What is "Choose an Inspiration?" Well, remember a card called
Fatespinner
? That card was a
Choose One
where you chose a
deathrattle
for it to have. Moonglade Gambit is like that, only instead of (secretly) choosing a
deathrattle
, you
choose one
of two very powerful inspire effects. Choose wisely, as that effect you pick is the one she'll be stuck with, FOREVER! (Or until she's removed from the board.) You could have her gain +2/+2 every time you used your hero power, building a big minion at the cost of tempo, orrrrrr, you could keep her as a 3/3 and GAIN tempo everytime you hero power, by getting a free coin. She can fit the playstyle you need her to, being aggro, ramp, control, you name it. The choice is yours and yours alone! (Unless you play her while
Fandral Staghelm
is on the board, then you get BOTH Inspires! Two for the price of one!)
Many thanks to everyone who helped out with this card. I couldn't have done it without all of you.
Hi everyone! This card below was intended as an additional tricky option for slower Hunter builds to deal with wide Aggro or Midrange boards to not rely every time on
Unleash the Hounds
or
Explosive Trap
- classic Hunter's board clears. With efficient trading, using a
Hunter's Mark
or any other existing removals
Swift Treant
might become a game-changing card, however it can be countered with your opponent's good board positioning.
This card makes great tempo. With those stats and
Spell Damage
, you can easily control board or go face with spells. When you have many minions on the board, value is even greater.
The idea is that it has a modulable mill ability which can be used or not depending on the context, like whether card draw would actually help or mill your opponent.
It has above vanilla stats because the effect is generally a drawback (lol) when played without the
combo
.
some clarification about how the card works: the effect is not a
battlecry
, it's only active if the minion is on the board, and only if you've played an elemental last turn; i wanted to use the lelmental synergy in other ways other than battlecries.
Not even the elements are safe from the fel's fiery influence.
Mixing
Felfire Potion
and
Void Terror
with the elemental theme gives an opportunity card which can be used as an elemental crab, a board clear or even a win condition on low heroes. Works well with
Dark Pact
.
The card text is little long, pls read through :)
If you control more than one secret , it'll be very hard to guess right.
Fairly simple card for this week, obviously meant for control/armor warrior.
All cards refer to Theseus
When played: "Ahoy!"
When attacks: "Mrlclmrlcl"
When dies: "MRRLCL!"
Don't mind me just passing by
For Dragon Section
What is "Choose an Inspiration?" Well, remember a card called Fatespinner ? That card was a Choose One where you chose a deathrattle for it to have. Moonglade Gambit is like that, only instead of (secretly) choosing a deathrattle , you choose one of two very powerful inspire effects. Choose wisely, as that effect you pick is the one she'll be stuck with, FOREVER! (Or until she's removed from the board.) You could have her gain +2/+2 every time you used your hero power, building a big minion at the cost of tempo, orrrrrr, you could keep her as a 3/3 and GAIN tempo everytime you hero power, by getting a free coin. She can fit the playstyle you need her to, being aggro, ramp, control, you name it. The choice is yours and yours alone! (Unless you play her while Fandral Staghelm is on the board, then you get BOTH Inspires! Two for the price of one!)
Many thanks to everyone who helped out with this card. I couldn't have done it without all of you.
on board "Ahar! me hearties"
Attack "Son of a Biscuit Eater"
death "fish food"
description "Before i was a simple wolf, but the sea capture me"
This has a great synergy with Warrior decks such as Dead Man's Hand Warrior, and acts a whole lot like cards such as Geosculptor Yip.
Don't lose this Dragon! Remember it has zero attack, so while it's still 'asleep' on your opponent's turn, it's like a sitting duck.
So let's see. Priests heal (Shadowform), Warriors use armor against fatigue (Dead Man's Hand), Mages boost spells (Doomed Apprentice), Shamans are slow (Murloc Tidecaller), Rogues aren't scared (Sprint), Paladins use Silver Hand Recruits (Silver Hand Murloc), Hunters are balanced (King Krush), Warlocks sacrifice their health (Sacrificial Pact), and Druids use nature (Automized Bear Cub).
Hi everyone! This card below was intended as an additional tricky option for slower Hunter builds to deal with wide Aggro or Midrange boards to not rely every time on Unleash the Hounds or Explosive Trap - classic Hunter's board clears. With efficient trading, using a Hunter's Mark or any other existing removals Swift Treant might become a game-changing card, however it can be countered with your opponent's good board positioning.
This card makes great tempo. With those stats and Spell Damage , you can easily control board or go face with spells. When you have many minions on the board, value is even greater.
...Soul of Wyrm. Soul of Root. Heart of Void...
Live by the sword, die by the sword.
The idea is that it has a modulable mill ability which can be used or not depending on the context, like whether card draw would actually help or mill your opponent.
It has above vanilla stats because the effect is generally a drawback (lol) when played without the combo .
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Flavor Text: Warlocks have been trying to get past him for centuries but who's better to guard demons than a dragon?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
some clarification about how the card works: the effect is not a battlecry , it's only active if the minion is on the board, and only if you've played an elemental last turn; i wanted to use the lelmental synergy in other ways other than battlecries.
Not even the elements are safe from the fel's fiery influence.
Mixing Felfire Potion and Void Terror with the elemental theme gives an opportunity card which can be used as an elemental crab, a board clear or even a win condition on low heroes. Works well with Dark Pact .
Because Murloc Hunter should be a thing.
Really flexible and interesting card. This competiotion is all about making cards that dont fit their class, i went a little overboard.