Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
No, you dont draw a fatigue card. You attempt to draw a regular card, but cause there is none, you take fatigue damage. There is no fatigue card in the game. Also there is no fatigue "counter" (that you can reference anyway).
Probably the best way how to interpret fatigue is to look at it as an entity, a minion with an aura effect for example, that deals a damage to you (starting at 1damage) whenever you try to draw a card from your deck, but there is none left and deals one more damage with each attempt.
This is a prime example as to what im talking about, i understand the need to phrase things as cleanly as you can and in the shortest possible way, but that doesnt mean they r proper, but oh well.
I think the best way to reference it would be "take Fatigue damage", which would happen immediatelly ofc, so no "shuffle a fatigue card into your deck to take it later etc".
I tried to make it so that overusing it kills you. If you draw too many cards (by using this in Miracle rogue), you'll draw too many of the Fatigue cards you generated and kill yourself. Basically, it self-regulates.
When you would draw one of the "Fatigue cards" you shuffled into your deck, it will play the animation like when you have no cards in your deck, and you will take the N+1 damage from drawing your Nth Fatigue card. You will then draw the next card in your deck.
Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
No, you dont draw a fatigue card. You attempt to draw a regular card, but cause there is none, you take fatigue damage. There is no fatigue card in the game. Also there is no fatigue "counter" (that you can reference anyway).
Probably the best way how to interpret fatigue is to look at it as an entity, a minion with an aura effect for example, that deals a damage to you (starting at 1damage) whenever you try to draw a card from your deck, but there is none left and deals one more damage with each attempt.
This is a prime example as to what im talking about, i understand the need to phrase things as cleanly as you can and in the shortest possible way, but that doesnt mean they r proper, but oh well.
You're basing your arguments on basically no evidence, because nothing interacts with Fatigue right now. We don't know how to word things that interact with Fatigue, so it doesn't make sense to say you know how they should be worded. "Draw a Fatigue card" is a phrase that almost everyone would understand, so I don't see any reason not to use it, especially when you aren't giving an alternate wording.
Like always, I will review your cards tomorrow. Can some of you give me your feedback on this card. This is the first one, which is kinda finished:
Entrace: Forgot something? Normal battlecry - Nah, probably nothing. Alternitive one - Ah yeah, now I remember.
[edit] Some of you may be wondering where this will fit in - well, he doesn't offer a tremendous value in a control deck, but he can still cycle himself, which is nice. Combo decks could use him as replacement for Coldlight Oracle, but I think, that he can shine in Aluneth decks just because he offers you to find one of your already used burn spells.
Please give me your oppinion... should a better wording be used? Maybe change it to "Whenever your opponent draws a card, he/she takes fatigue damage" and give it worse stats?
Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
No, you dont draw a fatigue card. You attempt to draw a regular card, but cause there is none, you take fatigue damage. There is no fatigue card in the game. Also there is no fatigue "counter" (that you can reference anyway).
Probably the best way how to interpret fatigue is to look at it as an entity, a minion with an aura effect for example, that deals a damage to you (starting at 1damage) whenever you try to draw a card from your deck, but there is none left and deals one more damage with each attempt.
This is a prime example as to what im talking about, i understand the need to phrase things as cleanly as you can and in the shortest possible way, but that doesnt mean they r proper, but oh well.
I think the best way to reference it would be "take Fatigue damage", which would happen immediatelly ofc, so no "shuffle a fatigue card into your deck to take it later etc".
I agree with you to the extent that I think that's how it should work. However, fatigue damage seems to be coded similarly to drawing a regular card. However however, I still think you're right to say it's a messy way to deal with the mechanic. Here's a better card that I think Blizzard might print.
Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
No, you dont draw a fatigue card. You attempt to draw a regular card, but cause there is none, you take fatigue damage. There is no fatigue card in the game. Also there is no fatigue "counter" (that you can reference anyway).
Probably the best way how to interpret fatigue is to look at it as an entity, a minion with an aura effect for example, that deals a damage to you (starting at 1damage) whenever you try to draw a card from your deck, but there is none left and deals one more damage with each attempt.
This is a prime example as to what im talking about, i understand the need to phrase things as cleanly as you can and in the shortest possible way, but that doesnt mean they r proper, but oh well.
You're basing your arguments on basically no evidence, because nothing interacts with Fatigue right now. We don't know how to word things that interact with Fatigue, so it doesn't make sense to say you know how they should be worded. "Draw a Fatigue card" is a phrase that almost everyone would understand, so I don't see any reason not to use it, especially when you aren't giving an alternate wording.
I edited that post like a minute ago lol :D I gave an alternative wording in the edit. Anyway, check the wiki that is one explanation on how fatigue works and it makes sense it would work like that honestly.
And yes, i understand that the term "fatigue card" is one that will most ppl understand, so i fully expect majority of submission will make use of it, but i dont agree that it is a correct one.
This is what I have so far, a trio of cards that follow a similar theme: cheating Death for as long as you can...until He comes to collect.
They have no mana cost because I cannot think of an appropriate number at the moment. Also, while I really like Ignore Pain's flavor (shrugging off injuries until Fatigue sets in and the Warrior succumbs), Dead Man's Hand exists...so let's pretend it rotated lol
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Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
No, you dont draw a fatigue card. You attempt to draw a regular card, but cause there is none, you take fatigue damage. There is no fatigue card in the game. Also there is no fatigue "counter" (that you can reference anyway).
Probably the best way how to interpret fatigue is to look at it as an entity, a minion with an aura effect for example, that deals a damage to you (starting at 1damage) whenever you try to draw a card from your deck, but there is none left and deals one more damage with each attempt.
This is a prime example as to what im talking about, i understand the need to phrase things as cleanly as you can and in the shortest possible way, but that doesnt mean they r proper, but oh well.
I think the best way to reference it would be "take Fatigue damage", which would happen immediatelly ofc, so no "shuffle a fatigue card into your deck to take it later etc".
I agree with you to the extent that I think that's how it should work. However, fatigue damage seems to be coded similarly to drawing a regular card. However however, I still think you're right to say it's a messy way to deal with the mechanic. Here's a better card that I think Blizzard might print.
Honestly it seems more like there is an if loop that checks if you actually drew a card from your deck (if there was any present) and if not it triggers the "deal damage" part and increases the amount by one. That seems like a pretty easy way to code it to me.
Anyway, yeah this card looks better. Mby the part "your opponent also takes that damage" could be smoother, but im too lazy to go looking for suggestions now lol. It can also appear confusing as it is now, especially cause of the word "that". Does he just take dmg of the same amount or does he actually take the "fatigue" damage and if so will that increase the fatigue dmg he takes on his own later on? (it should probably).
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
@Sinti Here, final version:
"much" clarifies things a lot more I think. There are probably combos with this and Carnivorous Cube in Warlock with cards like Dark Pact and Mortal Coil available.
Here's my idea in card form. It's a Neutral Hero card! The idea is to make a combo with free cards from your deck, using stall or infinite cards to avoid / withstand fatigue. The Battlecry encourages using it sooner (once you have some of your combo or more stall cards / Dead Mans Hand / etc) and clean the board.
Edit: And I'm debating letting it refresh itself or discover twice or something. Not sure about the balance :P
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
@Sinti Here, final version:
"much" clarifies things a lot more I think. There are probably combos with this and Carnivorous Cube in Warlock with cards like Dark Pact and Mortal Coil available.
Yeah, that does it. Btw i should probably be a 4/6 or even a 4/7, otherwise im not sure if it would even be played. I suppose even then it might not be played :D But 3/7 seems super weak.
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
Referring to my cards? It's pretty straight-forward: the moment you take Fatigue damage, you die.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
@Sinti Here, final version:
"much" clarifies things a lot more I think. There are probably combos with this and Carnivorous Cube in Warlock with cards like Dark Pact and Mortal Coil available.
Yeah, that does it. Btw i should probably be a 4/6 or even a 4/7, otherwise im not sure if it would even be played. I suppose even then it might not be played :D But 3/7 seems super weak.
I suppose it's really weak in that sense, but the fact that you can play two of them to make your opponent take double your fatigue damage during your turn, thus possibly killing them, is a bit of a limiting factor. Still, I can bump it to 4/7.
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
Referring to my cards? It's pretty straight-forward: the moment you take Fatigue damage, you die.
If that's what you want it to do, it should say "When you take Fatigue damage this game, destroy your hero." Otherwise it's... okay. I am fine with floaty effects, but this one seems just a bit too floaty in that you will probably forget it exists until 6 minutes after you played it.
OK so I have an idea, but I'm worried it could be consider too OP. So the idea is that if you are stuck the warrior can play this card to dramatically change the board or finish the opponent swiftly. However the cost is that every card that player plays will give fatigue damage, so if they play too many cards it could back fire on them.
So do you think I should put a plug on how many cards could be played or maybe you have a better idea on how this could work, then again it could just a bad idea. Anyway I would like to hear what you think... and to be fair I think this week will not be that easy.
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Here's my first idea:
I tried to make it so that overusing it kills you. If you draw too many cards (by using this in Miracle rogue), you'll draw too many of the Fatigue cards you generated and kill yourself. Basically, it self-regulates.
When you would draw one of the "Fatigue cards" you shuffled into your deck, it will play the animation like when you have no cards in your deck, and you will take the N+1 damage from drawing your Nth Fatigue card. You will then draw the next card in your deck.
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Like always, I will review your cards tomorrow. Can some of you give me your feedback on this card. This is the first one, which is kinda finished:
Entrace: Forgot something?
Normal battlecry - Nah, probably nothing.
Alternitive one - Ah yeah, now I remember.
[edit] Some of you may be wondering where this will fit in - well, he doesn't offer a tremendous value in a control deck, but he can still cycle himself, which is nice. Combo decks could use him as replacement for Coldlight Oracle, but I think, that he can shine in Aluneth decks just because he offers you to find one of your already used burn spells.
Hello!
What do you think about my idea?
Please give me your oppinion... should a better wording be used? Maybe change it to "Whenever your opponent draws a card, he/she takes fatigue damage" and give it worse stats?
Please, any feedback is appreciated
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
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This is what I have so far, a trio of cards that follow a similar theme: cheating Death for as long as you can...until He comes to collect.
They have no mana cost because I cannot think of an appropriate number at the moment. Also, while I really like Ignore Pain's flavor (shrugging off injuries until Fatigue sets in and the Warrior succumbs), Dead Man's Hand exists...so let's pretend it rotated lol
Edit: I have one for the Hunter, too.
Booyah, song reference.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
- Click Here To Join Us On Discord! -
...How does this work? Does it predict/calculate whether you're 100% likely to take fatigue damage each time anything happens?
@Sinti Here, final version:
"much" clarifies things a lot more I think. There are probably combos with this and Carnivorous Cube in Warlock with cards like Dark Pact and Mortal Coil available.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Here's my idea in card form. It's a Neutral Hero card! The idea is to make a combo with free cards from your deck, using stall or infinite cards to avoid / withstand fatigue. The Battlecry encourages using it sooner (once you have some of your combo or more stall cards / Dead Mans Hand / etc) and clean the board.
Edit: And I'm debating letting it refresh itself or discover twice or something. Not sure about the balance :P
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I've had a few ideas so far, but my concern is balancing the cards around the niche case of entering fatigue. Any thoughts?
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OK so I have an idea, but I'm worried it could be consider too OP. So the idea is that if you are stuck the warrior can play this card to dramatically change the board or finish the opponent swiftly. However the cost is that every card that player plays will give fatigue damage, so if they play too many cards it could back fire on them.
So do you think I should put a plug on how many cards could be played or maybe you have a better idea on how this could work, then again it could just a bad idea. Anyway I would like to hear what you think... and to be fair I think this week will not be that easy.
My Entry for this week's Card Design Competition - Season 8.16:
What you think? Too strong? I want to make it with charge anyway, maybe less stats?
UPD: Ooops, forgot about demons cheating out, think of this like no demon
Very nice theme! Came up with these ones so far. Thoughts?
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