easily the worst card of the expansion.. waiting to see if something surpasses this.
worst card in the expansion is going too light on this card.. sec.. Worst card in current standard.
should start from 5~6 armor at least or upgrade for 2 a turn to be decent.
The designer of this card needs to be fired, alongside the guy that tested that lackeys work before stream, alongside the guy with the obvious typo in improve morale
Guys correct me if I am wrong. I can see this card is another RENO card , it can fill your lost heal with an armor to whatever the turn you reach in case you obtain it early game, and it keep grows up each turn so it may become +30 armor or more. Am I right ?
Just compare it to Branching Paths and Greater Healing Potion. Who wouldn't want a dead card in their hand for 11 turns just for it to be average value?!
Hell, you even have to wait 4 turns for an Iron Hide that costs 3 extra mana!
Guys correct me if I am wrong. I can see this card is another RENO card , it can fill your lost heal with an armor to whatever the turn you reach in case you obtain it early game, and it keep grows up each turn so it may become +30 armor or more. Am I right ?
No, you should see it more of a 4 mana do nothing card, that will make you rage and smash your keyboard when you topdeck it, instead of topdecking your Brawl.
This is actually the worst card ever printed in any card game. Stinks to high heaven of having been nerfed down from 2 armor or something. More likely changed last minute from something that had to do with bombs. The card art makes no sense. I could do a better job. Who got paid to make this card? Get better devs.
Guys correct me if I am wrong. I can see this card is another RENO card , it can fill your lost heal with an armor to whatever the turn you reach in case you obtain it early game, and it keep grows up each turn so it may become +30 armor or more. Am I right ?
Me, playing an aggro deck vs will be happy to see you topdecking this "reno" on turn 6))
This card is garbage if you have it in your opening hand. Imagine if you topdeck it late? Total disaster. Who thought this was anything close to playable? Why do they insist on printing absolute trash cards like this?
The game ends at turn 40 I believe, so it can only get up to 20 or so.
The card is a bad card, it (along with the other schemes) exists to try and nerf the thief rogue that's coming out because they printed a card that lets you Discover spells from another class. With rotation about to happen, they need to make sure that card isn't reliably just letting rogue steal win cons from everyone every game.
My theory: Up until yesterday this card (1) summoned boom bots or (2) put bombs in you opponents deck. Bliz realized that was insane and changed at the least minute to armor gain. Hence the image not matching the text and the terrible card consistent with Blizzard over-nerfs
This proves to me that some card will be printed that upgrades the schemes, and likely a hand or deck function at that. There is no way this releases without some sort of additional upgrade card(s). As many of you say: it is just straight up unplayable even at 4 mana gain 10 armor. I mean come on, Druid became the armor gain class when it had a flexible 4 mana gain 12 armor WITH the addition of being able to go in different directions instead of armor gain.
+1
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worst card i seen so far
I rarely dust commons... I will do that with this card so it won't clutter my collection.
easily the worst card of the expansion.. waiting to see if something surpasses this.
worst card in the expansion is going too light on this card.. sec.. Worst card in current standard.
should start from 5~6 armor at least or upgrade for 2 a turn to be decent.
The designer of this card needs to be fired, alongside the guy that tested that lackeys work before stream, alongside the guy with the obvious typo in improve morale
Guys correct me if I am wrong.
I can see this card is another RENO card , it can fill your lost heal with an armor to whatever the turn you reach in case you obtain it early game, and it keep grows up each turn so it may become +30 armor or more.
Am I right ?
remember - druid have a 4 cost card that lets you choose what you get TWICE
draw 1
give +1 atk to all your minions
gain 6 armor
without any setup
I Think IT should be:
Gain 1 armor AND deal 1 damage to a minion
(Upgrades each turn!). Or upgrades by 3
i
One of the worst cards ever printed.
Just compare it to Branching Paths and Greater Healing Potion. Who wouldn't want a dead card in their hand for 11 turns just for it to be average value?!
Hell, you even have to wait 4 turns for an Iron Hide that costs 3 extra mana!
"Let me change your mind..."
Quite possibly the worst hearthstone card ever printed. I’m struggling to think of anything worse than this.
No, you should see it more of a 4 mana do nothing card, that will make you rage and smash your keyboard when you topdeck it, instead of topdecking your Brawl.
Wow. Rafaans scheme is not the worst scheme. Who would have thought?
Occasionally gives helpful advice.
This is actually the worst card ever printed in any card game. Stinks to high heaven of having been nerfed down from 2 armor or something. More likely changed last minute from something that had to do with bombs. The card art makes no sense. I could do a better job. Who got paid to make this card? Get better devs.
Me, playing an aggro deck vs will be happy to see you topdecking this "reno" on turn 6))
It should be two mana and start at two armor, so at the very least would be as good as armoring up.
Remember this card Iron Hide or maybe Bring It On! and Weapons Project
'Gain 2 Armor'
THAT'S ALL you had to do!
This card is garbage if you have it in your opening hand. Imagine if you topdeck it late? Total disaster. Who thought this was anything close to playable? Why do they insist on printing absolute trash cards like this?
Where is the flavor?
can someone explain me why this costs 4 mana?
if you hold it for 5 turns in your hand its still worse than shield block
even at 3 mana i would say this is a bad card
The game ends at turn 40 I believe, so it can only get up to 20 or so.
The card is a bad card, it (along with the other schemes) exists to try and nerf the thief rogue that's coming out because they printed a card that lets you Discover spells from another class. With rotation about to happen, they need to make sure that card isn't reliably just letting rogue steal win cons from everyone every game.
+1