Some people don't quite understand why this card is bad, so let me explain. When this card's effect is good, then healing generally won't matter. When this card's effect is bad, you generally want to be healing.
Why is this you ask? When your opponent has 4 creatures on board, they are beating you senseless. Healing for 8 hardly matters at all if you can't also remove everything on the board...
There's only one deck that would consider this (freeze mage).
Some people don't quite understand why this card is bad, so let me explain. When this card's effect is good, then healing generally won't matter. When this card's effect is bad, you generally want to be healing.
Why is this you ask? When your opponent has 4 creatures on board, they are beating you senseless. Healing for 8 hardly matters at all if you can't also remove everything on the board...
There's only one deck that would consider this (freeze mage).
Problem lies against control, mainly freeze mage with zero minions. Remember freeze use mostly basics and class cards, it's gonna be in the meta because 90% of the cards are still there.
No, just no. If enemy has that many minions im forced to play aoe or i lose the game. This card is terrible. Darkscale healer is propably already better in most cases. Also one of the worst arena 5 mana picks. Terrible card will see no play....next
That's because you only know how to play hunter bro...no offence...
Let's say ur behind... against zoo. Playing smthng like handlock.. and u have 10 hp. How would you like giant for 0 mana and then play this for 5 gaining up to 14 hp. And then ... shadow flame for 4. Not bad. Or you play this in the new healadin archetype. So just a bit of thinking
Heal bot is put into control decks to counter aggressive decks, not other control decks. Aggressive decks typically try to flood the board with minions. Maybe you don't use healbot much or don't notice, but I plop down heal bot all the time with 3+ minions. I understand the "logic" you are trying to use. But if a hunter has 2 spiders from a haunted creeper and a leper gnome and a knife juggler. The healing still "matters." You play your cult apothecary and then run your 4 drop into the knife juggler. Now you heal the damage you took last turn and you have an injured 4 drop and a 4/4 and the hunter has a leper gnome and two 1/1's.
I feel like its a slightly nerfed Antique Healbot (which is fine because its only nerfed against control decks) that requires more skill from both sides when considering playing or playing around.
I like it, but I also like a clean board.... Will try it out, but i'm not highly positive it will do especially if the meta slows down and the board will be less... swamed? (Sea giant zoo comes to mind, but will be gone in standard)
Too situational. Only works against certain decks types. Im a bit skeptical for this card on Rogues or Warriors since you always want to control the board all through out. Kinda hard to get back the life you lost for constantly hitting minions with your face.
Plus you don't drop healbot vs an out of control board. It just delays the inevitable. The right time to play healbot is when you'ved stabilized.
Too situational for my taste. Against Aggro decks it will require the opponent to have a swarm of minions in his side of the board for this to heal as much as Healbot but the real problem with this card has to do with the times when the control player eventually takes control of the board and needs healing to stabilize.
Just picture your normal Face Shaman matchup: he starts with Trogg, holds the board for the first few turns and bursts you down. You eventually take control of the board but the Shaman doesn't care as he has Doomhammer and a crapton of spells to hit your face. You desperatly need healing but since the opponent has no board you can't get that healing.
This. It's supposed to be "Get Board Control" first and only then "Heal Back Up". Healing when the opponent still has massive board advantage does nothing to help your situation, plus it's completely useless against Freeze or Control matchups.
A lot of people say this card isn't good because if you don't board clear, you lose. But here's the deal with this card, you play it before you can play a board clear. Maybe you haven't drawn your holy nova, or you're still a turn away from flamestrike. With this guy, you get that extra turn you needed to play your aoe. And yeah, it's bad against control, but every card has a situation in which it sucks. Look at thaurissan, that card is awful when you don't have any cards, or maybe even just 1 card, but it's still played because it has a pretty good chance of being really good. This card, a little more situational, has the chance to be really good against a flood deck, like mechs or implosion, feral spirits and a totem, violet teacher and a few students. I think this card is meant to give you an extra turn against flood decks where another 5 drop may not. That said, I believe heal bot is much better, but heal bot is op, and this guy is fair, which I think is what they're trying to make this expansion to be
To all the people saying that this is a bad card because you're screwed if it heals for particularly large amount, stop looking at the small number of worst case scenarios! You DON'T actually play this card like a healbot. Instead, because the stat loss is not as extreme as healbot, this card is played to punish people who go face instead of doing proactive trades.
Everyone who's criticizing this card seems to be under the assumption that when you play this card to heal for a large amount, the board consists only of a large number of enemy minions and none of your own. This is probably because people are comparing this to healbot, which is generally played in those decks that set up this kind of situations for board wipes. That is because healbot's stats are two mana below the cost, so more tempo driven decks don't use it. But for a back and forth kind of board game, the normal scenario is actually both sides having to decide when to go face and when to proactively trade. Having this card makes going face a bit more risky than before because the opponent can drop this card, and THEN proceed to trade favourably without losing much tempo.
Think about the more evenly matched scenarios. Whether to make the trade or to go face is a major decision. How many people have faced situations where you make great trades and get a nice board advantage but the enemy simply dealt too much damage because they went face and let you make the trades? With a card like this, you can essentially negate a turn's worth of damage while making those favourable trades.
The best part is that if some not-minor portion of people tech this card, then it will force people to start weighing trading over face more, even without the card being actually put into your deck.
I wish we get more "If your Opponent have a ton of Minions, punish him" I like this concept, because it can turn the Tide of a Game in our favor if the opponent plays too greedy.
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Some people don't quite understand why this card is bad, so let me explain. When this card's effect is good, then healing generally won't matter. When this card's effect is bad, you generally want to be healing.
Why is this you ask? When your opponent has 4 creatures on board, they are beating you senseless. Healing for 8 hardly matters at all if you can't also remove everything on the board...
There's only one deck that would consider this (freeze mage).
Not as good as healbot, but playable.
Problem lies against control, mainly freeze mage with zero minions. Remember freeze use mostly basics and class cards, it's gonna be in the meta because 90% of the cards are still there.
No, just no. If enemy has that many minions im forced to play aoe or i lose the game. This card is terrible. Darkscale healer is propably already better in most cases. Also one of the worst arena 5 mana picks. Terrible card will see no play....next
That's because you only know how to play hunter bro...no offence...
Let's say ur behind... against zoo. Playing smthng like handlock.. and u have 10 hp. How would you like giant for 0 mana and then play this for 5 gaining up to 14 hp. And then ... shadow flame for 4. Not bad. Or you play this in the new healadin archetype. So just a bit of thinking
Heal bot is put into control decks to counter aggressive decks, not other control decks. Aggressive decks typically try to flood the board with minions. Maybe you don't use healbot much or don't notice, but I plop down heal bot all the time with 3+ minions. I understand the "logic" you are trying to use. But if a hunter has 2 spiders from a haunted creeper and a leper gnome and a knife juggler. The healing still "matters." You play your cult apothecary and then run your 4 drop into the knife juggler. Now you heal the damage you took last turn and you have an injured 4 drop and a 4/4 and the hunter has a leper gnome and two 1/1's.
I feel like its a slightly nerfed Antique Healbot (which is fine because its only nerfed against control decks) that requires more skill from both sides when considering playing or playing around.
BYE BYE ZOOLOCK
Warlock with shadow flame ............. heal+aoe
Sick combo with Leeroy.
Also finally a new worgen
Back from the junk heap!
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
I like it, but I also like a clean board.... Will try it out, but i'm not highly positive it will do especially if the meta slows down and the board will be less... swamed? (Sea giant zoo comes to mind, but will be gone in standard)
Finally! At Least we got more worgen art ! ❤
Another cool looking card, can't wait to see it in action
Too situational. Only works against certain decks types. Im a bit skeptical for this card on Rogues or Warriors since you always want to control the board all through out. Kinda hard to get back the life you lost for constantly hitting minions with your face.
Plus you don't drop healbot vs an out of control board. It just delays the inevitable. The right time to play healbot is when you'ved stabilized.
It's no Healbot, but could find a niche.
Healing when the opponent still has massive board advantage does nothing to help your situation, plus it's completely useless against Freeze or Control matchups.
A lot of people say this card isn't good because if you don't board clear, you lose. But here's the deal with this card, you play it before you can play a board clear. Maybe you haven't drawn your holy nova, or you're still a turn away from flamestrike. With this guy, you get that extra turn you needed to play your aoe. And yeah, it's bad against control, but every card has a situation in which it sucks. Look at thaurissan, that card is awful when you don't have any cards, or maybe even just 1 card, but it's still played because it has a pretty good chance of being really good. This card, a little more situational, has the chance to be really good against a flood deck, like mechs or implosion, feral spirits and a totem, violet teacher and a few students. I think this card is meant to give you an extra turn against flood decks where another 5 drop may not. That said, I believe heal bot is much better, but heal bot is op, and this guy is fair, which I think is what they're trying to make this expansion to be
To all the people saying that this is a bad card because you're screwed if it heals for particularly large amount, stop looking at the small number of worst case scenarios! You DON'T actually play this card like a healbot. Instead, because the stat loss is not as extreme as healbot, this card is played to punish people who go face instead of doing proactive trades.
Everyone who's criticizing this card seems to be under the assumption that when you play this card to heal for a large amount, the board consists only of a large number of enemy minions and none of your own. This is probably because people are comparing this to healbot, which is generally played in those decks that set up this kind of situations for board wipes. That is because healbot's stats are two mana below the cost, so more tempo driven decks don't use it. But for a back and forth kind of board game, the normal scenario is actually both sides having to decide when to go face and when to proactively trade. Having this card makes going face a bit more risky than before because the opponent can drop this card, and THEN proceed to trade favourably without losing much tempo.
Think about the more evenly matched scenarios. Whether to make the trade or to go face is a major decision. How many people have faced situations where you make great trades and get a nice board advantage but the enemy simply dealt too much damage because they went face and let you make the trades? With a card like this, you can essentially negate a turn's worth of damage while making those favourable trades.
The best part is that if some not-minor portion of people tech this card, then it will force people to start weighing trading over face more, even without the card being actually put into your deck.
I dont' like it, but, I probably didn't like Healbot either. I'm rather harsh on healing in general.
Galavant Animation
I wish we get more "If your Opponent have a ton of Minions, punish him" I like this concept, because it can turn the Tide of a Game in our favor if the opponent plays too greedy.