Murlocs are fucking stupid, I don't want to play fucking murlocs, murlocs DON'T! FUCKING! WORK! There's a reason the only competitive decklist includes 5 Murlocs and that's it (Anyfin), because playing a ton of shitty 2/1's isn't going to win any games.
Yeah, I'm angry, yeah, I'm rage voting. But I expected a big o-elemental or something and instead we get MORE FUCKING MURLOCS.
Really? 5 manas 8/8 draw 10 cards will have sinergy with other cards in your deck? This put the rewards from quest priest and warlock to shame and they have quests more harder to complete...
-1 card in starting hand is really bad for murloc deck.
is it though? the power in murlocs is actually the synergies, so it just allows you to play into the synergies more later, then when you get 10 cards synergies abound. if shaman gets another spell or there are other decent murlocs like the discover one it may just be a doable deck. I'd do it anyway.
I'm both extremely happy and sad that this card rotates before this Quest went live... I've been making bad Murloc decks off and on since LoE just to play that card lol.
I don't know that this is good outside of Wild (with Everyfin I think it's bonkers), but personally I think it's at least awesome. We also have a value-centric Murloc which is kind of cool.
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Summoning 10 murlocs will not be as hard for shaman than other classes because they have access to call in the finishers which summon 4 murlocs for 4 mana and finja the flying star which can also potentially summon two murlocs, and the reward is a 5 mana 8/8 that refills your hand although not exactly a game finisher, it is much better than Neptulon because it costs less, its stats are better and can fill your hand with more than just four murlocs and it does not heavily cripple your next turn with overload. However what is unfortunate is that everyfin is awesome is being rotated out of standard. I think there is potential here, at least its trying to push murloc shaman as an archetype which gives shamans another deck option to play other than midrange jades and shamans are losing tunnel trogg from league of explorers and totem golem from The Grand Tournament.
Not sure if it will work, however if it does work than the deck is probably going to be very aggressive. We'll have to wait and see.
Play all the 0-3 drops murlocs, vomit them out before turn 5, get an 8/8 and full hand again on turn 5 keep sMorcing.
Add double Bloodlust and Gental Megasaur for win condition. This together with new disco Zoolock, the meta will be superaggro you guys will never see it before.
To play this quest you lose turn 1. You really can't miss on turn 1 with a murloc deck. It's a race to get your murlocs out and buffed before the opponent's can AoE/taunt which usually happens around turn 4. Also, by the time you finish the quest the game will likely be won or loss by then. It's not likely that a handful of random murlocs will beat a Control deck on turn 8.
It's a "fun" quest and all, but it's not going to work competitively. Which is fine, Shaman's have enough already. Unfortunately, this is the first legendary I will open in this expansion guaranteed now.
"Right team, we've had enough of Shaman, every one hates them and we've made some terrible mistakes that have been ruthlessly exploited. Have we flogged the Murloc Shaman horse recently?"
B.Brode 2016
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Everyfin is Awesome
But oops thats wild now xD
Fucking dust.
Murlocs are fucking stupid, I don't want to play fucking murlocs, murlocs DON'T! FUCKING! WORK! There's a reason the only competitive decklist includes 5 Murlocs and that's it (Anyfin), because playing a ton of shitty 2/1's isn't going to win any games.
Yeah, I'm angry, yeah, I'm rage voting. But I expected a big o-elemental or something and instead we get MORE FUCKING MURLOCS.
Murlocalypse*
A murloc hater everyone xD
Really? 5 manas 8/8 draw 10 cards will have sinergy with other cards in your deck? This put the rewards from quest priest and warlock to shame and they have quests more harder to complete...
I guess since shaman didn't get an elemental quest mage will. Makes Pyros a lot better if it does happen
However you might get crappy murlocs that don't do much :/
But its a token.There is no card that can summon something that you cant add to your deck.
Megafin will make me invincible with my Murloc Tinyfin Army ! tremble, everyone ! muahahaha lol :P
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Who's the Beatdown?
Neptulon didn't quite work out, i doubt this will too. I rate it "bad".
Summoning 10 murlocs will not be as hard for shaman than other classes because they have access to call in the finishers which summon 4 murlocs for 4 mana and finja the flying star which can also potentially summon two murlocs, and the reward is a 5 mana 8/8 that refills your hand although not exactly a game finisher, it is much better than Neptulon because it costs less, its stats are better and can fill your hand with more than just four murlocs and it does not heavily cripple your next turn with overload. However what is unfortunate is that everyfin is awesome is being rotated out of standard. I think there is potential here, at least its trying to push murloc shaman as an archetype which gives shamans another deck option to play other than midrange jades and shamans are losing tunnel trogg from league of explorers and totem golem from The Grand Tournament.
Not sure if it will work, however if it does work than the deck is probably going to be very aggressive. We'll have to wait and see.
Play all the 0-3 drops murlocs, vomit them out before turn 5, get an 8/8 and full hand again on turn 5 keep sMorcing.
Add double Bloodlust and Gental Megasaur for win condition. This together with new disco Zoolock, the meta will be superaggro you guys will never see it before.
I don't know if it will be good, but it,sure does look fun. Mrghglgbrlrbgrhblglgglhhh!
Looks like it will kick some butt. A couple more murlocs in the set would be nice too...
To play this quest you lose turn 1. You really can't miss on turn 1 with a murloc deck. It's a race to get your murlocs out and buffed before the opponent's can AoE/taunt which usually happens around turn 4. Also, by the time you finish the quest the game will likely be won or loss by then. It's not likely that a handful of random murlocs will beat a Control deck on turn 8.
It's a "fun" quest and all, but it's not going to work competitively. Which is fine, Shaman's have enough already. Unfortunately, this is the first legendary I will open in this expansion guaranteed now.
"Right team, we've had enough of Shaman, every one hates them and we've made some terrible mistakes that have been ruthlessly exploited. Have we flogged the Murloc Shaman horse recently?"
B.Brode 2016