Now shaman has variance, you can be a murloc shaman or an elemental shaman. More options for creative decks. Or all shamans could just netdeck and be boring.
The problem with a quest card in an aggro deck is that you don't get to play a minion on turn 1.
perhaps, but it gives the deck a lot of sustain, AND having a hand full of murlocs at 6 mana is way better than having a hand full of murlocs at 2 mana considering the synergies murlocs have. it actually might be a pretty powerful zoo deck.
The thing im liking about these quests is that they are making you think about playing average cards for a huge payoff. Sure, call in the finishers can accelerate your quest, but remember that on its own that card is absolute garbage.
Fun and interesting, but definitely the least competitive quest.
notice the word "summon" as opposed to "play."
with murloc tidecaller and release the finishers, it won't be too hard to fulfill the quest requirements between turn 2-4 and play megafin on 5.
Vvreeeew.
Now shaman has variance, you can be a murloc shaman or an elemental shaman. More options for creative decks. Or all shamans could just netdeck and be boring.
The problem with a quest card in an aggro deck is that you don't get to play a minion on turn 1.
unless you coin..
Probably new cancerous archetype. The easiest quest for now because of Call in the Finishers.
1 turn - quest
2 turn - 2x 1 mana murlocs
3 turn - coin + finishers
4 turn - finishers
5 turn - megafin and hand full of murlocs
In a corner you can see Neptulon furious and jealous...
i dont think it s forcing it too much.
Nothing like mage secrets, dragons or jade. We got to see the rest of the cards to see how forceful this card is.
Any way shamans have like 8 elemental, but no class murlocs in standard....sooo isn't an elemental quest forcing it more than a murloc quest?
I was expecting an elemental quest. This just made my day!!!!!!!!! Now I'll preorder.
i dont think it s forcing it too much.
Nothing like mage secrets, dragons or jade. We got to see the rest of the cards to see how forceful this card is.
Any way shamans have like 8 elemental, but no class murlocs in standard....sooo isn't an elemental quest forcing it more than a murloc quest?
Un'Goro checklist: Drop Megafin and fill your hand with ten Tinyfins.
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Murloc forced archetype is bad, but elemental not?
Exactly what I was thinking...
Does fill your hand mean it will take you to 10 cards in hand?
The thing im liking about these quests is that they are making you think about playing average cards for a huge payoff. Sure, call in the finishers can accelerate your quest, but remember that on its own that card is absolute garbage.