The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here, anyone part of or not part of the contest is welcome.
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to imgur.com. You do not need an account.
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
Overview
All contestants will create one custom class, following the layout of Demon Hunter.
The contest will run for 5 weeks.
Week One: 10 Basic cards.
This contest, as Demon Hunter introduced Rush and Lifesteal into the Basic Set keyword pool, the list of keywords you are allowed to use is as follows:
The following keywords are banned. Discover: It is strange for a new player starting out with a Basic set to be discovering from cards they have no idea of. Secret: Complex mechanic, requires at least 3 out of 10 of your slots. Class keywords: Blizzard is pretty clear about saving these for Initiate. Immune and Counter: Far too niche to have a place in Basic.
Week Two: 10 "Initiate" cards.
"Initiate" means the supplemental 20 cards Blizzard printed for Demon Hunter. Yours do not have to be named Initiate.
Week Three: The other 10 "Initiate" cards.
Week Four: Your pre-Core expansion cards.
Week Five: Core Set consolidation + 15 post-Core expansion cards.
Be sure to read over Rules & Information section as there is a lot to go over this contest due to the complex shifts caused by the introduction of the Core Set.
Submission Format
You must adhere to the following submission rules or risk disqualification:
Unless otherwise stated, you are allowed three cards to showcase. All other cards must be hidden in a spoiler.
You may include flavour texts. For the showcase cards, their texts do not need to be spoilered.
All tokens must be in a spoiler.
You may include a single banner at the top of your submission post. It may not be overly fancy. This is entirely subjective and the moderators have the right to remove a banner they feel is too fancy and, therefore, gives an inherent advantage over other posts.
Golden cards are not allowed, nor are huge images that feature your cards with a background.
If you choose to include other images other than a banner, they must be hidden behind a spoiler.
Flavour text is allowed behind a spoiler.
Golden cards are not allowed.
Challenges
Week One has three challenges!
The first challenge will alter the format of the challenge for this week only. No one will get eliminated during this week! Instead, the person with the highest number of votes automatically advances to Week Three! However, on the flip side, the contestant with the lowest number of votes will face an additional challenge during Week Two.
The second challenge is a simple one and will ease you all into the contest. One of your Basic cards must cost 7 or more, that's it!
One of your cards must be based on Warcraft lore.
Rules & Information
How is the Initiate set split in half?
There are 8 commons, 6 rares, 4 epics, and 2 legendaries. That makes splitting the Initiate set in half rather easy.
For Weeks Two and Three, contestants will create 4 commons, 3 rares, 2 epics, and 1 legendary.
What does pre-Core expansion mean?
You may select any expansion before the Core set was introduced! Anything from GvG all the way up to Darkmoon Faire is up for grabs.
What does post-Core expansion mean?
Either Forged in the Barrens or United in Stormwind.
What do I do about class cycles?
You must have at least one all-class cycle from your chosen expansions.All-class, in this context, means both a cycle shared between all 9 classes, or a cycle that the League of EVIL classes or Explorers classes share.
While, at first, it seems to make sense that your custom class should adhere to all all-class cycles in a given expansion, Demon Hunter, for example, did not have a Prime legendary, therefore you only need to use one such cycle.
What about card cycles not shared between all nine classes, like Studies spell cards, or Aspirant cards?
You may pick and choose from those, these are not mandatory.
What about Hero Cards?
So after much debate and discussion, Hero Cards are allowed with an asterisk. More information will be given, but for now, take note that they are only allowed in Week Three.
Can I rename the "Initiate" set to whatever I want?
Yes.
What watermarks do I use?
For the "Initiate" set, you can use whatever watermark you think makes the most sense. There is a list of watermarks here.
Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
Yes.
You may not introduce a Legendary spell, weapon, or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
Do I need to adhere to Warcraft lore?
During this contest, I will be experimenting with asking contestants to integrate a little bit more Warcraft lore into their submissions. However, for the most part, you will be free to ignore Warcraft lore.
Do I need class-exclusive keyword?
No.
Can I do a Monk or Death Knight class?
No.
Can I create my own spell school or minion tribe?
We'll try this out this competition: Yes, you can.
Competition Process
Week 1: July 7th - July 14th Week 2: July 15th - July 22nd Week 3: July 23rd - July 30th Week 4: July 31st - August 7th Week 5: August 8th - August 15th
All threads close at 9PM, EST. There may be delays due to United in Stormwind being released.
YAY! So for this round 10 basic cards? Or generic to give an idea of the class?
Correct, you will start with 10 basic cards. As always, they are somewhat simple cards that lay down the foundation for your class flavour and general playstyle. This time, you will need to keep zephyrus in mind as the basic cards are the only ones zephyrus will be able to pull from your custom class. (This is what happened with Demon Hunter)
Ok, let's cut straight to the point. Since I couldn't wait I have already prepared my basic set. I would be very gratefull to hear some feedback.Here I go:
The Cartelist
Honestly, it's difficult for me to even say anything at this point. The basic set is mostly meant to be versatile and support the later sets. I have always tried to create control classes, so this time my Cartelist is rather an aggro/mindrange oriented class. I believe my cards are mostly balanced and resemble the way basic sets work in Hearthstone, but obviously i would be glad to hear all your guys' comments/suggestions.
don’t know if anyone here was around when I was/remembers me but I was decently active in the custom card community here like 4-5 years ago. Had to stop when I started working full time, and stopped playing HS in 2018-19… and returned to the game literally last week.
So, a few things -
1) I made 2 custom classes back in 2017 (not entered in a contest, I did an expansion contest back in the day and all the weeklies) and I’m wondering if I would be allowed to retool one of those for this. Each has a single thread here made by me (maybe they’ll be linked in my signature when I post this?? Who knows!!)
2) I’m still catching up on learning the expansions and cards and technical changes I missed in the meantime. I’ll probably need some help with that along the way if I decide to join this!! Like for example I’ll need to make sure I don’t make cards that are similar to HS cards I don’t know… but I’d study up and do my best. Also what does class cycle mean? It’s possible that was a thing before and I’m just dumb.
I will say it’s been such a blast returning to the game and seeing so many things we used to make actually in the game xD dual class cards, keyword ideas, etc…!!
Been waiting for this for a long time, I also have my Basic Set already! Here you have it!
Barbarian (WIP name)
"Get ready Stormwind! After defeating countless adventurers the Hogger has farmed enough equipment and xp to siege the capital! Now he comes, ready to make the capitals bleed for the gnolls!"
"The Alliance forces may be strong, but you're more crazy than them! Use those buffs to strike them down when they don't expect it!"
"Your crazed behaviour lets you release your gnoll side and sends you into an indiscriminate murdering spree! Check, those cool removals, but be wary or they'll bite your tail!"
"As the general that'll bring down Stormwind to its knees, you have the right to try some of our most advanced weaponry. Granted, we've taken it from dead adventurers, but don't worry, you'll fare way better than them!"
Token:
That's all for now. After two not-so-good attempts at making convoluted control/combo classes I'll try to be more direct, with a more direct class that feels like a mix between Warlock/Warrior/Hunter. Hope you like it!
@LivingOrganism
Hehe, I've made a similar class in the past called the Merchant but with Gallywix as the Hero, mine was slower tho. I like the class and you've got some cool ideas, but I feel like some of your cards are too complex for being Basic. WIth how the Core Set works now I'm not sure if it'll be an issue but I feel like Meeting Gone Wrong would fit more into the Core Set. Also, you've got too many minions, most Basic Sets got like 2-3 minions, with Hunter being the exception at 4. You got 6. Remember that there are neutral minions but not neutral spells, so you need more spells to balance things out. The balance is good for the most part I think, nothing to say there.
I think you should replace at least two minions with some spells, because there least amount of basic spells for a class is 6 - like in Hunter and Demon Hunter. I'd say that G.C.O. Frontman may go, because you already have Bilgewater Muscles, which is pretty similar. Both Underpriced Blacksmith and Explosive Enthusiast do not need paranthesis in their text. I'm also worried that your Hero Power is way stronger than other, and could easily cost 2. I also think that Bilgewater Muscles is rather bad, and may have 5 Attack. Other than that your class looks pretty decent, although you may give more insight about what the class does in your submission.
@whatTheHeck
Looks fun. Balance issues I see are both of your minions, which are pretty bad. Barrens Bandit could have 3 Attack or cost 2 Mana. Cavern Brute is strictly worse than, like 3 Common Neutral cards being Evil Heckler, Circus Amalgam and 5/10 centaur from Barrens which deals 6 damage to himself, whos name I don't remember. Maybe you could add some extra minor effect to it.
@Laurendor
Looks kinda decent, although remember that you need basic cards for this week. Not much to say without more cards.
Ok, let's cut straight to the point. Since I couldn't wait I have already prepared my basic set. I would be very gratefull to hear some feedback.Here I go:
The Cartelist
Honestly, it's difficult for me to even say anything at this point. The basic set is mostly meant to be versatile and support the later sets. I have always tried to create control classes, so this time my Cartelist is rather an aggro/mindrange oriented class. I believe my cards are mostly balanced and resemble the way basic sets work in Hearthstone, but obviously i would be glad to hear all your guys' comments/suggestions.
You have several wwording, flavor and balance problems I think.
1 mana 2/1 charge is something I don't really think we should have, unless this is a priest thing, where some strong aggro cards find a non-suitable archetype as a whole.
1 mana coin hero power in a world where Gadgetzan Auctioneer exists?
Mug'Em is straight up terrible, unless you mean it steals it from their deck, and even then I'd not advise to print that, not even sure about playing it.
The 3 mana 3/3 might be just too strong, if your class is strong in tempo it is a terminator.
You don't put cursive or parenthesis when giving Health or Attack (wich go with caps, btw). Sometimes not even wwhen you give both at the same time.
does that make my magic Shadow, Holy and Arcane (taking guesses as how often in Shadowlands and in the abscence of Unholy, that's how you take spells and such stuff)?
Really depends in what sence you're Soulbinding. Warlocks in wow have several references to souls in their spells and lore, the most obvious example being soulstones where they 'bind' souls. If this is what you're looking for I'd say Fel and Shadow are your two best bets, atleast from the ones that exist in hearthstone. Another example of this is the fact that some Demon Hunter souls are bound to the twisting nether due to excess use of Fel.
Taking all the advise into consideration (big thanks to @MrBurger, @MvonTzeskagrad and @whatTheHeck) I think I understand what needs to be changed.
G.C.O Frontman, Meeting Gone Wrong and Irritable Adventurer will be changed for other cards (spells). I don't know if I will use them later or just drop them completely. Meeting Gone Wrong is indeed too complex for a basic card, Irritable Adventurer probably too strong especially considering that I am planning to make more Aggro cards and Frontman is just weak and uninteresting.
I lookied into the wording @MvonTzeskagrad mentioned, will change that too together with a slight buff on Muscles. Also here's my original idea for the card itself, but I decided that it's too strong:
Businessman will be moved to 4 mana.
Now for some things that require clarification:
Mug 'em is indeed meant to "steal" a card. I know this kind of thing is very risky and it's difficult to access it's balance. I will think about what to do with the card. The main reason I creates it in the first place was to showcase Cartelist's class identity and I can't imagine creating a criminal-ish style class without "stealing" mechanic.
The hero power is honestly a 0 mana do nothing unless you have some way to synergise it with other cards. You pointed out Gadgetzan Auctioneer, but remember that you can only use the hero power once per turn. Yes you can use some neutral cards like the one from witchwood (if I remember correctly) that refreshes it, but is the setup really worth it? Additionally I haven't created a single face-damaging spell as of now, so I wouldn't really worry about it. Maybe I am mistaken, I am always open for discussion.
Anyway, thanks again for the suggestions. I will work on changes later today or tommorrow and share my ideas here. Also I will look into your guys' cards and give you my feedback on them when I will have more time.
Btw, before I start creating more cards I'd like to ask a question about spellschools. Can I create a new spellschool at this stage? Obviously none of the currently existing ones don't match the Cartelist's theme, so I thought about implementing a new one called "Crime". So the question is, can I do that? And if yes, do I do it now or later during the core set consolidation?
does that make my magic Shadow, Holy and Arcane (taking guesses as how often in Shadowlands and in the abscence of Unholy, that's how you take spells and such stuff)?
Yeah it does depend which route you're taking your class, is it like semi-Warlockish, or something else entirely?
Btw, before I start creating more cards I'd like to ask a question about spellschools. Can I create a new spellschool at this stage? Obviously none of the currently existing ones don't match the Cartelist's theme, so I thought about implementing a new one called "Crime". So the question is, can I do that? And if yes, do I do it now or later during the core set consolidation?
That's fine, but historically, custom minion types have not done well in the polls, so I imagine a custom spell school might suffer from that as well. I'll clarify this on the rules.
Also like what others have said, your Basic set is far too complex. Think of it this way... the Basic set should achieve what it needs to do in the simplest way possible. If you need AOE, it should be a simple damage to all, instead of forcing things to attack. I would look at Demon Hunter's Basic set and see how simple it really looks like.
I wanted to bring to discussion Hero Powers once again, and specifically 3 Mana Hero Powers. I'm toying around with a few Hero Power concepts trying to get the effect I want, and at the moment I'm looking at a version that would necessitate a 3m HP. In my opinion, a 3m HP is within the spirit of the design space created with Demon Hunter, and while not necessarily a beneficial design space I think it wouldn't be against the spirit of Hero Design for these. However, historically it has been out of the cards, so i wanted to bring the discussion here
@LivingOrganism I'd caution you that custom minion types and/or spell schools sometimes do more harm then good, as historically voters haven't responded well to it. I'd say it's fine to do your own if you want but we'll see what McF4rtson thinks, just be careful
@MvonTzeskegrad I'd do all three for your class. Depending on which covenant you're based around one will be more frequent than the others. Having played Kyrian for most of Shadowlands I can say it's sometimes inconsistent what shows up the most in that covenant between holy and arcane. If you really want a concrete answer, I'd say Arcane because it shows up almost nowhere but Mage.
@Laurendor I like where you're going so far, but as far as I've seen cards like Rebuke and Mana Burn didn't see much use, so I'm not sure Slimed is particularly good.
@WhatTheHeck As a general rules, I think the spells are fine but at this point in Hearthstone a class minion with one keyword at balance parity with a basic set minion just strikes me as weaker than average. I would add higher stats, some effect or a keyword combo that gives them a unique design space.
@Livienna 1. Historically you can reuse any class that hasn't won. 2. I feel ya buddy I haven't played since Immortal Prelate was a viable rogue pick.
@LivingOrganism You're getting a lot of feedback and I didn't have time to read through all of their comments, so I'll try to give you a different comment and I apologize if it overlaps. In any case, even the minion heaviest classes had no more than 4 minions in their class. I'd say you could stretch it to 5 with good explanation, but 6 is definitely higher than I recommend you go. They also generally stick around the bottom half of the mana scale for spells, and while I like the effects presented here I'd reevaluate which fit basic set. For example, I think the rule was loosened this time around, but generally cost reduction didn't appear on cards until after basic set.
I agree, you have so many vanilla minions, even in basic sets nowadays you look for more than that (look at core). Also, Risky Incursion is pretty much just Volcanic Potion, I'd advise looking for something else.
The arts of a soulbinder are misterious and varied. Manipulating life and death often means manipulating the life and death of others, and as such, this class will most likely use several mechanics like buffs, summons and resummons. Life and Death are also inevitable, and as such, effects that happen at the end of your turn will most likely be common in this class. In fact, this basic set has 3 (I consider it a deisng choice, but criticism is welcomed).
Note1: Perhaps Return to Life should be a no school spell, since everybody gets back at their corpse when they die.
Note2: i am aware most spells are shadow for now, that said, I realized most undeath related spells, even those cast with good intentions, eventually are shadow or unholy (wich means shadow).
Let's do this ! Introducing : The Merchant ! (Yes, I know, done and done but I'd like to try my hand at a simple idea)
So, I'm doing a merchant class and the hero power was quite easy to figure out from there. Still, I want to get as much use for it as I can in my card design. For the hero, I'm not so sure. I know we're doing Warcraft-esque flavor this time around but I couldn't find a good merchant character. There's Gallywix but I don't think he fits super well for the class I envision and it's already been done in the past. I went with an original character but I'm still looking for a warcraftian character and I'm open to suggestions.
As you will have guessed, Coins are really important to the class. I wanted to explore as many synergy points as I could in conjunction with the hero power. I'm starting to think that I might have overdone it... Here I'm also not quite sure what qualifies for the 3rd challenge. Tailoring is a type of craft in WoW and Coin Toss is a boss ability from Gallywix. Is that enough ?
Since the class is taking a control turn and has access to mana acceleration with Coins, I wanted to encourage spending a lot to get huge swigs. A big upside of the class is its ability to reliably play these high-power cards a few turns before they should be available.
To finish the set, I wanted to give the class some draw potential and disruptions tools. Its also a weapon class and I want to expand on that synergy.
Tokens
The class keyword, which will not be used for Basic but that I'm quite fond of. Expect deck and hand manipulation in the future !
I know some of the cards in there might be a little over-the-top for Basic cards but I think the set is very cohesive as a whole and I'm really happy with the flavor. Feedback will be appreciated !
So what do y'all think ?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here, anyone part of or not part of the contest is welcome.
Do NOT post your submission here.
The Submission Thread is here.
A list of custom class borders can be found here.
Posting Tutorial
Overview
Submission Format
Challenges
Rules & Information
Competition Process
YAY! So for this round 10 basic cards? Or generic to give an idea of the class?
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Correct, you will start with 10 basic cards. As always, they are somewhat simple cards that lay down the foundation for your class flavour and general playstyle. This time, you will need to keep zephyrus in mind as the basic cards are the only ones zephyrus will be able to pull from your custom class. (This is what happened with Demon Hunter)
Ok, let's cut straight to the point. Since I couldn't wait I have already prepared my basic set. I would be very gratefull to hear some feedback.Here I go:
The Cartelist
Honestly, it's difficult for me to even say anything at this point. The basic set is mostly meant to be versatile and support the later sets. I have always tried to create control classes, so this time my Cartelist is rather an aggro/mindrange oriented class. I believe my cards are mostly balanced and resemble the way basic sets work in Hearthstone, but obviously i would be glad to hear all your guys' comments/suggestions.
Hi everyone!
don’t know if anyone here was around when I was/remembers me but I was decently active in the custom card community here like 4-5 years ago. Had to stop when I started working full time, and stopped playing HS in 2018-19… and returned to the game literally last week.
So, a few things -
1) I made 2 custom classes back in 2017 (not entered in a contest, I did an expansion contest back in the day and all the weeklies) and I’m wondering if I would be allowed to retool one of those for this. Each has a single thread here made by me (maybe they’ll be linked in my signature when I post this?? Who knows!!)
2) I’m still catching up on learning the expansions and cards and technical changes I missed in the meantime. I’ll probably need some help with that along the way if I decide to join this!! Like for example I’ll need to make sure I don’t make cards that are similar to HS cards I don’t know… but I’d study up and do my best. Also what does class cycle mean? It’s possible that was a thing before and I’m just dumb.
I will say it’s been such a blast returning to the game and seeing so many things we used to make actually in the game xD dual class cards, keyword ideas, etc…!!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Been waiting for this for a long time, I also have my Basic Set already! Here you have it!
Barbarian (WIP name)
"Get ready Stormwind! After defeating countless adventurers the Hogger has farmed enough equipment and xp to siege the capital! Now he comes, ready to make the capitals bleed for the gnolls!"
"The Alliance forces may be strong, but you're more crazy than them! Use those buffs to strike them down when they don't expect it!"
"Your crazed behaviour lets you release your gnoll side and sends you into an indiscriminate murdering spree! Check, those cool removals, but be wary or they'll bite your tail!"
"As the general that'll bring down Stormwind to its knees, you have the right to try some of our most advanced weaponry. Granted, we've taken it from dead adventurers, but don't worry, you'll fare way better than them!"
Token:
That's all for now. After two not-so-good attempts at making convoluted control/combo classes I'll try to be more direct, with a more direct class that feels like a mix between Warlock/Warrior/Hunter. Hope you like it!
@LivingOrganism
Hehe, I've made a similar class in the past called the Merchant but with Gallywix as the Hero, mine was slower tho. I like the class and you've got some cool ideas, but I feel like some of your cards are too complex for being Basic. WIth how the Core Set works now I'm not sure if it'll be an issue but I feel like Meeting Gone Wrong would fit more into the Core Set. Also, you've got too many minions, most Basic Sets got like 2-3 minions, with Hunter being the exception at 4. You got 6. Remember that there are neutral minions but not neutral spells, so you need more spells to balance things out. The balance is good for the most part I think, nothing to say there.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
wow you guys are way ahead lol. This is what i was thinking to work on.
Keywords will be INFECT, need to word it properly but it works as a dot and it reduce stats of infected minions by (1) each turn.
Margrave Stradama - Plaguebringer
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Ok, I'll try to give some feedback:
@LivingOrganysm
I think you should replace at least two minions with some spells, because there least amount of basic spells for a class is 6 - like in Hunter and Demon Hunter. I'd say that G.C.O. Frontman may go, because you already have Bilgewater Muscles, which is pretty similar. Both Underpriced Blacksmith and Explosive Enthusiast do not need paranthesis in their text. I'm also worried that your Hero Power is way stronger than other, and could easily cost 2. I also think that Bilgewater Muscles is rather bad, and may have 5 Attack. Other than that your class looks pretty decent, although you may give more insight about what the class does in your submission.
@whatTheHeck
Looks fun. Balance issues I see are both of your minions, which are pretty bad. Barrens Bandit could have 3 Attack or cost 2 Mana. Cavern Brute is strictly worse than, like 3 Common Neutral cards being Evil Heckler, Circus Amalgam and 5/10 centaur from Barrens which deals 6 damage to himself, whos name I don't remember. Maybe you could add some extra minor effect to it.
@Laurendor
Looks kinda decent, although remember that you need basic cards for this week. Not much to say without more cards.
You have several wwording, flavor and balance problems I think.
1 mana 2/1 charge is something I don't really think we should have, unless this is a priest thing, where some strong aggro cards find a non-suitable archetype as a whole.
1 mana coin hero power in a world where Gadgetzan Auctioneer exists?
Mug'Em is straight up terrible, unless you mean it steals it from their deck, and even then I'd not advise to print that, not even sure about playing it.
The 3 mana 3/3 might be just too strong, if your class is strong in tempo it is a terminator.
You don't put cursive or parenthesis when giving Health or Attack (wich go with caps, btw). Sometimes not even wwhen you give both at the same time.
Click to see my Hearthstone projects:
Quick question... my class is a Soulbinder...
does that make my magic Shadow, Holy and Arcane (taking guesses as how often in Shadowlands and in the abscence of Unholy, that's how you take spells and such stuff)?
Click to see my Hearthstone projects:
Really depends in what sence you're Soulbinding. Warlocks in wow have several references to souls in their spells and lore, the most obvious example being soulstones where they 'bind' souls. If this is what you're looking for I'd say Fel and Shadow are your two best bets, atleast from the ones that exist in hearthstone. Another example of this is the fact that some Demon Hunter souls are bound to the twisting nether due to excess use of Fel.
I think there should be a list of banned keywords in Basic in the rules.
Taking all the advise into consideration (big thanks to @MrBurger, @MvonTzeskagrad and @whatTheHeck) I think I understand what needs to be changed.
Now for some things that require clarification:
Anyway, thanks again for the suggestions. I will work on changes later today or tommorrow and share my ideas here. Also I will look into your guys' cards and give you my feedback on them when I will have more time.
Btw, before I start creating more cards I'd like to ask a question about spellschools. Can I create a new spellschool at this stage? Obviously none of the currently existing ones don't match the Cartelist's theme, so I thought about implementing a new one called "Crime". So the question is, can I do that? And if yes, do I do it now or later during the core set consolidation?
Yeah it does depend which route you're taking your class, is it like semi-Warlockish, or something else entirely?
On it.
That's fine, but historically, custom minion types have not done well in the polls, so I imagine a custom spell school might suffer from that as well. I'll clarify this on the rules.
Also like what others have said, your Basic set is far too complex. Think of it this way... the Basic set should achieve what it needs to do in the simplest way possible. If you need AOE, it should be a simple damage to all, instead of forcing things to attack. I would look at Demon Hunter's Basic set and see how simple it really looks like.
I wanted to bring to discussion Hero Powers once again, and specifically 3 Mana Hero Powers. I'm toying around with a few Hero Power concepts trying to get the effect I want, and at the moment I'm looking at a version that would necessitate a 3m HP. In my opinion, a 3m HP is within the spirit of the design space created with Demon Hunter, and while not necessarily a beneficial design space I think it wouldn't be against the spirit of Hero Design for these. However, historically it has been out of the cards, so i wanted to bring the discussion here
@LivingOrganism I'd caution you that custom minion types and/or spell schools sometimes do more harm then good, as historically voters haven't responded well to it. I'd say it's fine to do your own if you want but we'll see what McF4rtson thinks, just be careful
@MvonTzeskegrad I'd do all three for your class. Depending on which covenant you're based around one will be more frequent than the others. Having played Kyrian for most of Shadowlands I can say it's sometimes inconsistent what shows up the most in that covenant between holy and arcane. If you really want a concrete answer, I'd say Arcane because it shows up almost nowhere but Mage.
@Laurendor I like where you're going so far, but as far as I've seen cards like Rebuke and Mana Burn didn't see much use, so I'm not sure Slimed is particularly good.
@WhatTheHeck As a general rules, I think the spells are fine but at this point in Hearthstone a class minion with one keyword at balance parity with a basic set minion just strikes me as weaker than average. I would add higher stats, some effect or a keyword combo that gives them a unique design space.
@Livienna 1. Historically you can reuse any class that hasn't won. 2. I feel ya buddy I haven't played since Immortal Prelate was a viable rogue pick.
@LivingOrganism You're getting a lot of feedback and I didn't have time to read through all of their comments, so I'll try to give you a different comment and I apologize if it overlaps. In any case, even the minion heaviest classes had no more than 4 minions in their class. I'd say you could stretch it to 5 with good explanation, but 6 is definitely higher than I recommend you go. They also generally stick around the bottom half of the mana scale for spells, and while I like the effects presented here I'd reevaluate which fit basic set. For example, I think the rule was loosened this time around, but generally cost reduction didn't appear on cards until after basic set.
@WhatTheHeck
I agree, you have so many vanilla minions, even in basic sets nowadays you look for more than that (look at core). Also, Risky Incursion is pretty much just Volcanic Potion, I'd advise looking for something else.
Click to see my Hearthstone projects:
I think I have it now:
The arts of a soulbinder are misterious and varied. Manipulating life and death often means manipulating the life and death of others, and as such, this class will most likely use several mechanics like buffs, summons and resummons. Life and Death are also inevitable, and as such, effects that happen at the end of your turn will most likely be common in this class. In fact, this basic set has 3 (I consider it a deisng choice, but criticism is welcomed).
Note1: Perhaps Return to Life should be a no school spell, since everybody gets back at their corpse when they die.
Note2: i am aware most spells are shadow for now, that said, I realized most undeath related spells, even those cast with good intentions, eventually are shadow or unholy (wich means shadow).
Click to see my Hearthstone projects:
Just to understand, Lifesteal is admitted for the basic set?
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Let's do this ! Introducing : The Merchant ! (Yes, I know, done and done but I'd like to try my hand at a simple idea)
So, I'm doing a merchant class and the hero power was quite easy to figure out from there. Still, I want to get as much use for it as I can in my card design. For the hero, I'm not so sure. I know we're doing Warcraft-esque flavor this time around but I couldn't find a good merchant character. There's Gallywix but I don't think he fits super well for the class I envision and it's already been done in the past. I went with an original character but I'm still looking for a warcraftian character and I'm open to suggestions.
As you will have guessed, Coins are really important to the class. I wanted to explore as many synergy points as I could in conjunction with the hero power. I'm starting to think that I might have overdone it... Here I'm also not quite sure what qualifies for the 3rd challenge. Tailoring is a type of craft in WoW and Coin Toss is a boss ability from Gallywix. Is that enough ?
Since the class is taking a control turn and has access to mana acceleration with Coins, I wanted to encourage spending a lot to get huge swigs. A big upside of the class is its ability to reliably play these high-power cards a few turns before they should be available.
To finish the set, I wanted to give the class some draw potential and disruptions tools. Its also a weapon class and I want to expand on that synergy.
Tokens
The class keyword, which will not be used for Basic but that I'm quite fond of. Expect deck and hand manipulation in the future !
I know some of the cards in there might be a little over-the-top for Basic cards but I think the set is very cohesive as a whole and I'm really happy with the flavor. Feedback will be appreciated !
So what do y'all think ?