good!
Sunken Blade could be a 2/2, since it can't be played without a use in turn 3 in most occasions, but still, it feels really versatile! Like to draw an extra card or more AND equipping a 2/2 weapon. I think you can make a really good use of this keyword!
Yes I've made 3 new banners now, I just want to make them look good :3
So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)
On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
I’m looking forward to it (and also vaguely dreading it!) As for me, I’ll probably be putting up a semi-finalized version of what I’ve got here in about a dozen hours and try and get some feedback on the themes and the keywords. As far as those go I can say my themes are (decided this past Wednesday) 1. “Greetings from the Great Seas” 2. “Blood of the Zandalari” and 3. “Trouble at the Sunwell”. Valuable treasures buried... A plague of blood and sacrificial fervour... and a corrupted font of power.
See if you can guess where those themes might go in terms of keywords! I think the themes of each of these should lend some pretty interesting mechanics.
Yes I've made 3 new banners now, I just want to make them look good :3
So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)
On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)
Some feedback:
First of all, some of your banners are really hard to read. Try to use color on the text that contrasts the background, or give it an outline like with your third expansion (and even then, it could be ticker and/or a different color)
Now for the card themselves. First, the Burgle-bot doesn't have Consume, but Darius Crowley does. Remains Collector seems kinda strong, especially with weapons like Gorehowl and Fool's Bane, but those are niche cases, i donno. The Converter seems ok.
The possesed cards seem fine. Question: what happenes if a possesed minion has windfury?
As is right now, Mako Rider will also attack frienly characters. Is that your intension? I also don't know how strong is Reef Shock, maybe make it cost 2 with overload 2?
Your backup cards seem ok at first glance, except for P.E Journalism, that is absolutely busted in aggro.
Yes I've made 3 new banners now, I just want to make them look good :3
So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)
On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)
All expansion themes are really cool. Love the Haunted House theme, I like how it takes the usual undead hearthstone theme but, this time around, pushes more on the ghost and poltergeist side.
I don't see much wrong with your cards. I just think you're pushing the keywords too much. IMO one of the cards should showcase a cool use of the keyword, while the other one should showcase another cool mechanic or possible archetype you have planned. It's up to you really, but that's how I see it. I'd also hint about said planned mechanics (if you have any) to get people excited for them in following phases.
Speaking of which, the cards of Murlocs off the Coast, I'm not too crazy about. They don't really get me excited for the expansion and, though they're cool in their own right, they don't tell me much of what I can expect from it in the future. I mean, where are the Murlocs off the coast? I think that's because of a lack in keyword in it, but I also lack a keyword in my third expansion and still came up with some cool mechanics to get people pumped. Dogshark Cub and the cost-raising cards are good choices , for example.
I don't want to sound mean or anything; expansion's fine I just think it could have more. Just something to keep in mind.
Actually, I made it to get maybe some removal on turn it's summoned, but mostly for dealing insane amount of damage to your opponent face if it will survive a turn. Also deathrattles can be even good with this. However, as I think about it now, mading a garbage, that can be insane if your opponent has no answer on turn you play it, and your hand is perfect, isn't realy good design.
Ya'har, mateys. I hope ye'r having a good day. Allow me to indroduce me last expansion of de year,
THE SEVEN SEAS OF AZEROTH!
In case it isn't clear, this expansion focuses on Pirates and sailing the endless sea. No keywords planned, but we will have treasutes, cards that focus on stealing stuff, weapon synergies, and, of course, pirates. Like this fellow:
Oh, my, what is that word? 'Vessel'? What's a vessel? Why, it's a new type of card, of course! Have a look:
Vessels - which will all be ships this expansion - a very special type of unit that has follows a few rules:
It cannot be transformed or silenced.
It can only be destroyed by direct damage or by an AoE destroy effect (Twisting Nether, Deathwing etc.).
It is immune to poisonous or other cards that specifically affect single minions (Assassinate, Deadly Shot etc.)
That number bellow the mana cost? That's how many spaces it occupies on the board. All vessels have a minimum of 2, with Legendary ones requireing 4 or 5.
Vessels can ONLY attack other vessels.
However, they can still be attacked by minions or heroes, and can still be damaged by spells.
And that's about it in terms of rules. The vessels are usually low attack, high health, and offer very powerful aura or on trigger effects, or have insane deathrattles. If I get to the final round, i'll give each class a legendary ship, with some classes (like Rogue and Warrior) having access to some non-legendary ones. Hope you like the idea :)
P.S. i know the flag doesn't look that grat, i'll work on that.
Ya'har, mateys. I hope ye'r having a good day. Allow me to indroduce me last expansion of de year,
THE SEVEN SEAS OF AZEROTH!
In case it isn't clear, this expansion focuses on Pirates and sailing the endless sea. No keywords planned, but we will have treasutes, cards that focus on stealing stuff, weapon synergies, and, of course, pirates. Like this fellow:
Oh, my, what is that word? 'Vessel'? What's a vessel? Why, it's a new type of card, of course! Have a look:
Vessels - which will all be ships this expansion - a very special type of unit that has follows a few rules:
It cannot be transformed or silenced.
It can only be destroyed by direct damage or by an AoE destroy effect (Twisting Nether, Deathwing etc.).
It is immune to poisonous or other cards that specifically affect single minions (Assassinate, Steady Shot etc.)
That number bellow the mana cost? That's how many spaces it occupies on the board. All vessels have a minimum of 2, with Legendary ones requireing 4 or 5.
Vessels can ONLY attack other vessels.
However, they can still be attacked by minions or heroes, and can still be damaged by spells.
And that's about it in terms of rules. The vessels are usually low attack, high health, and offer very powerful aura or on trigger effects, or have insane deathrattles. If I get to the final round, i'll give each class a legendary ship, with some classes (like Rogue and Warrior) having access to some non-legendary ones. Hope you like the idea :)
P.S. i know the flag doesn't look that grat, i'll work on that.
You have Vessels? My as-yet-unposted Pirate expansion has Ships! Rabble rabble rabble!
But seriously, your take on vessels is a cool idea. The fact that it's represented by taking up multiple minion spaces is interesting. How does that work with things like Defender of Argus? Can Vessels be buffed? Do they still damage anything that attacks them, since they can only attack other Vessels back?
It looks like Pirate / Ocean and Mech themes are real popular. I've got both of those myself. Kept thinking of the Pirates of the Caribbean theme while designing my set.Hoping to finally post some of my ideas tonight.
You have Vessels? My as-yet-unposted Pirate expansion has Ships! Rabble rabble rabble!
But seriously, your take on vessels is a cool idea. The fact that it's represented by taking up multiple minion spaces is interesting. How does that work with things like Defender of Argus? Can Vessels be buffed? Do they still damage anything that attacks them, since they can only attack other Vessels back?
It looks like Pirate / Ocean and Mech themes are real popular. I've got both of those myself. Kept thinking of the Pirates of the Caribbean theme while designing my set.Hoping to finally post some of my ideas tonight.
I think of it as a one big minion like in tutorial that big monkey 20/20, so if that's the case I think Argus and buffs will work (which is scary).
And I agree that Pirate/Ocean are popular themes, while I'm doing a desert :P
Can't remember the 20/20 boss clearly, but yea, cards like argus would detect a minion there and buff the vessel, but i think i'll have them not be tauntable because of how big the health is (and same with stealth and 'can't be targeted by spells...' because of the strong effects they have). You can also use other buffs on it, like Blessing of Kings. The jusry is still out on wether you the minions or heroes that attack it are damage, waiting to see what people think of the power level.
edit: how would you think it's logical for the vessels to work with cards like Sea Giant?
The three expansions in the Year of the Gryphon are:
• Greetings from the Great Seas (GftGS) (logo in progress) • Blood of the Zandalari (BotZ) (logo in progress) • Trouble at the Sunwell (TatS) (logo in progress)
Aggressive Paladin decks often make us of Divine Favor to refill their hand, regardless of whether the cards they have played gave them board control or were removed from play. As such, Divine Favor is too much of a constant in the Paladin class and will be moved to the Hall of Fame as other card draw methods should be considered for the class.
With ever-expanding ways to cheat out demons that would otherwise have large detrimental effects, Warlock as a class has become overall stronger than it has ever been. With finishers like Doomguard combined with cards like Carnivorous Cube and Warlock’s various friendly minion destruction cards, a Charge minion like Doomguard often threatens lethal damage with little counterplay. As such, Doomguard is rotating out of standard to make way for a more interactive Warlock playstyle.
Priest has been in a great spot for a long time, and its abundance of board clears and healing makes it easy to pilot a control deck with it. But cards like Inner Fire allow the class to defeat their opponent within one turn. Cards from the Year of the Raven support an Inner Fire archetype, but in some ways this Priest archetype can feel oppressive because of its predictable gameplan. For this reason, Inner Fire is being rotated out of the Classic set so that this archetype can be supported on a year-by-year basis.
So what's the first expansion? Well it's...
From the beaches around Kul'Tiras and the sunken depths of Sailgrave, to the sandy shores of Booty Bay and the whirling Maelstrom, Azerothians are going on summer break! (perhaps this should be the second expansion...)
This expansion will focus heavily on adding lots of new Pirates and new Pirate synergies, with conditions like "If you have a weapon equipped" being heavily emphasized on Pirate cards. Additionally, treasure and 'the deep' will play their part. The new keyword of this expansion is Treasure.
Treasure cards sort themselves by lowest Cost on top to highest Cost at the bottom of your deck if there is more than one of them, but they are always at the bottom of the deck. What are the advantages of Treasures? Well...
Thins your deck by ensuring your ‘useless’ spots in aggro decks are taken up by cards you may or may not use
Also thins your deck in control/combo decks so you can pursue your win condition more quickly
Makes you less angry about topdecks
Ensures fatigue decks get to their win condition/can plan out what they'll draw at the end of the match
Soft-counters Gnomeferatu/Other deck attacks
Will never appear in your opening hand or mulligan.
Treasures can also be used early on in the game if certain conditions are met—you'll be able to excavate that buried treasure by using cards like Blacksail Plunderer. Using Shimmering Riches you can try and accelerate your mana pool, but you'll have to be careful about wasting a turn to try and do it—remember you don't just draw these cards without some effort.
Example Cards:
Further into the expansion, expect legendary Treasures for each class and more Pirates (for each class!) That brings us to the second expansion of the Year of the Gryphon...
The isle of Zandalar is the ancestral home of the trolls, but Cataclysm has shattered their home in pieces, with the ancient Eldritch experiments of the Titans escaping from their magical prisons into the surface world. The thirst for blood of the Hakkari meets the murderous appetites of the Old God, G'Huun, with the noble troll race caught in the middle. What sacrifices must be made to help—or to hinder—the plague of blood?
Blood of the Zandalari is all about infection and sacrifice. Use your Plague cards to your advantage or to the detriment of your opponent, and time your Sacrifices to gain the most benefit. The decaying marshes underneath Zandalar also means new Deathrattle cards. @Vilegloom I seriously made this keyword before I came to the discussion thread so I'm sorry that it's the same thing as yours... That being said, here are your new keywords:
Sacrifice can be activated by double-tapping/clicking on a minion/weapon and then confirming your selection with a button. Let's do a run-down...
Sacrifice cards have base power levels that make it so that keeping them alive is more useful in certain situations than in others.
You can't attack with the minion on the same turn you Sacrifice it, and Sacrifice effects only work when the minion can attack—that includes Charge and Rush minions, however.
Plague cards are tough to utilize without the right deck—you need to be willing to lose some other cards in your hand to maintain the infection
Plague spread is random—not chosen.
Plague activates after you draw a card at the start of your turn, which means if your hand is full of plague it will transform the card you draw into it too! Don't hold onto your plague too long or it'll spread faster than you can get rid of it.
Drawing a Plague at the end of your turn is either a good or a bad thing... It depends.
Some plagues will be cast onto your opponent, just like Curse of Rafaam—another form of hand sabotage!
Blood Beetle can be used as a respectable life-gain card and a solid enough body. Its Sacrifice effect gives it some flexibility to act as a board clear, similar to Spirit Lash. Hakkari Blood Goblet can be used as a finisher— with 5 of these, you can potentially clear taunt minions and push 10 damage to your opponent's face. You'd better be careful about holding 4 or 5 plague cards, as the turn after they'll infect your whole hand.
Example Cards:
Expect more Plagues and more Sacrifices... delicious! What's the final expansion in the year of the Gryphon? Here it is...
Looks like some zealous Blood Elf mage has awakened a gigantic Eredar demon! Classic Kael'thas.¯\_(ツ)_/¯ What would we do without him! Ah well, guess we have to turn to some blood magic if we're going to bring this guy through the Sunwell!
This expansion is about a new type of Mana. Red Mana. It might also be about Divine Shields... who knows.
Your Mana tray is still limited to 10. That means...
You can have a maximum of 10 Red Mana, but if you have 10 Red Mana you can't have ANY regular Mana.
Some cards can use both regular or red mana to be played. These are indicated by a half-blue/half-red mana cost.
Since Red Mana cards will be an extremely limited pool compared to regular mana cards, they will be stronger. Perhaps by a lot.
Kael'thas Sunstrider, the grand villain of the expansion is also the quintessential legendary to get you into Red Mana. As a start of game effect, you can fill your deck with Red Mana cards rather than looking for meagre single crystals of it, or temporarily having it like with Thirst for Power. As a legendary minion, legendary generation effects mean he could pop into your hand in a normal mana deck—thus, he costs normal OR red mana (and is a highroll!).
Example Cards:
Expect some gnarly blood magic. Not as gnarly as the trolls, but still pretty gnarly.
So that's my year! I'd appreciate feedback and I will gladly return it :)
So, I'm working on the Year of the Elekk, which I'm actually excited for. Any recommendations for my current cards, and any suggestions for future ones? Also, are we allowed to nerf cards from other sets that actually exist, if necessary?
So, I'm working on the Year of the Elekk, which I'm actually excited for. Any recommendations for my current cards, and any suggestions for future ones? Also, are we allowed to nerf cards from other sets that actually exist, if necessary?
Not on the cards, but I'd be careful with choosing the Elekk, as it is an elephant and we've already had the Year of the Mammoth. Both are pachyderms and they kinda seem too similar to me to be different years.
Yes I've made 3 new banners now, I just want to make them look good :3
So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)
On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)
Some feedback:
First of all, some of your banners are really hard to read. Try to use color on the text that contrasts the background, or give it an outline like with your third expansion (and even then, it could be ticker and/or a different color)
Now for the card themselves. First, the Burgle-bot doesn't have Consume, but Darius Crowley does. Remains Collector seems kinda strong, especially with weapons like Gorehowl and Fool's Bane, but those are niche cases, i donno. The Converter seems ok.
The possesed cards seem fine. Question: what happenes if a possesed minion has windfury?
As is right now, Mako Rider will also attack frienly characters. Is that your intension? I also don't know how strong is Reef Shock, maybe make it cost 2 with overload 2?
Your backup cards seem ok at first glance, except for P.E Journalism, that is absolutely busted in aggro.
And finally, your year icon:
Yeah, I get that a lot *trumpet sounds* I never noticed Burgle-Bot text though, he, maybe because all are the same XD
A Possessed minion with Windfury will be able to attack manually ONCE, just like if you give Windfury to a Kobold Barbarian, it will trigger it's effect, and then you may able to attack once with him.
Yes, Mako Raider is supposed to attack friendly characters, since it's based off a Mako Shark, which is the fastest-swimming shark known, and also is able to leap out of the water.
Yes I've made 3 new banners now, I just want to make them look good :3
So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)
On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)
All expansion themes are really cool. Love the Haunted House theme, I like how it takes the usual undead hearthstone theme but, this time around, pushes more on the ghost and poltergeist side.
I don't see much wrong with your cards. I just think you're pushing the keywords too much. IMO one of the cards should showcase a cool use of the keyword, while the other one should showcase another cool mechanic or possible archetype you have planned. It's up to you really, but that's how I see it. I'd also hint about said planned mechanics (if you have any) to get people excited for them in following phases.
Speaking of which, the cards of Murlocs off the Coast, I'm not too crazy about. They don't really get me excited for the expansion and, though they're cool in their own right, they don't tell me much of what I can expect from it in the future. I mean, where are the Murlocs off the coast? I think that's because of a lack in keyword in it, but I also lack a keyword in my third expansion and still came up with some cool mechanics to get people pumped. Dogshark Cub and the cost-raising cards are good choices , for example.
I don't want to sound mean or anything; expansion's fine I just think it could have more. Just something to keep in mind.
Also, I don't get the art for Good Fright-a-do.
The problem was that I wanted to give a glimpse of how the keyword would be used, but never completely thought of it, I mean sure, showing those keywords isn't that bad, imo but your point is really valid of showing off an archetype I wanna show. Oh and also I had planned to show the mechanics I'm planning to do, but wasn't too sure to do it right off the bat.
That's the thing of MoTC, even though they're cool, they don't tell everything, it's a complete sea of mysteries within the top and below the ocean. And the expansion name? Well, it WILL have a good amount of Murlocs (not too vast, maybe like 5-6), but you should be able to get the reference anyways ;P. Heck, minimal CCG experience will get this pun
Also Good Fright-a-Do, in cartoons, the spirit/ghost of the characters go off their bodies when they scare, so as they become extremely afraid, crazy, that they don't even know what to do, other times, they just faint in the ground, which is in particular, a combination of both, a good scare will lift off the spirit and become crazy, to just a heart attack to come down, because pumping goes nuts when surprised, right?
So, I'm working on the Year of the Elekk, which I'm actually excited for. Any recommendations for my current cards, and any suggestions for future ones? Also, are we allowed to nerf cards from other sets that actually exist, if necessary?
Not on the cards, but I'd be careful with choosing the Elekk, as it is an elephant and we've already had the Year of the Mammoth. Both are pachyderms and they kinda seem too similar to me to be different years.
Just to keep in mind.
Fair enough. I chose it because I felt it stood out, but idk what would be more fitting. Elekks fit Draenor for obvious reasons, they fit the Darkmoon Faire because they are carnival-esque, and they even still somewhat fit the Faction War since they're Draenic, and the Draenei are parts of the Alliance. Perhaps "Year of the Ogre?"
So, I'm working on the Year of the Elekk, which I'm actually excited for. Any recommendations for my current cards, and any suggestions for future ones? Also, are we allowed to nerf cards from other sets that actually exist, if necessary?
Not on the cards, but I'd be careful with choosing the Elekk, as it is an elephant and we've already had the Year of the Mammoth. Both are pachyderms and they kinda seem too similar to me to be different years.
Just to keep in mind.
Fair enough. I chose it because I felt it stood out, but idk what would be more fitting. Elekks fit Draenor for obvious reasons, they fit the Darkmoon Faire because they are carnival-esque, and they even still somewhat fit the Faction War since they're Draenic, and the Draenei are parts of the Alliance. Perhaps "Year of the Ogre?"
Though year of the Ogre is not a bad idea, I'd go for, maybe, "Year of the Wolf". It still fits the expansion themes you chose:
There are wolves in Draenor. In fact, Ogres are known to mount Wolves since back in the Wars. Take Wolfrider, for example.
They fit well enough in Darkmoon, with there maybe being trained wolves for acts and... well, you know, Darkmoon. Wolves like them some moon.
Again, Wolf mounts were a thing back in the war, so it's definetely good in Alliance vs Horde.
If you need an icon for your year, just give me a hoot.
Now, for Archetypes. This'd be easier if I had a wider range of cards to use, but seen as I have four per class per expansion, I need ideas of things I could do easily but also well. Here are my thoughts:
Huh, I really like this idea, looks neat! As it is, is kind of a drawback in some occasions, but gets the value later on, yeah, it looks good!
Sunken Blade could be a 2/2, since it can't be played without a use in turn 3 in most occasions, but still, it feels really versatile! Like to draw an extra card or more AND equipping a 2/2 weapon. I think you can make a really good use of this keyword!
The joke is you.
Yes I've made 3 new banners now, I just want to make them look good :3So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:
Expansion 1: Hunters of Azeroth (HoA)
I'd make the banners bigger, but I don't want to fill too much space with that ;)On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.
As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?
Planned Showcase Cards:
Expansion 2: The Phantom House (PH)
Jokes aside I could've used this banner lol
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?
Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.
Planned Showcase Cards:
Expansion 3: Murlocs off the Coast (MOTC)
After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!
This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.
Planned Showcase Cards:
So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:
btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.
Also, Hall of Fame Cards:
Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v
EDIT: Yes I had, oh for crying out loud.
Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)The joke is you.
Hiya! Me, Oto, and Toxy are just about to reveal our idea of our year after working on it for so long, but before we do, we'd like to ask if anyone wants feedback on their year!
(Also we'd love to know how you guys manage to make the icons for your years and logos for your expac names. Lookin at you Vilegloom :3)
I’m looking forward to it (and also vaguely dreading it!) As for me, I’ll probably be putting up a semi-finalized version of what I’ve got here in about a dozen hours and try and get some feedback on the themes and the keywords. As far as those go I can say my themes are (decided this past Wednesday) 1. “Greetings from the Great Seas” 2. “Blood of the Zandalari” and 3. “Trouble at the Sunwell”. Valuable treasures buried... A plague of blood and sacrificial fervour... and a corrupted font of power.
See if you can guess where those themes might go in terms of keywords! I think the themes of each of these should lend some pretty interesting mechanics.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Some feedback:
First of all, some of your banners are really hard to read. Try to use color on the text that contrasts the background, or give it an outline like with your third expansion (and even then, it could be ticker and/or a different color)
Now for the card themselves. First, the Burgle-bot doesn't have Consume, but Darius Crowley does. Remains Collector seems kinda strong, especially with weapons like Gorehowl and Fool's Bane, but those are niche cases, i donno. The Converter seems ok.
The possesed cards seem fine. Question: what happenes if a possesed minion has windfury?
As is right now, Mako Rider will also attack frienly characters. Is that your intension? I also don't know how strong is Reef Shock, maybe make it cost 2 with overload 2?
Your backup cards seem ok at first glance, except for P.E Journalism, that is absolutely busted in aggro.
And finally, your year icon:
All expansion themes are really cool. Love the Haunted House theme, I like how it takes the usual undead hearthstone theme but, this time around, pushes more on the ghost and poltergeist side.
I don't see much wrong with your cards. I just think you're pushing the keywords too much. IMO one of the cards should showcase a cool use of the keyword, while the other one should showcase another cool mechanic or possible archetype you have planned. It's up to you really, but that's how I see it. I'd also hint about said planned mechanics (if you have any) to get people excited for them in following phases.
Speaking of which, the cards of Murlocs off the Coast, I'm not too crazy about. They don't really get me excited for the expansion and, though they're cool in their own right, they don't tell me much of what I can expect from it in the future. I mean, where are the Murlocs off the coast? I think that's because of a lack in keyword in it, but I also lack a keyword in my third expansion and still came up with some cool mechanics to get people pumped. Dogshark Cub and the cost-raising cards are good choices , for example.
I don't want to sound mean or anything; expansion's fine I just think it could have more. Just something to keep in mind.
Also, I don't get the art for Good Fright-a-do.
Hey, anyone wants to team up? I think I'm good at card designing but I don't have much idea about the lore.
Good Luck everyone
Card creator, just for fun
What do you think about this?(yes, that should be Beast, I'll change this later)
That's bad, you basically can't play anything because of this. I'd make it so you only destroy the first minion you play.
Actually, I made it to get maybe some removal on turn it's summoned, but mostly for dealing insane amount of damage to your opponent face if it will survive a turn. Also deathrattles can be even good with this. However, as I think about it now, mading a garbage, that can be insane if your opponent has no answer on turn you play it, and your hand is perfect, isn't realy good design.
Ya'har, mateys. I hope ye'r having a good day. Allow me to indroduce me last expansion of de year,
THE SEVEN SEAS OF AZEROTH!
In case it isn't clear, this expansion focuses on Pirates and sailing the endless sea. No keywords planned, but we will have treasutes, cards that focus on stealing stuff, weapon synergies, and, of course, pirates. Like this fellow:
Oh, my, what is that word? 'Vessel'? What's a vessel? Why, it's a new type of card, of course! Have a look:
Vessels - which will all be ships this expansion - a very special type of unit that has follows a few rules:
And that's about it in terms of rules. The vessels are usually low attack, high health, and offer very powerful aura or on trigger effects, or have insane deathrattles. If I get to the final round, i'll give each class a legendary ship, with some classes (like Rogue and Warrior) having access to some non-legendary ones. Hope you like the idea :)
P.S. i know the flag doesn't look that grat, i'll work on that.
You have Vessels? My as-yet-unposted Pirate expansion has Ships! Rabble rabble rabble!
But seriously, your take on vessels is a cool idea. The fact that it's represented by taking up multiple minion spaces is interesting. How does that work with things like Defender of Argus? Can Vessels be buffed? Do they still damage anything that attacks them, since they can only attack other Vessels back?
It looks like Pirate / Ocean and Mech themes are real popular. I've got both of those myself. Kept thinking of the Pirates of the Caribbean theme while designing my set.Hoping to finally post some of my ideas tonight.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Can't remember the 20/20 boss clearly, but yea, cards like argus would detect a minion there and buff the vessel, but i think i'll have them not be tauntable because of how big the health is (and same with stealth and 'can't be targeted by spells...' because of the strong effects they have). You can also use other buffs on it, like Blessing of Kings. The jusry is still out on wether you the minions or heroes that attack it are damage, waiting to see what people think of the power level.
edit: how would you think it's logical for the vessels to work with cards like Sea Giant?
Off topic, but...
Legit, earlier today, I was wondering why Witchwood Piper wasn't a Demon and look what just happened:
https://www.hearthpwn.com/news/5627-molten-giant-mountain-giant-to-become-elemental
I've been playing since BRM and I'm pretty sure this is the very first time I've ever seen an artwork change happen.
Click the image to go to my custom Time Traveler class.
The Year of the Gryphon
The three expansions in the Year of the Gryphon are:
• Greetings from the Great Seas (GftGS) (logo in progress)
• Blood of the Zandalari (BotZ) (logo in progress)
• Trouble at the Sunwell (TatS) (logo in progress)
Hall of Fame Cards?
Divine Favor
Why?
Aggressive Paladin decks often make us of Divine Favor to refill their hand, regardless of whether the cards they have played gave them board control or were removed from play. As such, Divine Favor is too much of a constant in the Paladin class and will be moved to the Hall of Fame as other card draw methods should be considered for the class.
Doomguard
Why?
With ever-expanding ways to cheat out demons that would otherwise have large detrimental effects, Warlock as a class has become overall stronger than it has ever been. With finishers like Doomguard combined with cards like Carnivorous Cube and Warlock’s various friendly minion destruction cards, a Charge minion like Doomguard often threatens lethal damage with little counterplay. As such, Doomguard is rotating out of standard to make way for a more interactive Warlock playstyle.
Inner Fire
Why?
Priest has been in a great spot for a long time, and its abundance of board clears and healing makes it easy to pilot a control deck with it. But cards like Inner Fire allow the class to defeat their opponent within one turn. Cards from the Year of the Raven support an Inner Fire archetype, but in some ways this Priest archetype can feel oppressive because of its predictable gameplan. For this reason, Inner Fire is being rotated out of the Classic set so that this archetype can be supported on a year-by-year basis.
So what's the first expansion? Well it's...
From the beaches around Kul'Tiras and the sunken depths of Sailgrave, to the sandy shores of Booty Bay and the whirling Maelstrom, Azerothians are going on summer break! (perhaps this should be the second expansion...)
This expansion will focus heavily on adding lots of new Pirates and new Pirate synergies, with conditions like "If you have a weapon equipped" being heavily emphasized on Pirate cards. Additionally, treasure and 'the deep' will play their part. The new keyword of this expansion is Treasure.
Treasure cards sort themselves by lowest Cost on top to highest Cost at the bottom of your deck if there is more than one of them, but they are always at the bottom of the deck. What are the advantages of Treasures? Well...
Treasures can also be used early on in the game if certain conditions are met—you'll be able to excavate that buried treasure by using cards like Blacksail Plunderer. Using Shimmering Riches you can try and accelerate your mana pool, but you'll have to be careful about wasting a turn to try and do it—remember you don't just draw these cards without some effort.
Example Cards:
Further into the expansion, expect legendary Treasures for each class and more Pirates (for each class!)
That brings us to the second expansion of the Year of the Gryphon...
The isle of Zandalar is the ancestral home of the trolls, but Cataclysm has shattered their home in pieces, with the ancient Eldritch experiments of the Titans escaping from their magical prisons into the surface world. The thirst for blood of the Hakkari meets the murderous appetites of the Old God, G'Huun, with the noble troll race caught in the middle. What sacrifices must be made to help—or to hinder—the plague of blood?
Blood of the Zandalari is all about infection and sacrifice. Use your Plague cards to your advantage or to the detriment of your opponent, and time your Sacrifices to gain the most benefit. The decaying marshes underneath Zandalar also means new Deathrattle cards. @Vilegloom I seriously made this keyword before I came to the discussion thread so I'm sorry that it's the same thing as yours... That being said, here are your new keywords:
Sacrifice can be activated by double-tapping/clicking on a minion/weapon and then confirming your selection with a button. Let's do a run-down...
Blood Beetle can be used as a respectable life-gain card and a solid enough body. Its Sacrifice effect gives it some flexibility to act as a board clear, similar to Spirit Lash. Hakkari Blood Goblet can be used as a finisher— with 5 of these, you can potentially clear taunt minions and push 10 damage to your opponent's face. You'd better be careful about holding 4 or 5 plague cards, as the turn after they'll infect your whole hand.
Example Cards:
Expect more Plagues and more Sacrifices... delicious!
What's the final expansion in the year of the Gryphon? Here it is...
Looks like some zealous Blood Elf mage has awakened a gigantic Eredar demon! Classic Kael'thas.¯\_(ツ)_/¯ What would we do without him! Ah well, guess we have to turn to some blood magic if we're going to bring this guy through the Sunwell!
This expansion is about a new type of Mana. Red Mana. It might also be about Divine Shields... who knows.
Kael'thas Sunstrider, the grand villain of the expansion is also the quintessential legendary to get you into Red Mana. As a start of game effect, you can fill your deck with Red Mana cards rather than looking for meagre single crystals of it, or temporarily having it like with Thirst for Power. As a legendary minion, legendary generation effects mean he could pop into your hand in a normal mana deck—thus, he costs normal OR red mana (and is a highroll!).
Example Cards:
Expect some gnarly blood magic. Not as gnarly as the trolls, but still pretty gnarly.
So that's my year! I'd appreciate feedback and I will gladly return it :)
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
So, I'm working on the Year of the Elekk, which I'm actually excited for. Any recommendations for my current cards, and any suggestions for future ones? Also, are we allowed to nerf cards from other sets that actually exist, if necessary?
Not on the cards, but I'd be careful with choosing the Elekk, as it is an elephant and we've already had the Year of the Mammoth. Both are pachyderms and they kinda seem too similar to me to be different years.
Just to keep in mind.
Yeah, I get that a lot *trumpet sounds*I never noticed Burgle-Bot text though, he, maybe because all are the same XDA Possessed minion with Windfury will be able to attack manually ONCE, just like if you give Windfury to a Kobold Barbarian, it will trigger it's effect, and then you may able to attack once with him.
Yes, Mako Raider is supposed to attack friendly characters, since it's based off a Mako Shark, which is the fastest-swimming shark known, and also is able to leap out of the water.
Also that icon looks really cool! Thanks man!
The problem was that I wanted to give a glimpse of how the keyword would be used, but never completely thought of it, I mean sure, showing those keywords isn't that bad, imo but your point is really valid of showing off an archetype I wanna show. Oh and also I had planned to show the mechanics I'm planning to do, but wasn't too sure to do it right off the bat.
That's the thing of MoTC, even though they're cool, they don't tell everything, it's a complete sea of mysteries within the top and below the ocean. And the expansion name? Well, it WILL have a good amount of Murlocs (not too vast, maybe like 5-6), but you should be able to get the reference anyways ;P.
Heck, minimal CCG experience will get this punAlso Good Fright-a-Do, in cartoons, the spirit/ghost of the characters go off their bodies when they scare, so as they become extremely afraid, crazy, that they don't even know what to do, other times, they just faint in the ground, which is in particular, a combination of both, a good scare will lift off the spirit and become crazy, to just a heart attack to come down, because pumping goes nuts when surprised, right?
The joke is you.
Fair enough. I chose it because I felt it stood out, but idk what would be more fitting. Elekks fit Draenor for obvious reasons, they fit the Darkmoon Faire because they are carnival-esque, and they even still somewhat fit the Faction War since they're Draenic, and the Draenei are parts of the Alliance. Perhaps "Year of the Ogre?"
Though year of the Ogre is not a bad idea, I'd go for, maybe, "Year of the Wolf". It still fits the expansion themes you chose:
If you need an icon for your year, just give me a hoot.
Now, for Archetypes. This'd be easier if I had a wider range of cards to use, but seen as I have four per class per expansion, I need ideas of things I could do easily but also well. Here are my thoughts:
Shadows of Draenor:
Mage - Tempo
Priest - +1/+1 Counters
Warlock - Zoo
Rogue - Miracle
Druid - Tokens
Hunter - Control
Shaman - Totems
Paladin - Heals
Warrior - Fatigue
Tales of the Darkmoon Faire:
Mage - Secrets
Priest - Zoo
Warlock - Admission
Rogue - Malygos
Druid - Fabricate
Hunter - Board Control
Shaman - Overload
Paladin - Control
Warrior - Rush
Fires of Azeroth:
Mage - Mechs
Priest - Silences
Warlock - Discard
Rogue - Secrets
Druid - Armor
Hunter - Hero Power
Shaman - RNGesus
Paladin - Champion Synergy
Warrior - Rally