Much like Renounce Darkness, but with more consistency and less versatility. Of course, so many warlock cards will cause you to discard, deal damage to yourself or destroy mana crystals... this is the Legion's price for power!
Finally, a hard removal card for paladin, but it comes with a huge drawback. Use this at the wrong time and you might set up a crazy combo for your opponent. The bigger the minion you kill, the more your opponent benefits from it.
This card is a card that demand a deck build around it. The spell that benefit from this is not a burn spell but a spell that summon a minion. You can use Call of the Wild, Animal Companion, Unleash the Hounds, Secret that summon a minion (Snake Trap and Cat Trick) for cheap and that is value. In wild you have Lock and Load, Ball of Spiders that can combo with Feign Death and that looks fun. You can also use Gadgetzan Auctioneer to make it into a Miracle style deck. This card may seems powerfull but as you know Hunter lacks card draw so to be able to benefit for this card you have to draw it, as a Hunter that is quite hard.
Much like Renounce Darkness, but with more consistency and less versatility. Of course, so many warlock cards will cause you to discard, deal damage to yourself or destroy mana crystals... this is the Legion's price for power!
No matter which order you play this card (before or after minions are returned to you hand), it'll reduce the cost to (0).
Simple suggestion to give Hunter a Fiery War Bow t2. Also helps with the quest.
Finally, a hard removal card for paladin, but it comes with a huge drawback. Use this at the wrong time and you might set up a crazy combo for your opponent. The bigger the minion you kill, the more your opponent benefits from it.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"9/10 Ancients of Lore would choose value over tempo. Maybe that's why they walk so slowly."
What if Druids had a Primordial Glyph too? Again a big thank you to everyone who shared their thoughts on the card :)
SoonTM
This effect is overridden by Barnabus the Stomper if you manage to activate him.
Notable targets for this card include; Twilight Drake, Faceless Shambler, Big-Time Racketeer, and of course Elder Longneck's more powerful cousin, Magma Rager.
This card is a card that demand a deck build around it. The spell that benefit from this is not a burn spell but a spell that summon a minion. You can use Call of the Wild, Animal Companion, Unleash the Hounds, Secret that summon a minion (Snake Trap and Cat Trick) for cheap and that is value. In wild you have Lock and Load, Ball of Spiders that can combo with Feign Death and that looks fun. You can also use Gadgetzan Auctioneer to make it into a Miracle style deck. This card may seems powerfull but as you know Hunter lacks card draw so to be able to benefit for this card you have to draw it, as a Hunter that is quite hard.
I hope you like my card.
An idea i got on mind since rotation of Emperor Thaurissan
Flavor text: "The only reason this isn't in the game yet, is because it's so well hidden blizzard can't find it"
Mod Working Reaaaaally Hardly
[img]http://www.hearthcards.net/cards/bfd41211.png[/img]
https://imgur.com/gallery/Oo6iQ
Think about Hellfire, Bloodbloom, Chittering Tunneler, ...
(The reduction is permanent, "this turn" only makes reference to the health lost).
Paladin Weapon to help make the quest a little less awful.
Removed
The increases are distributed randomly and one card can get multiple increases.