We do not even know all of the quests yet and we have not even had a chance to test out these cards to find out which ones are good or not. This poll seems pointless.
Priest and Warlock appear viable already. Priest getting 40 health who is going to argue that is bad. Discardlock is already a thing, the quest just strengthens it.
I think people genuinely misunderstand the Paladin quest. As far as I can tell, Equality can help this quest along quickly if you have minions on board. Has anyone confirmed whether Smugglers Run works?
Either Shaman or Hunter so far seem like the best/most viable quests, purely because they make it even easier to steamroll your opponent with historically cancerous aggro archetypes. Won't know for sure until the expansion lands, however.
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Check out my entry for this week's Card Design Competitionhere!
So far Paladin really has gotten the shaft this expansion. Their quest makes no sense given the Grimy Goons nature of the previous expansion. So you want lots of minions so your minions that buff other minions can buff your minions, but now you also want lots of buffs, to buff your minions to finish your quest.
BUFFS ARE SHIT BLIZZARD, understand it already! Can't wait for Trolden video though where player pulls off pally quest, gets untargetable windfury, stealth 11/5 galvadon in play and then opponent deadly shots it.
Rogue or Paladin. Paladin's reward potentially wins you the game (Get stealth + windfury then add a buff next turn), whereas Rogue's reward seems less strong, but still good.
Adding a bunch of buff cards to a Paladin deck seems like an easy way to lose, and adding a bunch of bounce cards to a Rogue deck means you have a very inconsistent deck. Of course, either can change if Blizzard prints another card with sufficient support.
Yeah but only on wild (Gangup rotates). Even the paladin quest wouldn't be so awful in wild (Eydis Darkbane, Fjora Lightbane, DragonEgg, Djinni.. all these minions that benefit from buffs move to wild). On wild you have far more tools to make these quests playable.
Why are there 2 polls?
First time doing a poll cannot figure out how to edit poll once finalized.
We do not even know all of the quests yet and we have not even had a chance to test out these cards to find out which ones are good or not. This poll seems pointless.
Everyone is complaining about warrior and mage, but I dont even know druid quest.
Warrior, Druid and Mage still haven't revealed their quest and rewards.
Warrior quest: play 9 taunt minions - 5 mana spells which gives all your minions taunt.
Or deal exactly 1 dmg 12 times. - 5 mana spell which deals 1 dmg to every character at the end of your turn.
I can see that..
Priest and Warlock appear viable already. Priest getting 40 health who is going to argue that is bad. Discardlock is already a thing, the quest just strengthens it.
I think people genuinely misunderstand the Paladin quest. As far as I can tell, Equality can help this quest along quickly if you have minions on board. Has anyone confirmed whether Smugglers Run works?
Either Shaman or Hunter so far seem like the best/most viable quests, purely because they make it even easier to steamroll your opponent with historically cancerous aggro archetypes. Won't know for sure until the expansion lands, however.
Check out my entry for this week's Card Design Competition here!
So far Paladin really has gotten the shaft this expansion. Their quest makes no sense given the Grimy Goons nature of the previous expansion. So you want lots of minions so your minions that buff other minions can buff your minions, but now you also want lots of buffs, to buff your minions to finish your quest.
BUFFS ARE SHIT BLIZZARD, understand it already! Can't wait for Trolden video though where player pulls off pally quest, gets untargetable windfury, stealth 11/5 galvadon in play and then opponent deadly shots it.
Ibn Fahd.
I hope you are right, Paladin is my favorite class. Would have been nice if they made cards like Grimescale Chum count toward the quest.
Thinking Warrior's legendary goes along with their quest. Do x, get X that does 1 damage to the board every turn.
When was the last time you saw a hunter play deadly shot?
Rogue quest is amazing!
Gang Up on Patches the Pirate and enjoy your army of 5/5 demon squids that are in charrrrge
Rogue or Paladin. Paladin's reward potentially wins you the game (Get stealth + windfury then add a buff next turn), whereas Rogue's reward seems less strong, but still good.
Adding a bunch of buff cards to a Paladin deck seems like an easy way to lose, and adding a bunch of bounce cards to a Rogue deck means you have a very inconsistent deck. Of course, either can change if Blizzard prints another card with sufficient support.
Ibn Fahd.
Yeah but only on wild (Gangup rotates). Even the paladin quest wouldn't be so awful in wild (Eydis Darkbane, Fjora Lightbane, DragonEgg, Djinni.. all these minions that benefit from buffs move to wild). On wild you have far more tools to make these quests playable.
Yeah, but that was in a tournament, I am talking about on the ladder.
Ibn Fahd.
Ibn Fahd.