I've been wondering about how many mechs a deck should contain, when making a control warrior deck? I tried giving my take on the control archetype Here, but I'm not sure if I got enough, too many or not enough mechs in the deck.
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If you're not using magnetic synergy, use any number you want. If you are you'll need more and somewhat of a curve. You're making a Big Warrior/control deck where a few control cards just happen to be mechs, so do whatever you want.
If it's Bigly Warrior, then 2 Stegotrons and maybe one Bull Dozer is probably pretty good, granted there's no mech synergy in the deck anyway except for potential magnetic mechs from Omega Assembly or Dr. Boom.
If it's not, however, then Mechanical Whelp is both a 2/2 with Rush AND a 7/7 with Rush after playing Dr. Boom which is fantastic. At least one Dyn-O-Matic is core as well, and a Weaponized Pinata probably won't hurt.
Aggro is another story altogether and may or may not flop entirely but will definitely feature a whopping 12+ mechs, all either weenie or magnetic and maybe a Dyn-O-Matic for a bit of removal alongside their weapons. We'll see how well aggro mech decks do, though!
as many as are good. Mech mage was like half mechs. mechs aren't like the other tribals, if it's good enough to be run by itself, slam it in. just cram as many as you can. Don't sacrifice card quality for mechs though, just fit as many good ones as you can
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
if aggro will be dominating you may improve early game with 1 mana armor rover and 3 mana 1/5 taunt mechs, both are nicely going to Baku archetype.
Dyn-o-matic may be nice, but it quite overburdens our 5 mana slot, especially if you are going to play more fatique/control and not midrange warrior, we will have Brawls, Elise, 3/6 dynos and maybe EMP operative in this slot. 7 mana nullifier seems to be overcosted for its value, sad it doesnt have taunt itself. Zillax is midrange deck tool only, imo.
If you're not heavily relying on the mech archetype, 2 Eternium Rovers and Zilliax along with 2 Omega Assembly are generally enough (ofc run dr boom). Booms hero power and assembly will give you plenty of rush without making your deck clunky. If you're going for a more midrange/magnetize deck you could run way more.
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Why u hav to be mad? is only card gaem.
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Hello there guys.
I've been wondering about how many mechs a deck should contain, when making a control warrior deck? I tried giving my take on the control archetype Here, but I'm not sure if I got enough, too many or not enough mechs in the deck.
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
30
Seems ok.
If you're not using magnetic synergy, use any number you want. If you are you'll need more and somewhat of a curve. You're making a Big Warrior/control deck where a few control cards just happen to be mechs, so do whatever you want.
It's more about the deck type than the number.
If it's Bigly Warrior, then 2 Stegotrons and maybe one Bull Dozer is probably pretty good, granted there's no mech synergy in the deck anyway except for potential magnetic mechs from Omega Assembly or Dr. Boom.
If it's not, however, then Mechanical Whelp is both a 2/2 with Rush AND a 7/7 with Rush after playing Dr. Boom which is fantastic. At least one Dyn-O-Matic is core as well, and a Weaponized Pinata probably won't hurt.
Aggro is another story altogether and may or may not flop entirely but will definitely feature a whopping 12+ mechs, all either weenie or magnetic and maybe a Dyn-O-Matic for a bit of removal alongside their weapons. We'll see how well aggro mech decks do, though!
The Dr. Boom Hero card gives mechs rush. So... you'll need lots of them, the more the better. Definitely more than 5!
as many as are good. Mech mage was like half mechs.
mechs aren't like the other tribals, if it's good enough to be run by itself, slam it in. just cram as many as you can. Don't sacrifice card quality for mechs though, just fit as many good ones as you can
42.
Dr. Boom and Omega Assembly, that's all.
if aggro will be dominating you may improve early game with 1 mana armor rover and 3 mana 1/5 taunt mechs, both are nicely going to Baku archetype.
Dyn-o-matic may be nice, but it quite overburdens our 5 mana slot, especially if you are going to play more fatique/control and not midrange warrior, we will have Brawls, Elise, 3/6 dynos and maybe EMP operative in this slot. 7 mana nullifier seems to be overcosted for its value, sad it doesnt have taunt itself. Zillax is midrange deck tool only, imo.
If you're not heavily relying on the mech archetype, 2 Eternium Rovers and Zilliax along with 2 Omega Assembly are generally enough (ofc run dr boom). Booms hero power and assembly will give you plenty of rush without making your deck clunky. If you're going for a more midrange/magnetize deck you could run way more.
Why u hav to be mad? is only card gaem.