Hello there, I don't normally post here but when I do:
I had this idea of "growing" minions that would "transform" into "stronger" minions through using your Hero Power. So its no new Keyword but its a "new" mechanic that would be interesting to see in the future :D
Benefits:
-Play minions either on turn X or turn X+2 (HP Mana Cost) and get an "ok body" in either case. -Play a minion turn X, then next turn you trade/ping and then transform it into a stronger "full health" dude. -blah blah
An example:
So the final version is like not very likely to be seen as it may die as when during the 2nd phase or maybe as a 7/7 but dies before you can even Inspire it, don't know.
I like the mechanic, but the card seems too OP, as you can get a 7/7 on turn 5, and that is not good, maybe reducing the stats of all by -1/-1 should be fine?
Doesn't matter you can get a 7/7 with silence as well with eerie statue or a 4/5 on turn 2. but the last card seems a bit odd as you will deal 3 damage and heal for 1 basically in a standard warlock hero power deck. But the idea is nice tough (just seems like another way of the floating watcher from GvG times)
Looks pretty fine to me. Sure, not exactly super if you think about pure stats. 5-mana 5/5 or 7-mana 7/7 when you Inspire on the same turn, but think about it this way: It transforms into a 7/7, so it has pseudo-Taunt. If you don't remove it, it'll get bigger.
Will be an auto-include, probably not. But it's not garbage.
I like the mechanic, but the card seems too OP, as you can get a 7/7 on turn 5, and that is not good, maybe reducing the stats of all by -1/-1 should be fine?
hi! Thanks for the feedback :D I do believe the stats are quite strong, but hey 4 mana 7/7 xD May reduce the attack of 5/5 to 4/5 or 3/5 and 7/7 to 6/7 or 5/7 as it works too good with the transformation, so you would only be pinging some minions and still works against most aggro minions.
Really awesome idea and another reason as to why blizzard should make more Inspire cards. Reminds me of Werwolfs from MTG's recent sets and every time I see suggestions like that I have to wonder what blizzard is even doing with the game and how different things would look like if it was a developer, who actually gives a shit about their games.
Can someone just make a Hearthstone clone that is exactly the same but in a different setting? I don't like these other card games, that try too hard to be different, when the base is already provided by blizzard themselfs.
Hello! I don't play Magic but I do agree with you, HS needs more interesting mechanics apart from those seen in the Old Gods set. Having a custom HS environment would be awesome! Most of the time the dreams reminds just as that and people never actually experience the whole balancing process so it would be fun to have a place to test all the crazy stuff haha
Looks pretty fine to me. Sure, not exactly super if you think about pure stats. 5-mana 5/5 or 7-mana 7/7 when you Inspire on the same turn, but think about it this way: It transforms into a 7/7, so it has pseudo-Taunt. If you don't remove it, it'll get bigger.
Will be an auto-include, probably not. But it's not garbage.
Yes! I think it could fit some current archetypes and maybe with more cards like these push a midrange-ish (close to that old demolock) less annoying-zoo warlock, other than the C'thun attempts or the discard thing there is now out there. Just ideas though :D
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Hello there, I don't normally post here but when I do:
I had this idea of "growing" minions that would "transform" into "stronger" minions through using your Hero Power. So its no new Keyword but its a "new" mechanic that would be interesting to see in the future :D
Benefits:
-Play minions either on turn X or turn X+2 (HP Mana Cost) and get an "ok body" in either case.
-Play a minion turn X, then next turn you trade/ping and then transform it into a stronger "full health" dude.
-blah blah
An example:
So the final version is like not very likely to be seen as it may die as when during the 2nd phase or maybe as a 7/7 but dies before you can even Inspire it, don't know.
Anyways, what do you think? :)
I like the mechanic, but the card seems too OP, as you can get a 7/7 on turn 5, and that is not good, maybe reducing the stats of all by -1/-1 should be fine?
The joke is you.
Doesn't matter you can get a 7/7 with silence as well with eerie statue or a 4/5 on turn 2. but the last card seems a bit odd as you will deal 3 damage and heal for 1 basically in a standard warlock hero power deck. But the idea is nice tough (just seems like another way of the floating watcher from GvG times)
Just remember the good times!
Wasn't there an Yu-Gi-Oh! card effect like this?
It is still good-looking and doable, which makes it totally fine by me.
Looks pretty fine to me. Sure, not exactly super if you think about pure stats. 5-mana 5/5 or 7-mana 7/7 when you Inspire on the same turn, but think about it this way: It transforms into a 7/7, so it has pseudo-Taunt. If you don't remove it, it'll get bigger.
Will be an auto-include, probably not. But it's not garbage.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.