Better stats than Sen'jin Shieldmasta, as it's a class card. If you play it on curve, the Deathrattle does nothing; if you play it with some mana remaining, then it's essentially a new Sludge Belcher. The Battlecry is there so the minion is slightly weaker when it comes back (3 attack instead of 4).
So let me explain the way this works. I really do want to see Warlock to have a stronger Discard deck. The way this will work is you will have to protect your 6 mana 4/5 minion and find a way to trigger the Pricky Imp effect before your 6 mana dies. You can combo this with Soulfire , Sacrificial Pact and more. I think this would be an interesting idea because the discard deck normally is a risky one and loses most of your cards. Using this you can get some advantage to use your discarded cards or awcorse if the Caster dies lose some stuff. So you could call this 50/50 unless you build your deck based on it. Give it a thought or two knowing the cards of Warlock and you would find a combo to use.
The battlecry slows the game down by diluting both decks. After the deathrattle, the priest will hopefully end up with a better Boom-to-Purify-ratio by virtue of having a larger hand.
ArthasSO the battlecry may seem a little overpowered but the idea is not to make the card 7 mana 5/22 or 5/30 , Merge just means whenever you attack with arthas you take damage equal to the damage he took while he still remains a 5/7, it has stats like N`zoth , and the deathrattle activates after you take lethal damage , the card sets your health to 10 and dies . The card itself acts like a 5/1 weapon you get for free every turn, plus playing it in a weapon class makes it powerful too because your hero basically has windfury .
Why I made it so it can`t be targeted by spells or hero powers is because there are many cards that destroy minions,the only card that this is not immune to is deadly shot ,other cards which remove cards are crush , syphon soul, It is most certainly a value control card and it isn`t overpowered , sometimes things get wrong and your opponent might have a silence minion so you just played a 7 mana 5/7, or playing against a paladin with kodo and aldor .
"She helps keep Darkspear National Park safe from poachers. Poachers, on the other hand, are always in season."
Why isn't this OP? Basically, the Darkspear Ranger has to die before the chosen minion, so it's more of a forced trade than legitimate removal. Also, it gives your opponent time to react- they can either try to stall and save the minion, or nullify its effect by trading it away.
EDIT: Reduced health by 1, added Taunt (thanks @Razashk, @nurgling13, @Entro9 and @GearOFF- I wouldn't have thought of it as UP otherwise...)
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
With this weeks submission I took card cycling to another level. It's a great card to activate your "holding a Dragon" rule cards but also potential mess it up. If you draw it late game, you have a chance to play the Dragon and empty your hand. Making it so that the Deathrattle effect doesn't become a negative one.
It can potentially cycle your high mana costs dragons in chance of pulling a lower cost one and so on. I'm really happy with the result on this one. It's a bit text heavy, though easy to understand how it works.
Flavor Text: Always that guy in front of you in the lunch line.
A fun idea for the new thief rogue decks and a little more rng based. He in theory stays around all game unless silenced which is why he has a low attack value, but a higher HP value so he isn't always changing sides. More of a fun card that a competitive one and certainly rage inducing. (Yes he can steal back stolen cards that's an option.)
Edit: Credit to the artist who drew the art right here
legend is like a marriage, one day it'll actually be there.
Deathrattle synergizes with Scavenging Hyena and Cult Master.
Better stats than Sen'jin Shieldmasta, as it's a class card. If you play it on curve, the Deathrattle does nothing; if you play it with some mana remaining, then it's essentially a new Sludge Belcher. The Battlecry is there so the minion is slightly weaker when it comes back (3 attack instead of 4).
Hi everyone!!!
First time on a competition, I don't pretend to win, just make my contribution :P
P.S.: Sorry for my English.
Always rank 15-20.
So let me explain the way this works. I really do want to see Warlock to have a stronger Discard deck. The way this will work is you will have to protect your 6 mana 4/5 minion and find a way to trigger the Pricky Imp effect before your 6 mana dies. You can combo this with Soulfire , Sacrificial Pact and more. I think this would be an interesting idea because the discard deck normally is a risky one and loses most of your cards. Using this you can get some advantage to use your discarded cards or awcorse if the Caster dies lose some stuff. So you could call this 50/50 unless you build your deck based on it. Give it a thought or two knowing the cards of Warlock and you would find a combo to use.
Here are the Imps
The battlecry slows the game down by diluting both decks. After the deathrattle, the priest will hopefully end up with a better Boom-to-Purify-ratio by virtue of having a larger hand.
* Silencing spells as of Karazhan: Silence, Earth Shock, Purify, Mass Dispel
A simple RNG fueled removal.
EDIT: Inserted the picture like it should be.
Resubmitting an old card I made
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
So much hatred... he just can't quit!
ArthasSO the battlecry may seem a little overpowered but the idea is not to make the card 7 mana 5/22 or 5/30 , Merge just means whenever you attack with arthas you take damage equal to the damage he took while he still remains a 5/7, it has stats like N`zoth , and the deathrattle activates after you take lethal damage , the card sets your health to 10 and dies . The card itself acts like a 5/1 weapon you get for free every turn, plus playing it in a weapon class makes it powerful too because your hero basically has windfury .
Why I made it so it can`t be targeted by spells or hero powers is because there are many cards that destroy minions,the only card that this is not immune to is deadly shot ,other cards which remove cards are crush , syphon soul, It is most certainly a value control card and it isn`t overpowered , sometimes things get wrong and your opponent might have a silence minion so you just played a 7 mana 5/7, or playing against a paladin with kodo and aldor .
"She helps keep Darkspear National Park safe from poachers. Poachers, on the other hand, are always in season."
Why isn't this OP? Basically, the Darkspear Ranger has to die before the chosen minion, so it's more of a forced trade than legitimate removal. Also, it gives your opponent time to react- they can either try to stall and save the minion, or nullify its effect by trading it away.
EDIT: Reduced health by 1, added Taunt (thanks @Razashk, @nurgling13, @Entro9 and @GearOFF- I wouldn't have thought of it as UP otherwise...)
#gNOmeferatu
With this weeks submission I took card cycling to another level. It's a great card to activate your "holding a Dragon" rule cards but also potential mess it up. If you draw it late game, you have a chance to play the Dragon and empty your hand. Making it so that the Deathrattle effect doesn't become a negative one.
It can potentially cycle your high mana costs dragons in chance of pulling a lower cost one and so on. I'm really happy with the result on this one. It's a bit text heavy, though easy to understand how it works.
And further more, expanding the Omelette-a-din.
Jokes aside, as always good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Flavor Text: Always that guy in front of you in the lunch line.
A fun idea for the new thief rogue decks and a little more rng based. He in theory stays around all game unless silenced which is why he has a low attack value, but a higher HP value so he isn't always changing sides. More of a fun card that a competitive one and certainly rage inducing. (Yes he can steal back stolen cards that's an option.)
Edit: Credit to the artist who drew the art right here
Either give a friendly minion Immune but downside is that it gets easily destroyed by 4 damage to this minion.
Or give a big enemy minion Immune and combo with spells like Shadow Bolt on this minion to remove it.