The scouting value from the jousting thing can be really high, i was thinking. If you play this turn 1, and pull a Doomsayer or Alexstrasza from a mage you will now instantly that it's super slow control, possibly freeze mage. Same way, if you pull Arcane Golem or Faceless Manipulator from a warlock you may assume it's combo lock, pulling Frothing Berserker will reveal it's patron etc.
I mean often you realize by turn 4 or 5 at worst what kind of deck it is, still you could have not played around mirror entity on turn 3 or been more aggressive / conservative with your cards etc.
I'd probably run this in shaman. I love Zombie Chow, but he makes it a lot harder to burst, which is sometimes relevant in aggro games. Against heavy control it's a better topdeck, and Zombie Chow would just eat 1/2 of a Fiery War Axe anyways. And the scouting potential is useful as well, I once lost a game against a patron warrior who only played Acolyte of Pain and Emperor Thaurissan + weapons before bursting me down on turn 8.
Will be interesting to see clever aggro decks try to use this deck to get insight about the deck they're facing.
Keep in mind that on ladder, especially above rank 5, there are A LOT of weird decks. Getting to know what your opponent is playing on turn 1 gives you A LOT of insight on how to maximize the value out of your limited resource fast decks.
This card may actually be a part of the definition of SKILL for hearthstone; that is, exploiting any insight you can get as early as possible to make best plays you can manage.
If you get this card out on turn 1, you are almost guaranteed to know whether your opponent is a handlock or a zoo lock based deck. It could still be demon lock or other, so there is further skill involved not to make wrong conclusions from what you do get to see.
Running this in control decks will often reveal your strategy if you play it early, and can really backfire, since people play very differently/more passively until they scout out what you are playing, then they start using a more determinate strategy.
If you play this turn 1 against a warrior, you may get a chance to tell whether they are patron or control based core. You can't be sure, because there is always face warrior masquerading as control warrior, and worgen otk warrior masquerading as a control warrior. How embarrassing is it to have your Worgen revealed turn 1? VERY.
Furthermore, you can even use this card in fatigue-ish decks as a 1 of, to perhaps see what your opponent's last card in deck is, or if you forgot what you have as your last card. Maybe a weird mill rogue will put one of these in just to try it out.
Unfortunately, it does not work on spells. This means you can't use this to accidentally see that your opponent has a brawl in their deck, and most lists only run one brawl, so you can stop playing around it. However, if you roll a legendary, perhaps Harrison Jones or Grommash, you can play very differently knowing that those cards are still in their deck.
At worst, this mana trades with all 1 health minions, starts putting in face damage early, and shows you what you already know, possibly give away your super secret special tech, but I guess decks that run this card are okay with that.
I just calculated average manacost of minion in most of popular decks, as well as in this week brawl's decks - and what I got: hunter almost always win the joust I guess in my experiense something like 4/5 or 5/6 in average and he have average minion cost near 5.3, while mage 3.96. And you know guys, how much have Handlock?? More than 6! Even CW have nearly with hunters in this brawl result. So I 99% sure that this small dude will replace in Handlock Zombie Chew completely and 1-2 Belchers will be replased with Master Jousters without any doubts.
Yeah well the number you calculated is that high because Handlock has creatures that cost above 10. In Handlock, you still mostly play 2 Owls, 2 Ancient Watchers, 2 Sunfury Protectors, 1 BGH which are all pretty cheap and will lose you a lot of Jousts. Zombie Chow is just far more reliable.
There is some 'chance expectation' in Hearthstone even when you choose some deck for playing in ladder (if you not stuck with 1 class/deck of course) - you learn the meta, and choose the most appropriate deck for counter - and with 50+% it's counter the meta if your chosen was right and you play pretty well. In joust the same - of course in no one deck there will be 100% joust win, but if it will be even 55-60% it's already realiable. I guess against the most cancer deck it will be in nearly 95% 2/3, and against more or less heavy - at least no less than 55%, and even if it will be 1/2 - is it so horrible against control? I guess it doesn't matter if it will be 1/2 or 2/3 in this match up (btw in the same way LifeCoach thought on his review).
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The scouting value from the jousting thing can be really high, i was thinking. If you play this turn 1, and pull a Doomsayer or Alexstrasza from a mage you will now instantly that it's super slow control, possibly freeze mage. Same way, if you pull Arcane Golem or Faceless Manipulator from a warlock you may assume it's combo lock, pulling Frothing Berserker will reveal it's patron etc.
I mean often you realize by turn 4 or 5 at worst what kind of deck it is, still you could have not played around mirror entity on turn 3 or been more aggressive / conservative with your cards etc.
My comments refer mostly to the wild format.
I'd probably run this in shaman. I love Zombie Chow, but he makes it a lot harder to burst, which is sometimes relevant in aggro games. Against heavy control it's a better topdeck, and Zombie Chow would just eat 1/2 of a Fiery War Axe anyways. And the scouting potential is useful as well, I once lost a game against a patron warrior who only played Acolyte of Pain and Emperor Thaurissan + weapons before bursting me down on turn 8.
replaces Chow in Handlock? since your usual minions are 4mana +
This card seems odd to me.
If you add two of this you have a chance to reveal the second copy. 1 mana. GG.
If you have one or two of this and more joust-cards in a controlish deck you have also the chance to reveal this one. 1 mana. GG again.
Doesn't fit to the concept of joust.
This thing is a fckn monster, i like it. I like it alot. Also this new reveal a card mechanic is very intriguing. Cant wait to play this expansion
Anti aggro cards is needed!
This card was created to counter "" Patrons. we will see.
Will be interesting to see clever aggro decks try to use this deck to get insight about the deck they're facing.
Keep in mind that on ladder, especially above rank 5, there are A LOT of weird decks. Getting to know what your opponent is playing on turn 1 gives you A LOT of insight on how to maximize the value out of your limited resource fast decks.
This card may actually be a part of the definition of SKILL for hearthstone; that is, exploiting any insight you can get as early as possible to make best plays you can manage.
If you get this card out on turn 1, you are almost guaranteed to know whether your opponent is a handlock or a zoo lock based deck. It could still be demon lock or other, so there is further skill involved not to make wrong conclusions from what you do get to see.
Running this in control decks will often reveal your strategy if you play it early, and can really backfire, since people play very differently/more passively until they scout out what you are playing, then they start using a more determinate strategy.
If you play this turn 1 against a warrior, you may get a chance to tell whether they are patron or control based core. You can't be sure, because there is always face warrior masquerading as control warrior, and worgen otk warrior masquerading as a control warrior. How embarrassing is it to have your Worgen revealed turn 1? VERY.
Furthermore, you can even use this card in fatigue-ish decks as a 1 of, to perhaps see what your opponent's last card in deck is, or if you forgot what you have as your last card. Maybe a weird mill rogue will put one of these in just to try it out.
Unfortunately, it does not work on spells. This means you can't use this to accidentally see that your opponent has a brawl in their deck, and most lists only run one brawl, so you can stop playing around it. However, if you roll a legendary, perhaps Harrison Jones or Grommash, you can play very differently knowing that those cards are still in their deck.
At worst, this mana trades with all 1 health minions, starts putting in face damage early, and shows you what you already know, possibly give away your super secret special tech, but I guess decks that run this card are okay with that.
I'm excited for this card.
I just calculated average manacost of minion in most of popular decks, as well as in this week brawl's decks - and what I got: hunter almost always win the joust I guess in my experiense something like 4/5 or 5/6 in average and he have average minion cost near 5.3, while mage 3.96. And you know guys, how much have Handlock?? More than 6! Even CW have nearly with hunters in this brawl result. So I 99% sure that this small dude will replace in Handlock Zombie Chew completely and 1-2 Belchers will be replased with Master Jousters without any doubts.
There is some 'chance expectation' in Hearthstone even when you choose some deck for playing in ladder (if you not stuck with 1 class/deck of course) - you learn the meta, and choose the most appropriate deck for counter - and with 50+% it's counter the meta if your chosen was right and you play pretty well. In joust the same - of course in no one deck there will be 100% joust win, but if it will be even 55-60% it's already realiable. I guess against the most cancer deck it will be in nearly 95% 2/3, and against more or less heavy - at least no less than 55%, and even if it will be 1/2 - is it so horrible against control? I guess it doesn't matter if it will be 1/2 or 2/3 in this match up (btw in the same way LifeCoach thought on his review).