The concept of this is to use Priest Card such as Shadowbomber and Mindblast to quickly reduce health, and drop a ton of big minion. It's basically crusher priest that empathize on the use of damage infliction on both side to quickly summon big minions. Basically Handlock on Priest with some crusher and suicide deck element.
The survivalbility of this deck will rely on strong early control from Madbomber with the addition of some taunts to keep you alive, running double Sunfury Protector and double Defender of Argus. Abomination will be a very good card, since it damage both side and clear a ton of small minions. Senjin Shieldmaster may also be needed for early survival.
-Cards in consideration
*Zombie chow, early sustain, but might heal enemy and ruin mechanic of this card, nevertheless good for a more controlling approach.
*Shadow Word: Pain x2 , Shadow Word Death x2, too much spells these days ain't good.
*Auchenai Soulpriest + Circle of Healing + Injured Blade Master, very good priest card, not the theme but may still be included.
*Mountain Giant + Twilight Drake, Handlock like approach, for those who are making control version of Drop Priest.
*Madder Bomber, won't trade well most the time, but fuck it, damage everyone.
*Revive + Faceless Manipulator, crusher deck like element, 1 big minion get removed? Revive them and Clone them! But if your approaching revive, you may want to avoid having 1 drop.
*Ancient Watcher + Silence, Priest doesn't run silence much, but Ancient Watcher synergize with the must include cards, Sunfury and Argus, while Silence is a 0 mana card that can make Ancient Watcher a normal 4/5. Silence are always useful anyway. I consider running Silence over owl to have less big minion in this deck and make revive more useful, but this deck may lose early tempo due to it.
Tell me what do you guys think about this idea, and provide revision/ testing of deck within this theme if possible.
1 of my try at making it (Old Version, not the one I use, will be linking soon)
Lol, I was half serious about the deck, but when I was at 29 cards, I realized I got Ragnarok and Baron Geddon, so I decided to add Majordomo XD. The Molten thing wasn't meant to synergize with Majordomo though.
If you want the deck to be better, "any deck with Majordomo would be better without Majordomo." In order words, Alexstrasza would do the same thing but better.
Gotta see how the deck perform in order to know how good it is. The way I see it right now, the deck's still in a very raw state.
Let me try to break it down:
1. Your deck consist of mostly 'situational' minion. They are minions that can't be played on curve like a normal minion. The Watcher, the Taunt givers, and many that only work well when combined with other cards. The tempo of this deck will be sluggish, and will suffer from aggro decks and tempo decks (which are more common than we think)
2. The lack of card draw. This is a combo-ish deck, judging from your card selection. And every combo deck needs good card draw mechanic in order to get their combo pieces. Aggro or tempo decks have a high percentage of low mana stuffs or cycle stuffs that almost have no problem drawing into something they can play. Your deck has no card draw. You're less likely to win/comeback after a poor start because you don't draw into your answers. The fact that you have cards like Mind Blast which is do absolutely nothing before he's in your burst range means that you badly need good card draws.
-> Solution is to get at least 2 Clerics. They work well with COH and relatively high health minions, which is something this deck have in abundant.
3. The inherent weakness of the Priest class: burst damage. Even with Mind Blast and Shadowbomber, you don't have something like a 2 cards, 14 dmg combo like Druid have, or 2 cards, 12 dmg combo like Warrior. Your burst is clunky and requires you drawing into all of them. Say the point of the deck is to reduce health of both you and your opponent real quick, I think your opponent will be able to finish you off before you can do that, and mostly before your late game threats can do anything.
-> This means that I'm not very convinced that this deck will work. Don't get me wrong, I like to see people trying new things and see how it goes. I tend to build decks that sounds good but play bad all the time. That's why I'd like to keep it frank.
Really hope if someone can make it works and show me I was wrong tho.
First and foremost, I'd like to say I love this idea. That being said, it's pretty unrefined. To start, I'd suggest adding Unstable Ghoul for better anti-aggro, as well as Azure Drake to provide card draw and spell power. You can take out Auchenai Soulpriest and Injured Blademaster to put these in.
I'd consider Thaurissan and Velen in place of Ragnaros and Geddon, because Thaurissan softens the tempo loss from Mind Blast and allows for Velen to be put down with both Mind Blasts in one turn.
Just putting it out there, I love the comments, I mean this was just a really quick idea. But the suggestion people are making are giving me ideas to make this viable.
I'm a decent player, but no expert at making decks, except testing them in ranked until they achieve 60% winrate.
Tested the deck and replaced card until it worked earlier, it work up to rank 9. I couldn't get beyond due to personal skill, but yeah check it out guys.
Belive it or not. Majordomo is as good as grim patron. He is also as good as blackrock corruptor. All 3 are bad cards with potential if you edit your deck to fit them. One of my best decks is major homo freeze mage. The big advantage of this deck is that your combo isnt- ice block, alex, 2 fireballs and ice bolt or 2 lances. It requires only 3 cards: alex, majordomo, ice block. Leaving 27,removals and card draws in your deck.
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The concept of this is to use Priest Card such as Shadowbomber and Mindblast to quickly reduce health, and drop a ton of big minion. It's basically crusher priest that empathize on the use of damage infliction on both side to quickly summon big minions. Basically Handlock on Priest with some crusher and suicide deck element.
The survivalbility of this deck will rely on strong early control from Madbomber with the addition of some taunts to keep you alive, running double Sunfury Protector and double Defender of Argus. Abomination will be a very good card, since it damage both side and clear a ton of small minions. Senjin Shieldmaster may also be needed for early survival.
-Cards in consideration
*Zombie chow, early sustain, but might heal enemy and ruin mechanic of this card, nevertheless good for a more controlling approach.
*Shadow Word: Pain x2 , Shadow Word Death x2, too much spells these days ain't good.
*Auchenai Soulpriest + Circle of Healing + Injured Blade Master, very good priest card, not the theme but may still be included.
*Mountain Giant + Twilight Drake, Handlock like approach, for those who are making control version of Drop Priest.
*Madder Bomber, won't trade well most the time, but fuck it, damage everyone.
*Revive + Faceless Manipulator, crusher deck like element, 1 big minion get removed? Revive them and Clone them! But if your approaching revive, you may want to avoid having 1 drop.
*Ancient Watcher + Silence, Priest doesn't run silence much, but Ancient Watcher synergize with the must include cards, Sunfury and Argus, while Silence is a 0 mana card that can make Ancient Watcher a normal 4/5. Silence are always useful anyway. I consider running Silence over owl to have less big minion in this deck and make revive more useful, but this deck may lose early tempo due to it.
Tell me what do you guys think about this idea, and provide revision/ testing of deck within this theme if possible.
1 of my try at making it (Old Version, not the one I use, will be linking soon)
The new version I'm currently using, still replacing cards
i stopped reading the deck list when i saw majordomo xD
U know when u transform into 8 max hp ragg, u cant play Moltens right ?:P
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Lol, I was half serious about the deck, but when I was at 29 cards, I realized I got Ragnarok and Baron Geddon, so I decided to add Majordomo XD. The Molten thing wasn't meant to synergize with Majordomo though.
If you want the deck to be better, "any deck with Majordomo would be better without Majordomo." In order words, Alexstrasza would do the same thing but better.
-
lol, true, was considering Dr.Boom, but realize he wasn't themed right XD.
R.I.P Majordomo Executus
Ancient times - Blackrock Mountain in 2015
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
Gotta see how the deck perform in order to know how good it is. The way I see it right now, the deck's still in a very raw state.
Let me try to break it down:
1. Your deck consist of mostly 'situational' minion. They are minions that can't be played on curve like a normal minion. The Watcher, the Taunt givers, and many that only work well when combined with other cards. The tempo of this deck will be sluggish, and will suffer from aggro decks and tempo decks (which are more common than we think)
-> Solution is to include more board clear to stall. More Lightbomb, Holy Nova and Shadow Madness for e.g.
2. The lack of card draw. This is a combo-ish deck, judging from your card selection. And every combo deck needs good card draw mechanic in order to get their combo pieces. Aggro or tempo decks have a high percentage of low mana stuffs or cycle stuffs that almost have no problem drawing into something they can play. Your deck has no card draw. You're less likely to win/comeback after a poor start because you don't draw into your answers. The fact that you have cards like Mind Blast which is do absolutely nothing before he's in your burst range means that you badly need good card draws.
-> Solution is to get at least 2 Clerics. They work well with COH and relatively high health minions, which is something this deck have in abundant.
3. The inherent weakness of the Priest class: burst damage. Even with Mind Blast and Shadowbomber, you don't have something like a 2 cards, 14 dmg combo like Druid have, or 2 cards, 12 dmg combo like Warrior. Your burst is clunky and requires you drawing into all of them. Say the point of the deck is to reduce health of both you and your opponent real quick, I think your opponent will be able to finish you off before you can do that, and mostly before your late game threats can do anything.
-> This means that I'm not very convinced that this deck will work. Don't get me wrong, I like to see people trying new things and see how it goes. I tend to build decks that sounds good but play bad all the time. That's why I'd like to keep it frank.
Really hope if someone can make it works and show me I was wrong tho.
"I mean, I have moments of huge frustration because of my inability to express myself linguistically as clearly as I would like to."
David Gilmour
First and foremost, I'd like to say I love this idea. That being said, it's pretty unrefined. To start, I'd suggest adding Unstable Ghoul for better anti-aggro, as well as Azure Drake to provide card draw and spell power. You can take out Auchenai Soulpriest and Injured Blademaster to put these in.
I'd consider Thaurissan and Velen in place of Ragnaros and Geddon, because Thaurissan softens the tempo loss from Mind Blast and allows for Velen to be put down with both Mind Blasts in one turn.
Rawr I'm a dinosaur
Just putting it out there, I love the comments, I mean this was just a really quick idea. But the suggestion people are making are giving me ideas to make this viable.
I'm a decent player, but no expert at making decks, except testing them in ranked until they achieve 60% winrate.
UPDATED
Tested the deck and replaced card until it worked earlier, it work up to rank 9. I couldn't get beyond due to personal skill, but yeah check it out guys.
Got to rank 4 and dropped back to rank 6 with a lot of changes, I did play some Face Hunter in between though.
I abandoned damage for more control, and it usually match well against Warrior.
Belive it or not. Majordomo is as good as grim patron. He is also as good as blackrock corruptor. All 3 are bad cards with potential if you edit your deck to fit them. One of my best decks is major homo freeze mage. The big advantage of this deck is that your combo isnt- ice block, alex, 2 fireballs and ice bolt or 2 lances. It requires only 3 cards: alex, majordomo, ice block. Leaving 27,removals and card draws in your deck.