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    posted a message on Does Solid Alibi work against Sire Denathrius

    How does it work when splitting between minions?

    Imagine you have a 5/5 on board and alibi up, opponent plays a 10 damage denathrius. Would the face be able to soak 8 damage and leave you with a 5/3, despite only taking one damage?

    Posted in: Card Discussion
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    posted a message on Topior (New druid legendary) Needs to get nerfed. Right. Fucking. Now

    Oh so it was topior that made you lose the game, not the fact that your opponent had 10 more mana crystals? Ah, right. Guff continues to define druid in a toxic way, and printing seedsman while guff is still in standard was just mindblowing.

    Posted in: General Discussion
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    posted a message on Darius

    ..seems beyond terrible?

    I've been quitting on casual until I get the chance to play him in order to figure out what to do and every combination of ideas I've tried just feels terrible and I lose against anything meta. The cannon play is just so unimpactful, even upgraded, to sink mana into using the hero power and are super easy for the opponent to play around. Safe Harbor felt like the only treasure out of the 6 worth using because it doesn't involve the cannons. Even worse, it locks you into 6 board slots. It just feels way too tame and weak for the format of duels. 

    When we had darius in the monster hunt he was pretty fun because there were a few treasures involving the hero power and the ability to have more than one cannon treasure. You could have two cannons that fired 2 damage shots, for instance. As of now the only way I can see them working is if you land the super rare Stargazing which isn't something you can bank on.

    I feel like the hero powers could be reduced to 1/1/2 mana and he might be a bit more playable, but cannon synergy sucks so much that I wouldn't hold my breath. Anyone managed to make him work?

    Posted in: Duels
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    posted a message on Zeddy

    I was watching some theorycraft vids to see what new cards play out like and landed on a skeleton mage one and he does whine so much and then wins the game with equally as cheesy stuff. He seems really predatory in that he has an echo chamber community of people who love to bitch and hate on the game (and yet still play it?), and that's the whole reason why he's popular.

    In the skeleton mage video he repeatedly whines about a libram paladin cheating so much mana every turn (lightrays, devout pupils etc) while playing a deck that literally freezes the big minions for 10 turns in a row with ice block up, then wins with a kaelthas+brann+kelthuzad OTK.  The deck he was playing must have felt horse shit for the paladin against him, but nah his was the fair deck and he had every right to complain about the paladin deck without admitting the infinite board freezes weren't stupid itself.

    Posted in: Streams and Videos
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    posted a message on 24.0 Patch Notes - Content Updates For Game Modes, Expansion, New Features & More!

    Just realised shudderwork is in duels, AND bubble blower got a huge buff. Gonna have some fun.

    Posted in: News
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    posted a message on 24.0 Patch Notes - Content Updates For Game Modes, Expansion, New Features & More!

    Twig ban completely changes the duels meta, druid has been broken beyond belief for a long while now, glad to see it happen. Mycelium needs changing differently, it's still an infinite value card and will have the same gameplay it does now - with Guff you can still play tons of them each turn since a lot of the choose one cards cycle themselves with draw.

    Some things still need looking at, namely mummy magic should be a super rare (it's literally better than the super rare double deathrattle treasure and waaaaaay too broken with boar). Double damage to frozen targets is also extremely bullshit combined with downpour. It's a start at least.

    oh and lol dragons, the worst tribe in BGs, actually got nerfed because chromawing was pretty good in its current state.

    Posted in: News
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    posted a message on Duels Reveal by Zeddy - New Warrior Hero Darius Crowley

    Duels is fun but just adding a new hero isn't gonna fix it. The format has been so refined at this point and there's a few extremely broken decks/passive combos that really need looking at.

    Twig needs a ban or else druid is gonna keep getting 16 mana on turn 5 and elise completes and plays her quest on turn 6 because of all the insane mana cheating and refreshing available in that deck. Mummy magic is too oppressive with boars able to get the sword before turn 5. Even outside of boar decks it's an insane passive, should probably move it to the super rare bucket. The double damage on frozen enemies is pretty bullshit, especially with glacial downpour - fail to control one water elemental and you suddenly take like 20 damage - it shouldn't affect heroes. Mycelium is awful design, a 1-card win condition that goes infinite shouldn't be a thing.

    Broken meta decks aside some things need buffs too. Warlock in general is absolute trash and has no viable decks outside of maybe getting a few discard zoo highrolls in the early games, Mage is mediocre since they banned wildfire and just relies on spamming freezes and hoping to get the broken double damage + glacial combo. Would be nice to see shaman have any other direction than just throw every burn spell in existence at the opponent's face. I can't even remember the last time I've seen Hunter either? What's even the pickrate on slate?

    Posted in: News
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    posted a message on New Hunter Epic Card Revealed - Wild Spirits

    I guess RNG highroll hunter is the theme of this expansion? It really doesn't sound fun to face when they get the right RNG flips. For example:

    Turn 2 poacher summons a stag.

    Turn 3 wild spirits summons two bears.

    Turn 4, everything awakens. You have a 5/4, two 2/5 taunts and a 4/2 weapon. Oh right, and you still have 4 mana to use. Good luck coming back from that.

    Posted in: News
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    posted a message on New Rogue Legendary Card Revealed - Halkias

    Pretty meh, I don't see this triggering more than once. If I really wanted something sticky on 4 I'd just run Korrak the Bloodrager.

    I'm curious how this works with Cheat Death, does halkias immediately come back to life if it's triggered on him? I'm assuming the deathrattle goes off first, "stores" inside cheat death and then the secret procs and resummons him?

    Posted in: News
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    posted a message on Why hasn't cavern dreamer been changed yet?

    The card is broken beyond belief and everyone knows it, not to mention it's an incredibly feelsbad card to have played against you on turn 1. Nothing kills it on the early turns except Pelican Diver, it self-protects itself with the spells it generates and creates highrolls from turn 2 that you can't ever recover from. On arena rating sites this thing is sitting a mile higher than the next strongest arena card - gangplank is a 107 on HSarena, while dreamer is an insane 140.

    I even had a turn 1 pelican in a game in response to the dreamer, but its first pull was Doggie Biscuit so I faced a turn 2 3/7 dreamer and got absolutely facerolled, followed by a Dun Baldar Bunker which started drawing 1 mana mage secrets.

    At the very least put it back to 2 mana so it doesn't outright win the game from the first turn. Buffing this thing almost seems like a technical error because it was already strong at 2 mana. As it stands when you queue into a mage you just have to clench your butt and hope you're not going to lose on turn 1, and it's not fun at all.

    Posted in: The Arena
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    posted a message on Arena Card Reveal - 14 New Cards!
    Quote from irhmgg >>

    I'm gonna be honest with you. I think you are absolutely stupid. Power level in these cards? Powerful? I think you haven't played previous expansions (and I mean Naxxramas or Streets of gadgetzan, or Knights of Frozen Throne. That was powercreep. These are just arena fillers and you have to be so hype about these? To be honest stupid, just think before typing ok, stupid?

     my username is «Hunter», does this light up anything in your none existent brain idiot!

    i know you think a jaw dropping card is a powerful card but no, tell me how Natural Casues or Sketchy Stranger or Serrated Bone Spike is not powerful?

    take a nap idiot! no gas in you

     We already have a better bone spike in game: Lunar Eclipse which doesn't see play. Sure it works better in rogue with the play multiple cards thing, but it has a kill drawback too. Natural causes is just worse than Living Roots imo.

    Posted in: News
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    posted a message on Arena Card Reveal - 14 New Cards!

    Spirit poacher just seems insane? It's docking 1 health off for such a huge effect. Yes there's variance and yes there's a delay but I'd argue all three animals are really good, particularly the last two. Sacrifice 1 health from your 2 drop in order to just play a free 2/5 taunt for tempo on 4 alongside your other cards, and getting a 5/4 summon + 4/2 weapon from a 2 drop is disgusting. It's probably not that good later in the game but when played exactly on turn 1/2 this thing is gonna win the game.

    Posted in: News
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    posted a message on Infuse will be bad for this reason...

    Right now the only infuse cards I see working out are the warlock ones since it's relatively easy to board vomit with zoo and get the 4 mana 9/9 infuse blowout on turn 4 if it was kept in your hand, plus with life tap you won't just lose once you vomit your hand and get stuck with nothing after playing it.

    That being said if any control infuse cards get printed we have to remember Scale of Onyxia and Expendable Performers are in the game, easily infusing anything. You might be able to use Sire Denathrius off of just a 2x scale package - that's a 19 damage lifesteal avenging wrath right there.

    Posted in: General Discussion
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    posted a message on New Shaman Legendary Card Revealed - The Stonewright

    Maybe not meta defining but you absolutely bet I'm gonna make a meme deck that bounces this battlecry tons of times to make a 10/2 hero power.

    Posted in: News
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    posted a message on New Warrior Legendary Card Revealed - Remornia, Living Blade

    Cool design for sure but pretty eh in terms of power. I was under the impression it'd reset to a 4/10 whenever it swaps modes but since it keeps durability/health per swap, most times it won't be around for more than a turn. Just feels like a 4 attack fools bane that saves you a little health, except it's 7 mana.

    Posted in: News
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