I’ve said this before and stand by it. Her ability should be a battlecry and should only last 1 turn.
I'm sorry, but I don't quite understand. Aviana is mainly used in combo decks that want to kill you in one turn, right? What this nerf would actually change? What's the point of a nerf like that, make one 9 drop useless in evolve shenanigans?
Personally I would hit Kun - ability to generate 10 mana is the opener of stupid combos, having Aviana with discounts/innervates only still leaves some combo potential, but not as reliable and stupid as it is. Maybe his "refresh mana crystals" should be "refund this minions cost"? Not sure about wording but that's my idea.
Oh and spellstone should be 2/3/4 dmg instead of 2/4/6, killing 6 drops for 1 mana is disgusting.
Kun on his own is just a 0 mana 7/7 that requires turn 10 to be played. Without Aviana he wouldn't have any use aside of adding a vanilla 7/7 body to a traditional turn 10+ play which isn't that impacting. He isn't more broken than Aviana who can be played without Kun to pull a combo like Toggwaggle Azalina without any card disadvantage with an Innervate.
I think the problem is more related to Juicy Psychmelon. Powerful combos always existed, but the hardest part about making them work has always been the gathering of the pieces. Juicy completly skips this part, and combined with the Druid's powerful mana ramp makes the situation completely unsustainable and unfair. Long story short: kill the Psychmelon and the problem is solved.
Juicy Psychmelon would be powerfull even in MTG. I really don't think that Aviana/Kun are the culprits. It is similar to NSW. Nerf was landed on NSW because she was the culprit, not giants. Here nerf should be landed on Juicy Psychmelon so you have more time to disrupt the combo or kill the opponent.
Better kill one single card than the entire format.
Aviana also has allowed many fun meme OTK decks (such as 7-9 combo decks I still use today). I see no reason to kill fun when it makes a ton more sense to you actually nerf some of the newer cards that are bonkers in any combo druid deck (ie Psychmelon) or better yet actually nerf cards that are busted in any type of druid deck (*coughbranchingpathscough*).
Nerf Psychmelon to something along the lines of "Draw 2 minions from your deck that cost 7 or more mana". Slows the combo decks down a little to be less consistent.
Nerf Branching paths to either be 5 mana or reduce the armor option to 4 or 5 armor, not 6.
Nerfing a combo activator that never generated a tier 1 or tier S/0 deck before K&C came around makes absolutely no sense to me & just reeks of generic combo/otk hate to me, not balance changing.
Wild when is not broken like Giants in turn 5 is a much more fun mode than Standard sometimes.
Standard not rare have metas where 2 or 3 decks are far more powerful than the others and become boring very quickly, keep Wild fixed (is not that hard, only a full board of giants in turn 5 and now Psyckmelon was able to destroy the format until now) for we have options.
Kun, Aviana, and Juicy Psychmelon are all balanced in a vacuum. The problems arise when you combine them, which makes it difficult to determine what should be nerfed.
It is not difficult to determine what should be nerfed. Aviana Kun has been a combination in this game for almost two years and it was never a problem.
The moment they introduce a Tutor Effect called Juicy Psychmelon, which on it's own is able to draw out almost every one of your combo pieces in the deck and remove any kind of problems that the previous iterations on Aviana Kun decks use to have, like Hand management, requirement to use non specific card draw which made it almost always necessary to stall the game until the end of the deck, and so on, you create a real big problem.
Honestly, it is extremely concerning to me that people are so oblivious to this simple aspect that is causing the problems in Wild.
And by people I don't mean Blizzard, I mean the community, which keep asking for something like Aviana, which was never a problem, to be changed and completely invalidated a lot of possible Combo decks, just because they both dislike the decks existence, but also want to take advantage of the problems Psychmelon is causing to get rid of entire decks for their satisfaction.
Thankfully, Wild is not that popular, and I'm very certain Blizzard will be extremely careful when making changes there, so I am confident they will eventually look at Psychmelon and change it without ruining a lot of perfectly balanced Combo decks that won't be able to use it after nerf, much like they existed and were perfectly fine before the existence of this card.
You have my upvote. I miss the days before wild started getting a lot more ex-standard players who started complaining more and more about OTK decks because they wanted their <insert control deck> to be the best at everything. Seriously, they jump at every chance to draw to get any combo deck nerfed to the ground now. What happened to the days that people actually liked OTK/combo decks because they went just another control or aggro deck with 0-3 cards traded out?
you could make him refill 3/4 mana crystals, so that way the combo does not fit the mana.
star aligner generally uses 3/6 minions after mana refresh.
malygos uses 3/5 mana after refresh.
and togwaggle uses 2.
so making it refill 3 mana would not eliminate combo druid, but it would reduce its competitiveness.
Why not just nerf the tutor and draw cards instead? Which card sees more play in druid, maly/tog/aviana/kun or Psychmelon & Branching paths? The latter are only going to continue to cause problems in the future. However, with Aviana or Kun there will always be Dirty Rat and other future anti-combo tech.
Better kill one single card than the entire format.
The format is crap to begin with. Only gonna get worse over time.
The “Wild specialists” cried about Naga Sea Witch over and over. “Just fix that and everything will be OK”. Sure. Till the next broken deck comes along.
Wild have many very strong decks without any problem:
Reno, jades, even shaman, odd rogue, tempo mage, exodia/freeze mage, big priest, deathrattle hunter, control warrior, etc...
It is hard to break a format like that, have to be something insanely OP.
A full board of giants for 5 manas or a OTK deck outracing aggro decks are examples and when happens need to be fixed.
I don't want and believe the majority of the players agree with me a 9 or 10 cards making a 2.000 cards collection useless because don't have competition.
Many of the decks you mention have win rates higher than the Druid decks that utilize JP. This is the problem with Wild. The disparity between the best decks and the rest is too great. You are either playing something broken, or you are playing trash. Wild hinders deck diversity.
Odd Rogue has a 57% win rate according to the latest VS report. How is that not broken? This would never be allowed in Standard. But I can’t recall a single Wild Meta that didn’t have a 55+% win rate Deck.
when is the top tier meta decks win rate lower than 55%?
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Rejoice, for even in death, you have become children of Thanos.
Aviana is not the problem, Juicy Psycmelon is the problem, I have 3 anti-combo techs in my Renolock and still lose some times because my opponent skillfully does the combo on turn 6 because it's impossible to have disruption and removal with most classes on early turns. Dirty Rat + Siphon Soul is 8 mana and you have to pray that you get Aviana or Kun if it's Star Aligner, Dirty + Blastcrystal is 6 mana but again, you have to pray for a good hit, Brann + Dirty + Blastcrystal is 9 but that's usually too late to be viable. Deathlord usually sucks ass because you can pull Aviana and just make it easier for them to do the combo because they usually have most of their combo pieces in hand (from Melon ofc) and fill their board with 7/7s while dealing at least 14 dmg. Roulette Druid should just be nuked, nerf the shit out of Melon and everyone will be happy, I haven't been this frustrated at a deck since NSW.
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I'm sorry, but I don't quite understand. Aviana is mainly used in combo decks that want to kill you in one turn, right? What this nerf would actually change? What's the point of a nerf like that, make one 9 drop useless in evolve shenanigans?
Kun on his own is just a 0 mana 7/7 that requires turn 10 to be played. Without Aviana he wouldn't have any use aside of adding a vanilla 7/7 body to a traditional turn 10+ play which isn't that impacting. He isn't more broken than Aviana who can be played without Kun to pull a combo like Toggwaggle Azalina without any card disadvantage with an Innervate.
I think the problem is more related to Juicy Psychmelon. Powerful combos always existed, but the hardest part about making them work has always been the gathering of the pieces. Juicy completly skips this part, and combined with the Druid's powerful mana ramp makes the situation completely unsustainable and unfair. Long story short: kill the Psychmelon and the problem is solved.
I blame Kun. Make him an omega card. If you have 10 mana crystals, this card costs (0).
Anger is the punishment we give ourselves for someone else's mistake.
According to HSReplay, Token Druid has the same (slightly higher) WR as Aviana combo. Zero reason to nerf anything.
Juicy Psychmelon would be powerfull even in MTG. I really don't think that Aviana/Kun are the culprits. It is similar to NSW. Nerf was landed on NSW because she was the culprit, not giants. Here nerf should be landed on Juicy Psychmelon so you have more time to disrupt the combo or kill the opponent.
Moving into https://outof.cards/members/firepaladinhs/decks
Quest Rogue had a less than impressive winrate when it was nerfed. The point is that it feels terrible to play against these types of combo decks.
just nerf Psychmelon to 7.
...
That wouldn't change anything, really
just play standard.
complaining about cards in wild is stupid
Aviana also has allowed many fun meme OTK decks (such as 7-9 combo decks I still use today). I see no reason to kill fun when it makes a ton more sense to you actually nerf some of the newer cards that are bonkers in any combo druid deck (ie Psychmelon) or better yet actually nerf cards that are busted in any type of druid deck (*coughbranchingpathscough*).
Nerf Psychmelon to something along the lines of "Draw 2 minions from your deck that cost 7 or more mana". Slows the combo decks down a little to be less consistent.
Nerf Branching paths to either be 5 mana or reduce the armor option to 4 or 5 armor, not 6.
Nerfing a combo activator that never generated a tier 1 or tier S/0 deck before K&C came around makes absolutely no sense to me & just reeks of generic combo/otk hate to me, not balance changing.
Wild when is not broken like Giants in turn 5 is a much more fun mode than Standard sometimes.
Standard not rare have metas where 2 or 3 decks are far more powerful than the others and become boring very quickly, keep Wild fixed (is not that hard, only a full board of giants in turn 5 and now Psyckmelon was able to destroy the format until now) for we have options.
You have my upvote. I miss the days before wild started getting a lot more ex-standard players who started complaining more and more about OTK decks because they wanted their <insert control deck> to be the best at everything. Seriously, they jump at every chance to draw to get any combo deck nerfed to the ground now. What happened to the days that people actually liked OTK/combo decks because they went just another control or aggro deck with 0-3 cards traded out?
i honestly think nerfing kun would be better.
you could make him refill 3/4 mana crystals, so that way the combo does not fit the mana.
star aligner generally uses 3/6 minions after mana refresh.
malygos uses 3/5 mana after refresh.
and togwaggle uses 2.
so making it refill 3 mana would not eliminate combo druid, but it would reduce its competitiveness.
Rejoice, for even in death, you have become children of Thanos.
Why not just nerf the tutor and draw cards instead? Which card sees more play in druid, maly/tog/aviana/kun or Psychmelon & Branching paths? The latter are only going to continue to cause problems in the future. However, with Aviana or Kun there will always be Dirty Rat and other future anti-combo tech.
when is the top tier meta decks win rate lower than 55%?
Rejoice, for even in death, you have become children of Thanos.
Aviana is not the problem, Juicy Psycmelon is the problem, I have 3 anti-combo techs in my Renolock and still lose some times because my opponent skillfully does the combo on turn 6 because it's impossible to have disruption and removal with most classes on early turns. Dirty Rat + Siphon Soul is 8 mana and you have to pray that you get Aviana or Kun if it's Star Aligner, Dirty + Blastcrystal is 6 mana but again, you have to pray for a good hit, Brann + Dirty + Blastcrystal is 9 but that's usually too late to be viable. Deathlord usually sucks ass because you can pull Aviana and just make it easier for them to do the combo because they usually have most of their combo pieces in hand (from Melon ofc) and fill their board with 7/7s while dealing at least 14 dmg. Roulette Druid should just be nuked, nerf the shit out of Melon and everyone will be happy, I haven't been this frustrated at a deck since NSW.