If you play caverns bellow when ever(doesn't really matter) you play out your game, and then get to valeera DK.
You play a shadow caster on turn 10, and then shadow caster as many more times as you want since they will be only 1 mana each.
you fill your board with a ton of tokens and can do it again next turn. so next turn you copy whatever is left, and play crystal core to buff all your shadow casters to 5/5s. every turn now you can fill your board with 5/5s
could basically be really overpowered against control decks
You play a shadow caster on turn 10, and then shadow caster as many more times as you want since they will be only 1 mana each.
Well, the initial two Shadowcasters will cost 5 mana each, so I don't think that actually works. Also, I don't know if it's been confirmed that the Shadowcaster copies will in fact cost 1 mana when they're copied with Shadow Reflection. I do hope it works though, because then we'll get some awesome Shadowcaster play from Dane XD
Edit: I say that about the copies from reflection because it was stated in a vid from blizz that copied cards will not get cost reductions. I'm very happy to be wrong though.
You play a shadow caster on turn 10, and then shadow caster as many more times as you want since they will be only 1 mana each.
Well, the initial two Shadowcasters will cost 5 mana each, so I don't think that actually works. Also, I don't know if it's been confirmed that the Shadowcaster copies will in fact cost 1 mana when they're copied with Shadow Reflection. I do hope it works though, because then we'll get some awesome Shadowcaster play from Dane XD
Edit: I say that about the copies from reflection because it was stated in a vid from blizz that copied cards will not get cost reductions. I'm very happy to be wrong though.
Dane Hearthstone posted that question on Twitter to Ben Brode but I don't think he got a reply yet about whether the Shadowy Reflection will copy the 1 mana price or the original price. I'm hoping it is the 1 mana price, though I do believe that if you bounce the token 1/1 it becomes the original in your hand? If so, that means there is an effect on it, which Shadowy Reflection might ignore if it ignores cost reduction effects and other buffs.
It depends on how slow the game is. Most quest rogues to date have tried to get the combo out as quickly as possible, and built their decks around it. They lose to even slow aggro, and require perfect draw.
Something with a little more in the way of delay and endgame might work. Again though, it really depends on how slow the game is. I can definitely see the endgame value of a board of 5/5s.
If you're playing standard rogue, and the only card required for this additional win condition is the quest, there's no reason why it couldn't work.
It depends on how slow the game is. Most quest rogues to date have tried to get the combo out as quickly as possible, and built their decks around it. They lose to even slow aggro, and require perfect draw.
Something with a little more in the way of delay and endgame might work. Again though, it really depends on how slow the game is. I can definitely see the endgame value of a board of 5/5s.
If you're playing standard rogue, and the only card required for this additional win condition is the quest, there's no reason why it couldn't work.
well like i said. All you really need is quest, 1 shadow caster and valeera and you can make a full board of 5/5s every turn. in the case of playing against a not mage control deck, you will probably be able to win just off the fact you will out value them with 35 attack and health on board every turn. its essentially like playing jarax
Onyxia is a good late game punch for Crystal Rogue, but the trick is still getting to late game though. Decent with The Curator perhaps.
you don't need it. Literally just need caverns, a shadow caster and valeera in your deck. if you have a way to control the game early on you just do this combo and can play infinite 5/5s per turn late game.
While it's true that tere can be some interaction / value it don't think it will be worth it.
Valeera + the quest can set up some good combo, with copy of 5/5 charge or other late game op effect minions ( vilespine ?) or infinite value (shadowcaster) but if you arrive at this point in the game isn't it simply better to just got for the 28 dammages / 20 dammages OTK combo ?
the point would be to not fill your deck with pointless crap like stonetusk boar and rush minions that die. if you can fill your deck out with 27 control cards and then add quest, dk, and a shadow caster to deal with late game control decks then you have a good deck. its kinda like anyfin i suppose with less mechanical parts. just play the game out, board wipe a thousand times, drop insane value past turn10
well like i said. All you really need is quest, 1 shadow caster and valeera and you can make a full board of 5/5s every turn.
Yes, I don't think some people in this thread realize how little you're sacrificing from a normal rogue deck just to make this happen. It's simply an extra win condition, not the whole purpose of the deck, which is the quest's usual weakness.
It's dead, give it up. Even as just a small package, it comes far too slow and presumably your deck isn't going to synergize with it. Jade rogue and miracle both have enough firepower to take down control on their own. Jade already runs a shadowcaster, but it's antisynergistic with the jade mechanic. I don't see it happening.
That late in the game, rogue should be looking to kill their opponent, not control the board. I already said this, but Southsea Deckhand, Faceless Manipulator and a single coldblood is a 3 card 8 mana 20 damage combo with Valeera the hollow that leaves room to sap a taunt as well. All of those cards already fit into the miracle archetype. Why not just run that package instead?
The caverns below was only able to be powerful as the deck it used to be. Just having some 3/3 and 4/4 minions become 5/5s is not game winning. It's only game winning when you have chargers and value generators that are 5/5s at turn 5 or 6.
The caverns below was only able to get be powerful as the deck it used to be. Just having some 3/3 and 4/4 minions become 5/5s is not game winning. It's only game winning when you have chargers and value generators that are 5/5s at turn 5 or 6.
then why is jaraxus so strong? he makes 1 6/6 per turn, late game you'll be making 7 5/5s per turn
although you really should run a way to make progress towards the quest before Valeera; I think elementals are your best bet
but there's no need to rush to play 5 minions as you can just play a bunch of control and wait for Shadowcasters and/or Valeera; I hear there's a pretty good 3/5 taunt divine shield for 4 mana in elementals :o
Death's Shadow only gives one Shadow Reflection per turn, so you will only be able to make two 5/5s per turn. Still okay, but not the overwhelming board you imagined it would be.
Death's Shadow only gives one Shadow Reflection per turn, so you will only be able to make two 5/5s per turn. Still okay, but not the overwhelming board you imagined it would be.
You're not looking at it properly.
the original Shadower caster will be 5 mana, and the first shadow reflection will be a 5 mana shadow caster who adds a 1 mana shadow caster to your hand.
NEXT TURN
play 1 mana shadow caster, you get a 5 mana shadow caster to hand. (you've used 6 mana) you now have a 1 mana shadow caster in your hand, use it on one of your shadow casters, you have 3 shadow casters on board and have used 7 mana(etc,etc) you see how you can get a board of 5/5s post turn 10 correct?
Sure, you can eventually fill the board with 5/5s, but not every turn as you said a few posts back.
yes you can. Do you want a video? you can fill it with 6 every turn after you have a 1 mana shadow caster in your hand, valeera DK's hero power in effect and crystal core in effect.
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I'm seeing some potential with Valeera DK.
If you play caverns bellow when ever(doesn't really matter) you play out your game, and then get to valeera DK.
You play a shadow caster on turn 10, and then shadow caster as many more times as you want since they will be only 1 mana each.
you fill your board with a ton of tokens and can do it again next turn. so next turn you copy whatever is left, and play crystal core to buff all your shadow casters to 5/5s. every turn now you can fill your board with 5/5s
could basically be really overpowered against control decks
Could work. Though im pretty sure the "Clone" shadow caster costs 5 mana, still thats 6 5/5s a turn
He's messing with you guys. I mean I hope so.
It depends on how slow the game is. Most quest rogues to date have tried to get the combo out as quickly as possible, and built their decks around it. They lose to even slow aggro, and require perfect draw.
Something with a little more in the way of delay and endgame might work. Again though, it really depends on how slow the game is. I can definitely see the endgame value of a board of 5/5s.
If you're playing standard rogue, and the only card required for this additional win condition is the quest, there's no reason why it couldn't work.
Onyxia is a good late game punch for Crystal Rogue, but the trick is still getting to late game though. Decent with The Curator perhaps.
Perhaps, but it is still a good value play and in some games Valeera the Hollow might be in the bottom of your deck.
It's dead, give it up. Even as just a small package, it comes far too slow and presumably your deck isn't going to synergize with it. Jade rogue and miracle both have enough firepower to take down control on their own. Jade already runs a shadowcaster, but it's antisynergistic with the jade mechanic. I don't see it happening.
That late in the game, rogue should be looking to kill their opponent, not control the board. I already said this, but Southsea Deckhand, Faceless Manipulator and a single coldblood is a 3 card 8 mana 20 damage combo with Valeera the hollow that leaves room to sap a taunt as well. All of those cards already fit into the miracle archetype. Why not just run that package instead?
The caverns below was only able to be powerful as the deck it used to be. Just having some 3/3 and 4/4 minions become 5/5s is not game winning. It's only game winning when you have chargers and value generators that are 5/5s at turn 5 or 6.
Me likey
although you really should run a way to make progress towards the quest before Valeera; I think elementals are your best bet
but there's no need to rush to play 5 minions as you can just play a bunch of control and wait for Shadowcasters and/or Valeera; I hear there's a pretty good 3/5 taunt divine shield for 4 mana in elementals :o
elemental rogue? lul
Death's Shadow only gives one Shadow Reflection per turn, so you will only be able to make two 5/5s per turn. Still okay, but not the overwhelming board you imagined it would be.
Sure, you can eventually fill the board with 5/5s, but not every turn as you said a few posts back.
Edit: Nevermind, yes, you get a 1/1 from the shadow caster. So it is possible to fill the board. My mistake.