I don't see Unpopular Has-Been in any deck lists. Is it because it's expensive or some other reason? (insert witty pun about name here). I discovered it in my last game, played it with Undying Allies and it gave me Fen Creeper and a 4/4 undead taunt that does 2 aoe damage(forgot its name).
There are a few bad drops from it and it might be a bit slow, but most of the time a 5 cost minion from a 5/5 that costs 6 mana is an amazing deal. What do you think?
Probably something to do with the sheer amount of rubbish it could generate, I just checked the Hearthstone card library for wild 5 cost minions, there are 373 of them!
Random, generally does not help with your game plan in any way, worse than Cairne on average, bad looking art, very slow, doesn't affect the board.. Would have been an ok card 8 years ago. Absolue garbage with today's powerlevel, just look at mothership in comparaison, which is much better and yet basically non existent outside of a few decks that synergize with mechs/deathrattle
You make a fair point with the game plan argument. I played an undead shadow priest, and even if you get a good minion from it, it's only board presence and no damage to face like other undead deathrattles can do.
I think the card just falls into that price-effect combination that doesn't suit any deck. It's solid value for the cost, but it's not a big thread and it's too expensive to really be dangerous. Your value mid range deck usually has better class cards that can guarantee an even stickier board and your deathrattle combo won't need it either. Burn/pressure? Nah... Control has more urgent matters to attend and aggro already won so.... Arena card! :)
In modern Hearthstone, this card should have rush, taunt or be 5 mana. Even then it wouldn't be a card for a tier 1 deck but I could see myself playing it for fun in an undead or deathrattle deck.
The sad thing is... the devs are still making "fun" cards like this... but literally nobody plays this game for FUN anymore... it's all "rush to find the best netdeck and make legend" and then do it all again next month... and the next month after that... and then another mini-release and more netdecking...
And I'm sorry... if you're one of those folks who find this to be "fun", I feel bad for you.
Competition IS fun... endless, mindless, repetitive, heavily RNG-based competition is NOT fun... to most normal, functional human beings. Casino gamblers would beg to differ... but the DSM-V has something to say about their personality traits.
Things like this card are what made early-to-mid 00s Magic: The Gathering so fun. Yeah, you could shell out hundreds of dollars to keep updating and playing the most powerful deck in standard rotation... or you could sift through literally thousands of older cards and put together fun decks with silly levels of interaction that the developers never dreamed of and watch your friends' heads explode when you pull off that 5-card combo using a card from a set that released 7 years ago that nobody has thought of since then.
I don't see Unpopular Has-Been in any deck lists. Is it because it's expensive or some other reason? (insert witty pun about name here). I discovered it in my last game, played it with Undying Allies and it gave me Fen Creeper and a 4/4 undead taunt that does 2 aoe damage(forgot its name).
There are a few bad drops from it and it might be a bit slow, but most of the time a 5 cost minion from a 5/5 that costs 6 mana is an amazing deal. What do you think?
Why would you expect this deck to popular?? It’s name is Unpopular Has-been… of course it won’t be played much. 😂
simple reason for why its not seeing play, its an understated 6 drop with too much variance on a potential outcome that requires interaction in a meta where a lot of games are solved by turn 5-6
you can’t play a 6 mana + card that isn’t proactive in this game anymore. The exception are cards with busted effects like Lorthemar or Sister Svalna, and even then it’s only in control type lists. A control deck running Has-Been that gets a bad drop from the deathrattle loses on the spot every time
A control deck running Has-Been that gets a bad drop from the deathrattle loses on the spot every time
That's not true at all. Any decent control player can turn around an unfortunate roll. Odds of getting a shit roll aren't as high as a decent/high roll.
The stuff I get from it is very understated most of the time. This is still more stats than you should normally get, but unknown amount, delayed and without initiative, it's not a surprise that it doesn't see any play in constructed. Still a decent card for Arena (worse and less consistent Cairne).
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English is not my native language, so, with a high probability, mistakes were made.
Any decent aggro/combo/control player can win a game in which an opponent skips their turn 6 by playing an understatted card with no keywords that doesn't affect the board that dies to create second understatted card with no keywords that also doesn't affect the board.
Neither statement is true but on average you're playing against a player who's about as good as you are, and playing bad expensive cards makes you lose.
It's also not true that decent/high rolls are more common than bad rolls. Power creep means old cards are weaker than new cards, battlecry is just a nerf to the stats, so is rush unless it dies on your turn, undead synergy wasn't a thing before the current rotation, etc.
It's a stat-stick that has the potential to low roll into a 1/1 or an 8/8, and doesn't have any impact when played. Stat-sticks just don't work anymore unless they have rush or taunt really.
We had Mothership a few expansions ago which was better because it had rush, and an arguably better deathrattle, yet only saw very fringe play in a very small amount of mech mage decks.
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I don't see Unpopular Has-Been in any deck lists. Is it because it's expensive or some other reason? (insert witty pun about name here). I discovered it in my last game, played it with Undying Allies and it gave me Fen Creeper and a 4/4 undead taunt that does 2 aoe damage(forgot its name).
There are a few bad drops from it and it might be a bit slow, but most of the time a 5 cost minion from a 5/5 that costs 6 mana is an amazing deal. What do you think?
Probably something to do with the sheer amount of rubbish it could generate, I just checked the Hearthstone card library for wild 5 cost minions, there are 373 of them!
Random, generally does not help with your game plan in any way, worse than Cairne on average, bad looking art, very slow, doesn't affect the board.. Would have been an ok card 8 years ago. Absolue garbage with today's powerlevel, just look at mothership in comparaison, which is much better and yet basically non existent outside of a few decks that synergize with mechs/deathrattle
The problem is that it’s not an amazing deal and very slow
You make a fair point with the game plan argument. I played an undead shadow priest, and even if you get a good minion from it, it's only board presence and no damage to face like other undead deathrattles can do.
I think the card just falls into that price-effect combination that doesn't suit any deck. It's solid value for the cost, but it's not a big thread and it's too expensive to really be dangerous. Your value mid range deck usually has better class cards that can guarantee an even stickier board and your deathrattle combo won't need it either. Burn/pressure? Nah... Control has more urgent matters to attend and aggro already won so.... Arena card! :)
It had some popularity early in deathrattle rainbow dk, but at the end of the day, its slow and has too much variance.
i mean with all the insane powercreep fun cards like that has 0 playability , nothing to see here.
In modern Hearthstone, this card should have rush, taunt or be 5 mana. Even then it wouldn't be a card for a tier 1 deck but I could see myself playing it for fun in an undead or deathrattle deck.
It needs taunt.
Or it needs to be five to cast.
Filler card, even at 5 mana it won't see much play.
The sad thing is... the devs are still making "fun" cards like this... but literally nobody plays this game for FUN anymore... it's all "rush to find the best netdeck and make legend" and then do it all again next month... and the next month after that... and then another mini-release and more netdecking...
And I'm sorry... if you're one of those folks who find this to be "fun", I feel bad for you.
Competition IS fun... endless, mindless, repetitive, heavily RNG-based competition is NOT fun... to most normal, functional human beings. Casino gamblers would beg to differ... but the DSM-V has something to say about their personality traits.
Things like this card are what made early-to-mid 00s Magic: The Gathering so fun. Yeah, you could shell out hundreds of dollars to keep updating and playing the most powerful deck in standard rotation... or you could sift through literally thousands of older cards and put together fun decks with silly levels of interaction that the developers never dreamed of and watch your friends' heads explode when you pull off that 5-card combo using a card from a set that released 7 years ago that nobody has thought of since then.
Why would you expect this deck to popular?? It’s name is Unpopular Has-been… of course it won’t be played much. 😂
simple reason for why its not seeing play, its an understated 6 drop with too much variance on a potential outcome that requires interaction in a meta where a lot of games are solved by turn 5-6
you can’t play a 6 mana + card that isn’t proactive in this game anymore. The exception are cards with busted effects like Lorthemar or Sister Svalna, and even then it’s only in control type lists. A control deck running Has-Been that gets a bad drop from the deathrattle loses on the spot every time
That's not true at all. Any decent control player can turn around an unfortunate roll. Odds of getting a shit roll aren't as high as a decent/high roll.
The stuff I get from it is very understated most of the time. This is still more stats than you should normally get, but unknown amount, delayed and without initiative, it's not a surprise that it doesn't see any play in constructed. Still a decent card for Arena (worse and less consistent Cairne).
English is not my native language, so, with a high probability, mistakes were made.
Any decent aggro/combo/control player can win a game in which an opponent skips their turn 6 by playing an understatted card with no keywords that doesn't affect the board that dies to create second understatted card with no keywords that also doesn't affect the board.
Neither statement is true but on average you're playing against a player who's about as good as you are, and playing bad expensive cards makes you lose.
It's also not true that decent/high rolls are more common than bad rolls. Power creep means old cards are weaker than new cards, battlecry is just a nerf to the stats, so is rush unless it dies on your turn, undead synergy wasn't a thing before the current rotation, etc.
It's a stat-stick that has the potential to low roll into a 1/1 or an 8/8, and doesn't have any impact when played. Stat-sticks just don't work anymore unless they have rush or taunt really.
We had Mothership a few expansions ago which was better because it had rush, and an arguably better deathrattle, yet only saw very fringe play in a very small amount of mech mage decks.