Let it be so their growing stats can be silenced (like the Swordsman's card from a Brawl) :
Not only would it make Mass Dispel a playable tech counter card in Priest (since, given the lack of Lightbomb in Standard, they can't handle a big Jade Golem flood), but it would also have interesting interactions with resurrections (like with Moat Lurker) and Shadowstep-like effects.
Imho Jade Idol deserves this kind of nerf to be fixed: it breaks part of the Hearthstone gameplay with infinite cards (and thus value) in the deck, and even if it is not really abused at the moment by current Jade Druid decks, that fact cannot be denied). And let's also maybe increase its manacost a bit, to nerf its midrange strength and op Gadgetzan Auctioneer interaction.
I, for one, don't think Jade decks are that overpowered. They're supposed to be a counter to other heavy control classes like Control Priest, Renolock, and Control Warrior, so I think they're fine as it is. Besides, I feel like the extra text makes the cards feel cluttered and over-complicated.
I don't think jade golems as minions need any nerfs.
But Jade Idol bothers me a lot, I hate the idea of being able to completely negate fatigue while also summoning increasingly powerful minions. I'd rather it change to something like "summon a jade golem or shuffle 3 jade portals into your deck" where a jade portal is 1 mana spell that summons a jade golem.
Not to mention that even if this change was implemented, it really wouldn't change anything. The only class that could consider teching against Jade would be Priest, but the winrate against Jade is already reasonable, you don't need Mass Dispell to win. Also, including Mass Dispell would make your deck weaker to pirate decks.
Jade decks or Golems aren't the problem, the card that is a problem is Jade Idol - that one card is the reason as to why we have SO MANY aggressive decks in the meta, you simply can't beat that card with a control deck unless you have a combo that does 20+ damage in one turn.
Jade decks or Golems aren't the problem, the card that is a problem is Jade Idol - that one card is the reason as to why we have SO MANY aggressive decks in the meta, you simply can't beat that card with a control deck unless you have a combo that does 20+ damage in one turn.
Yes you can. Dragon Priest doesn't have an impossible matchup against Jade. Partly because Dragons are overpowered, but also because Jade Druid is a joke deck.
I, for one, don't think Jade decks are that overpowered. They're supposed to be a counter to other heavy control classes like Control Priest, Renolock, and Control Warrior, so I think they're fine as it is. Besides, I feel like the extra text makes the cards feel cluttered and over-complicated.
The extra text could be implicit, as they did with the Storming Stormwind Brawl (cf. Swordsman: it wasn't actually a Battlecry but something that did proc when the minion was summoned (resurrect, etc.)). The silenceable part is, imho, interesting, whilst still being a negligible nerf in practice, hence the suggestion. It just creates more possibilities, which should be welcomed in the game.
I don't think jade golems as minions need any nerfs.
But Jade Idol bothers me a lot, I hate the idea of being able to completely negate fatigue while also summoning increasingly powerful minions. I'd rather it change to something like "summon a jade golem or shuffle 3 jade portals into your deck" where a jade portal is 1 mana spell that summons a jade golem.
Yes, that would be the change I'd personally go for (but as I said, it seems Blizzard doesn't mind about this infinite card issue) :
Jade decks or Golems aren't the problem, the card that is a problem is Jade Idol - that one card is the reason as to why we have SO MANY aggressive decks in the meta, you simply can't beat that card with a control deck unless you have a combo that does 20+ damage in one turn.
Yes you can. Dragon Priest doesn't have an impossible matchup against Jade. Partly because Dragons are overpowered, but also because Jade Druid is a joke deck.
Most of the Dragon Priest decks are Tempo Decks that tries to curve out by going Whelp, Agent, Talon-Piest, Guardian, and then follow up with some of their strong 5 drops. Jade Druid isn't a very good deck in any way (in my opinion it's low tier 3 or even tier 4 - i don't understand why anyone would still play it), but it forces people to play aggressive/tempo decks because they cannot beat it with control as it generates infinite recourses without ever taking fatigue damage.
For me only shaman can use Jade, he have healing, mass removal and strong early game, rogue don't have healing and druid early game sucks very hard if you don't draw your ramp cards.
Most of the Dragon Priest decks are Tempo Decks that tries to curve out by going Whelp, Agent, Talon-Piest, Guardian, and then follow up with some of their strong 5 drops. Jade Druid isn't a very good deck in any way (in my opinion it's low tier 3 or even tier 4 - i don't understand why anyone would still play it), but it forces people to play aggressive/tempo decks because they cannot beat it with control as it generates infinite recourses without ever taking fatigue damage.
Dragon Priest is still a control deck, it's just not absurdly greedy like the control decks that were running rampant before. This is a good change.
For me only shaman can use Jade, he have healing, mass removal and strong early game, rogue don't have healing and druid early game sucks very hard if you don't draw your ramp cards.
For me only shaman can use Jade, he have healing, mass removal and strong early game, rogue don't have healing and druid early game sucks very hard if you don't draw your ramp cards.
My currently played deck is jade pirate burgle rogue, beat every meta deck so far I really think it's a good deck since it contains enough tempo against aggro and enough value against control it's quite good, also you can tech N'zoth against control if you want..
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As it is, Jade decks are already struggling - VS is tracking Druid and Rogue at 45-46%, while Jade Shaman has a win-rate of 51%. This lattermost deck is performing well because of its already powerful midrange tools, which supplement the Jade cards - unlike Druid and Rogue, Golems aren't a win condition for Shaman. It seems pathological to nerf decks with 45% win-rates - presumably, if the mechanic was any worse than it already is, Jade decks would simply disappear, with Midrange Shaman supplanting Jade Shaman on ladder. The mechanic isn't remotely nerf-worthy.
Most of the Dragon Priest decks are Tempo Decks that tries to curve out by going Whelp, Agent, Talon-Piest, Guardian, and then follow up with some of their strong 5 drops. Jade Druid isn't a very good deck in any way (in my opinion it's low tier 3 or even tier 4 - i don't understand why anyone would still play it), but it forces people to play aggressive/tempo decks because they cannot beat it with control as it generates infinite recourses without ever taking fatigue damage.
Dragon Priest is still a control deck, it's just not absurdly greedy like the control decks that were running rampant before. This is a good change.
Some versions of it doesn't even run aoe and a lot of them just runs 1 Holy Nova or 1 Dragonfire Potion... If anything it's a Midrange deck and not a Tempo, but there's no way it's Control.
Imho the issue is not very important right now due to the horrible current meta, but if Team 5 nerfs Aggro decks and slower decks come back to the meta, Control will still be unplayable because of Jade Golems, specially because of Jade Idol.
I like the concept, but disagree with the new keyword "on summon". Something as simple as "Has +1/+1 for every friendly Jade Golem summoned this game" would suffice, although that would not solve the cases with multiple Golems on board simultaneously. I'm not sure how to reconcile this.
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Let it be so their growing stats can be silenced (like the Swordsman's card from a Brawl) :
Not only would it make Mass Dispel a playable tech counter card in Priest (since, given the lack of Lightbomb in Standard, they can't handle a big Jade Golem flood), but it would also have interesting interactions with resurrections (like with Moat Lurker) and Shadowstep-like effects.
Imho Jade Idol deserves this kind of nerf to be fixed: it breaks part of the Hearthstone gameplay with infinite cards (and thus value) in the deck, and even if it is not really abused at the moment by current Jade Druid decks, that fact cannot be denied). And let's also maybe increase its manacost a bit, to nerf its midrange strength and op Gadgetzan Auctioneer interaction.
I like your idea
I, for one, don't think Jade decks are that overpowered. They're supposed to be a counter to other heavy control classes like Control Priest, Renolock, and Control Warrior, so I think they're fine as it is. Besides, I feel like the extra text makes the cards feel cluttered and over-complicated.
Have a "Thanks" from me. +1 and what ever else i can give you.
Those Jades are the biggest cancer that has ever happend to this game. Fact.
I'm fine with making the Golems silencable down to 1/1, but everything else is terrible.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I don't think jade golems as minions need any nerfs.
But Jade Idol bothers me a lot, I hate the idea of being able to completely negate fatigue while also summoning increasingly powerful minions. I'd rather it change to something like "summon a jade golem or shuffle 3 jade portals into your deck" where a jade portal is 1 mana spell that summons a jade golem.
Jade Golems are far from overpowered.
Not to mention that even if this change was implemented, it really wouldn't change anything. The only class that could consider teching against Jade would be Priest, but the winrate against Jade is already reasonable, you don't need Mass Dispell to win. Also, including Mass Dispell would make your deck weaker to pirate decks.
Jade decks or Golems aren't the problem, the card that is a problem is Jade Idol - that one card is the reason as to why we have SO MANY aggressive decks in the meta, you simply can't beat that card with a control deck unless you have a combo that does 20+ damage in one turn.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The silenceable part is, imho, interesting, whilst still being a negligible nerf in practice, hence the suggestion. It just creates more possibilities, which should be welcomed in the game.
Jade Druid isn't a very good deck in any way (in my opinion it's low tier 3 or even tier 4 - i don't understand why anyone would still play it), but it forces people to play aggressive/tempo decks because they cannot beat it with control as it generates infinite recourses without ever taking fatigue damage.
For me only shaman can use Jade, he have healing, mass removal and strong early game, rogue don't have healing and druid early game sucks very hard if you don't draw your ramp cards.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Needs more card text to be good
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
As it is, Jade decks are already struggling - VS is tracking Druid and Rogue at 45-46%, while Jade Shaman has a win-rate of 51%. This lattermost deck is performing well because of its already powerful midrange tools, which supplement the Jade cards - unlike Druid and Rogue, Golems aren't a win condition for Shaman. It seems pathological to nerf decks with 45% win-rates - presumably, if the mechanic was any worse than it already is, Jade decks would simply disappear, with Midrange Shaman supplanting Jade Shaman on ladder. The mechanic isn't remotely nerf-worthy.
Reddit post revived the discussion: https://www.reddit.com/r/hearthstone/comments/5tpoxk/what_if_jade_golems_were_silenceable/
Imho the issue is not very important right now due to the horrible current meta, but if Team 5 nerfs Aggro decks and slower decks come back to the meta, Control will still be unplayable because of Jade Golems, specially because of Jade Idol.
I like the concept, but disagree with the new keyword "on summon". Something as simple as "Has +1/+1 for every friendly Jade Golem summoned this game" would suffice, although that would not solve the cases with multiple Golems on board simultaneously. I'm not sure how to reconcile this.
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