We're down to the penultimate stage here, folks! These 10 entries are vying for 4 positions in the final of this competition, and all of them have put a hell of a lot of work into it. Check out their example cards below, and click on the links to be taken to each persons in-depth post, including all 21 cards for this phase as well as some more explanation on the cards themselves.
The role Chair Millhouse plays in this expansion is similar to that of C'Thun in WOG. The card is given to players for free, and if you want to build a deck around it, you need several other cards that refer to Chair Millhouse by name.
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
The Void Orb mechanic allows you to use Void Orbs as payment for additional effects with some cards.
Cards like Deathcaller, Spirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.
Other cards like Twilight Embracer, Dragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.
While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:
Elusive - This is simply the Faerie Dragon effect. I know Ben Brode said they don't intend to make this a keyword as it would be too confusing for new players, but hey this competition is just for fun and I want it :D
Chill -Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect.
Warm - Examples of this currently in the game are Nerubian Prophet and Shifter Zerus. Like these cards, your opponent will not see the trigger take place. I should note that most Warm effects encourage you to hold cards in your hand, however some are still stuck in winter, and will lose value as they Warm.
The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.
Huge shoutout to ZardozSpeaks for helping me with this graphic!!
Enchant: When you play a card with Enchant, it will immediately give the next minion you DRAW (not summon nor play) a little bonus! Careful though! You may not draw the card you want to Enchant, so build your deck wisely!
Stabilize: Since Battlecries occur WHEN minions are played (not after), Battlecries will occur even if you can't pay the Stabilize cost (the same goes for Enchant). Note that Elementals with Stabilize will trigger "If you played an Elemental last turn" effects EVEN if you didn't pay the Stabilize cost because you technically did play the Elemental!
Stabilize is all about playing with your mana expenditure in order to get the optimial result! Sometimes you need to force yourself to pay the Stabilize cost to get the minion's body, but sometimes you don't want to pay it in order to just get the Battlecry/Deathrattle effect for the cheapest cost in order to play other important cards as well. This can open up for a lot of skilled plays as the usual ordering of cards is largely tampered by creating the optimal result from Stabilize cards.
Note: Cards that summon random minions (e.g. Evolve and Devolve) cannot summon minions with Stabilize, similar to how Quests can't be produced randomly. This is for obvious balancing reasons.
Flavour:
Enchant: Dalaran houses some of the most skilled sorcerers in Azeroth. Some of these guys specialize in Enchanting items and even people, making them stronger (and more stylish) than ever before!
Stabilize: While Enchanting minions are quite adept in their studies, some disciples of Dalaran are quite...inexperienced with handling spells. Sometimes, these foolish beings try to attempt the most powerful spells with little mana, and they end up injuring themselves after they fail to Stabilize their spells.
So, how does this mechanic work? Well, X is replaced with something, such as "Murloc" or "Secret". Let's suppose I play a Dragon with Dragon Exhibit, if I control no other dragon, the ability will activate. Unlike Battlecry, Exhibit triggers after the minion is played, so they can affect themselves. When you are holding an Exhibit card, it will have the Yellow Glow if the Exhibit can trigger.
Echo is pretty self-explanatory - the counterpart to Reno decks, this mechanic encourages including duplicates to gain bonus effects, or even entirely different ones.
Revert is a little more complicated. When a transformation is removed, the minion returns to what it began as - Shifter Zerus becomes a 1/1 again, Druid of the Claw becomes an un-Taunted 4/4. We will presume this would be tracked correctly. Enchantments are those little pieces of text that show under a card when its been buffed or debuffed - the +1/+1 from Shattered Sun Cleric, the reduction to 1 Attack by Humility, they all have names and they would all be removed. I'm also going to include Silence as an Enchantment, because I want to, and I think this is a perfect way of introducing 'un-Silencing' without breaking things. This wouldn't restore Health, but if your minion's damaged Health was above its starting Health, then it'll Revert to full Health, because that's how it works when an Aura is removed or an effect Silenced. Get all that? It's much simpler in practice, I promise.
It wouldn't be a proper Hallow's End without a heaping dose of terror! Fear is the set's new keyword that temporarily reduces a minion's Attack. Like Freeze, it expires at the end of the turn after which that minion could make an attack. So apply Fear to an enemy on your turn, it goes away at the end of your opponent's next turn. This effect can help slow down an aggressive opponent, or take the teeth out of a larger threat!
I'm pretty conflicted wether i should vote for the 4 expansions that i think should advance.
Or if i should follow my ego, and vote for myself :)
You'd better consult with your id and super-ego too.
Considering my id is disfunctional and my super-ego is emotionally unstable, then i think that letting my rationality take over my ego seems like the optimal option.
Oh My... Sorry for my absence lately. The first week at university was crazy, a shitload of pranks xD I apologize for not giving further feedback to the lovely people that helped me early on. If I advance to Phase V (which I really hope to do, as I really want that sweet thing around my avatar xD) I will make an effort to be more helpful. Wishing everyone luck, there are so many great expansions that the voting was a really though decision
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
Great idea. I kinda of voted on everyone xD
Me and you buddy! :)
And me 3.
Imagine if all of us voted for everyone and we ended up with a 10-way tie.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
Great idea. I kinda of voted on everyone xD
Me and you buddy! :)
And me 3.
Imagine if all of us voted for everyone and we ended up with a 10-way tie.
I've voted for everyone. I really appreciate the effort and quality of all the Top 10 expansions. I think the Hearthpwn community should vote their favs and choose the Top 4 finalists, not the creators. This competition is intense and we worked really hard to get to this point. I can't vote only for 4 expansions.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
@Mods: could this poll please be advertised on the front page?
All entries are so well done and you can see every single contender has put a huge effort in making this a great competition. It would really be a shame if the finalists are decided on having 5 or 6 votes (given by other contenders..). Not really speaking for myself, but for the rest; they deserve views and votes.
Great idea. I kinda of voted on everyone xD
Me and you buddy! :)
And me 3.
Imagine if all of us voted for everyone and we ended up with a 10-way tie.
That would be awesome XD.
I voted for everyone as well...
There should be a 10-way tie! Every expansion I see here has unique mechanics, expertly designed cards, and bloody good aesthetics! Every submitter here has clearly put a ton of effort and deserves a lot of respect!
I would love to see all of these expansions in the game or, at the very least, a select number of cards from each expansion put in the game. (I really wish Blizzard would host a card hesign competition where the winner's card would be put into the game. MTG did a similar thing once where they hosted a tournament called the Magic Invitational. The winner would design a MTG card with the developers that would be put in the game. Snapcaster Mage was my favourite card to come out of that.)
I've gotta say, congratulations to everyone this round. There is absolutely nobody that I wouldn't be happy to see move forward here - you've all done incredibly well at both representing the theme of your expansion, and creating interesting and (mostly =P) balanced cards within that theme.
Obviously there are things I could nitpick at - an awkward wording here, a rarity niggle there - but to be honest, I could do the same for actual Hearthstone expansions. Heaven knows I still get aggravated by Steamwheedle Sniper and Poisoned Blade every time I see them - which is thankfully very rarely.
It's been a genuine pleasure competing alongside all of you - as much as this was a competition, it also in many ways feels collaborative in these latter stages, with everyone pushing each other to produce the best content you can. I hope you all, even those who don't move on, consider expanding these out into full expansions - goodness knows I've already got over 100 cards when the competition will only end up with 84 submitted for the finalists. Can't wait to see what everyone comes up with!
I've gotta say, congratulations to everyone this round. There is absolutely nobody that I wouldn't be happy to see move forward here - you've all done incredibly well at both representing the theme of your expansion, and creating interesting and (mostly =P) balanced cards within that theme.
Obviously there are things I could nitpick at - an awkward wording here, a rarity niggle there - but to be honest, I could do the same for actual Hearthstone expansions. Heaven knows I still get aggravated by Steamwheedle Sniper and Poisoned Blade every time I see them - which is thankfully very rarely.
It's been a genuine pleasure competing alongside all of you - as much as this was a competition, it also in many ways feels collaborative in these latter stages, with everyone pushing each other to produce the best content you can. I hope you all, even those who don't move on, consider expanding these out into full expansions - goodness knows I've already got over 100 cards when the competition will only end up with 84 submitted for the finalists. Can't wait to see what everyone comes up with!
Ditto!
Hey, since you're the senior mod and all, can you give every submitter here a golden border? I think everyone here deserves one, especially the people who don't have a shiny border (*cough* Livienna *cough* Broeck1 *cough* SnorlaxBR *cough* RazorOfArtorias *cough* I really need some antitussives *cough*).
I just want to let everyone know you did an awesome job. So many new mechanics and all are different, Im sure every one of them could find their place in the game. Dont even know who to vote for because Im really in love with all of them!
Rollback Post to RevisionRollBack
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Greetings, Hearthpwn!
We're down to the penultimate stage here, folks! These 10 entries are vying for 4 positions in the final of this competition, and all of them have put a hell of a lot of work into it. Check out their example cards below, and click on the links to be taken to each persons in-depth post, including all 21 cards for this phase as well as some more explanation on the cards themselves.
Good luck to all the contenders!
Arcane Art Assembly of Azeroth by nobravery (post #2)
Tokens
Explanation of the Chair Millhouse mechanic
The role Chair Millhouse plays in this expansion is similar to that of C'Thun in WOG. The card is given to players for free, and if you want to build a deck around it, you need several other cards that refer to Chair Millhouse by name.
Servitors of the Loa by RazorOfArtorius (post #3)
Mechanic Explanation
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
Invasion of the Void by Demonxz95 (post #4)
Mechanic Explanation
The Void Orb mechanic allows you to use Void Orbs as payment for additional effects with some cards.
Cards like Deathcaller, Spirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.
Other cards like Twilight Embracer, Dragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.
While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:
The Great Thaw by Livienna (post #5)
Mechanic Explanation
Elusive - This is simply the Faerie Dragon effect. I know Ben Brode said they don't intend to make this a keyword as it would be too confusing for new players, but hey this competition is just for fun and I want it :D
Chill - Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect.
Warm - Examples of this currently in the game are Nerubian Prophet and Shifter Zerus. Like these cards, your opponent will not see the trigger take place. I should note that most Warm effects encourage you to hold cards in your hand, however some are still stuck in winter, and will lose value as they Warm.
Here's how Nerubian Prophet looks with the new keyword text:
The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.
Huge shoutout to ZardozSpeaks for helping me with this graphic!!
Secrets of Dalaran by Cogito_Ergo_Sum (post #9)
Tokens
Blessing of the Ancients:
Mechanic Explanation
Mechanics:
Enchant: When you play a card with Enchant, it will immediately give the next minion you DRAW (not summon nor play) a little bonus! Careful though! You may not draw the card you want to Enchant, so build your deck wisely!
Stabilize: Since Battlecries occur WHEN minions are played (not after), Battlecries will occur even if you can't pay the Stabilize cost (the same goes for Enchant). Note that Elementals with Stabilize will trigger "If you played an Elemental last turn" effects EVEN if you didn't pay the Stabilize cost because you technically did play the Elemental!
Stabilize is all about playing with your mana expenditure in order to get the optimial result! Sometimes you need to force yourself to pay the Stabilize cost to get the minion's body, but sometimes you don't want to pay it in order to just get the Battlecry/Deathrattle effect for the cheapest cost in order to play other important cards as well. This can open up for a lot of skilled plays as the usual ordering of cards is largely tampered by creating the optimal result from Stabilize cards.
Note: Cards that summon random minions (e.g. Evolve and Devolve) cannot summon minions with Stabilize, similar to how Quests can't be produced randomly. This is for obvious balancing reasons.
Flavour:
Enchant: Dalaran houses some of the most skilled sorcerers in Azeroth. Some of these guys specialize in Enchanting items and even people, making them stronger (and more stylish) than ever before!
Stabilize: While Enchanting minions are quite adept in their studies, some disciples of Dalaran are quite...inexperienced with handling spells. Sometimes, these foolish beings try to attempt the most powerful spells with little mana, and they end up injuring themselves after they fail to Stabilize their spells.
The Critters Carnival by SnorlaxBR (post #6)
Mechanic Explanation
So, how does this mechanic work? Well, X is replaced with something, such as "Murloc" or "Secret". Let's suppose I play a Dragon with Dragon Exhibit, if I control no other dragon, the ability will activate. Unlike Battlecry, Exhibit triggers after the minion is played, so they can affect themselves. When you are holding an Exhibit card, it will have the Yellow Glow if the Exhibit can trigger.
Collapse of the Caverns by ShadowsOfSense (post #7)
Mechanic Explanation:
Hallow's End by thepowrofcheese (post #8)
Tokens
Village Forgemaster
Mechanic Explanation
It wouldn't be a proper Hallow's End without a heaping dose of terror! Fear is the set's new keyword that temporarily reduces a minion's Attack. Like Freeze, it expires at the end of the turn after which that minion could make an attack. So apply Fear to an enemy on your turn, it goes away at the end of your opponent's next turn. This effect can help slow down an aggressive opponent, or take the teeth out of a larger threat!
The Destination is Draenor by ThisOtherGuyTox (post #10)
Showdown At The Battlegrounds by Broeck1 (post #11)
You can find me here! Good luck everyone!
Extremely tempted to vote for everyone. The submissions are just that good.
Hoping we get a post on the main page for this round!! ^__^
ps - I'm sure everyone here knows this, hah, but Flame Imp! - for my showcased warlock legendary ;)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Good job everybody!
I'm pretty conflicted wether i should vote for the 4 expansions that i think should advance.
Or if i should follow my ego, and vote for myself :)
I want a new title, but Flux won't let me have one,
You'd better consult with your id and super-ego too.
I want a new title, but Flux won't let me have one,
Oh My... Sorry for my absence lately. The first week at university was crazy, a shitload of pranks xD
I apologize for not giving further feedback to the lovely people that helped me early on. If I advance to Phase V (which I really hope to do, as I really want that sweet thing around my avatar xD) I will make an effort to be more helpful. Wishing everyone luck, there are so many great expansions that the voting was a really though decision
Poll should be advertised later today!
You can find me here! Good luck everyone!
Click the image to go to my custom Time Traveler class.
Why Rogue is my favourite class:
My submission for this week's card design competition.
I've voted for everyone. I really appreciate the effort and quality of all the Top 10 expansions. I think the Hearthpwn community should vote their favs and choose the Top 4 finalists, not the creators. This competition is intense and we worked really hard to get to this point. I can't vote only for 4 expansions.
I've gotta say, congratulations to everyone this round. There is absolutely nobody that I wouldn't be happy to see move forward here - you've all done incredibly well at both representing the theme of your expansion, and creating interesting and (mostly =P) balanced cards within that theme.
Obviously there are things I could nitpick at - an awkward wording here, a rarity niggle there - but to be honest, I could do the same for actual Hearthstone expansions. Heaven knows I still get aggravated by Steamwheedle Sniper and Poisoned Blade every time I see them - which is thankfully very rarely.
It's been a genuine pleasure competing alongside all of you - as much as this was a competition, it also in many ways feels collaborative in these latter stages, with everyone pushing each other to produce the best content you can. I hope you all, even those who don't move on, consider expanding these out into full expansions - goodness knows I've already got over 100 cards when the competition will only end up with 84 submitted for the finalists. Can't wait to see what everyone comes up with!
You can find me here! Good luck everyone!
Hey, @ShadowOfSense
can you by any chance add this to "rewards"? :3
But not this ;)
Mod Working Reaaaaally Hardly
Wow those expansions are great. I looked and looked and couldn't decide. As many here I voted for every expansion ;)
I just want to let everyone know you did an awesome job. So many new mechanics and all are different, Im sure every one of them could find their place in the game. Dont even know who to vote for because Im really in love with all of them!