I think this works best as a feeding card for stuff like Flamewaker while serving as a double Freezing Potion. An aspect of this card that I feel is being overlooked is that you don’t have to cast both on the same turn; this can really lock down one of your opponent’s key minions, like Ice Walker pings.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
I actually think this could be pretty good. 2 mana stall an opponent's minion for 2 additional turns is a good tempo play and kinda reminds me of sap which sees play. Maybe it would fit into an aggressive deck. Frostbolt sees play, and this is a weaker but more flexible version. Also, cheap spells can have a lot of synergy with things like auctioneer or antonidas. All in all, I think it has potential.
1) Bad top deck late game (unless drawn with Luna)
2) Bad value for mana cost (one effect costs 0 mana, the other 1 mana, you pay 1 mana for the flexibility)
3) Bad cause it's doesn't instantly single handily win you the game so it's bad according to Hpwn standards.
4)Mana Wyrm got nerfed because of this card or cards like this :(.
5) Can't target face (both cause it doesn't deal face damage, and it doesn't stop weapon swings which freeze is notably good against).
All in all I vote very good, it has all the tools to be a good card in tempo/midrange/aggro mage.
Also, this would have gone into Odd Mage for sure, because this is far better flexibility than Missiles. It seems that the Odd and Even decks had some really great cards to enhance them. It's also why they got rid of those decks in Standard because all of the decks were probably going to be Odd or Even, making a very boring meta game.
It's a shame this spell has a non-core keyword. This would be a much better spell in the core set than Frostbolt. Too many aggro-centered classes have spells that deal big damage to face. Mage and Hunter should have powerful direct damage removal, but not so much face damage.