So I have given up on standard at the moment, potentially for good. I didn't realize how much I would miss my renolock. Renolock aside I was curious what cards/legendaries are top tier crafts for wild.
I have been strongly considering Nzoth with all the synergies he has.
I love warlock and would love a mal'ganis but I wasn't sure he would be useful aside from maybe a reno/krul setup if thats even a playable thing.
Those are the two I have been drooling over the most but obviously if I went the Nzoth route I would consider all the other deathrattle synergy legendaries.
Echoing the first responses here, you absolutely need to craft the good doctor (Dr. Boom). I really think that Loatheb is another must have, as a 5 drop, he can fit into literally almost any deck out there.
Dr. Boom is not needed at all anymore hes in fact way too slow for the current meta and usually is outclassed by other class cards, i dont know why hes still getting so much praise when in fact hes kind of weak right now.
Loatheb on the other hand is a very good card, not a must have card but very strong in the right deck, can prevent lethal and protect your board from clears when you need it.
I feel like the cards that are 100% must have cards if you play control decks are Sludge Belcher, Deathlord and if you play aggro such as pirate warrior Ship's Cannon is a must have card.
Dr. Boom is not needed at all anymore hes in fact way too slow for the current meta and usually is outclassed by other class cards, i dont know why hes still getting so much praise when in fact hes kind of weak right now.
Because people who don't even play Wild remember him as "the most OP card in Hearthtone EVAR" and assume he must still be wrecking lives.
He's not terrible if you have room for him in your deck (and preferably some synergy with what he actually does), but he's far from the first thing I'd craft.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I had all of the adventures however I jumped on the I'll never play wild train and got rid of the naxx legendaries.....
I already have a few of the "good in a lot of deck legendaries" like sylvanas, rag, thalnos, and jenkins. Boom was on of the ones I was curious about being a must craft or not.
Wow, talk about blast from the past. I haven't seen or used Dr. Boom in ages, but I remember when he was everywhere. Virtually every deck ran him, aside from some extreme face Hunter decks. Not so much anymore.
If you're just looking for fun, I'd go with Kel'Thuzad if you don't have Naxx. Can be incredibly powerful if played at the right time. Can also be very annoying to your opponent. Great to combo with Ancestral Spirit in Shaman, too.
if you want to do n'zoth don't do Dr.boom. anti-synergy there my friend. Piloted Shredder is in like almost any deck. sylvanas got moved to Wild for a reason too, she's fucking strong. (also umbra + sylv in standard? Lol no thanks) Ragnaros is another great card in A lot of decks. he got moved to Wild and be doesn't even have synergies, though taunt warrior may have been ridiculous hitting face for 16 on turn 10. If you want pure fun? Mojordomo + Awaken the Makers... Lul
Noobtraps:Ragnaros the Firelord, Wild has way too much sticky deathrattle and token generation for him to be other than mr token sniper.
The Black Knight he's been unplayable since naxx, and you are not that likely to find quest warrior in wild
Key class cards:Death's Bite, it doesn't matter wether you are mid-range, aggro or control warrior, you want to have this weapon, no other class has a card that all of thir archetypes in WIld want, well Fireball and Frostbolt for mages but those are basics
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So I have given up on standard at the moment, potentially for good. I didn't realize how much I would miss my renolock. Renolock aside I was curious what cards/legendaries are top tier crafts for wild.
I have been strongly considering Nzoth with all the synergies he has.
I love warlock and would love a mal'ganis but I wasn't sure he would be useful aside from maybe a reno/krul setup if thats even a playable thing.
Those are the two I have been drooling over the most but obviously if I went the Nzoth route I would consider all the other deathrattle synergy legendaries.
Only one legendary is a must. Dr. Boom
Run in almost every top tier ladder deck
Go check out my amazing wild Ozruk > Winrate deck!
Dr. Boom
Loatheb
Imp-losion
Sludge Belcher
Imp Gang Boss
Power Overwhelming
Piloted Shredder
Echoing the first responses here, you absolutely need to craft the good doctor (Dr. Boom). I really think that Loatheb is another must have, as a 5 drop, he can fit into literally almost any deck out there.
Mad Scientist, Deathlord, Azure Drake, Ragnaros the Firelord, Sylvanas Windrunner, Brann Bronzebeard, Twilight Guardian, Haunted Creeper, Nerubian Egg, Antique Healbot, .... and then class cards!
Dr. Boom is not needed at all anymore hes in fact way too slow for the current meta and usually is outclassed by other class cards, i dont know why hes still getting so much praise when in fact hes kind of weak right now.
Loatheb on the other hand is a very good card, not a must have card but very strong in the right deck, can prevent lethal and protect your board from clears when you need it.
I feel like the cards that are 100% must have cards if you play control decks are Sludge Belcher, Deathlord and if you play aggro such as pirate warrior Ship's Cannon is a must have card.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I had all of the adventures however I jumped on the I'll never play wild train and got rid of the naxx legendaries.....
I already have a few of the "good in a lot of deck legendaries" like sylvanas, rag, thalnos, and jenkins. Boom was on of the ones I was curious about being a must craft or not.
Wow, talk about blast from the past. I haven't seen or used Dr. Boom in ages, but I remember when he was everywhere. Virtually every deck ran him, aside from some extreme face Hunter decks. Not so much anymore.
If you're just looking for fun, I'd go with Kel'Thuzad if you don't have Naxx. Can be incredibly powerful if played at the right time. Can also be very annoying to your opponent. Great to combo with Ancestral Spirit in Shaman, too.
Forgive me, friend. I have failed.
if you want to do n'zoth don't do Dr.boom. anti-synergy there my friend. Piloted Shredder is in like almost any deck. sylvanas got moved to Wild for a reason too, she's fucking strong. (also umbra + sylv in standard? Lol no thanks) Ragnaros is another great card in A lot of decks. he got moved to Wild and be doesn't even have synergies, though taunt warrior may have been ridiculous hitting face for 16 on turn 10. If you want pure fun? Mojordomo + Awaken the Makers... Lul
Fit on almost every single wild deck: Dr. Boom, Loatheb, Piloted Shredder, Sludge Belcher, Antique Healbot.
Honorable mentions of powerful neutrals that'd fit in multiple classes but not on every class: Deathlord, Azure Drake, Justicar Trueheart, Mad Scientist, Leeroy Jenkins, Haunted Creeper, Emperor Thaurissan,N'Zoth, the Corruptor, Sylvanas Windrunner, Bloodmage Thalnos
Noobtraps: Ragnaros the Firelord, Wild has way too much sticky deathrattle and token generation for him to be other than mr token sniper.
The Black Knight he's been unplayable since naxx, and you are not that likely to find quest warrior in wild
Key class cards: Death's Bite, it doesn't matter wether you are mid-range, aggro or control warrior, you want to have this weapon, no other class has a card that all of thir archetypes in WIld want, well Fireball and Frostbolt for mages but those are basics