Not really. If you're using Caverns Below, they're both 5/5. If you're not using Caverns Below, shadowcasting an Arcane Giant gives you a 1 mana 1/1. But most importantly, shadowcasting Shadowcasters allows you to go infinite because the shadowcaster is regenerating itself, can't do that with any other minion available to Rogue.
By the way, major props to OP. I've been scheming ways of using Caverns post nerf and this is a fun way to use it. Slotting DK Valeera, Caverns and 1 Shadowcaster in a miracle Rogue deck will give Miracle a decent secondary late game win condition. I imagine I'd toss the Quest from my opener and use it as Gadget fuel. Otherwise, just play a normal Miracle rogue style game.
By the way, major props to OP. I've been scheming ways of using Caverns post nerf and this is a fun way to use it. Slotting DK Valeera, Caverns and 1 Shadowcaster in a miracle Rogue deck will give Miracle a decent secondary late game win condition. I imagine I'd toss the Quest from my opener and use it as Gadget fuel. Otherwise, just play a normal Miracle rogue style game.
its pretty fun and its very control style. it can flop but it can also work well, high win rate vs priest
many of my losses are from people just sacking me last second with a bull shit top deck. like a guy playing grommash in taunt warrior and top decking it the turn before i lethal him
Not really. If you're using Caverns Below, they're both 5/5. If you're not using Caverns Below, shadowcasting an Arcane Giant gives you a 1 mana 1/1. But most importantly, shadowcasting Shadowcasters allows you to go infinite because the shadowcaster is regenerating itself, can't do that with any other minion available to Rogue.
You're right, somehow i though that the shadow reflection of 1/1 arcane giant would be 8/8.
challenge here is using shadowcaster on shadowcaster.
major tempo loss. you lose one full turn and allow the opponent to do his sh!t unchecked.
correct me if Im wrong
It's mostly meant as a finisher against control decks. like otk priest loses to it all day, i've played some control warriors that lost to it. as long as they aren't overally aggressive in the late game (like midrange decks) its pretty solid. even then you can just drop double psyco tron late game for some tanking before you set up for the infinite shadow casters.
Not really. If you're using Caverns Below, they're both 5/5. If you're not using Caverns Below, shadowcasting an Arcane Giant gives you a 1 mana 1/1. But most importantly, shadowcasting Shadowcasters allows you to go infinite because the shadowcaster is regenerating itself, can't do that with any other minion available to Rogue.
You're right, somehow i though that the shadow reflection of 1/1 arcane giant would be 8/8.
You are right in that regard. If you did play the 1/1 giant you shadowcasted, the shadow reflection should show an 8/8 arcane giant, I believe. But it's still limited. You'd basically just be getting a 9/9 across two bodies. Ideal value scenario would be to play Arcane Giant, Shadow reflected Arcane Giant, shadow cast one of them. Then the next turn you could play the 1/1 Arcane Giant and then play the 8/8 shadow reflected Giant.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't know if 5/5's are relevant so late game. Lots of setup, isn't it easier and better to just shadowcast arcane golems?
Not really. If you're using Caverns Below, they're both 5/5. If you're not using Caverns Below, shadowcasting an Arcane Giant gives you a 1 mana 1/1. But most importantly, shadowcasting Shadowcasters allows you to go infinite because the shadowcaster is regenerating itself, can't do that with any other minion available to Rogue.
By the way, major props to OP. I've been scheming ways of using Caverns post nerf and this is a fun way to use it. Slotting DK Valeera, Caverns and 1 Shadowcaster in a miracle Rogue deck will give Miracle a decent secondary late game win condition. I imagine I'd toss the Quest from my opener and use it as Gadget fuel. Otherwise, just play a normal Miracle rogue style game.
challenge here is using shadowcaster on shadowcaster.
major tempo loss. you lose one full turn and allow the opponent to do his sh!t unchecked.
correct me if Im wrong
can you make some video for us to see how the deck runs? I would love to help but I don't have Quest anymore
Look fun and interactive, though I would try to get Vanish in if it's possible.