While I agree that it is a good pick, I see it being far from Bonemare's powerlevel and would classify as a better tier 2 (good) card. On curve, it really is a powerhouse, but nothing totally gamebreaking. Remember Hungry Dragon getting dropped from a rogue with equipped dagger that instantly killed the 2/1 or whatever the dragon spawned. Yeah, that was a strong turn 4, but nothing too extraordinary. On the downside, the deathrattle can be pretty impactful. 2 coins are not only 2 mana compensation, it also is increased flexibility in curving out and getting huge drops or boardclears out earlier. As it is a deathrattle it clearly is better than a Hungry Dragon, but yeah... not a 1++++ card in my opinion.
I don't think people really place it on same level with Bonemare. We're just saying while it has horrible deathrattle, your opponent is going to work hard dealing with a 5/6 efficiently, especially in early turns. Compare that to Hungry Dragon that always give your opponent some benefit. Also imo the definition of "nothing too extraordinary" is pretty blurry here, Tar Creeper is nothing extraordinary, but we know it's a very strong play that's difficult to deal efficiently.
Kingsbane - Bad. I guess in arena you won't re-playing this a lot, making its ability less valuable. At least it's a cheap weapon that can be used more cheaply and has more durability than your hero power (maybe your other two Legendary option is worse than a cheap weapon).
Dragon's Fury - Good. Need some drafting tactic (avoiding cheap spells), but it's looking to be an efficient board wipe. At three its worse Hellfire, at four that feels like Flamestrike, at five that's cheaper Dragonfire Potion.
Dragonhatcher - Bad. Well, that really depends on your Dragons...If you get Ysera it's like you have higher chance to draw Ysera from your deck.
Crystal Lion - Excellent. I'm totally fine playing this at six mana : )
Ironwood Golem - Average. Like Sinti said, feels like a more expensive Tar Creeper (but not much stronger).
Oaken Summons - Bad. Right now armor isn't rewarding in Druid (except as a healing tool, though it's still lowly valued), and I have mixed feeling about the Recruit. The easier comparison seem to be Guild Recruiter, which give you a 2/4 minion instead of six armor, and that makes me feels sad about this card.
Ah well, I gotta make a comment to Hoarding Dragon as you all rate this card so high.
While I agree that it is a good pick, I see it being far from Bonemare's powerlevel and would classify as a better tier 2 (good) card. On curve, it really is a powerhouse, but nothing totally gamebreaking. Remember Hungry Dragon getting dropped from a rogue with equipped dagger that instantly killed the 2/1 or whatever the dragon spawned. Yeah, that was a strong turn 4, but nothing too extraordinary. On the downside, the deathrattle can be pretty impactful. 2 coins are not only 2 mana compensation, it also is increased flexibility in curving out and getting huge drops or boardclears out earlier. As it is a deathrattle it clearly is better than a Hungry Dragon, but yeah... not a 1++++ card in my opinion.
Bonemare isn't just a Tier 1 card, it's a Tier 1 Tier 1 card. As Boozor said, in a more expansive ranking system they wouldn't be the same rank, but with only 5 markers Hoarding Dragon is very easily a 1. No card is as good as Bonemare, but that doesn't mean we can't have other 1 ratings!
Crystal Lion 2 : 6 mana 5/5 Divine Shield isn't so bad on it's own, which is good, because comboing this is difficult. Nicely leads into the Bonemare turn.
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)Kingsbane (3): This card alone might make a weapon rogue a thing, certainly could resurrect Oil rogue in Wild. Sadly, for arena this is just way too slow and inconsistent/draft dependant. There is a plenty of buffs you can get, but still. The cost makes it pretty damn good tho, so u would pick it instead of Cho and likes anyway.
Crystal Lion (2): Ok, 3rd time is the charm :D At first i didnt notice divine shield and all this time i thought it had taunt :D Well, now that i was finally able to read the card text properly, its just a rly good card, but not a 1. The discounts will happen only on rare occasions, but even without them, the card is fine.
Bladed Gauntlet (3): Its a weapon, so that gives it some points. It makes your hero power not useless, so thats nice. But if u cant combo it with some of the new cards that give armor, it will be pretty price weapon to get goin, especially since once u attack with this, u get damaged and lose some Attack power for the next swing. Also its an epic so ... but a cool card to have in the mix.
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)
The problem is...well why draft it? Why would you not just draft yourself a two or three drop and save mana on the near useless bit? Combining two effects together in one card makes them stronger for sure, but when that effect is such a mediocre one and the other half relies on good rng for the minion....eh. if this was a Warrior card it would be substantially better.
Dragonhatcher Rating 5(Terrible): It's another expensive card with awful stats that is definitely meant for constructed play.
Ironwood Golem Rating 4(Poor): This is a worse Sen'jin Shieldmasta and even though it can protect you, the inability to Attack is a real drawback. I think I'd rather just have a Tar Creeper.
Kingsbane Rating 4(Poor): Every once in awhile you'll get one that has a Deadly Poison or Envenom Weapon on it, but the rest of the time it's going to be a pretty lousy Legendary to have in your deck.
Crystal Lion Rating 2(Good): I think it's fine by itself, but you could potentially reduce the mana cost quite a bit, especially with a Lost in the Jungle or Vinecleaver.
Bladed Gauntlet 4(Poor): This is really going to depend on your draft, but it's often going to cost you at least 4-mana total to make this a 2/2 Weapon that can't attack Heroes. Most of the time I'd say that is terrible, but with so many new cards that add Armor for Warrior it's possible to make this a large Weapon.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)
The problem is...well why draft it? Why would you not just draft yourself a two or three drop and save mana on the near useless bit? Combining two effects together in one card makes them stronger for sure, but when that effect is such a mediocre one and the other half relies on good rng for the minion....eh. if this was a Warrior card it would be substantially better.
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)
The problem is...well why draft it? Why would you not just draft yourself a two or three drop and save mana on the near useless bit? Combining two effects together in one card makes them stronger for sure, but when that effect is such a mediocre one and the other half relies on good rng for the minion....eh. if this was a Warrior card it would be substantially better.
Interesting huh? I'd never guessed that Blessing of Kings stapled into a 5/5 minion would make a tier 1 card either.
Bladed Gauntlet - Average. Unique weapon, I'd want to hold it until I can get enough armor to remove decent threat. That would make it a very cheap big removal, which is nice.
Crystal Lion - Good (2) : will be so good in arena with Lost in the Jungle and Vinecleaver and the card that adapts you're silver hand recruit even as a 6 mana 5/5 with divine shield is still pretty good
Bladed Gauntlet - Poor (4) : Seems pretty bad in the early game as activating it takes 2 things : tempo loss (hp or armor card) and you're oppnenet not playing anything (cause damage from enemy minions will just remove you're armor) might be good in late game but seems pretty meh
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)
The problem is...well why draft it? Why would you not just draft yourself a two or three drop and save mana on the near useless bit? Combining two effects together in one card makes them stronger for sure, but when that effect is such a mediocre one and the other half relies on good rng for the minion....eh. if this was a Warrior card it would be substantially better.
For sure, but it being better than 3 really terrible cards doesn't make it a good card. It's absolutely not trash tier, but it is a bad card.
Bladed Gauntlet 4 : If you happen to draft the new armour cards (which isn't wholly unlikely) this'll start to look pretty damned incredible. If not, it's useless, obviously. Main problem is the second hit is going to require building up your armour stores again.
Dragon's Fury (4) : Unreliable due to draft dependency and unknown RNG pulls. The reveal is bad as well. You can try to trade the board in to set up, but overall this should be a poor value play and probably more of a desperation card. Ex: Servant of Yogg-Saron
Dragonhatcher (5) : Basically unplayable in arena. The odds of this ever working out is slim.
Ironwood Golem (4) : if this card had the same text with charge, activate on +1 armor instead of +3, had additional stats or even a beast tag it would have been so much better. As is right now it's a below average card since the armor condition actually is a bit hard to achieve without using another card. So a 3/6 wall on T4, bit meh but draftable.
Oaken Summons (3) : Pulling a 3/3 worth of stats would be pretty good value and a proper statted 4 drop you're golden. However, it's Not really a turn 4 play, since on average it's a tempo loss, but A healing card or two in A draft for the late game doesn't hurt most drafts. A lot of druid minions have good battlecries too so it's a bit of a drag to recruit them without the effects, in some cases the minion heavily relies on the battle cry to boost its base stats. EX. Druid of the Swarm, Shellshifter
Kingsbane (4) : This card has potential but A lot of things need to line up (draft, draws, situations). If you draw this in the late game and without any buffs it's a pretty dead card, so the constant cycling of the card isn't necessarily great either.
Crystal Lion (1) : I like this card and think it's really solid. It's highly playable for it's base mana cost and very likely to get cheated out early or for cheap. The perceived threat of this also might result in some opponents over trading.
Bladed Gauntlet (4) : Its cheap removal in a pinch, but after the first swing into a minion keep in mind the armor total drops and you will need to invest resources to bring it up to use the weapon again. Overall, it just seems bad most of the time.
To My Side! (5) : 6 mana animal companion is pretty bad.... The upside doesn't make sense in Arena.
Kingsbane - Bad. I guess in arena you won't re-playing this a lot, making its ability less valuable. At least it's a cheap weapon that can be used more cheaply and has more durability than your hero power (maybe your other two Legendary option is worse than a cheap weapon).
Dragon's Fury - Good. Need some drafting tactic (avoiding cheap spells), but it's looking to be an efficient board wipe. At three its worse Hellfire, at four that feels like Flamestrike, at five that's cheaper Dragonfire Potion.
Dragonhatcher - Bad. Well, that really depends on your Dragons...If you get Ysera it's like you have higher chance to draw Ysera from your deck.
Crystal Lion - Excellent. I'm totally fine playing this at six mana : )
Ironwood Golem - Average. Like Sinti said, feels like a more expensive Tar Creeper (but not much stronger).
Oaken Summons - Bad. Right now armor isn't rewarding in Druid (except as a healing tool, though it's still lowly valued), and I have mixed feeling about the Recruit. The easier comparison seem to be Guild Recruiter, which give you a 2/4 minion instead of six armor, and that makes me feels sad about this card.
edit: adds crystal lion
I want to mention that "drafting tactics" to avoid cheap mage spells to get Dragon's Fury to work more reliably is a poor idea. There are ultra premium cheap spells that should not be passed up to make a poor card perform better.
Also your comparison for Oaken Summons and Guild Recruiter isnt that simple. One costs 4 mana and one costs 5 mana.
With a lot of these cards I feel you don't draft your deck around them, it's more a case of if they come up in your last 5-10 picks and your deck suits them, then you lend them some higher priority. A mage forgoing Frostbolts etc. for the entire draft is a bad idea, and really the only card worth bending your draft around is Kazakus in my opinion.
Oaken Summons 4 : Blizzard why do you hate my favourite class. The 6 armour is basically worth 1.2 mana but that card (Iron Hide) was never played and armour is worth less in arena than it is in constructed. This is a card you partially build your deck around but you're obviously not going to do that in arena... 4 mana to gain a little armour and potentially summon a 2-drop? Eh.
I actually like cards like these, even when the effects alone r a bit overcharged, you would never pick Iron Hide, cause it just gives u armor, thats a waste of a card. But u might want to get Oaken Summons, cause it also summons a minion. Yeah, its not very amazing card, but it is a card u might consider in some situations and some extra health (armor) is never a bad thing, when the card does more than just "heals" u. I dont mean to start an argument again :D but i wanted to share my point of view on cards like these ;-)
The problem is...well why draft it? Why would you not just draft yourself a two or three drop and save mana on the near useless bit? Combining two effects together in one card makes them stronger for sure, but when that effect is such a mediocre one and the other half relies on good rng for the minion....eh. if this was a Warrior card it would be substantially better.
Interesting huh? I'd never guessed that Blessing of Kings stapled into a 5/5 minion would make a tier 1 card either.
Im not sure if this was meant as a sarcasm or not, im a bit confused :o
It's not, I mean generally cards that is usually card A + card B is very popular. Seal of Champion is hugely popular, despite Blessing of Might and Hand of Protection is rarely used. Each would be too little of an impact of its own, but combine them, bam! good card.
Yeah, I guess that's if you want to optimize it as a board clear. When you are offered a lot cheap premium spells then yeah picking this is a bad idea. Picking this early is also risky as there's no guarantee you'll be offered big spells. Like DyingAtheist said, it'd be optimal during the draft which you have picked some big spells, few or no small good spells, then get offered this late. That said, it's still a cheap board clear in right deck, and that makes it a decent card.
In my opinion the unpredictable nature of the card is what makes it bad. Playing the card while you are ahead is too risky, so it's played while you are behind as a desperation move. If that's the case it's effectiveness comes down to how heavy the remaining spells are in the deck.
So a highly situational and draft dependent card that needs it's negative impact limited in order to get effective use from it. Just sounds like a card that requires far too many variables to line up.
It's still really early, but the combo I'm already dying to try is to hit a Carnivorous Cube with another Carnivorous Cube. Immediately spawn 2 copies of the minion eaten by the first cube, then the second cube dies and spawns 2 more cubes, which will each spawn 2 more of the original target... yes, please.
Of course, with my luck, my second cube will get silenced. Or Mind Controlled.
I'm pretty sure the second cubes don't keep the buffs, based on my experience with Moat Lurker.
In my opinion the unpredictable nature of the card is what makes it bad. Playing the card while you are ahead is too risky, so it's played while you are behind as a desperation move. If that's the case it's effectiveness comes down to how heavy the remaining spells are in the deck.
So a highly situational and draft dependent card that needs it's negative impact limited in order to get effective use from it. Just sounds like a card that requires far too many variables to line up.
Yeah, board clear 101; never play them when you're ahead, but I understand this card is not easy to draft and play, and arena is already hard as it is.To My Side! - Terrible. The base version is terrible and I don't think you can ever play arena without any minions. I am thinking a fun Companion-only hunter in constructed though, DK Rexxar is a thing after all.
five cards, now some reviews...and crystal lion!
Kingsbane - Bad.
I guess in arena you won't re-playing this a lot, making its ability less valuable. At least it's a cheap weapon that can be used more cheaply and has more durability than your hero power (maybe your other two Legendary option is worse than a cheap weapon).
Dragon's Fury - Good.
Need some drafting tactic (avoiding cheap spells), but it's looking to be an efficient board wipe. At three its worse Hellfire, at four that feels like Flamestrike, at five that's cheaper Dragonfire Potion.
Dragonhatcher - Bad.
Well, that really depends on your Dragons...If you get Ysera it's like you have higher chance to draw Ysera from your deck.
Crystal Lion - Excellent.
I'm totally fine playing this at six mana : )
Ironwood Golem - Average.
Like Sinti said, feels like a more expensive Tar Creeper (but not much stronger).
Oaken Summons - Bad.
Right now armor isn't rewarding in Druid (except as a healing tool, though it's still lowly valued), and I have mixed feeling about the Recruit. The easier comparison seem to be Guild Recruiter, which give you a 2/4 minion instead of six armor, and that makes me feels sad about this card.
edit: adds crystal lion
Kingsbane (3): This card alone might make a weapon rogue a thing, certainly could resurrect Oil rogue in Wild. Sadly, for arena this is just way too slow and inconsistent/draft dependant. There is a plenty of buffs you can get, but still. The cost makes it pretty damn good tho, so u would pick it instead of Cho and likes anyway.
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Dragonhatcher Rating 5(Terrible): It's another expensive card with awful stats that is definitely meant for constructed play.
Ironwood Golem Rating 4(Poor): This is a worse Sen'jin Shieldmasta and even though it can protect you, the inability to Attack is a real drawback. I think I'd rather just have a Tar Creeper.
Oaken Summons Rating 4(Poor): It pairs nicely with the Ironwood Golem but is going to be pretty unreliable.
Kingsbane Rating 4(Poor): Every once in awhile you'll get one that has a Deadly Poison or Envenom Weapon on it, but the rest of the time it's going to be a pretty lousy Legendary to have in your deck.
Crystal Lion Rating 2(Good): I think it's fine by itself, but you could potentially reduce the mana cost quite a bit, especially with a Lost in the Jungle or Vinecleaver.
Bladed Gauntlet 4(Poor): This is really going to depend on your draft, but it's often going to cost you at least 4-mana total to make this a 2/2 Weapon that can't attack Heroes. Most of the time I'd say that is terrible, but with so many new cards that add Armor for Warrior it's possible to make this a large Weapon.
"To build or destroy...only you decide which joy." - Last Crack
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Interesting huh? I'd never guessed that Blessing of Kings stapled into a 5/5 minion would make a tier 1 card either.
Bladed Gauntlet - Average.
Unique weapon, I'd want to hold it until I can get enough armor to remove decent threat. That would make it a very cheap big removal, which is nice.
Crystal Lion - Good (2) : will be so good in arena with Lost in the Jungle and Vinecleaver and the card that adapts you're silver hand recruit even as a 6 mana 5/5 with divine shield is still pretty good
Bladed Gauntlet - Poor (4) : Seems pretty bad in the early game as activating it takes 2 things : tempo loss (hp or armor card) and you're oppnenet not playing anything (cause damage from enemy minions will just remove you're armor) might be good in late game but seems pretty meh
3.2.1 kill shot
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Dragon's Fury (4) : Unreliable due to draft dependency and unknown RNG pulls. The reveal is bad as well. You can try to trade the board in to set up, but overall this should be a poor value play and probably more of a desperation card. Ex: Servant of Yogg-Saron
Dragonhatcher (5) : Basically unplayable in arena. The odds of this ever working out is slim.
Ironwood Golem (4) : if this card had the same text with charge, activate on +1 armor instead of +3, had additional stats or even a beast tag it would have been so much better. As is right now it's a below average card since the armor condition actually is a bit hard to achieve without using another card. So a 3/6 wall on T4, bit meh but draftable.
Oaken Summons (3) : Pulling a 3/3 worth of stats would be pretty good value and a proper statted 4 drop you're golden. However, it's Not really a turn 4 play, since on average it's a tempo loss, but A healing card or two in A draft for the late game doesn't hurt most drafts. A lot of druid minions have good battlecries too so it's a bit of a drag to recruit them without the effects, in some cases the minion heavily relies on the battle cry to boost its base stats. EX. Druid of the Swarm, Shellshifter
Kingsbane (4) : This card has potential but A lot of things need to line up (draft, draws, situations). If you draw this in the late game and without any buffs it's a pretty dead card, so the constant cycling of the card isn't necessarily great either.
Crystal Lion (1) : I like this card and think it's really solid. It's highly playable for it's base mana cost and very likely to get cheated out early or for cheap. The perceived threat of this also might result in some opponents over trading.
Bladed Gauntlet (4) : Its cheap removal in a pinch, but after the first swing into a minion keep in mind the armor total drops and you will need to invest resources to bring it up to use the weapon again. Overall, it just seems bad most of the time.
To My Side! (5) : 6 mana animal companion is pretty bad.... The upside doesn't make sense in Arena.
See my thoughts to all revealed cards HERE!
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With a lot of these cards I feel you don't draft your deck around them, it's more a case of if they come up in your last 5-10 picks and your deck suits them, then you lend them some higher priority. A mage forgoing Frostbolts etc. for the entire draft is a bad idea, and really the only card worth bending your draft around is Kazakus in my opinion.
Yeah, I guess that's if you want to optimize it as a board clear. When you are offered a lot cheap premium spells then yeah picking this is a bad idea. Picking this early is also risky as there's no guarantee you'll be offered big spells. Like DyingAtheist said, it'd be optimal during the draft which you have picked some big spells, few or no small good spells, then get offered this late. That said, it's still a cheap board clear in right deck, and that makes it a decent card.
In my opinion the unpredictable nature of the card is what makes it bad. Playing the card while you are ahead is too risky, so it's played while you are behind as a desperation move. If that's the case it's effectiveness comes down to how heavy the remaining spells are in the deck.
So a highly situational and draft dependent card that needs it's negative impact limited in order to get effective use from it. Just sounds like a card that requires far too many variables to line up.
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To My Side! (5): Well, thats a card. A bad card. So, you know ... dont pick it ;-)
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To My Side! - Terrible.
The base version is terrible and I don't think you can ever play arena without any minions. I am thinking a fun Companion-only hunter in constructed though, DK Rexxar is a thing after all.