[TBP] UkendtKunst Control Warrior
- Last updated Aug 4, 2018 (Spiteful Nerf)
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Wild
- 14 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 13700
- Dust Needed: Loading Collection
- Created: 8/3/2018 (Spiteful Nerf)
- UkendtKunstner
- Registered User
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- 4
- 18
- 33
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
154
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Hello there everyone.
I'm UkendtKunst a multiple legend player, that usually hit legend every expansion. I've played Hearthstone for about 4 years now!
It's the season of theorycrafting for the new expansion and I'm enjoying it very much so far. In the early days of hearthstone I used to enjoy playing control warrior, and have tried it every expansion since. It was actually a great deck in the Witchwood before the nerfs, but when shudderwork got popular control warrior basically died. When I saw the new card The Boomship I got very excited, because I think that it might put control warrior back on track. So I tried to come up with a deck and this was what I came up with.
So in the early game you just have to clear efficiently with your removal like Shield Slam and draw as many cards as possible. Acolyte of Pain is an excellent card to draw tons of cards in the early game vs the many token decks and other aggro decks. If you face control it's sometimes better just to Armor Up and pass, because you need to preserve your value until the later stages in the game.
The midgame is a weird face in the game for control warrior. Here you usually deal with whatever treat they have on the board with your Blood Razor, Dyn-o-matic and Harrison Jones. If you face a deck that don't run any weapons you can use Harrison Jones as a tempoplay. If you draw Dr. Boom, Mad Genius then I would recommend you get him down as fast as possible. His heropower is insane in the control matchup and the rushing mechs can be efficient board removal against aggro. The reason you don't run as many mechs is because Dr. Boom, Mad Genius should be able to generate quite a lot on average.
Your lategame is the best face in the game. You have tons of treats. If you're in this face vs an aggro deck, you should have won the game. The control matchup is more tricky. You have to evaluate when it's best to play your cards. If you face Shudderwork or druid use The Boomship to smack down as many minions as possible in one turn. They can't deal with such a big board and that should win you the game. Vs other control decks you "just" have to be smarter than your opponent. Remove their stuff and slowly gain a lead. If you notice they lack hard removal The Boomship should be able to finish the game.
The mulligan depends a lot on what decks to meta contains, but as a golden rule you want to have removal, early plays and card draw. Therefore you should dig for these 3 cards. But in some matchups like malygos druid f.eks. weapon removal might be crucial, and therefore Harrison Jones should be kept if you face that.
I'll update the guide a bit, when I find the time and of course when the expansion hits. If you have any suggestions for the guide, just write a comment. Your feedback is very much appreciated!
Garrosh used in Mulligan, early game, midgame and lategame pictures is by diablo7707 on deviantart. All credit for the art goes to him.
Coming later:
Looks awesome! I don't know if Dyn-o-matic might be board removal overkill when you already have everything that control warrior currently runs and that seems to be enough. I'd rather add a second Eternium Rover, because playing it on turn one is huge, and it's easy to combo with self damage in the late game as well. I would consider Tar Creeper or Stonehill Defender as well, as they are good curve drops, and the latter is also a value card. I would consider taking out Dead Man's Hand for that, as that card is only ever useful in fatigue games, and I don't see what deck would threaten to take the game to fatigue outside control mage. I actually run Direhorn Hatchling to extend fatigue by two turns and as a taunt against aggro and midrange decks.
Great points! I think that it depends on the meta. If the meta is VERY slow I'd put in some more value based cards. In a more aggro heavy meta I think your idea with the rover might be good. We'll see how the meta shape out! :)