Hi, I've been playing HS for about 2-3 months and recently tried making a Reincarnate N'zoth Shaman deck. The idea I had when I first made the deck was basically something like N'zoth Priest or Paladin; a strong control deck with a few powerful deathrattle minions and N'zoth. I looked at a couple lists for control shaman and reincarnate shaman and basically just mashed them together, but I still think this deck needs work. Any advice would be appreciated, thanks.
Specific things I'm looking for advice about:
I'm still saving up for Sylvanas, but once I craft her I'm planning on replacing 1 Fire Elemental with Sylvanas and 1 Zombie Chow with another reincarnate
This is my first control deck, so any advice on how to improve the control shaman aspect would be good
I've been trying to make some room for Ancestral spirit. I feel like the combo opportunities are really cool and could really work well in this deck.
I have not personally made a deathrattle shaman since before LoE, but it was my favourite deck back then (~150 ranked wins) so I stil have an ok idea of how it is played. First opinions:
-I would take out zombie chow in favour of a lightning bolt-bolt helps remove those pesky 1/3 minions and combos really well with Hallazeal
-Take out flamewreathed faceless for an infested tauren for better early game control
-Up to you on this one, but in my control shaman (similar to tidesoftimes list), I use 2x stormcrack over totem golem for a similar reason to lightning bolt over chow, but I think this one is more of a preference than necessity
-Master of evolution seems really bad in this deck. I would replace it with an Elemental destruction if you feel like you want another one, a baron rivendare if you want to add a more gimmicky side to the deck or an ancestral spirit. Another infested tauren would not be out of place either. Or, an enternal sentinel/lava shock if you decide to add another ED
-Feral spirit also seems average, I would replace with stormcracks if you do not already have them, or a second reincarnate, or possibly one tusker totemic
-Last of all, hammer of twighlight seems average to me, but it may work for you. But, I would personally replace it with Kel'Thuzad
The only other thing I can think that is wrong with this deck is the obvious lack of card draw. I would try subbing in Azure drakes, mana tide totems and ancestral knowledge until you get the right formula. However, in the end it is all up to what you want in your deck. Thanks
Thanks for the reply! I've been looking for space for direct-damage spells, so I think I'll take your advice on that. Card draw I felt was always kind of an issue, but I didn't think I had enough damage spells for azure drake to be worth it. If I add more of those I'll probably sub in an azure drake. On hammer of twilight, I personally like it, but you're probably right that it doesn't fit well with this deck, so I'll probably replace it once I get Kel'thuzad. Thanks again.
I just made some changes to my deck based on the feedback I received so far. I think the misconception I had about feral spirit was that it might have worked as anti aggro due to the taunt factor, but it just got removed quickly and I had a tempo loss next turn. I decided on replacing them with acolytes instead to improve card draw. Do you guys know how I can improve on the anti aggro factor as well as early game in general
It definitely looks better and from what you said I am assuming you are still missing quite a few of the cards. As I said before, damage spells are the key to a successful early game. I personlly use 1 rockbiter, 1 lightning bolt and 2 storm cracks in my control shaman, which are how you can deal with aggro. As abusing kel said, master of evolution is not right in this deck and I would take it out straight away for at least an azure drake. I have not tried defender or argus, but it seems ok with totems. I would also consider taking out the healing wave because I cannot see you winning many jousts at the moment, but when you can sub in the legendaries it may be more effective. Last of all, mana tide is 1000x better than acolyte of pain in this deck, as it gives totem synergy as well as it can be protected easier. You have no activators for acolyte as it stands and with mana tide you get a guarenteed card straight away. Thanks
I often think of ancestral spirit as a Cairne, it practically is. I am looking at this deck and I think of a deck I made a while ago that contained Leeroy Jenkins and a bit more carddraw.
Often turn 10 I'd end up going Leeroy + ancestral + reincarnate for 18 burst damage at least. Was a very fun deck, might want to consider adding a tech like charge in for this effect :)
I often think of ancestral spirit as a Cairne, it practically is. I am looking at this deck and I think of a deck I made a while ago that contained Leeroy Jenkins and a bit more carddraw.
Often turn 10 I'd end up going Leeroy + ancestral + reincarnate for 18 burst damage at least. Was a very fun deck, might want to consider adding a tech like charge in for this effect :)
That is a great combo-I never thought of using ancestral spirit like that. Possibly a bit situational but i guess the whole point of the deck is to have fun, so why not add it?
I removed my acolytes and my master of evolution for 1 MTT and 2x lightning bolt. I'm not sure about infested tauren, because it seems to be rather poor as a taunt minion when compared to argus and it's honestly kind of subpar when N'zoth rolls around. On Elemental Destruction, I only have one but will definitely add it once I craft another. It combos really well if you have both feugen and stalagg on board for 2x thaddeus.
I was actually initially planning on including Nerubian Eggs, but felt like they weren't worth it due to my lack of rockbiter weapons in this deck. I'm also taking into account the fact that they might dilute my n'zoth in the late game.
I too completely forgot about eggs. I guess that shows that I am still in standard mode, so forgive me if I forget any more cards like that. Anyway, you do raise a fair point with the eggs with no rockhiters in your deck, but I would not rule them out. I personally would already have one rockbiter in the deck for early removal, but even without one,the eggs can still get value. If you do not play infested tauren, it looks like you will be keeping your defender of argus, which does combo well with the eggs. Also, especially when you sre running 2 copies of ED, they are insane as they leave a body after the board clear. One problem is that they are a tad weak with Nzoth, but I think maybe one copy of it woukd be worth it
Hello again. I made a couple new changes, namely removing my totem golems and adding doomsayer and eater of secrets. I think in the earlier ranks though, I might just replace the eater of secrets with stormcrack for now. The only other changes I plan on making for now seem to require cards I don't have. The cards on my crafting list at the moment include:
Sylvanas
another Eternal Sentinel
Another Elemental Destruction
Charged Hammer (I'm still not sure about this one, it has a really good effect, but seems slow)
Kel'Thuzad (not actually a craft, but a card I need nonetheless)
Dr. Boom? (I still play a little standard, so I might not craft this, and it might dilute my N'zoth Battlecry)
Cairne? (Might not have space in this deck, but really good in standard)
Al-Akir? (I'm not sure how it does in a control deck, but it has some good burst potential, and Justice171 mentioned reincarnate + a powerful charge minion)
I'm wondering if there's anything here that I might have missed, or maybe something that doesn't belong. Also, I'm wondering if I should make it my priority to craft Sylvanas, or maybe start on the epics first. I already have 400 dust, so I can craft an epic now if it's the best option.
Thanks, I guess I'll start saving for Syl. For extra removal, I'm thinking about crafting crackle. Do you know where I might have space for it in my deck? I'm also wondering how I might make space for Syl and Kel once I get them. At the moment, I'm thinking about taking out 1x thing from below and 1x piloted shredder.
Edit: by the way, I recently got earth ele in a pack. Do you think I should incorporate it here?
Hi, I've been playing HS for about 2-3 months and recently tried making a Reincarnate N'zoth Shaman deck. The idea I had when I first made the deck was basically something like N'zoth Priest or Paladin; a strong control deck with a few powerful deathrattle minions and N'zoth. I looked at a couple lists for control shaman and reincarnate shaman and basically just mashed them together, but I still think this deck needs work. Any advice would be appreciated, thanks.
Specific things I'm looking for advice about:
I have not personally made a deathrattle shaman since before LoE, but it was my favourite deck back then (~150 ranked wins) so I stil have an ok idea of how it is played. First opinions:
-I would take out zombie chow in favour of a lightning bolt-bolt helps remove those pesky 1/3 minions and combos really well with Hallazeal
-Take out flamewreathed faceless for an infested tauren for better early game control
-Up to you on this one, but in my control shaman (similar to tidesoftimes list), I use 2x stormcrack over totem golem for a similar reason to lightning bolt over chow, but I think this one is more of a preference than necessity
-Master of evolution seems really bad in this deck. I would replace it with an Elemental destruction if you feel like you want another one, a baron rivendare if you want to add a more gimmicky side to the deck or an ancestral spirit. Another infested tauren would not be out of place either. Or, an enternal sentinel/lava shock if you decide to add another ED
-Feral spirit also seems average, I would replace with stormcracks if you do not already have them, or a second reincarnate, or possibly one tusker totemic
-Last of all, hammer of twighlight seems average to me, but it may work for you. But, I would personally replace it with Kel'Thuzad
The only other thing I can think that is wrong with this deck is the obvious lack of card draw. I would try subbing in Azure drakes, mana tide totems and ancestral knowledge until you get the right formula. However, in the end it is all up to what you want in your deck. Thanks
Proud creater of 'hand' rogue
Thanks for the reply! I've been looking for space for direct-damage spells, so I think I'll take your advice on that. Card draw I felt was always kind of an issue, but I didn't think I had enough damage spells for azure drake to be worth it. If I add more of those I'll probably sub in an azure drake. On hammer of twilight, I personally like it, but you're probably right that it doesn't fit well with this deck, so I'll probably replace it once I get Kel'thuzad. Thanks again.
I just made some changes to my deck based on the feedback I received so far. I think the misconception I had about feral spirit was that it might have worked as anti aggro due to the taunt factor, but it just got removed quickly and I had a tempo loss next turn. I decided on replacing them with acolytes instead to improve card draw. Do you guys know how I can improve on the anti aggro factor as well as early game in general
It definitely looks better and from what you said I am assuming you are still missing quite a few of the cards. As I said before, damage spells are the key to a successful early game. I personlly use 1 rockbiter, 1 lightning bolt and 2 storm cracks in my control shaman, which are how you can deal with aggro. As abusing kel said, master of evolution is not right in this deck and I would take it out straight away for at least an azure drake. I have not tried defender or argus, but it seems ok with totems. I would also consider taking out the healing wave because I cannot see you winning many jousts at the moment, but when you can sub in the legendaries it may be more effective. Last of all, mana tide is 1000x better than acolyte of pain in this deck, as it gives totem synergy as well as it can be protected easier. You have no activators for acolyte as it stands and with mana tide you get a guarenteed card straight away. Thanks
Proud creater of 'hand' rogue
I often think of ancestral spirit as a Cairne, it practically is. I am looking at this deck and I think of a deck I made a while ago that contained Leeroy Jenkins and a bit more carddraw.
Often turn 10 I'd end up going Leeroy + ancestral + reincarnate for 18 burst damage at least. Was a very fun deck, might want to consider adding a tech like charge in for this effect :)
Proud creater of 'hand' rogue
I removed my acolytes and my master of evolution for 1 MTT and 2x lightning bolt. I'm not sure about infested tauren, because it seems to be rather poor as a taunt minion when compared to argus and it's honestly kind of subpar when N'zoth rolls around. On Elemental Destruction, I only have one but will definitely add it once I craft another. It combos really well if you have both feugen and stalagg on board for 2x thaddeus.
I was actually initially planning on including Nerubian Eggs, but felt like they weren't worth it due to my lack of rockbiter weapons in this deck. I'm also taking into account the fact that they might dilute my n'zoth in the late game.
I too completely forgot about eggs. I guess that shows that I am still in standard mode, so forgive me if I forget any more cards like that. Anyway, you do raise a fair point with the eggs with no rockhiters in your deck, but I would not rule them out. I personally would already have one rockbiter in the deck for early removal, but even without one,the eggs can still get value. If you do not play infested tauren, it looks like you will be keeping your defender of argus, which does combo well with the eggs. Also, especially when you sre running 2 copies of ED, they are insane as they leave a body after the board clear. One problem is that they are a tad weak with Nzoth, but I think maybe one copy of it woukd be worth it
Proud creater of 'hand' rogue
Hello again. I made a couple new changes, namely removing my totem golems and adding doomsayer and eater of secrets. I think in the earlier ranks though, I might just replace the eater of secrets with stormcrack for now. The only other changes I plan on making for now seem to require cards I don't have. The cards on my crafting list at the moment include:
I'm wondering if there's anything here that I might have missed, or maybe something that doesn't belong. Also, I'm wondering if I should make it my priority to craft Sylvanas, or maybe start on the epics first. I already have 400 dust, so I can craft an epic now if it's the best option.
Thanks, I guess I'll start saving for Syl. For extra removal, I'm thinking about crafting crackle. Do you know where I might have space for it in my deck? I'm also wondering how I might make space for Syl and Kel once I get them. At the moment, I'm thinking about taking out 1x thing from below and 1x piloted shredder.
Edit: by the way, I recently got earth ele in a pack. Do you think I should incorporate it here?