Interesting... Good anti aggro card for control decks, akin to zombie chow stat wise with a chance of failing but giving you insight on the deck your facing turn 1. All in all I'd say its worth trying in mana heavy decks.
If I play a deck, where this triggers, I probably don't care about the opponent's live total most of the time. So Zombie Chow is still the saver pick, imo. Also quite bad in arena. Don't like it, will see play, but I don't expect it to stick for long.
Everybody seems so hyped about reveal mechanic. I like that mechanic, but - if I understand correctly - opponent will see your card as well. So yes, it is interesting - but have in mind downside. It is small downside, but still.
There is an obvious trade off to running this over Zombie Chow. It's a little awkward since the healing from Zombie Chow has no effect in the heavy-cost control decks that would think about switching. Right now I can only see midrange Paladin and Druid running this over Chow, but it is still a nice option.
There is an obvious trade off to running this over Zombie Chow. It's a little awkward since the healing from Zombie Chow has no effect in the heavy-cost control decks that would think about switching. Right now I can only see midrange Paladin and Druid running this over Chow, but it is still a nice option.
I feel like some players might run this more as a way to spy on the opponent than for the 2/3 body. Information on an opponents deck is crucial. It could be the difference between assuming zoo and getting rolled by giants or knowing the matchup and playing it flawlessly. The 2/3 body is just a nice little add on against most of the decks your card will outvalue. I think a couple of the other jousters are slightly better, but this guy isn't too bad at all.
"1/2 (1 mana) - Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1."
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Handlock maybe?
Super fun sounding card, the info could be really worth it alone.
sexy as hell
Interesting... Good anti aggro card for control decks, akin to zombie chow stat wise with a chance of failing but giving you insight on the deck your facing turn 1. All in all I'd say its worth trying in mana heavy decks.
high priest of shenanigans!
Very good minion for control vs Aggro! I love this new "jousting" mechanic. Really does a number against aggro/face decks! Brilliant!
If I play a deck, where this triggers, I probably don't care about the opponent's live total most of the time. So Zombie Chow is still the saver pick, imo. Also quite bad in arena. Don't like it, will see play, but I don't expect it to stick for long.
Love that new cards. It actually might slow the meta. Maybe.
It reveals enemy creature to you. This new mechanic is soooo cool. It will give us new tactics, mind games etc. etc.!
Most of players can't even understand now, how this can change the game
This card is soooo coool. New mechanic! Stops aggro! Can't be used by Aggro! Hype.
Now there's a playable answer to aggro for control decks. :o
This card is so good! And the reveal card mechanic! Totally love it!
"I PLAY GADGETZAN JOUSTER, BABY!" /cast Gadgetzan Jouster
My opponent: /reveal Leper Gnome
"DIE CANCER! DIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEE!!!!!!"
Me: /reveal Gadgetzan Jouster
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Everybody seems so hyped about reveal mechanic. I like that mechanic, but - if I understand correctly - opponent will see your card as well. So yes, it is interesting - but have in mind downside. It is small downside, but still.
There is an obvious trade off to running this over Zombie Chow. It's a little awkward since the healing from Zombie Chow has no effect in the heavy-cost control decks that would think about switching. Right now I can only see midrange Paladin and Druid running this over Chow, but it is still a nice option.
I feel like some players might run this more as a way to spy on the opponent than for the 2/3 body. Information on an opponents deck is crucial. It could be the difference between assuming zoo and getting rolled by giants or knowing the matchup and playing it flawlessly. The 2/3 body is just a nice little add on against most of the decks your card will outvalue. I think a couple of the other jousters are slightly better, but this guy isn't too bad at all.
i don´t know man, 1/2 sucks
Weird card... It has anti-synergy with itself...
Pretty nice card... Ramp druid and handlock could try that...
BTW I can see a pretty big flaw in it: IF the meta really slows down this little goblin would become much less reliable to use... what do you think?
Chow might just be better for control (who cares about the health)
Midrange tho? I'll definitely try
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