This deck combines two of the most hated archetypes in Hearthstone, Quest Rogue and Baku Rogue. The Baku the Mooneater half of the deck gives you a really consistent start and generally makes up for the fact that you are "down" one card in the mulligan. The ideal start is to begin the game not with The Caverns Below but with a turn-1 pirate into Patches the Pirate or Fire Fly. Hench-Clan Thug & Southsea Captain are the 3-drops you should try to find in the mulligan as they keep up the pressure after turn-2 hero power. If the aggressive pirates don't finish your opponent quickly you'll move on to completing the quest either through Flame Elementals or getting lucky with Sonya Shadowdancer into Southsea Deckhand. I played this deck before and after the Giggling Inventor nerf and while it's a much worse card, it remains one of the strongest plays post quest completion.
I mean, Odd Rogue is all about Tempo and early pressure. Quest Rogue is all the opposite. It's like trying to combine Exodia Mage with Secret Mage... I'm a bit sceptical about this
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Sounds great, if I had $500 to blow on cards --> dust. Guess I'll just wait for this to start showing up in ladder at rank 18 so I can feel my blood pressure spike.
It's a fun idea no doubt, but I question any deck that's quest with no draw. Your mulligan will literally win or lose you the game, that seems not fun.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Not despicable enough, needs to run Kingsbane too (which is probably more hated than Odd Rogue anyway).
Then you need to remove the whole odd-theme altogether, since kingsbane without the draw a weapon-card does not work.
I'm aware, it was more of a joke anyway since Kingsbane got a lot of hate prior to Old Gods rotation, despite the low win rate. It was like old version of Shudderwock.
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This deck combines two of the most hated archetypes in Hearthstone, Quest Rogue and Baku Rogue. The Baku the Mooneater half of the deck gives you a really consistent start and generally makes up for the fact that you are "down" one card in the mulligan. The ideal start is to begin the game not with The Caverns Below but with a turn-1 pirate into Patches the Pirate or Fire Fly. Hench-Clan Thug & Southsea Captain are the 3-drops you should try to find in the mulligan as they keep up the pressure after turn-2 hero power. If the aggressive pirates don't finish your opponent quickly you'll move on to completing the quest either through Flame Elementals or getting lucky with Sonya Shadowdancer into Southsea Deckhand. I played this deck before and after the Giggling Inventor nerf and while it's a much worse card, it remains one of the strongest plays post quest completion.
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I mean, Odd Rogue is all about Tempo and early pressure. Quest Rogue is all the opposite. It's like trying to combine Exodia Mage with Secret Mage... I'm a bit sceptical about this
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Sounds great, if I had $500 to blow on cards --> dust. Guess I'll just wait for this to start showing up in ladder at rank 18 so I can feel my blood pressure spike.
It's a fun idea no doubt, but I question any deck that's quest with no draw. Your mulligan will literally win or lose you the game, that seems not fun.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Not despicable enough, needs to run Kingsbane too (which is probably more hated than Odd Rogue anyway).
Then you need to remove the whole odd-theme altogether, since kingsbane without the draw a weapon-card does not work.
I'm aware, it was more of a joke anyway since Kingsbane got a lot of hate prior to Old Gods rotation, despite the low win rate. It was like old version of Shudderwock.