Very good card, but I had kind of hoped Rouge's jade golem card would be a minion to take advantage of Shadow Step and Shadow Caster. Lets hope they get a minon that summons a golem as well so that have more to work with than the "neutral" cards.
I mean you want to get the jade golem out with high stats as soon as possible and if you create slow cards with it, you either have to get a slow opponent or your jade golem will lose you tempo too fast. You have to consider that it starts with 1/1 stats and therefore needs at least 4-5 turns to be able to deal with minions.
Shamans can do 4 damage for mana, with Jade Lightning, rogues can do 2 for mana 2 except it has the condition to combo this card to summon the Jade Golem. I really hope rogues will get a card that synergizes with combo cards in general, just like Fandral Staghelm, otherwise this is stricly worse.
People get hyped up way too easily. This jade golem mechanic is a good invitation to getting raped by agro decks.
Do I need to remind you that rogue has no survability ? This jade mechanic increases this problem if you choose to focus on that.
You will loose tempo to increase your lategame potential. And the lategame potential isn't that great anyway. After spending all your efforts (if you manage to survive that long which is doubtful) you may end up summoning a 7/7 vanilla minion. Woooah except a 7/7 vanilla without taunt sucks lategame.
Btw anub arak is better lategame potential then jade totems yet he is unplayable.
Rogue needs 1) board clear 2) taunt/heal
Rogue doesn't need : a very greedy mechanic to scale into lategame.
People get hyped up way too easily. This jade golem mechanic is a good invitation to getting raped by agro decks.
Do I need to remind you that rogue has no survability ? This jade mechanic increases this problem if you choose to focus on that.
You will loose tempo to increase your lategame potential. And the lategame potential isn't that great anyway. After spending all your efforts (if you manage to survive that long which is doubtful) you may end up summoning a 7/7 vanilla minion. Woooah except a 7/7 vanilla without taunt sucks lategame.
Btw anub arak is better lategame potential then jade totems yet he is unplayable.
Rogue needs 1) board clear 2) taunt/heal
Rogue doesn't need : a very greedy mechanic to scale into lategame.
My thoughts exactly. Jade Golems may fit in the playstyle of Druid or Shaman, but not Rogue. We need boards and heals before we need new gimmick mechanics.
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Valar Morghulis
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I didn't have a signature so Flux added one for me.
Boy, it sure is a good thing Rogues don't pack any spell damage.
Ok.... This makes rogue Jade golem pretty good.
I really like it
Very good card, but I had kind of hoped Rouge's jade golem card would be a minion to take advantage of Shadow Step and Shadow Caster. Lets hope they get a minon that summons a golem as well so that have more to work with than the "neutral" cards.
Decent and it contributes to the Jade Golem mechanic for Rogue. I'll take two, please!
I do wish it was a weapon, though.
I would like the card without the Combo part.
I mean you want to get the jade golem out with high stats as soon as possible and if you create slow cards with it, you either have to get a slow opponent or your jade golem will lose you tempo too fast. You have to consider that it starts with 1/1 stats and therefore needs at least 4-5 turns to be able to deal with minions.
Just remember the good times!
edit: saw the combo part... this card is pretty meh.
very good! much better than the 4mana deal 4
Pretty good!
My magic will tear you apart!
This mechanich will rape everything except fast aggro decks ....
thats not bad
There is only one problem: combo
The combo part makes me dislike the card. Otherwise it's pretty sick.
Shamans can do 4 damage for mana, with Jade Lightning, rogues can do 2 for mana 2 except it has the condition to combo this card to summon the Jade Golem. I really hope rogues will get a card that synergizes with combo cards in general, just like Fandral Staghelm, otherwise this is stricly worse.
Jade Shuriken + Counterfeit Coin = Jade Golem
Excited to see rogue manipulate and bend the rules in sneaking out huge golems!
Why does this have a combo? I don't think this card would be broken without the combo part...
I don't know if this card is good or bad but... I think it's a nice addition to Malygos Rogue.
2 mana deal 2 damage
Or combo : 2 mana, deal 2 damage summon a 1/1
People get hyped up way too easily. This jade golem mechanic is a good invitation to getting raped by agro decks.
Do I need to remind you that rogue has no survability ? This jade mechanic increases this problem if you choose to focus on that.
You will loose tempo to increase your lategame potential. And the lategame potential isn't that great anyway. After spending all your efforts (if you manage to survive that long which is doubtful) you may end up summoning a 7/7 vanilla minion. Woooah except a 7/7 vanilla without taunt sucks lategame.
Btw anub arak is better lategame potential then jade totems yet he is unplayable.
Rogue needs 1) board clear 2) taunt/heal
Rogue doesn't need : a very greedy mechanic to scale into lategame.
Valar Morghulis