Not for Warrior though.Turn 6 this turn7 Dr.Boom . Suicide this and you got a 77 with Rush. Also if you play this after Dr.Boom you have a 2/2 rush spawn a 7/7 Rush
Well that's a synergy, but don't think you would play it in the deck anyway, cause without Dr Boom hero this card is pretty bad.
It is a very nice option to discover with the DK hero power.
It looks like I will be running the 4 cost priest spell after all that steals your 3 attack or less minions. There are alot of juicy targets in this expansion and with Mech synergy and magnetic, may even abuse it.
Otherwise, I will play Mass Dispel too. Nothing better than having your opponent invest all that time and mana into a few big dudes and ruin their day.
It looks like I will be running the 4 cost priest spell after all that steals your 3 attack or less minions. There are alot of juicy targets in this expansion and with Mech synergy and magnetic, may even abuse it.
Otherwise, I will play Mass Dispel too. Nothing better than having your opponent invest all that time and mana into a few big dudes and ruin their day.
Staple in mech warrior, deathrattle hunter, maybe big priest...
Has a unique ability and unique stats..
Strong power level...
How is this a filler again?
This card is so much better than Skelemancer, there's no way it doesn't see play somewhere.
The only reason Skelemancer saw a little bit of play in paladin because it could have been followed by Spikeridged Steed the next turn in the meta where silence and transform were lacking. Why is this card bad? Because this is a 6 mana 2/2 first and foremost. It can be silenced, transformed and even stolen by priest, it does nothing to the board, its just slow pile of stats. It doesn't summon 3/9 taunt and 5/7 charge demons, it summons a 7/7 after the turn and gets the opponent all the time to deal with it easily, cause you just lost all tempo by playing 6 mana 2/2 the previous turn.
Staple in mech warrior, deathrattle hunter, maybe big priest...
Has a unique ability and unique stats..
Strong power level...
How is this a filler again?
This card is so much better than Skelemancer, there's no way it doesn't see play somewhere.
The only reason Skelemancer saw a little bit of play in paladin because it could have been followed by Spikeridged Steed the next turn in the meta where silence and transform were lacking. Why is this card bad? Because this is a 6 mana 2/2 first and foremost. It can be silenced, transformed and even stolen by priest, it does nothing to the board, its just slow pile of stats. It doesn't summon 3/9 taunt and 5/7 charge demons, it summons a 7/7 after the turn and gets the opponent all the time to deal with it easily, cause you just lost all tempo by playing 6 mana 2/2 the previous turn.
Ya, know unless you already played Dr. Boom. And a slow pile of stats can work if they are sticky enough. In hunter, on turn 7 you can plop this out then play dead, now it's 9/9 worth of stats with a another 7/7 worth coming, all as a follow up turn to the previous highmane turn. There is a reason why cards like Savanah Highmane are good, a pile of sticky stats is a pain in the ass to deal with.
Until Cabal Shadowpriest comes out and takes your 2/2... >.<
It is a very nice option to discover with the DK hero power.
And people saying the card is bad...
Slow VS Sticky: which one wins out? We'll have to wait and see... :O
It can work well with the new card reckless experimenter, doesn't make this card seem so bad then.
oh and cabal shadow priest says hi! xD
Rumors are carried by haters, spread by fools, and accepted by idiots.
yeah, that's what I was thinking also.
It looks like I will be running the 4 cost priest spell after all that steals your 3 attack or less minions. There are alot of juicy targets in this expansion and with Mech synergy and magnetic, may even abuse it.
Otherwise, I will play Mass Dispel too. Nothing better than having your opponent invest all that time and mana into a few big dudes and ruin their day.
I do expect a LOT of silence in the new meta.
Galavant Animation
Deathrattle mech hunter is coming
The only reason Skelemancer saw a little bit of play in paladin because it could have been followed by Spikeridged Steed the next turn in the meta where silence and transform were lacking. Why is this card bad? Because this is a 6 mana 2/2 first and foremost. It can be silenced, transformed and even stolen by priest, it does nothing to the board, its just slow pile of stats. It doesn't summon 3/9 taunt and 5/7 charge demons, it summons a 7/7 after the turn and gets the opponent all the time to deal with it easily, cause you just lost all tempo by playing 6 mana 2/2 the previous turn.
A MUCH better Skelemancer
I think people are missing some pretty fun Meat Wagon synergy... Could be a viable archetype in a deathrattle hunter
Fireworks Tech
Ya, know unless you already played Dr. Boom. And a slow pile of stats can work if they are sticky enough. In hunter, on turn 7 you can plop this out then play dead, now it's 9/9 worth of stats with a another 7/7 worth coming, all as a follow up turn to the previous highmane turn. There is a reason why cards like Savanah Highmane are good, a pile of sticky stats is a pain in the ass to deal with.
I'm going to try hard to have one of these on board turn 9 for hunter. then its...Play dead + Play Dead + Star Aligner
3 mana 7/7 omg
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