So you can't control what you summon - if the card text read instead "Summon 3 Deathrattle minions from your deck." I could see this work. Otherwise: Spend 8 mana to summon 3 random minions that attack random enemy minions."
Fun design but don't see this being relevant. So you might clear the board but then you lose it immediately unless you pull DR stuff that then summons something. Don't be a maybe, Flark's Boom-Zooka!
It's such a weird card. Deathrattle hunter likes to play with Terrorscale Stalker and Carnivorous Cube, both of which have anti-synergy with this spell. Hell, even Boommaster Flark himself has anti-synergy with this. I'll still be playing deathrattle hunter when the expansion launches, but it'll be tough to find the right mix of cards. I was really hoping for a cheaper "Trigger all deathrattles" spell. Flark's Broken Fireworks or something like that lol.
Rollback Post to RevisionRollBack
Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
good in a deathrattle hunter deck, clear opponents board with minions that come out and then pop your deathrattles end of turn, I might be wrong but I think this will probably be better in wild.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
I guess this would be good in the dream scenario where it pulls Kathrena and double highmane, you trade their board away and then have stuff. In pretty much every other scenario though seems like it would be a mediocre or just flat out bad board clear.
I saw the live stream, and they used this to and summoned 3 charge beats, 2 being 8 mana 7/7 and 1 being 9 mana 8/8, they died, then they played a card with deathrattle thats summens 1 frendly beast and then they used the card that triggers ur deathrattle twice and won the game, pretty cool combo, similar to cube.
This wouldn't go in recruit hunter as it is now, there are a lot of things you wouldnt want to bring out just to die that turn.
This doesn't go in the current deathrattle hunter but you could build a version without as many cubes / battlecry minions where most minions would have value with this. I'm not sure that deck would be better than the current deathrattle hunter though.
idk,if it let player control how minion attack at last this still decent card for control but 8 mana for a completely random card like this doesn't sound strong
Wanna know what makes this card even funnier/sadder than how hilariously bad it is? Try comparing it to ANY of the druid cards released. Prepare to cry, maybe from laughter, maybe from sadness.
Why they didn't use Recruit keyword, it exists but they didn't use it so the text should have been: Recruit 3 minions. They attack enemy minions, then die.
Try to not die and play the other cards in your hand until turn 6. Pray for not drawing Mecha'thun and Flark's Boom-Zooka. Make sure to finish turn 6 with only Hemet, Jungle Hunter in your hand
Relatively disappointed by the fact that this doesn’t nearly fit into Spell Hunter. Could have been an interesting new addition. Nonetheless a decent design, might see some play in Recruit Hunter.
Turn 8: Flark's Boom-Zooka and you have 3 minions 7-5 with charge and rush that die at end of turn and you still have the condition to play To My Side! or Rhok'delar on later turns.
What I've not understood is if minions summoned by this card are forced to attack minions also if they got charge and in minions attacked are chosen randomly or you choose. (I've not seen the reveal video, searched too but didn't find it)
You can use dire frenzy also on beasts summoned by other spells obviously and still works but at turn 7 I think the one I said it's the best one, and if they can attack also face they do 21 damage at turn 8, not bad in my opinion.
The minions don't gain rush, they automatically attack and right after whether or not they dies in combat. It's random and you can't abuse the card to summon rush minions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So you can't control what you summon - if the card text read instead "Summon 3 Deathrattle minions from your deck." I could see this work. Otherwise: Spend 8 mana to summon 3 random minions that attack random enemy minions."
Fun design but don't see this being relevant. So you might clear the board but then you lose it immediately unless you pull DR stuff that then summons something. Don't be a maybe, Flark's Boom-Zooka!
Damn. Was hoping for a bit of Spell Hunter synergy with the Hunter Legendary spell.
It kinda wastes any Carnivorous Cubes it picks up though :(
It's such a weird card. Deathrattle hunter likes to play with Terrorscale Stalker and Carnivorous Cube, both of which have anti-synergy with this spell. Hell, even Boommaster Flark himself has anti-synergy with this. I'll still be playing deathrattle hunter when the expansion launches, but it'll be tough to find the right mix of cards. I was really hoping for a cheaper "Trigger all deathrattles" spell. Flark's Broken Fireworks or something like that lol.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Feign Death?!
too eh tbh, sure its got DR support but the randomness of this card hurts current deathrattle arches. Effeminately better in wild
So bad ass
Usually in DR hunter, you want your Dr's to live so you can cube them or play dead. There isn't much use for 2 hyenas left.
Sorry but I didn't like this card, even if you get good deathrattle cards I don't think it's worthy the cost
Maybe... nah nah nah nah
good in a deathrattle hunter deck, clear opponents board with minions that come out and then pop your deathrattles end of turn, I might be wrong but I think this will probably be better in wild.
Rumors are carried by haters, spread by fools, and accepted by idiots.
I guess this would be good in the dream scenario where it pulls Kathrena and double highmane, you trade their board away and then have stuff. In pretty much every other scenario though seems like it would be a mediocre or just flat out bad board clear.
I saw the live stream, and they used this to and summoned 3 charge beats, 2 being 8 mana 7/7 and 1 being 9 mana 8/8, they died, then they played a card with deathrattle thats summens 1 frendly beast and then they used the card that triggers ur deathrattle twice and won the game, pretty cool combo, similar to cube.
This wouldn't go in recruit hunter as it is now, there are a lot of things you wouldnt want to bring out just to die that turn.
This doesn't go in the current deathrattle hunter but you could build a version without as many cubes / battlecry minions where most minions would have value with this. I'm not sure that deck would be better than the current deathrattle hunter though.
Interesting card though.
idk,if it let player control how minion attack at last this still decent card for control but 8 mana for a completely random card like this doesn't sound strong
Wanna know what makes this card even funnier/sadder than how hilariously bad it is? Try comparing it to ANY of the druid cards released. Prepare to cry, maybe from laughter, maybe from sadness.
Why they didn't use Recruit keyword, it exists but they didn't use it so the text should have been: Recruit 3 minions. They attack enemy minions, then die.
I don't really like it, but it might be playable in a deathrattle hunter deck.
Deck: 27 cards with 3 or less mana + Hemet, Jungle Hunter + Flark's Boom-Zooka + Mecha'thun.
Hard mulligan for Hemet, Jungle Hunter and avoid Flark's Boom-Zooka and Mecha'thun
Try to not die and play the other cards in your hand until turn 6. Pray for not drawing Mecha'thun and Flark's Boom-Zooka. Make sure to finish turn 6 with only Hemet, Jungle Hunter in your hand
Turn 7: Play Hemet, Jungle Hunter, the remaining cards in your deck are Flark's Boom-Zooka and Mecha'thun
Turn 8: Pray for drawing Flark's Boom-Zooka, sacrifice every single minion in your battlefield and play the spell.
WIN!
Edit: WAIT!. It says summon, not recruit. Damn, this may not work.
Greetings, traveler.
Let's make Hunter great.
Deathrattle mąkę it good
The minions don't gain rush, they automatically attack and right after whether or not they dies in combat. It's random and you can't abuse the card to summon rush minions.