I know Warsong Commander's a bit of a touchy subject, but I just feel so bad for it - Blizzard just plain eviscerated the card. I was thinking, though... how about something like this:
Boom. Suddenly, we have a card that, while it doesn't enable Frothing/Grim OTK, is still powerful in its own right and even could introduce an entirely new archetype of warrior - a sort of zoo warrior thing. Plus it synergizes well with Acolyte of Pain, a common card in warrior decks. It might even see some play in arena.
too strong for aggro, Change the Wording to when you Play, and either drop the +1atk buf or make it where it only lasts until the end of the turnf, we already have hobgoblin for the attack buff
Okay dude, I know it can often be sad to look at really huge nerfs that take cards completely out of play, but in all honesty dead cards are best left dead. We've already been through enough of a terrible roller-coaster ride on all of the different nerfs that got thrown onto Warsong Commander and it doesn't need to continue.
i would change warsong commander to give charge to a minion with 3 attack or below but that "3" attack must stay so for example it will not work for berserker or otk decks
Charge is a very cool mechanic though. That moment when you rko someone out of nowhere is amazingly fun and maybe it's too annoying to be top tier but charge otk's should be t2/3 for sure.
Hello! The fan creation forum is for original fan creations only. Buffs and nerfs are not fan creations, so I'm moving this over to Card Discussion. =)
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I know Warsong Commander's a bit of a touchy subject, but I just feel so bad for it - Blizzard just plain eviscerated the card. I was thinking, though... how about something like this:
Boom. Suddenly, we have a card that, while it doesn't enable Frothing/Grim OTK, is still powerful in its own right and even could introduce an entirely new archetype of warrior - a sort of zoo warrior thing. Plus it synergizes well with Acolyte of Pain, a common card in warrior decks. It might even see some play in arena.
What do you think?
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too strong for aggro, Change the Wording to when you Play, and either drop the +1atk buf or make it where it only lasts until the end of the turnf, we already have hobgoblin for the attack buff
Okay dude, I know it can often be sad to look at really huge nerfs that take cards completely out of play, but in all honesty dead cards are best left dead. We've already been through enough of a terrible roller-coaster ride on all of the different nerfs that got thrown onto Warsong Commander and it doesn't need to continue.
Young Dragonhawk+2x Lance Carrier+2xAbusive Sergeant = 28 dmg face for 10 mana (with Emperor Thaurissan 4)
/rəˈbəf/
Proposed re-buff has been rebuffed.
Free to try and find a game, dealing cards for sorrow, cards for pain.
They're never going to tuch Warsong Commander (or Starving Buzzard for that matter) again, might as well get used to it.
i would change warsong commander to give charge to a minion with 3 attack or below but that "3" attack must stay so for example it will not work for berserker or otk decks
lol stb, patches, first mate agree with this change whole hearedly.
There's no money in buffing basic cards.
Auto squelch. That's all I'm asking for.
"Nerf Paper," said Rock.
Card version is broken af... here comes my 4/2 bucanner with charge for 1 mana suuure.
Charge is a verry difficult ability and there should not be printed more cards with this mechanic, maybe rework it or just remove it out of the game.
Charge is a very cool mechanic though. That moment when you rko someone out of nowhere is amazingly fun and maybe it's too annoying to be top tier but charge otk's should be t2/3 for sure.
Hello! The fan creation forum is for original fan creations only. Buffs and nerfs are not fan creations, so I'm moving this over to Card Discussion. =)