You must be crazy, this shit is garbage. We have Second-Rate Bruiser against aggro decks. You can play for 3 mana as a 4/5 taunt. This garbage is 3/5 at your opponents round. In your turn, garbage again. Let's compare them.
Against Aggro: Bruiser has better body. %80 you'll play this 3 mana. Only this one can be played on 2nd round with coin. Against Midrange/Tempo: Might be 3 or 5 mana. Even you play 5 mana it's ok. This card is really bad against this type of decks. Against Control: You'll play Bruiser 5 mana. 4/5 ok body. This tar is useless against them too.
And Extras: Bruiser can be tradeable for many card against every type of deck. Tar is only good against aggro minions. Bruiser has anti-priest protection (4 Attack Minion)
If there is really good elemental synergy, this maybe be ok but, if it remains like this, just dust it.
Really good in so many control decks, this will see guaranteed play in the same way Second-Rate Bruiser did (and Sludge Belcher). The downside is that it's worse than both of those in control matchups, but that shouldn't matter.
nicely stolen mechanic from Shadowverse blizz :D :D
"stole" it's not like shadowverse came after HS and made changes people asked Blizzard since vanilla.. (like auto squelch button or not broken 1 drops)
It's not stealing or anyting really.. it's not like they gave it to priest like it's a mechanic havencraft have (the priest of shadowverse)
I agree up to a point when the creativity part begins. Shadowverse is a different game, took a lot from HS but still the majority of the game are their original mechanics and every single class has its own fluctuation. My problem is the amount of non-creativity in this card, like this mechanic is EXACTLY the same as in Shadowverse, even with the Taunt/Ward. I mean Blizzard, you should try harder
Neither game would even exist without Magic, so let's not pretend to talk about copying, mmkay?
If anything, we should encourage Blizzard to look to other games for inspiration more often. They are much better at that than they are at inventing and balancing original ideas.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't know guys, but I'm pretty sure you could run both Second Rate Bruiser AND Tar Creeper in the same deck. The cards aren't out yet, so I can't confirm.
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Life before death. Strength before weakness. Journey before destination.
That's one of those sleeper cards no one realizes are really great. I can already see it being a staple in many control and maybe even mid-range decks. It's also a really good design for once - I have seen the effect at various points in fan-creations. The 1 attack can be enough to kill tokens or finish something off, so the 2 missing attack doesn't even matter sometimes. For a 3 drop, it's heavily tempo influencing and stabilizes the board immensely.
Might actually be pretty powerful in Wild Hobgoblin decks. A 3 mana 3/7 that turns into a 5/7 on your opponent's turn and protects your Hobgoblin seems pretty decent. Obivously only possible in Druid with Innervate, or perhaps Rogue with coins, nobody is going to wait till turn 6 to play this. Otherwise, this is the quintessential oh shit button when going second in arena and nothing more.
This is the definition of a meta-defining card. It's good enough against aggro to prevent the meta from going too far in an aggro direction.
To people saying it's worse than Second-Rate Bruiser: No, because you can play this on turn 3 100% of the time. Even against aggro they don't always have 3 minions on turn 3 and trying to get them to 3 means you can't play any removal or ping 1/1s on turn 2.
To people saying it's power creep: You're allowed to power creep on cards that were only ever designed to be unplayable meme trash.
Could be a good tool for Buffadin as well.
shadowverse copy LUL. but i do love this card.
3 mana senjin, and senjin is good.
Also much cooler than amgam rager.
You must be crazy, this shit is garbage. We have Second-Rate Bruiser against aggro decks. You can play for 3 mana as a 4/5 taunt. This garbage is 3/5 at your opponents round. In your turn, garbage again. Let's compare them.
Against Aggro: Bruiser has better body. %80 you'll play this 3 mana. Only this one can be played on 2nd round with coin.
Against Midrange/Tempo: Might be 3 or 5 mana. Even you play 5 mana it's ok. This card is really bad against this type of decks.
Against Control: You'll play Bruiser 5 mana. 4/5 ok body. This tar is useless against them too.
And Extras: Bruiser can be tradeable for many card against every type of deck. Tar is only good against aggro minions.
Bruiser has anti-priest protection (4 Attack Minion)
If there is really good elemental synergy, this maybe be ok but, if it remains like this, just dust it.
Eat tar aggro! With your dumb, puny bodies and ugly, stupid faces!
should be a rager
Really good in so many control decks, this will see guaranteed play in the same way Second-Rate Bruiser did (and Sludge Belcher). The downside is that it's worse than both of those in control matchups, but that shouldn't matter.
Very good
My magic will tear you apart!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't know guys, but I'm pretty sure you could run both Second Rate Bruiser AND Tar Creeper in the same deck. The cards aren't out yet, so I can't confirm.
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Am'gam Rager is being power crept onto really hard
Critter of the Month? The Hot stuffed Dire Mole.
That's one of those sleeper cards no one realizes are really great. I can already see it being a staple in many control and maybe even mid-range decks. It's also a really good design for once - I have seen the effect at various points in fan-creations. The 1 attack can be enough to kill tokens or finish something off, so the 2 missing attack doesn't even matter sometimes. For a 3 drop, it's heavily tempo influencing and stabilizes the board immensely.
I like the design of this, finally a balanced card, but just maybe a little powercreep (amgam rager)
Might actually be pretty powerful in Wild Hobgoblin decks. A 3 mana 3/7 that turns into a 5/7 on your opponent's turn and protects your Hobgoblin seems pretty decent. Obivously only possible in Druid with Innervate, or perhaps Rogue with coins, nobody is going to wait till turn 6 to play this. Otherwise, this is the quintessential oh shit button when going second in arena and nothing more.
This is the definition of a meta-defining card. It's good enough against aggro to prevent the meta from going too far in an aggro direction.
To people saying it's worse than Second-Rate Bruiser: No, because you can play this on turn 3 100% of the time. Even against aggro they don't always have 3 minions on turn 3 and trying to get them to 3 means you can't play any removal or ping 1/1s on turn 2.
To people saying it's power creep: You're allowed to power creep on cards that were only ever designed to be unplayable meme trash.
This is gonna be pretty good in the upcoming Elemental Shaman deck
I hope it's good. My biggest fear is shaman abusing it with flametongue.
FINALLY. BLIZZARD PRINTS A GOOD CONTROL CARD THAT CAN DEAL WITH THE EARLY GAME
In Wild, Priest could put someVelen's Chosen on this card.