Usually I don't reply to anything but felt the need to for this thread. While in wild jade druid doesn't receive anything significant in addition to standard. Reno priest does and they are incredibly flexible and powerful. Just think of standard raza kazakus dk priest plus Reno, nexus champion, entomb etc. Feels incredibly frustrating to fight one as it's basically death sentence regardless of what you do, there's a counter to it.
Agreed. Wild is as easy as ever, granted I haven't run into any naga giants decks yet despite being pretty high up in ranks already
This will never change because the overall skill level of players and deck quality in there are just much lower. No serious hearthstone players rank here because there's no prestige associated. No pros being interested in wild means decklists are usually standard, outdated or homebrewed. Even at ranks 1-5 I see tons people making gameplay and deckbuilding decisions that are blatantly wrong
Rank 1 atm, maybe ~50 matches aside from quests (with Midrange/Murloc Paladin - beats Druid and is last to make golden), around ~80% wr approx, but didn't track games.
Tbh Wild is just a joke in comparison to Standard when it comes to "difficulty" in climb in my experience, ever since it existed. In Standard I'm happy with 60% to Legend, in Wild I was never under 75% to legend really (Zoolock, Reno Priest, Mid Shaman and soon to be this Paladin). Don't even have some specific explanation other than players play bad, and it's still a bit unexplored so people play decks that are not optimized to full potential, so if you know how to make a deck you can abuse it and climb with ease. I mean 2 players, 1 always win, ultimately average win rate of all players is 50-50, so for some it's easier for some it's harder, just like Standard. My experience is that I climb in Wild much faster always no matter the deck or meta.
It's just way too imbalanced overall, if you go for Giant Druid or Reno Priest I'm quite positive it's possible to make Legend with ~90% win rate if you don't meet a lot of mirror matchups. Also it's a lot more draw dependent than Standard, luck has much higher factor as there are many more broken cards (Reno prime example) and broken synergies (Giants+Naga prime example - cannot win vs that deck unless u are Freeze Mage or have Equality + Pyro - which you don't at that rank).
Well if you are that experienced in wild, can you tell me any shaman decks that are viable expect aggro and kelthuzad? I get you but some classes really suck in wild and some classes are really op in wild. Hunter or Rogue for example, have you ever tried them? If you play them you will see that these classes literally begs to have a good match up.
And lastly what mid shaman deck are you using? I didn't see any mid shaman deck in ages
They changed Naga Sea Witch recently without any notification about it, to set "original" cost to 5, so Giant effect works after the giant is reduced to 5, basically on top of it.
Point is, you get between six and eight 0 mana 8/8 in deck (2x Arcane Giant, 2x Molten Giant, 2x Mountain Giant, 0-2x Sea/Clockwork Giant), that you can play on turn 5 if you have Witch. On turn 5 nothing can kill couple of 8/8, except Frost + Doomsayer (which you don't have on high ranks) or Equality + Pyro (which again, you don't have on high ranks).
Pick Giant Druid deck - make Legend in 10 hours by mistake. Cannot beat it with aggro yet cos of Doomsayers, Spreading Plague etc, and cannot beat it with anything else cos nothing can clear so many 8/8 early. Reno Priest wins if you have Lightbomb tho and has Anduin DK, Death and such, other than that, ggwp!
If you thought Standard was imbalanced never even try Wild unless you want to abuse it for climb for some reason. It's a mess pretty much...
but i thought the sea witch made your cards cost 5 mana, so at turn 5 how is it possible to put down all those giants....still confused on process.
Priest is the most played class I face atm in Wild. Not even here you can escape this cancer. Heal, Heal, Heal, Removal, Removal, Heal, Heal, Removal... playing 8 turns, only playing removals and healing, not even one minion to interact with - except maybe Reno to heal for 20+ HP.
So fun and interactive -.- ...
I miss the PW-Meta a few month ago, the matches were so much action packed and not just only watching how the enemy is just denying you trying to play the game. :(
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Priest is the most played class I face atm in Wild. Not even here you can escape this cancer. Heal, Heal, Heal, Removal, Removal, Heal, Heal, Removal... playing 8 turns, only playing removals and healing, not even one minion to interact with - except maybe Reno to heal for 20+ HP.
So fun and interactive -.- ...
I miss the PW-Meta a few month ago, the matches were so much action packed and not just only watching how the enemy is just denying you trying to play the game. :(
I think you just want a balanced meta like all of us but that is a really hard thing to do.
Priest is the most played class I face atm in Wild. Not even here you can escape this cancer. Heal, Heal, Heal, Removal, Removal, Heal, Heal, Removal... playing 8 turns, only playing removals and healing, not even one minion to interact with - except maybe Reno to heal for 20+ HP.
So fun and interactive -.- ...
I miss the PW-Meta a few month ago, the matches were so much action packed and not just only watching how the enemy is just denying you trying to play the game. :(
You miss games ending between turns 4-6? That's what happens with PW. I don't miss that at all.
Well if you are that experienced in wild, can you tell me any shaman decks that are viable expect aggro and kelthuzad? I get you but some classes really suck in wild and some classes are really op in wild. Hunter or Rogue for example, have you ever tried them? If you play them you will see that these classes literally begs to have a good match up.
And lastly what mid shaman deck are you using? I didn't see any mid shaman deck in ages
Sure! Malygos Shaman is really good, just played vs a guy that was top 10 legend (#7) with it. Similar like normal Control Shaman with Barnes and all, too much anti-aggro stuff and aoes, yet too much burst dmg vs Control decks and Reno Mage that beats it is not played. As for Rogue, it doesn't suck, normal old Miracle Rogue (with Questings and all) works very good, obliterates Druids and Big Priests as well as Murloc Paladins that I personally used to climb to Legend this season - one of the rare losses was Rogue on Rank 2.
As for Hunter unfortunately it does suck as a class atm and is limited to specific broken combo, however it's possible to get to Legend cos of Giants and I've seen two personally between Rank 5 and Legend. Didn't try it myself but it seems pretty strong and you can check couple of lists around, top Wild decks of the week here on Hearthpwn have 2x Giant Hunters.
As for Mid Shaman, I referred to the past, it was before Claws nerf when I used Mid Shaman (can check the list in my decks). Climbed to #16 Legend with it, same Standard list except I had 59% wr in Standard and 81% wr in Wild with the same deck, since Wild is just... easier.
Not sure why is this easy but I have couple of assumptions:
People don't have Wild cards - many dusted them, many never had them, and are missing key legendaries
People are not using Wild cards - they mindlessly copy Standard decks from pros, I saw 0Dr. Boom for example which is one of the most broken cards in history, and it didn't changed, wasn't nerfed - it is still as broken and a must in every deck, people don't understand this and they use worse cards than they can, for gods sake Hunters don't even use Mad Scientist anymore. Why?
People play decks that are not optimized - pros cover Standard, there almost aren't any polished decks around on the internet for Wild mode, mostly variations of Standard decks with some wild cards fit in here and there even if that. If you know how to make a deck you will abuse this a lot and simply obliterate everyone
People play worse - I simply notice more mistakes from my opponents in Wild mode than Standard, they make bad trades, make silly ordering mistakes and such, they are just easier to beat. Can't explain this other than less tryhards maybe there?
Less people - ultimately this comes on top of all the above. You simply meed the same people more, I obliterated one Jade Druid 3 times in row, this really helps you climb if you meet same bad players with sub-optimal decks, and you also know exactly what they are playing and if they have some tech in their deck. This goes both ways, but one player always abuse it more, at least in my experience
The only people who say Wild isn't easy are those that play it regularly and climb to Legend, they like to think they achieved something and they don't wanna admit how easy it was. Also people that fail there for sure won't say "it's easy". But in my experience, add 20% to win rate from Standard every time and you get Wild.
Doesn't mean you can't enjoy it or something, but to say it's same or worse than Standard when it comes to climb is just not true (or simply individual)
Not everyone ups there wining rate by 20...or make it to legend.
Well if you are that experienced in wild, can you tell me any shaman decks that are viable expect aggro and kelthuzad? I get you but some classes really suck in wild and some classes are really op in wild. Hunter or Rogue for example, have you ever tried them? If you play them you will see that these classes literally begs to have a good match up.
And lastly what mid shaman deck are you using? I didn't see any mid shaman deck in ages
Sure! Malygos Shaman is really good, just played vs a guy that was top 10 legend (#7) with it. Similar like normal Control Shaman with Barnes and all, too much anti-aggro stuff and aoes, yet too much burst dmg vs Control decks and Reno Mage that beats it is not played. As for Rogue, it doesn't suck, normal old Miracle Rogue (with Questings and all) works very good, obliterates Druids and Big Priests as well as Murloc Paladins that I personally used to climb to Legend this season - one of the rare losses was Rogue on Rank 2.
As for Hunter unfortunately it does suck as a class atm and is limited to specific broken combo, however it's possible to get to Legend cos of Giants and I've seen two personally between Rank 5 and Legend. Didn't try it myself but it seems pretty strong and you can check couple of lists around, top Wild decks of the week here on Hearthpwn have 2x Giant Hunters.
As for Mid Shaman, I referred to the past, it was before Claws nerf when I used Mid Shaman (can check the list in my decks). Climbed to #16 Legend with it, same Standard list except I had 59% wr in Standard and 81% wr in Wild with the same deck, since Wild is just... easier.
Not sure why is this easy but I have couple of assumptions:
People don't have Wild cards - many dusted them, many never had them, and are missing key legendaries
People are not using Wild cards - they mindlessly copy Standard decks from pros, I saw 0Dr. Boom for example which is one of the most broken cards in history, and it didn't changed, wasn't nerfed - it is still as broken and a must in every deck, people don't understand this and they use worse cards than they can, for gods sake Hunters don't even use Mad Scientist anymore. Why?
People play decks that are not optimized - pros cover Standard, there almost aren't any polished decks around on the internet for Wild mode, mostly variations of Standard decks with some wild cards fit in here and there even if that. If you know how to make a deck you will abuse this a lot and simply obliterate everyone
People play worse - I simply notice more mistakes from my opponents in Wild mode than Standard, they make bad trades, make silly ordering mistakes and such, they are just easier to beat. Can't explain this other than less tryhards maybe there?
Less people - ultimately this comes on top of all the above. You simply meed the same people more, I obliterated one Jade Druid 3 times in row, this really helps you climb if you meet same bad players with sub-optimal decks, and you also know exactly what they are playing and if they have some tech in their deck. This goes both ways, but one player always abuse it more, at least in my experience
The only people who say Wild isn't easy are those that play it regularly and climb to Legend, they like to think they achieved something and they don't wanna admit how easy it was. Also people that fail there for sure won't say "it's easy". But in my experience, add 20% to win rate from Standard every time and you get Wild.
Doesn't mean you can't enjoy it or something, but to say it's same or worse than Standard when it comes to climb is just not true (or simply individual)
Not everyone ups there wining rate by 20...or make it to legend.
The lack of polished deck is obvious. And that the main argument that make me play wild.
You can actually make your own deck, with strange cards and have a fighting chance to climb. Sure you will meet the occasional try hard with pirate warrior, jade Druid, big priest, reno priest, but lots of deck you face are not optimal and you don't feels facing a powerhouse with your meager synergy deck.
For instance I am playing a beast stealth buff Druid. The basic is abusing the stealth to hit face and the good beast synergy in wild Druid. Lose to pirate warrior and taunt deck. But can do some crazy combo. That could not be exist in Standard not because it would be too strong or because it use broken cards, the deck could' it exist in standard juste because standard are rotated some cards out.
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I think they are talking about before this expansion.........it is a real pain now lol.
what is your opinion of wild with this expansion?
I'm enjoying it as i always have.
I just wish they notice the Naga Sea Witch deck and erase the card, that deck is not cool, a side of Reno Priest is the only thing i dislike of Wild.
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
I don't have to much of a problem with renopriest its very strong but not unbeatable.
I mean standard should be called "jade druid" instead because that is all that is played.
Usually I don't reply to anything but felt the need to for this thread. While in wild jade druid doesn't receive anything significant in addition to standard. Reno priest does and they are incredibly flexible and powerful. Just think of standard raza kazakus dk priest plus Reno, nexus champion, entomb etc. Feels incredibly frustrating to fight one as it's basically death sentence regardless of what you do, there's a counter to it.
People who say wild is easy...queue up against me and get demolished. Just how I roll ;-P
Free to try and find a game, dealing cards for sorrow, cards for pain.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Wild always felt easier, less optimized decks with lower average skill level compared to the same rank in standard.
if have difficulties climbing it is probably either bad luck or that your deck is not strong enough.
Priest is the most played class I face atm in Wild. Not even here you can escape this cancer. Heal, Heal, Heal, Removal, Removal, Heal, Heal, Removal... playing 8 turns, only playing removals and healing, not even one minion to interact with - except maybe Reno to heal for 20+ HP.
So fun and interactive -.- ...
I miss the PW-Meta a few month ago, the matches were so much action packed and not just only watching how the enemy is just denying you trying to play the game. :(
So.. just curious to the OP... who says wild is easy? :P