I do not see this working. The battlecry is a relatively worse frozen nova, or really a worse consecrate. 5 armor will do little to slow your opponent down. The hero Power could even be reasoned to be worse than your standard hero power as a hunter. You have to play the two mana for the effect then you have to play the total cost of the two minions.
But hero power seems useless,pay 2 mana to discover a card then pay more mana to playminion is too slow and unnecessary for hunter,like Dinomancy
2 mana to gain a custom card is not good enough? Warlocks have been paying 2 mana and 2 health for a card since the beginning of the game and they've never been able to customize the card they get.
I agree, it's slower than what current hunters, and the meta in general is used to but I'd like to think that it could give way to new archetypes that are a bit slower so the game doesn't end by Turn 5 all the time. I'm not going to get my hopes too high but I think it's an intriguing idea.
My point is, it could be good. It might not but we simply don't have enough information to make that call yet. As it stands though, it seems very exciting as a concept.
In the current state of Hunter this card is just 400 dust but we don't know the full potential of this new hero power and what new cards that will come out to support this weird control-esque style of Hunter that this card looks to be. I wish I could see the full combo list of the combined beasts to get a better idea of what things you could do. Would make it far easier to make a judgement call.
Imagine stitching Stonetusk Boar to a high-cost minion. Giant Sand Worm, Savannah Highmane, or even Bittertide Hydra. But also think of the memes! Weasel Tunneler + Ultrasaur. Although it is 11-mana, if there is some way you can cheat it out, your opponent will have an unplayable 11-mana minion in their deck. I don't know how playable this Hero card is, but it will certainly have highlights, games you will remember forever.
Infinite value. This is a huge step for control hunter to be a thing, IF they get some access to healing (either heal or lifesteal). I do think, mid-range remains the overall best archetype for the class. But gotta see what the rest of the set has for them.
Obviously trying to push control Hunter, but Dinomancy was going to be a key component to that. Now dinomancy is useless, because you're not going to waste the mana and tempo to replace your hero power with Dinomancy only for this card to again replace it with an even better hero power.
Hunter need boardwipe like Brawl or Lightboomb to comback from behidn, more card draws mechanics and ofc a lot of heal to be able to control. They already have awesome single removal, and very strong mid late minion in Highmane,King Dred , Madeiv COTW gamewinning combo, and this infinite value stuff.
Hero card is ok and cool
But hero power seems useless,pay 2 mana to discover a card then pay more mana to playminion is too slow and unnecessary for hunter,like Dinomancy
I do not see this working. The battlecry is a relatively worse frozen nova, or really a worse consecrate. 5 armor will do little to slow your opponent down. The hero Power could even be reasoned to be worse than your standard hero power as a hunter. You have to play the two mana for the effect then you have to play the total cost of the two minions.
Control hunter never meta defining
need more heal , draw, AOE
In the current state of Hunter this card is just 400 dust but we don't know the full potential of this new hero power and what new cards that will come out to support this weird control-esque style of Hunter that this card looks to be. I wish I could see the full combo list of the combined beasts to get a better idea of what things you could do. Would make it far easier to make a judgement call.
Regardless, if this is going to viable or not, you WILL play this for fun, and darn it, this looks fun as heck.
Control hunter will prolly never be a thing, and a 15+5 armor new form will not make it.
The hero power could be something nuts though.
Imagine stitching Stonetusk Boar to a high-cost minion. Giant Sand Worm, Savannah Highmane, or even Bittertide Hydra. But also think of the memes! Weasel Tunneler + Ultrasaur. Although it is 11-mana, if there is some way you can cheat it out, your opponent will have an unplayable 11-mana minion in their deck. I don't know how playable this Hero card is, but it will certainly have highlights, games you will remember forever.
It would cost 11 mana, tho...
Infinite value. This is a huge step for control hunter to be a thing, IF they get some access to healing (either heal or lifesteal). I do think, mid-range remains the overall best archetype for the class. But gotta see what the rest of the set has for them.
You face Jarexxar!
DK REXXAR, YES!
Renounce Darkness
Obviously trying to push control Hunter, but Dinomancy was going to be a key component to that. Now dinomancy is useless, because you're not going to waste the mana and tempo to replace your hero power with Dinomancy only for this card to again replace it with an even better hero power.
MIKE DONAIS SAID ON TRUMP STREAM THAT HUNTER deathnight HEROPOWER can get any beast that costs 5 or less, so the total is 10
Top deck is cheat
Hunter need boardwipe like Brawl or Lightboomb to comback from behidn, more card draws mechanics and ofc a lot of heal to be able to control. They already have awesome single removal, and very strong mid late minion in Highmane,King Dred , Madeiv COTW gamewinning combo, and this infinite value stuff.
Too slow imo, remember swamp king dred?