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    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    It’s bad.

    Posted in: News
  • 2

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    Yeah horrible stealing a card from the only playable format (at least for me)

    Posted in: News
  • 0

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    Didn’t need change combo is fine from a wild power level standpoint. This is the most stupid solution, nerf was easy (just change immune and cards cost health interaction). This is just boring, unambitious and unfun for wild players because we lose a card.A card that we might only get back in changed form in 2 years. That’s just stupid. And it might become a trend with new cards not being playable in wild 

    Posted in: News
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    posted a message on So, aggro will always be king in Wild and the game itself then?

    Wild meta is great, way better than standard since years

    Posted in: Wild Format
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    posted a message on So, aggro will always be king in Wild and the game itself then?

    The OP and the guy claiming Reno and zeph are bad have no idea of the game. Aggro is strong in wild, but so is anti aggro, control and combo. I play wild exclusively since years, and I climb to legend with off meta stuff every month. So stop claiming things like “only aggro and tier 1 decks can reach legend“. Maybe you can reach legend only with those, but than you maybe aren’t as good at deck building and piloting as you think.

    And yes, meta is fast. Which is fine. It would be horrible if all the games go to 10+ turns, and it would be horrible if one clear would be enough to win the game against aggro 

    Posted in: Wild Format
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    posted a message on Post WC Miniset Meta Predictions!

    Warlock stealer of souls is the most busted card since long, plot twist in wild will break it together with immune effects. Best card since long, but lacks synergy in standard 

    Posted in: General Discussion
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    posted a message on If they're gonna keep supporting no minion decks, they need to implement more spell counters

    I never said it’s played everywhere but it’s played in plenty of decks. And every single card that sees play in glare has to be good because it competes with many good ones. Also, you stated that neophyte is to bad for wild and I proved you wrong: it’s good enough for the best wild deck (like loatheb) so it’s obviously not too bad for wild.

    Posted in: General Discussion
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    posted a message on If they're gonna keep supporting no minion decks, they need to implement more spell counters

    The guy claiming neophyte being bad in wild has no clue. It’s staple in darkglare, which is the best deck in the format. Also loatheb sees plenty of play. Legend every season myself

    Posted in: General Discussion
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    posted a message on Dissatisfied with the nerfs...

    Old packs are only less worthwhile if you play standard. Just play wild it’s mutch better and more diverse. If you play well and know the Meta, legend is easily achievable with a lot of off meta/ homebrew decks.

    apm mage is common, but wasn’t op even before the nerfs. It was top of tier 3 and the nerfs made it even worse. There are a lot of hard counters like even Hunter odd dh secret mage/Reno mage with iceblock, pirate warrior should be good against it as well. Also, decks that to huge early and slower decks with techs like dirty rat, illucia, loatheb, cult neophyte. Darkglare is also favoured, as it goes wide and huge early, has a lot of burst and runs double neophyte. Murloc shaman should beat it up too. Of course, you can lose against it if they draw the giga nuts, but you will win way more than lose. Secret mage btw has an 80%+ winrate against apm mage. The deck will become less popular over time, as it is weak. And incanters flow will be nerfed sometime in the future because of standard.

    Posted in: General Discussion
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    posted a message on Dissatisfied with the nerfs...

    The nerfs are good.

    First day: this is a huge nerf, only reason to play it was 0 mana plus 1 and getting a 1 drop consistently  on 1 without having to run more than one or two of them. It was a tempo and value play, now it’s just slow value.

    spring water: huge difference, because it comes down 1 turn later, isn’t free anymore and only ramps after being hit by two discounts. Btw, despite apm mage being the most played deck in wild, it’s only Tier 3 (before the nerfs)(read vs Report, arguments without statistics are no arguments but opinions)

    hysteria: don’t know if necessary but a huge nerf (but a great buff for even warlock!). One turn is often the difference between winning and losing, as is 1 spare mana to eg smite something that survived (btw holy smite is better then or at least as strong as penance, someone argued it being worse)

    crabrider: best nerf, it still keeps its ability as an early game clear that leaves a body but loses the blow out potential. Together with first day a big hit for handbuff pala in wild

    mankrik: depends on the deck its played. Still good.

    buffs: they where minor. Maybe findish rites in some kind of demon Zoo or with juggler /councilman in wild but still bad. Deck of Chaos still way too slow (hopefully, if not it would be a horrible meta) the shaman cards got better, but it won’t be enough I believe (for standard, in wild murloc shaman is tier 1, even shaman and big shaman are quite good, and Reno shudderwock is somewhat playable).

    what they didn’t nerf:

    tickatus: doesn’t deserve a nerf. The numbers show it’s just bad so no point even Talking about it. If it’s changed it should be buffed.

    conviction: should have been hit (at least from a wild point of view) but I get that they didn Want to hit pala to hard in standard.

    oh my yogg: needs no nerf. Learn to play and accept that sometimes you lose games.

    incanters flow: should have been lunacyed to 4 (at least 3) mana. / not less than one. I predict that this will happen later

     

     

     

    Posted in: General Discussion
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    posted a message on Tickatus need a change

    played winrate for late game control cards doesnt say anything. to showcase this: mechathun might have a played winrate of near 100% in mecha thun decks, even when the deck itself loses 99% of the games... And turn 8 is slow,  this already is lategame. A grindy long game meta is unhelthy, unfun for many, and wont occur again because tempo > value, and tempo cards get better with everyy expansion. It makes the game like it should be: fast paced, pllaying for tempo, putting things on the board instead of sitting there doing nothing but healing face and removing stuff. And, of course ticklock does this, but its an abysmal deck and not even the control killer people think it is: according to the vs report, control warrior running rattlegore, talean to tutor it and faceless to copy it (and not running cthun, a card which by the way is just bad in every deck because it dilutes it with bad cards) is favoured against control lock (the deck is bad in general, but this shows that tick lock is no control killer). Tick lock is at best tier 3, but many  low rank peolple like playing it (and they will stay there, because again, the deck is bad), and many more low rank people complain about it because the refuse to counter it. I personally think it will get nerfed, but only because people are whining so much. And guess what: when tick disapears /which it will if it burns less cards/both players decks), your greed value decks will still be bad and lose to the other meta decks. Only exception is, thaat there will be more control priest at low ranks (it is popular at high ranks, bcause noone play a tier 3 tick deck), and the whining will start again...

    Posted in: Card Discussion
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    posted a message on Incoming nerf predictions

    Again to those not believing it read the vs report. The rattlegore faceless talean version Is favoured. And the vs report is way more reliable as well as taking skill cap and other things into account 

    Posted in: General Discussion
  • 0

    posted a message on Incoming nerf predictions

    Control warrior is favoured against tick lock read the vs report before making claims. It’s bad because a) people play cthun and b) many decks beat it

    Posted in: General Discussion
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    posted a message on Incoming nerf predictions

    I think tick will eventually get nerfed - but not because it’s good. It will get nerfed because a) many people - especially low ranks - play it even tough the whole deck is garbage (and it is, whoever wants to argue about warlock being op should read the vs report. If you don’t believe In data, arguing with you is pointless anyway) and b) by playing a bad deck they suppress a good one (control priest). And many people are whining. 
    and btw, tick isn’t suppressing control decks - only priest. For that, I would also recommend the vs report (warrior section) - control warrior, while being a bad deck in general - has positive winrates against tick lock (if built right -> no ctuhn, with talean rattlegore faceless)

    Posted in: General Discussion
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    posted a message on Shaman mechanics

    The problem with Kalimos is - while you’re right on the maths - that at the time it comes down, the impact of the invocations isn’t big enough (at least for wild). 3 dmg aoe isn’t enough in the late game (maybe against aggro, but if you can play an eight mana card against board based aggro you already won), the 1/1 invocation is useless, 12 healing is nice but very slow, and the 6 Face dmg is only relevant if your opponent is down to 6 or can’t heal/ clear. The price in value is too high for the gain in flexibility.

    And playing an elemental last turn is even more crippling than overload: you have to make suboptimal plays to keep the chain going and if you’re forced to react to something and the chain is broken, most cards are useless

    Posted in: Standard Format
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