I don't know wich is the best combination of crafting of that cards, ¿it's good to spend dust on epic cards?
I'm using Druid, Warrior and Hunter at the moment.
i dont know how are u using hunter without cotw or druid without mulch and ancient of war ! bruh its depends on what u wanna play ! u have all expensions and wanna play midhunter u for sure need to craft cotw ! wanna play tokens druid u will need 1 mulch and 1or 2 ancient od war depend on the list u gonna use ! wanna play warrior u gonna need grommash ! just an advice choose 1 class and focus on it craft its necessery cards and master it :D
Thanks to all of u for answering me. I'll craft the x2 Call of the Wild, x1 Mulch and some other epic that I don't have. My question was if it's worth to craft 4 necessary epic cards instead of one legendary card.
Unless a legendary is mandatory for an archetype (example yogg druid) , it's the last thing you want to craft .
The order of crafting is common > rare > epic > legendary .
Getting rares from packs is pretty unreliable as well, but I agree about commons unless they are absolutely necessary build around cards (Voidcaller comes to mind but it's Wild card so it doesn't count because you can't open it anyways).
Im thinking about getting into playing Druid more since I have most of the cards. I just need Fandral Staghelm. Is it better to craft Fandral or Malygos? (I play a lot of rogue too and thought Malygos would be fun.)
Im thinking about getting into playing Druid more since I have most of the cards. I just need Fandral Staghelm. Is it better to craft Fandral or Malygos? (I play a lot of rogue too and thought Malygos would be fun.)
Fandral is a must in any druid list these days . Malygos is good but you can play token druid without it .
Depends, you cant go wrong with both. Fandral is just the best druid legendary. Used in all types of druid decks. Maly is a good finisher too, key piece on MalyoggDruids, MalyMiracle Rogues, and Dragonlock. Both are craft worthy.
I crafted Yogg (and opened him in a pack a week later), and just opened a golden Ysera in my welcome bundle.
I feel guilty saying it, but Yogg has won me many games that were otherwise hopeless, so you will really get a lot of good use out of him.
So far Ysera has not been a necessity in any of my decks, and there are other cards I could easily substitute in it's place. But it has just been so much fun to play, especially when it goes unanswered and the game just spirals out of control for your opponent.
So if you want a competitive ladder deck go with Yogg, if you like playing fun control decks go with Ysera.
Yogg is a better craft imo.. Yogg wins games... With Yogg you don't have to be stingy with your spells. Yogg is your get out of jail card when you are behind on board.
Ysera is almost never ran in current meta. Currently too slow, don't do anything when she comes into play. Offers good value when she sticks a couple of turns but the current meta is very aggresive that this rarely happens. Also its easy to get a huge (win condition) dragon out of Netherspite Historian.
Mukla Tyrant of the Vale is most certainly not unplayable, it provides brilliant synergy for Rogue & Mage decks (2 free fireballs with Antonidas/4 free random dmg with flamewaker and provides the same amount of ammonition as Xaril does in Rogue)
6 mana is too expensive for the 5/5 body and bcry. Bananas doesn't offer much at the later stages of the game. He is not a good legendary, there are a lot of superior alternatives. I'd run ethrial conjurer or twilight summoner over him..
Mukla Tyrant of the Vale is most certainly not unplayable, it provides brilliant synergy for Rogue & Mage decks (2 free fireballs with Antonidas/4 free random dmg with flamewaker and provides the same amount of ammonition as Xaril does in Rogue)
6 mana is too expensive for the 5/5 body and bcry. Bananas doesn't offer much at the later stages of the game. He is not a good legendary, there are a lot of superior alternatives. I'd run ethrial conjurer or twilight summoner over him..
And just the +1/+1 alone can be a pretty big deal in many situations, turning defavorable trade into favorable ones, and helps putting your minions out of harms way (a 4/6 Flamewaker is a LOT more annoying to deal with, as Lava Burst / Kill Command (or buffed Huffer) / Book Wyrm ... can't kill him anymore)
Now, it is true he comes a bit late, so fits better in relatively slow strategies, but every deck with spell synergies should at least consider him.
Waiting for turn 6 to get your spell synergy mechanics going is a bit too late.. It's the very reason why cards Mukla and Toshley almost never see play. The cards you're getting are a bit underwhelming for the cost. He is simply subpar. He is awkward for Auctioneer or Flamewaker value, A bit expensive to justify body and bcry for a yogg deck. Bananas are good early on but as the game progresses it doesn't do much. Subpar compared to Xaril's Toxins which a few of them are legit 1 mana spells. Muckla is clunky for decks that uses these kind of shenanigans. He isn't a terrible card but there are a lot of better options. As a legendary he isn't craft worthy. I can totaly understand why he is flagged as unplayable.
I think you overestimate the "clunkyness" of these cards : if Tempo Mage can afford to pay 4/5 mana for a complete anti-tempo card like Cabalist's Tome, then there sure is room for a card like Mukla. He sure doesn't provide as much value, but he is way more effective for keeping your opponent under pressure.
As for Toshley, his clunkyness never was his biggest problem either. Sure, he was a bit slow, especially for things like Rogue decks. But other classes like Druid, Mage, or Priest could
very well afford to field him. In fact, he had some pretty nice performances in those decks ... except for one major issue : Sylvanas Windrunner. Playing Toshley on 6 without an answer in hand for the Queen Banshee was a recipe for disaster. Interestingly, Mukla, Tyrant of the Vale dodges that issue by trading evenly with her, without giving a 5/2 to your opponent.
Toshley IS clunky, and slightly outvalued by 5-drops like Loatheb and Azure Drake, and Dr. Boom destroys him the following turn. He can be MVP by providing Finicky Cloakfield for Archmage Antonidas, and is not a bad card at all in mech mage. There are just too many other good alternatives, even Piloted Sky Golem is often a better 6-drop, more sticky, mech and has aggressive stats.
But as the spell synergy goes, you are right. Turn 6 is too late, and if you save a Flamewaker for a combo that long, you are most likely losing the game. As tempo-mage goes, the deck has a faster playstyle, and needs impact NOW, not later, a big body with some small spells does not fit on turn 6.
Cabalist's Tome is ran because it refuels you when you are about to run out of gas. It is more about getting resources to end the game or stall and feed Yogg than keeping the tempo. The cards you get on average are more impactful compared to what you get from Mukla, Tyrant of the Vale. Cabalist gives you 3 spells and upto 4 Yogg activation while Mukla gives you a 5/5 body and 2 activations. Mukla is not that great of a tempo play too, when curving out on turn 6 Faceless Summoner is better in most situations. In a nutshell Mukla gives you 5/5 body and a 2/2 minion for 8 mana with upside/downside (you have to pay 2 mana and need a target for the 2/2, gives you 2 potential spell synergy). While Faceless for 6 mana a 5/5 + free 3/3 minion. I don't have the average stats for a random 3 drop but pretty sure its better than 2/2. Mukla doesn't fare very well when you look at his slot competetion on the curve too. You have Ethereal Conjurer 6/3 for 5 mana that gives you a high impact spell also a high threat, he can leave opponents on a bad spot if he connects, Faceless Summoner a statistically superior card, Firelands Portal removes a minion and gives you a minion around the same statline. The small advantages he gets is almost negligible compared to what the other cards offers. I don't think Mukla is a bad card but he is just outclassed by many and for a Legendary, he just don't do much compared to the usual suspects(legendaries).
I dont agree with Shifter Zerus. That card can be used in variety of fun decks like casino mage. It is not that bad after all, just random
The guide doesn't take the fun aspect into consideration at all. And rightly so, I think. 'Fun' is rather subjective and few cards wouldn't be fun for anybody. Cho, Noz, the Pagles... apart from the Boogeymonster, they can all be fun.
Zerus is fun, I agree, but not competitive at all and one of the safest DE of the whole set... unfortunately... I really thought it would shine :'(
From over 70 packs I got Herald Volajz and Shifter Zerus. FeelsBadMan
But anyways, I think that Shifter is very fun and you should keep it unless you want to craft something else. I have a deck with about fifteen legendaries in and I have it just for the LOLs. It is very fun to play but it is not competitive. Fun to do if you feel bored of just playing meta decks. Had my funnest times in HS from that deck
Lo and behold, my first golden legendary! Should I de this Tier 3 card? I play tempo Mage every season, experiment with different freeze and secret mage setups, join in on the tempo/midrange Paladin and Druid decks of the meta if I have the cards for it.
Craft FANDRAL .
That guy is super OP . It's like the Tirion of druid class . Will always be useful in any druid deck until it rotates out .
Getting rares from packs is pretty unreliable as well, but I agree about commons unless they are absolutely necessary build around cards (Voidcaller comes to mind but it's Wild card so it doesn't count because you can't open it anyways).
Im thinking about getting into playing Druid more since I have most of the cards. I just need Fandral Staghelm. Is it better to craft Fandral or Malygos? (I play a lot of rogue too and thought Malygos would be fun.)
Depends, you cant go wrong with both. Fandral is just the best druid legendary. Used in all types of druid decks. Maly is a good finisher too, key piece on MalyoggDruids, MalyMiracle Rogues, and Dragonlock. Both are craft worthy.
Also depends on what decks you play and what you need. Yogg is a come back mechanic, Ysera is a win condition against control decks.
I crafted Yogg (and opened him in a pack a week later), and just opened a golden Ysera in my welcome bundle.
I feel guilty saying it, but Yogg has won me many games that were otherwise hopeless, so you will really get a lot of good use out of him.
So far Ysera has not been a necessity in any of my decks, and there are other cards I could easily substitute in it's place. But it has just been so much fun to play, especially when it goes unanswered and the game just spirals out of control for your opponent.
So if you want a competitive ladder deck go with Yogg, if you like playing fun control decks go with Ysera.
Should i DE my Deathwing Dragonlord then?
Sylvanas Windrunner the big issue? Really? Did you ever play Toshley?
Toshley IS clunky, and slightly outvalued by 5-drops like Loatheb and Azure Drake, and Dr. Boom destroys him the following turn. He can be MVP by providing Finicky Cloakfield for Archmage Antonidas, and is not a bad card at all in mech mage. There are just too many other good alternatives, even Piloted Sky Golem is often a better 6-drop, more sticky, mech and has aggressive stats.
But as the spell synergy goes, you are right. Turn 6 is too late, and if you save a Flamewaker for a combo that long, you are most likely losing the game. As tempo-mage goes, the deck has a faster playstyle, and needs impact NOW, not later, a big body with some small spells does not fit on turn 6.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Cabalist's Tome is ran because it refuels you when you are about to run out of gas. It is more about getting resources to end the game or stall and feed Yogg than keeping the tempo. The cards you get on average are more impactful compared to what you get from Mukla, Tyrant of the Vale. Cabalist gives you 3 spells and upto 4 Yogg activation while Mukla gives you a 5/5 body and 2 activations. Mukla is not that great of a tempo play too, when curving out on turn 6 Faceless Summoner is better in most situations. In a nutshell Mukla gives you 5/5 body and a 2/2 minion for 8 mana with upside/downside (you have to pay 2 mana and need a target for the 2/2, gives you 2 potential spell synergy). While Faceless for 6 mana a 5/5 + free 3/3 minion. I don't have the average stats for a random 3 drop but pretty sure its better than 2/2. Mukla doesn't fare very well when you look at his slot competetion on the curve too. You have Ethereal Conjurer 6/3 for 5 mana that gives you a high impact spell also a high threat, he can leave opponents on a bad spot if he connects, Faceless Summoner a statistically superior card, Firelands Portal removes a minion and gives you a minion around the same statline. The small advantages he gets is almost negligible compared to what the other cards offers. I don't think Mukla is a bad card but he is just outclassed by many and for a Legendary, he just don't do much compared to the usual suspects(legendaries).
I dont agree with Shifter Zerus. That card can be used in variety of fun decks like casino mage. It is not that bad after all, just random
Taz'dingo! Ye-e-es!
Rank last season: Legend rank 5477
Lo and behold, my first golden legendary! Should I de this Tier 3 card? I play tempo Mage every season, experiment with different freeze and secret mage setups, join in on the tempo/midrange Paladin and Druid decks of the meta if I have the cards for it.
These are my missing tier 1's:
Lord Jaraxxus
Malygos
Ysera
Edwin VanCleef
Twin Emperor Vek'lor
N'Zoth, the Corruptor
Thinking about de'ing for Malygos or N'Zoth... any tips?
Thanks for the advice!