He is bad for the meta. He's made the game much more polarised and it's become a glorified rock/paper/scissors emulator.
Winning is decided almost entirely by what deck you choose and queue against (and to some extent, the nature of the treasures that Kazak gives).
I think removing locusts seems like a good idea on the face of it, but all it does is make it more likely that druid gets Embers of Rag to hit you for a bajillion damage in one go. There are a whole bunch of other things they could have done instead. For example, remove twinspell, make it target minions only etc. The could also make it so he shuffles the treasures into your deck to reduce the liklihood that you draw them.
Maybe it will all get fixed at the next expansion, but I've been thinking that for years now :(
Somehow I manage to defeat Kaz druid with both value and tempo.... Sure, the meta has become more polarized, but not more than what the game has been for about half of its existence.
I think the major con to Kazakuzan is how stupid he started to feel after a while. I would still rather cue into kaz 10 times in a row than mozaki mage :)
I smell an aggro player here. You know why ? Because aggro players smell like whiny little bitches. Druid had ramp before Kazakusan. Now you all complain about it. Finally, we have a fun meta with controls deck roaming around free. The problem is that it really doesn't matter the expansion or new cards/decks coming. There will ALWAYS be whiny bitches like you. That's how the game is constructed and always was: there will always be an opressing deck no matter the expansion and people will play that because they want wins fast. Simple as that.
Rollback Post to RevisionRollBack
I play this game just so I can donate money to indie Blizzard.
I smell an aggro player here. You know why ? Because aggro players smell like whiny little bitches. Druid had ramp before Kazakusan. Now you all complain about it. Finally, we have a fun meta with controls deck roaming around free. The problem is that it really doesn't matter the expansion or new cards/decks coming. There will ALWAYS be whiny bitches like you. That's how the game is constructed and always was: there will always be an opressing deck no matter the expansion and people will play that because they want wins fast. Simple as that.
looks like this guy is the leader of the clown brigade haha 😂
Stop whining as Kazakusan decks only have another month to live.... After rotation, they will be dead... as Aggro will always be the strongest archetype and it will be running rampant as combo/control decks will lack of tools to survive until towards the end of the year.
Stop whining as Kazakusan decks only have another month to live.... After rotation, they will be dead... as Aggro will always be the strongest archetype and it will be running rampant as combo/control decks will lack of tools to survive until towards the end of the year.
I hate this philospohy . Why should something be broken & un-fun for any period of time? All that happens is that the try-hards jump on the OP bandwaggon to show off their skillz and anyone who doesn't want to play the flavour of the month OP deck gets shat on.
It was the same when Demon Hunter was released. An obviously OP set of cards which ran rampart in standard for a fair amount of time until they got nerfed (but I'm sure not before generating some glorious revenue).
Now, I'm actually not saying Kazak is massively OP as a standalone card (though some of the treasures are probably overtuned). He is OP in druid (who can tutor him directly and cast double fireballs) and cast him really early, but otherwise often doens't always have the game ending impact expected (and he does put you close to fatigue).
The problem with him is that he skews the meta very heavily and (I suspect) the win rates for decks are now very polarised based on match up.
Stop whining as Kazakusan decks only have another month to live.... After rotation, they will be dead... as Aggro will always be the strongest archetype and it will be running rampant as combo/control decks will lack of tools to survive until towards the end of the year.
I hate this philospohy . Why should something be broken & un-fun for any period of time? All that happens is that the try-hards jump on the OP bandwaggon to show off their skillz and anyone who doesn't want to play the flavour of the month OP deck gets shat on.
It was the same when Demon Hunter was released. An obviously OP set of cards which ran rampart in standard for a fair amount of time until they got nerfed (but I'm sure not before generating some glorious revenue).
Now, I'm actually not saying Kazak is massively OP as a standalone card (though some of the treasures are probably overtuned). He is OP in druid (who can tutor him directly and cast double fireballs) and cast him really early, but otherwise often doens't always have the game ending impact expected (and he does put you close to fatigue).
The problem with him is that he skews the meta very heavily and (I suspect) the win rates for decks are now very polarised based on match up.
I myself hate it too, but I just learned to accept and deal with it, because the game itself has changed, the company is money-driven, and they gotta generate some glorious revenue as you mentioned..
Within the past year (probably the worst year in HS), every meta has at least some OP annoying decks until they get more nerfs.
Barrens: Face Hunter, Elemental Shaman, Libram Paladin
Stormwind: from Quest Mage, Pirate Warrior to Demon Seed
I think its also the lack of good and interesting cards in a mini set , last miniset brought smite , this one brings Kaz , etc , its rarely more than 1 good card and , like always , which is normal , people want to play with the new cards . who wouldnt ... so you end up with tons of decks that are tier2+ and able to utilize the new cards of the miniset . Which screw the meta for a while , because people dont like facing the same thing over and over and over , be it they win or lose .
Spoiler here irrelevant to any of the post above except the OP
Let Kaz hype die down , aggro druid is more of an issue than kaz ( im playing my own version and i usually win before even playing him , it just saves me from a definitive loss once in a while , like extra cherries on a sundae!!!
They always add dumm cards that later get corrected so some booger-picking n00bs can win some games like the stupid Questline Mage meta.
I figured this out so I quit playing standard and play wild instead, where there are counter plays to almost everything.
They aren't serious about making HS a somewhat skill-ish game like they used to. Now they exclusively make busted stuff that autoplays for dummies.
And really, maybe that's ok ... think of how boring classic is to play and consider that used to be 'fun".
I agree with you except the last sentence it's a bad comparison, Classic was another time, the game should evolve not regress and lately it's only been regressing for the sake of the "oh sh,,t" flashy moments ... but for that to happen, most of the game's fundamentals are extinct, we can only hope they bring it back.
I'm a midrange/control who refuses to play any card that I consider totally unfair, including of course that horrible dragon. This is a great challenge, very satisfying when you manage to get a win against that Kaza but very frustrating most of the time. This is not about being stupidly fairplay or anything like that, it's just that I don't have fun when I beat an opponent with a card like that, and the main purpose of any game is to have fun.
Kazakusan is a good idea that was badly designed. The treasures are much too powerful, as they admitted when they removed the worst of them.
Wouldn't it be great enough to have 10 powerful but mostly balanced cards to try to finish your opponent ? Games after Kazakusan is played have no interest at all - you can't anticipate anything and just pray that your opponent had a very bad treasure draw. I don't get why a game designer could decide that these treasures should be such OP cards but will continue the fight.
I'm a midrange/control who refuses to play any card that I consider totally unfair, including of course that horrible dragon. This is a great challenge, very satisfying when you manage to get a win against that Kaza but very frustrating most of the time. This is not about being stupidly fairplay or anything like that, it's just that I don't have fun when I beat an opponent with a card like that, and the main purpose of any game is to have fun.
Kazakusan is a good idea that was badly designed. The treasures are much too powerful, as they admitted when they removed the worst of them.
Wouldn't it be great enough to have 10 powerful but mostly balanced cards to try to finish your opponent ? Games after Kazakusan is played have no interest at all - you can't anticipate anything and just pray that your opponent had a very bad treasure draw. I don't get why a game designer could decide that these treasures should be such OP cards but will continue the fight.
For me it's a bad idea and a bad design, nothing saves it. Raid Boss Onyxia it's a great example of a 10 mana late game bomb card in a world that it ACTUALLY cost 10 mana and your opponent cant play it at turn 3, also very much problematic in Arena mode because it's too common even the worse draft possible can easily discover Raid boss onixya and all you need is survive until turn 10, it should be a extremely rare card to draft/discover but devs doens't seem to care about arena in general.
The more I play, the more I think that the main problem is not Kazakazam and more associated with Wildheart Guff and all the stupid druid discover/duplicate effects that are kicking about at the moment. It really isn't fun to spend the whole match with literally half the mana of the opponent knowing that they will never run out of resources, playing round the 3rd 10 mana card they didn't put in their deck to start with.
I think at the very least they need to nerf the hero power to "gain an empty mana crystal" (instead of a full one) otherwise it's a supercharged 1 mana ramp hero power (which is obviously busted), or remove the ability to draw (i.e. it's just ramp). He's a cheap hero power which requires no set up and still does a reasoable amount for the cost (1 ramp, 1 draw, 5 armour) even without the new hero power.
I know it will be better once things rotate, but it's pretty dull to play druid after druid.
So - my final thoughts are in, and despite being a controlly/meme player through and through, Kazakasan is a stupid, busted un-fun card which has no place in hearthstone. He encourages the absolute worst in all things hearthstone.
Decks which have no board, decks which ramp and draw, decks which stall and stall and stall. Seriously - he has no equal in terms of anoying cards imo.
The treasures are all aboslutely OP and have no place in standard hearthstone. I get that he has a "condition", but given most current decks either play no (or very few minions), or draw through the whole deck in short order, it really isn't a major restriction at all (just as Zephrys was played in plenty of non-highlander druid decks back in the day).
It really saddens me to see the direction this game has taken. So many solitaire decks which don't interact with anything at all and just rush to win from their own deck
Kazakusan is fine.
Druid being able to get to 10 mana by turn 5 and have 20 mana for the rest of the game isn't.
He is bad for the meta. He's made the game much more polarised and it's become a glorified rock/paper/scissors emulator.
Winning is decided almost entirely by what deck you choose and queue against (and to some extent, the nature of the treasures that Kazak gives).
I think removing locusts seems like a good idea on the face of it, but all it does is make it more likely that druid gets Embers of Rag to hit you for a bajillion damage in one go. There are a whole bunch of other things they could have done instead. For example, remove twinspell, make it target minions only etc. The could also make it so he shuffles the treasures into your deck to reduce the liklihood that you draw them.
Maybe it will all get fixed at the next expansion, but I've been thinking that for years now :(
Somehow I manage to defeat Kaz druid with both value and tempo.... Sure, the meta has become more polarized, but not more than what the game has been for about half of its existence.
I think the major con to Kazakuzan is how stupid he started to feel after a while. I would still rather cue into kaz 10 times in a row than mozaki mage :)
It would be fine if Druid couldn't play it.
Great art can never be created without great suffering.
I smell an aggro player here. You know why ? Because aggro players smell like whiny little bitches. Druid had ramp before Kazakusan. Now you all complain about it. Finally, we have a fun meta with controls deck roaming around free. The problem is that it really doesn't matter the expansion or new cards/decks coming. There will ALWAYS be whiny bitches like you. That's how the game is constructed and always was: there will always be an opressing deck no matter the expansion and people will play that because they want wins fast. Simple as that.
I play this game just so I can donate money to indie Blizzard.
looks like this guy is the leader of the clown brigade haha 😂😂
looks like this guy is the leader of the clown brigade haha 😂
Stop whining as Kazakusan decks only have another month to live.... After rotation, they will be dead... as Aggro will always be the strongest archetype and it will be running rampant as combo/control decks will lack of tools to survive until towards the end of the year.
I hate this philospohy . Why should something be broken & un-fun for any period of time? All that happens is that the try-hards jump on the OP bandwaggon to show off their skillz and anyone who doesn't want to play the flavour of the month OP deck gets shat on.
It was the same when Demon Hunter was released. An obviously OP set of cards which ran rampart in standard for a fair amount of time until they got nerfed (but I'm sure not before generating some glorious revenue).
Now, I'm actually not saying Kazak is massively OP as a standalone card (though some of the treasures are probably overtuned). He is OP in druid (who can tutor him directly and cast double fireballs) and cast him really early, but otherwise often doens't always have the game ending impact expected (and he does put you close to fatigue).
The problem with him is that he skews the meta very heavily and (I suspect) the win rates for decks are now very polarised based on match up.
I myself hate it too, but I just learned to accept and deal with it, because the game itself has changed, the company is money-driven, and they gotta generate some glorious revenue as you mentioned..
Within the past year (probably the worst year in HS), every meta has at least some OP annoying decks until they get more nerfs.
Barrens: Face Hunter, Elemental Shaman, Libram Paladin
Stormwind: from Quest Mage, Pirate Warrior to Demon Seed
FAV: Kazakusan...
I think its also the lack of good and interesting cards in a mini set , last miniset brought smite , this one brings Kaz , etc , its rarely more than 1 good card and , like always , which is normal , people want to play with the new cards . who wouldnt ... so you end up with tons of decks that are tier2+ and able to utilize the new cards of the miniset . Which screw the meta for a while , because people dont like facing the same thing over and over and over , be it they win or lose .
Spoiler here irrelevant to any of the post above except the OP
Let Kaz hype die down , aggro druid is more of an issue than kaz ( im playing my own version and i usually win before even playing him , it just saves me from a definitive loss once in a while , like extra cherries on a sundae!!!
They always add dumm cards that later get corrected so some booger-picking n00bs can win some games like the stupid Questline Mage meta.
I figured this out so I quit playing standard and play wild instead, where there are counter plays to almost everything.
They aren't serious about making HS a somewhat skill-ish game like they used to. Now they exclusively make busted stuff that autoplays for dummies.
And really, maybe that's ok ... think of how boring classic is to play and consider that used to be 'fun".
I agree with you except the last sentence it's a bad comparison, Classic was another time, the game should evolve not regress and lately it's only been regressing for the sake of the "oh sh,,t" flashy moments ... but for that to happen, most of the game's fundamentals are extinct, we can only hope they bring it back.
I'm a midrange/control who refuses to play any card that I consider totally unfair, including of course that horrible dragon. This is a great challenge, very satisfying when you manage to get a win against that Kaza but very frustrating most of the time. This is not about being stupidly fairplay or anything like that, it's just that I don't have fun when I beat an opponent with a card like that, and the main purpose of any game is to have fun.
Kazakusan is a good idea that was badly designed. The treasures are much too powerful, as they admitted when they removed the worst of them.
Wouldn't it be great enough to have 10 powerful but mostly balanced cards to try to finish your opponent ? Games after Kazakusan is played have no interest at all - you can't anticipate anything and just pray that your opponent had a very bad treasure draw. I don't get why a game designer could decide that these treasures should be such OP cards but will continue the fight.
For me it's a bad idea and a bad design, nothing saves it. Raid Boss Onyxia it's a great example of a 10 mana late game bomb card in a world that it ACTUALLY cost 10 mana and your opponent cant play it at turn 3, also very much problematic in Arena mode because it's too common even the worse draft possible can easily discover Raid boss onixya and all you need is survive until turn 10, it should be a extremely rare card to draft/discover but devs doens't seem to care about arena in general.
The more I play, the more I think that the main problem is not Kazakazam and more associated with Wildheart Guff and all the stupid druid discover/duplicate effects that are kicking about at the moment. It really isn't fun to spend the whole match with literally half the mana of the opponent knowing that they will never run out of resources, playing round the 3rd 10 mana card they didn't put in their deck to start with.
I think at the very least they need to nerf the hero power to "gain an empty mana crystal" (instead of a full one) otherwise it's a supercharged 1 mana ramp hero power (which is obviously busted), or remove the ability to draw (i.e. it's just ramp). He's a cheap hero power which requires no set up and still does a reasoable amount for the cost (1 ramp, 1 draw, 5 armour) even without the new hero power.
I know it will be better once things rotate, but it's pretty dull to play druid after druid.
So - my final thoughts are in, and despite being a controlly/meme player through and through, Kazakasan is a stupid, busted un-fun card which has no place in hearthstone. He encourages the absolute worst in all things hearthstone.
Decks which have no board, decks which ramp and draw, decks which stall and stall and stall. Seriously - he has no equal in terms of anoying cards imo.
The treasures are all aboslutely OP and have no place in standard hearthstone. I get that he has a "condition", but given most current decks either play no (or very few minions), or draw through the whole deck in short order, it really isn't a major restriction at all (just as Zephrys was played in plenty of non-highlander druid decks back in the day).
It really saddens me to see the direction this game has taken. So many solitaire decks which don't interact with anything at all and just rush to win from their own deck
They don't need to nerf anything yet. Core set is rotating soon, once that + standard rotates alot of druid ramp is going away.
No, I don't think it's even that broken in it's current state and it's going to get worse after rotation.
nerf fireballs to do what a fireball does: 6 damage.