Wow, power creep says hello. The fact that you can run 2 of these justifies building an entire deck around it. Necrium Vial cries in the corner. Effect is permanent, stat line is fair, huge swing opportunities.
So you can't control what you summon - if the card text read instead "Summon 3 Deathrattle minions from your deck." I could see this work. Otherwise: Spend 8 mana to summon 3 random minions that attack random enemy minions."
Fun design but don't see this being relevant. So you might clear the board but then you lose it immediately unless you pull DR stuff that then summons something. Don't be a maybe, Flark's Boom-Zooka!
Fun idea but I feel like this requires the whole deck to be built around it. Let's assume you run some sort of secret paladin with maximum 2 mana spell like Equality, the question remains: What is your win condition? If you decide to hold on to the discounted minion and play it at a later stage, you have quite the tempo loss the turn you play this.
I do feel that someone more creative than me will find a home for this in a deck that might not be competitive but fun to play.
The main issue I have with this card is playing this on Turn 8 or later. 8 mana 5/5 minion that does not have any immediate impact on the board is horrible. Now, if this was a tauntminion, we'd be looking at a much stronger card. Underwhelming and slow.
All the relevant spells that come to mind are > 5 mana (with the notable exception of Brawl so you won't be able to play this and then cast the spell the same turn. Rogue with Preparation could pull it off, of course.
I think the whole Preparation dependency with Rogue in general limits the design space. Yes, this card with Preparation is good for 2 mana, however, you now need 3 cards to make it look decent: A deathrattle minion, this and Preparation.
I almost feel like this is a chicken/egg problem: Because Preparation exists, Rogue spells have the tendency to cost more in a vacuum.
I can see this being useful in a Carnivorous Cube deck which I believe has yet to surface in Standard.
Kudos for creativity, I finally see the potential of The Glass Knight, thanks for the video. I feel like the priest had the worst luck ever, though, since he neither had Mass Dispel, Shadow Word: Death nor Psychic Scream or any other silence effect.
Mana cost kills this card IMHO. Curve-wise I guess you could put this on a Nightmare Amalgam but you could do so much more for 4 mana. This is not something I would want to draw in the late game, either.
0
Wow, power creep says hello. The fact that you can run 2 of these justifies building an entire deck around it. Necrium Vial cries in the corner. Effect is permanent, stat line is fair, huge swing opportunities.
Great support for Egg Hunter.
0
So you can't control what you summon - if the card text read instead "Summon 3 Deathrattle minions from your deck." I could see this work. Otherwise: Spend 8 mana to summon 3 random minions that attack random enemy minions."
Fun design but don't see this being relevant. So you might clear the board but then you lose it immediately unless you pull DR stuff that then summons something. Don't be a maybe, Flark's Boom-Zooka!
2
I sense Paladin tears.
0
Wow, this is really good. Give a mech +2+2 and poisonous. Fine even as a standalone card, the 2 health is key in making this stick by dodging pings.
0
Fun idea but I feel like this requires the whole deck to be built around it. Let's assume you run some sort of secret paladin with maximum 2 mana spell like Equality, the question remains: What is your win condition? If you decide to hold on to the discounted minion and play it at a later stage, you have quite the tempo loss the turn you play this.
I do feel that someone more creative than me will find a home for this in a deck that might not be competitive but fun to play.
2
Turn 1: Biology Project into Wild Growth
Turn 2: Nourish
Turn 3: 8 mana shenanigans
0
The main issue I have with this card is playing this on Turn 8 or later. 8 mana 5/5 minion that does not have any immediate impact on the board is horrible. Now, if this was a taunt minion, we'd be looking at a much stronger card. Underwhelming and slow.
0
Huge tempo loss, I do see a fringe use with a second Myra's Unstable Element for Academic Espionage shenanigans.
All the relevant spells that come to mind are > 5 mana (with the notable exception of Brawl so you won't be able to play this and then cast the spell the same turn. Rogue with Preparation could pull it off, of course.
0
I think the whole Preparation dependency with Rogue in general limits the design space. Yes, this card with Preparation is good for 2 mana, however, you now need 3 cards to make it look decent: A deathrattle minion, this and Preparation.
I almost feel like this is a chicken/egg problem: Because Preparation exists, Rogue spells have the tendency to cost more in a vacuum.
I can see this being useful in a Carnivorous Cube deck which I believe has yet to surface in Standard.
0
Kudos for creativity, I finally see the potential of The Glass Knight, thanks for the video. I feel like the priest had the worst luck ever, though, since he neither had Mass Dispel, Shadow Word: Death nor Psychic Scream or any other silence effect.
0
I was waiting for the Warlock opponent in the card reveal video to play Hellfire to clear the entire board after spawning all the mechs...
1
Mana cost kills this card IMHO. Curve-wise I guess you could put this on a Nightmare Amalgam but you could do so much more for 4 mana. This is not something I would want to draw in the late game, either.
2
Weaponized Pinata is happy.
0
Necrium Blade approves.