The Circle Edge is a place located in Renaelar (created by yoggi) which is NOT canon to the WoW universe, on the day, it's your beautifull and peacefull landscape, with a lot of faun and flora, you might see this as a cute thing, right? But when it's night, it's entirely corrupted, where every step inside the circle creates a new vision of the horrifying events that happen there, they witnessed cultist rituals, ghosts, nightmarish creatures and more! So make sure you be obedient to your father, 'cuz there won't be anywhere for you to hide from the abominations this place stores for you, don't be naughty, like, seriously, go back to your home before it's too late.
So what's up! This is an Expansion made by the group NMR! Which consists of me, yoggizenmastuh, RenoLord and ajbookstar, if you noticed it on the HUGE opening thing you got right above you. This expansion was created by yoggi, and directed by me, LarryMoments. Yoggi originaly created his canon land, with all the places, with the supposed first expansion being Lamoneed, this "second" expansion focuses on the dark secrets that the Circle Edge hides from us, because either way, one little scare oughta do you some good!
ANCIENT BLOOD AND BLACKEDNED SKIES, THE FOREST DARK SHALL ONCE MORE RISE
This places holds some dark secrets, but also holds some new hope! With the new keyword AND new mechanic, Day/Diurnal and Night/Nocturnal!
A good example of a Diurnal or whatever card is Dreaded Protectorr, while it's Day (btw, the battlefield ALWAYS starts at day), this fiend will act as a Sen'jin Shieldmasta with -1 Attack, but when it's Night, this creature will become a 5/5! Quite a lot, right? But that's because you can't handle when it'll be Night, I mean you can handle them with cards, but you can't know when! Acting completely different depending on how they are used to.
We also have a new type of card, Idols, you play them and start worshipping them, increasing their power, just a few good action offers will make these babes grow even stronger than before! These Legendary Rarity cards are permanents, and can't attack or be destroyed, but will give a benefitial effect for you for the rest of the game.
Druid
Druids will use midgame power, developing a stable board, just for then strike with surprises or maximum overdrive cards! Watch out, these big creatures bark and bite at the same time!
Tokens:
Explanation: The Cauldron will transform into a Boiling Cauldron when a minion is putted inside it, the minion is putted in the Cauldron before damage is done. When the minion inside the Cauldron dies, it will transform back into the Cauldron, and another minion may be putted again in there.
Hunter
Hunter will take a versatile spot here, instead of an specific archetype, it will develop bendability, with minions and cards that offer many different options at different conditions, especially when the time is changing so constantly- ugh, does someone have a sunscreen?
Tokens:
Mage
Shhh! Don't tell anyone about this on- oh wait, sorry! Didn't see you there! This remains Secret between us, and everyone else, as this class focuses on Secrets and Secret Synergy.
Paladin
Paladins as always will control the light of the battlefield, having powerfull effects during day! Oriented to a more control-ish style, though most of these control effects trigger on day, you can't just be in the bright side of the dark side!
Priest
Priests will manipulate the mind of his foes, debuffing them, driving them to madness, or disabling them from any ability other than attack, and maybe squeal, but who knows who still does that?
Tokens:
Clarifications: Yes, I realize the 1st Phase of Lecture Idol is broken, we forgot to fix it, but consider it as it deals 2 damage instead of 3.
Rogue
Rogues get expert repetition things, like Echo, we know it has been developed in the Witchwood, but in here, we develop it a lot more! Even synergising with the own Echo cards!
Tokens:
Shaman
Shaman is going to focus on Overload, y'know, you can easily stress on the forest, critters are around you! And you surely need to rest to restore your power. Also, Murlocs, yeah, those mindnotless creatures annoy a LOT.
Tokens:
Warlock
Warlocks will dominate the board with many minions, don't hype too much, because you'll be able to use them in your favour! Additionally of attacking with them of course.
Tokens:
Warrior
Archetype of Swap our is new tech for words changing position their places off the board, change health and attack for efficience bigger, out look the creatures big.
Neutral
The Spirits are free, there's only one way to pay the fee, and it's to play Hearthstone now for free!
Tokens:
As always, any feedback is appreciated, since this is our first fully revealed expansion, it really gives an impression of what we are doing right and what we are doing wrong.
Tomorrow will bee gone all the Neutral cards! We'll (Or I since, again, I'm the only one that can edit) show them all in one shot! Anddd it gets forgotten
Good but really just seems like it would make an annoying meta of people swapping between day and night and the day or night swapping cards being useless if both players use night cards
For starters, I have to say I feel the Day/Night mechanic to be underused. While is there at least a Nocturnal/Diurnal minion per class, I don't see that many class cards that manipulate the actual system. That's a pity because doesn't feel too synergic with some classes. I guess this is deliberate but I miss a day/night changer card or two in some classes. I would like to know your opinion in this!
On the other hand, I absolutely adore Idols! Evolving cards like the spellstones has been my favourites since their entrance in K&C (I even made a actual keyword for my future expansion for them, "Bless") and I really like the way you did it as a legendaries! I feel some are more overpowered than others, but I will talk about that later.
PD: Sorry for my english, it's not my mother tongue!
Actually, the main problem was that we needed to introduce the archetype but still keeping the Day/Night mechanic, we completely thought about it between the creation of the cards, but we didn't wanted to desviate from the theme either, I think it was a bit of undersecureness, as this was our "second" expansion to be submitted (Though I'm like the Expert-est one in there, like, the only Champion in the group), we were still thinking about the synergies, flavour and effects, now that I look through the cards I really saw a lack of Changers mainly, like, 3 Neutral and 1 for the rest of the classes. I mean we could've tried to putted more, but as this project is ended :P.
So yes, I admit we have very few battlefield changers, but we have 19 (2 1,5. Since they have Diurnal and Nocturnal at the same time) Neutral Day/Night related cards. I don't know what to feel though, its like a mixed bag of feelings of just putting some cards or "idk lol let's end this" kind-of thing.
Also thanks for the love of the idols! Actually we had a few difficulties setting a new type of card in this expansion, but glad we did, still it's cool! And yes, I know some are more overpowered than others, but the thing is that we're moving onto other kind of projects y'know, inside and outside the community. We might make someting more on the future, though our schedule is pretty tight since of the timezones and again, scheduling (Since I got school bleh :v)
*sighs* Man this was sure a lot of writing xD
No sorries for your english, totally, english isn't my mother tongue either! Actually it's the opposite of English lol
The opposite of English is... Hsilgne? Anyways, I enjoyed looking through a good number of the cards. For the most part, they were quite interesting... although I dislike the degree of enemy deck and hand manipulations - most notably in the neutral legendaries. In Hearthstone, this is mostly a no-no zone. A few cards are blatantly OP (Fadreon, Early bird, Almost all the idols) and a whole ton of grammar issues... but whatever, gotta show leniency. Since I’m lazy, I’ll just write out my favorite 3.
1. Tales - Welp, not to mention the random, probably unintentional, reference to Sonic, I like the little bit of RNG that can help you out in the future. I guess it can help out with a few control decks. Personally, I’d change the cost to (2) just to be safe.
2. Exorna - I think this card is one that is “hidden OP”. Shadow Of Sense made a class that featured the swapping of Attack and Health. This card drastically buffs budding cards like Bolster and Rampage, as well as Tars and Dire Wolf-like cards. It even possibly suggests an OTK potential. I’d love to try it out sometime.
3. Disappear - Now this is an interesting card. Dormancy not only provides a temporary stealth and restores a minion to full health, but also removes the enchantments and “memory” of a card. Bye Bye Carnivorous Cube, bye bye a lot of things. The possibilities are endless. At the cost of (2), there’s so much versitility
The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:
If the Day/Night system is not well-received or isn't well supported enough to encourage using the system to its fullest, Night-cards would fall by the wayside while Day cards would be inherently better because no one bothers to switch the game to Night. Pushing a specific class to be Day-affiliated - i.e: the Paladin - means his cards would survive the test of time better than everyone else's, because you made Day the default.
In a similar vein, if the system doesn't remain in the meta, then those who utilize it can exploit the system willy-nilly. The perils of changing back-and-forth between Day and Night doesn't mean anything if the opponent isn't playing along: the player who brought the Day/Night cards to the table has total control over the system, because they're the only one participating.
The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:
If the Day/Night system is not well-received or isn't well supported enough to encourage using the system to its fullest, Night-cards would fall by the wayside while Day cards would be inherently better because no one bothers to switch the game to Night. Pushing a specific class to be Day-affiliated - i.e: the Paladin - means his cards would survive the test of time better than everyone else's, because you made Day the default.
In a similar vein, if the system doesn't remain in the meta, then those who utilize it can exploit the system willy-nilly. The perils of changing back-and-forth between Day and Night doesn't mean anything if the opponent isn't playing along: the player who brought the Day/Night cards to the table has total control over the system, because they're the only one participating.
The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."
The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:
If the Day/Night system is not well-received or isn't well supported enough to encourage using the system to its fullest, Night-cards would fall by the wayside while Day cards would be inherently better because no one bothers to switch the game to Night. Pushing a specific class to be Day-affiliated - i.e: the Paladin - means his cards would survive the test of time better than everyone else's, because you made Day the default.
In a similar vein, if the system doesn't remain in the meta, then those who utilize it can exploit the system willy-nilly. The perils of changing back-and-forth between Day and Night doesn't mean anything if the opponent isn't playing along: the player who brought the Day/Night cards to the table has total control over the system, because they're the only one participating.
The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."
Actually it changes naturally
Is that written somewhere? I read through everything, but I must have missed it.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:
If the Day/Night system is not well-received or isn't well supported enough to encourage using the system to its fullest, Night-cards would fall by the wayside while Day cards would be inherently better because no one bothers to switch the game to Night. Pushing a specific class to be Day-affiliated - i.e: the Paladin - means his cards would survive the test of time better than everyone else's, because you made Day the default.
In a similar vein, if the system doesn't remain in the meta, then those who utilize it can exploit the system willy-nilly. The perils of changing back-and-forth between Day and Night doesn't mean anything if the opponent isn't playing along: the player who brought the Day/Night cards to the table has total control over the system, because they're the only one participating.
The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."
Actually it changes naturally
Is that written somewhere? I read through everything, but I must have missed it.
What. No, it isn't naturally, it automaticlly starts at Day.
Points aside thanks for all the sudden feedback, in reality never expected it so suddently, and even less with mods reviewing it! Lots of thanks!
Also yoggi made most of the cards you liked, Phoenix, Tails was a past concept of me, I remade it lulz
Rollback Post to RevisionRollBack
The joke is you.
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The Circle Edge is a place located in Renaelar (created by yoggi)
which is NOT canon to the WoW universe, on the day, it's your beautifull and peacefull landscape, with a lot of faun and flora, you might see this as a cute thing, right? But when it's night, it's entirely corrupted, where every step inside the circle creates a new vision of the horrifying events that happen there, they witnessed cultist rituals, ghosts, nightmarish creatures and more! So make sure you be obedient to your father, 'cuz there won't be anywhere for you to hide from the abominations this place stores for you, don't be naughty, like, seriously, go back to your home before it's too late.So what's up! This is an Expansion made by the group NMR! Which consists of me, yoggizenmastuh, RenoLord and ajbookstar, if you noticed it on the HUGE opening thing you got right above you. This expansion was created by yoggi, and directed by me, LarryMoments. Yoggi originaly created his canon land, with all the places, with the supposed first expansion being Lamoneed, this "second" expansion focuses on the dark secrets that the Circle Edge hides from us, because either way, one little scare oughta do you some good!
ANCIENT BLOOD AND BLACKEDNED SKIES, THE FOREST DARK SHALL ONCE MORE RISE
This places holds some dark secrets, but also holds some new hope! With the new keyword AND new mechanic, Day/Diurnal and Night/Nocturnal!
A good example of a Diurnal or whatever card is Dreaded Protectorr, while it's Day (btw, the battlefield ALWAYS starts at day), this fiend will act as a Sen'jin Shieldmasta with -1 Attack, but when it's Night, this creature will become a 5/5! Quite a lot, right? But that's because you can't handle when it'll be Night, I mean you can handle them with cards, but you can't know when! Acting completely different depending on how they are used to.
We also have a new type of card, Idols, you play them and start worshipping them, increasing their power, just a few good action offers will make these babes grow even stronger than before! These Legendary Rarity cards are permanents, and can't attack or be destroyed, but will give a benefitial effect for you for the rest of the game.
Druid
Druids will use midgame power, developing a stable board, just for then strike with surprises or maximum overdrive cards! Watch out, these big creatures bark and bite at the same time!
Tokens:
Explanation: The Cauldron will transform into a Boiling Cauldron when a minion is putted inside it, the minion is putted in the Cauldron before damage is done. When the minion inside the Cauldron dies, it will transform back into the Cauldron, and another minion may be putted again in there.
Hunter
Hunter will take a versatile spot here, instead of an specific archetype, it will develop bendability, with minions and cards that offer many different options at different conditions, especially when the time is changing so constantly- ugh, does someone have a sunscreen?
Tokens:
Mage
Shhh! Don't tell anyone about this on- oh wait, sorry! Didn't see you there! This remains Secret between us, and everyone else, as this class focuses on Secrets and Secret Synergy.
Paladin
Paladins as always will control the light of the battlefield, having powerfull effects during day! Oriented to a more control-ish style, though most of these control effects trigger on day, you can't just be in the bright side of the dark side!
Priest
Priests will manipulate the mind of his foes, debuffing them, driving them to madness, or disabling them from any ability other than attack, and maybe squeal, but who knows who still does that?
Tokens:
Clarifications: Yes, I realize the 1st Phase of Lecture Idol is broken, we forgot to fix it, but consider it as it deals 2 damage instead of 3.
Rogue
Rogues get expert repetition things, like Echo, we know it has been developed in the Witchwood, but in here, we develop it a lot more! Even synergising with the own Echo cards!
Tokens:
Shaman
Shaman is going to focus on Overload, y'know, you can easily stress on the forest, critters are around you! And you surely need to rest to restore your power. Also, Murlocs, yeah, those mindnotless creatures annoy a LOT.
Tokens:
Warlock
Warlocks will dominate the board with many minions, don't hype too much, because you'll be able to use them in your favour! Additionally of attacking with them of course.
Tokens:
Warrior
Archetype of Swap our is new tech for words changing position their places off the board, change health and attack for efficience bigger, out look the creatures big.
Neutral
The Spirits are free, there's only one way to pay the fee, and it's to play Hearthstone now for free!
Tokens:
As always, any feedback is appreciated, since this is our first fully revealed expansion, it really gives an impression of what we are doing right and what we are doing wrong.
The joke is you.
Added Paladin, Rogue and Shaman Cards.
Warrior is going to be added later, y'know some activities and that kind of stuff.
The joke is you.
Added the Warrior cards.
Tomorrow will bee gone all the Neutral cards! We'll (Or I since, again, I'm the only one that can edit) show them all in one shot!
Anddd it gets forgottenThe joke is you.
Woo-hoo!
Finished the ENTIRE Neutral set!
Now to wait for feedback lulzThe joke is you.
I REALLY like the set and its concept, but right now I'm busy and can't make a review.
Later I will try to make an (personal) analysis of each card, or at least the class ones :)
PD: BTW, can I make a reply for each class? I'm pretty new in Hearthpwn forums.
Damn thanks dude!
And yes! Of course you can make a reply for each! Totally that's why these kind of threads are for!
The joke is you.
Good but really just seems like it would make an annoying meta of people swapping between day and night and the day or night swapping cards being useless if both players use night cards
For starters, I have to say I feel the Day/Night mechanic to be underused. While is there at least a Nocturnal/Diurnal minion per class, I don't see that many class cards that manipulate the actual system. That's a pity because doesn't feel too synergic with some classes. I guess this is deliberate but I miss a day/night changer card or two in some classes. I would like to know your opinion in this!
On the other hand, I absolutely adore Idols! Evolving cards like the spellstones has been my favourites since their entrance in K&C (I even made a actual keyword for my future expansion for them, "Bless") and I really like the way you did it as a legendaries! I feel some are more overpowered than others, but I will talk about that later.
PD: Sorry for my english, it's not my mother tongue!
Actually, the main problem was that we needed to introduce the archetype but still keeping the Day/Night mechanic, we completely thought about it between the creation of the cards, but we didn't wanted to desviate from the theme either, I think it was a bit of undersecureness, as this was our "second" expansion to be submitted (Though I'm like the Expert-est one in there, like, the only Champion in the group), we were still thinking about the synergies, flavour and effects, now that I look through the cards I really saw a lack of Changers mainly, like, 3 Neutral and 1 for the rest of the classes. I mean we could've tried to putted more, but as this project is ended :P.
So yes, I admit we have very few battlefield changers, but we have 19 (2 1,5. Since they have Diurnal and Nocturnal at the same time) Neutral Day/Night related cards. I don't know what to feel though, its like a mixed bag of feelings of just putting some cards or "idk lol let's end this" kind-of thing.
Also thanks for the love of the idols! Actually we had a few difficulties setting a new type of card in this expansion, but glad we did, still it's cool! And yes, I know some are more overpowered than others, but the thing is that we're moving onto other kind of projects y'know, inside and outside the community. We might make someting more on the future, though our schedule is pretty tight since of the timezones and again, scheduling (Since I got school bleh :v)
*sighs* Man this was sure a lot of writing xD
No sorries for your english, totally, english isn't my mother tongue either!
Actually it's the opposite of English lolThe joke is you.
The opposite of English is... Hsilgne? Anyways, I enjoyed looking through a good number of the cards. For the most part, they were quite interesting... although I dislike the degree of enemy deck and hand manipulations - most notably in the neutral legendaries. In Hearthstone, this is mostly a no-no zone. A few cards are blatantly OP (Fadreon, Early bird, Almost all the idols) and a whole ton of grammar issues... but whatever, gotta show leniency. Since I’m lazy, I’ll just write out my favorite 3.
1. Tales - Welp, not to mention the random, probably unintentional, reference to Sonic, I like the little bit of RNG that can help you out in the future. I guess it can help out with a few control decks. Personally, I’d change the cost to (2) just to be safe.
2. Exorna - I think this card is one that is “hidden OP”. Shadow Of Sense made a class that featured the swapping of Attack and Health. This card drastically buffs budding cards like Bolster and Rampage, as well as Tars and Dire Wolf-like cards. It even possibly suggests an OTK potential. I’d love to try it out sometime.
3. Disappear - Now this is an interesting card. Dormancy not only provides a temporary stealth and restores a minion to full health, but also removes the enchantments and “memory” of a card. Bye Bye Carnivorous Cube, bye bye a lot of things. The possibilities are endless. At the cost of (2), there’s so much versitility
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I want a new title, but Flux won't let me have one,
The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:
The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
This was one of the greatest things I've seen in my 2 years on this website. Well done Larry. Blizzard should take a look at this as well :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Also yoggi made most of the cards you liked, Phoenix, Tails was a past concept of me, I remade it lulzThe joke is you.