I can tell you 1 thing. I was analyzing the way aoe effects work in the game...
So: Shaman- UP -2 mana 1 p. Of dmg + 1 drop, 3 mana 2-3 with a downside, 3 mana 4-5 with a huge downside. Still they are great tempo cards
So 2,3,4 mana
Dru: 4 mana deal 1 to every one and 4 to one minion or hero, 5 mana aoe with a choose effect.
So 4,5 mana
Priest
Holy nova for 5, mass destroy effect with restrictions on 4 (shadow word horror)
So 4,5 mana
Warlock: 3 mana deal 2 to no demons, 2 aoe's for 4 ,1 for 8 and 1 for 10 mana
So 3,4, 8 and 10
We can go further, but my point is, that in order to make that 2 mana "broken" blade flurry you had to invest min. 2 mana for hero power, 1 mana for oil, and 2 mana for the effect. So basically 5 mana for the 3 aoe that goes face. It was 5 mana, but that was good enough for rogues to have an ok'ish comeback mechanism
I just don't really understand why is Blizzard so frigid with Hearthstone. Yes, I am using the word "frigid" because to me it looks like better term to describe the way Blizzard handles this game. Here's what I mean: in a lot of card games I also played changes to the game were implemented regularly, like 2-3 times a week there were new tournaments/cards/events/things etc.
On the other hand, Blizzard lets GIGANTIC periods of time pass before adding new to the game. I will never understand why they refuse to be more dynamic and "live" about the game, in a lot of different ways. Like, if three months after the Molten Giant nerf Blizzard said "Hey guys we are going to revert the cost of MG to 22 just to see how it goes, if it's broken or anything we are going to re-nerf it further" would it really be a big deal? I think Blizzard is too "prideful". Seriously, they are like a kid smashing a vase and then denying he was the culprit. Does Blizzard really think that de-nerfing nerfed cards would hurt their reputation as a company or something? Because I actually think that might be at least one reason why they are so unreactive and frigid, as I said before, about the game.
I really miss playing with/against Handlock and Oil Rogue. It felt "serious". Handlock and Oil Rogue were "serious" decks, designed by the community to be handled by good players. And this is what made watching competitive hearthstone AWESOME for me. At the time I didn't have a good collection, and I dreamed of playing all the amazing decks that I was seeing on streams and tournaments. I think 2015 Blizzcon with Ostkaka winning was the pinnacle of competitive hearthstone: every players brought serious decks (patron warrior, combo druid, freeze mage) etc. and were seriously battling each other in a game of strategy (Does anyone remember the semifinal between Ostkaka and Thijs? Because that was a seriously incredible series of games). Yes, a lot of RNG involved as always, can't do anything about it's the nature of HS, but it was awesome. And it could be taken seriously, because the decks were serious.
And now? I can't really stand watching tournaments nowadays. This year's blizzcon was a borefest: discardlocks and midrange shaman were the core of the decklists. The players were still good, of course, but... it just doesn't feel "awesome" and grand to me anymore. Not without seeing players meditating on how much to damage the enemy character to play around Molten Giant, not without seeing players calculating the Frothing Berserer damage and taking around 60 seconds of their time to do so because it was so complicated to do the calculations, not without seeing players carefully considering their health pool to play around the combo of druids. Granted, I think fon + roar and Warsong Commander deserved to be nerfed (not butchered tho; I will never forgive Blizzard for what they did to Warsong). But still... yeah. I just don't really feel the "serious" side of Hearthstone to be "serious" anymore.
This thread is a rollercoaster of emotions, but I think that it's an important thing to look at again and again. I'm not so amused by people's head stuck in the sand saying, "oh, they're making room for design space". Why did they nerf it at the beginning of the year and not immediately give the class something in WotoG? People are pretty naïve to think that Team 5 hasn't done their set design homework at least a year in advance. If we haven't seen anything by now, it's not coming. Even if it were coming, the nerf should have arrived closer to the reveal of the back-breaking cards that would correspond. I've given the card it's fair assessment in live play as well. It's terrible because you take a whole turn doing it, even if you set up your weapon before hand. Also, the metagame is showing a higher level of weapon removal, so sitting on a 3/1 charge is risky. Good luck getting at shamans and zoo then. Let's also take a look at a thing Reynoodle and Kripparian have been warning us
Good luck getting at shamans and zoo then. Let's also take a look at a thing Reynoodle and Kripparian have been warning us about: the power level of 1 and 2 drops in the game. If you don't even have backstab in your opener, there's a good chance you can't win. If you have bladeflurry at 2 mana, you could at least take a couple of early turns (outside of Harrison range) and set up the clear. These two personalities say that MORE board wipes would be good for the game, not fewer.
The last point pertaining to, "it's just like shadowflame". Not even close. I have been playing a decent amount of handlock as of late (it's been making a comeback due to Faceless Shambler. It's definitely still a more potent card with the giants and such hanging around. Worst case, you have to use a Power Overwhelming on some random minion already on the board, then use SF for 5+ AoE. Sometimes that cost is less due to Emperor Thaurisan ticks (warlock has many ways of stalling the game as it is). Bladeflurry is much more delicate, because--at least looking at standard--there are two weapon buffs right now, being Deadly Poison and Southsea Squidface. A 5 damage AoE would have costed 6 mana with two charges of the first, and even more with the second if you happened to have the luxury of a weapon available to take a charge from SSSF. The huuuge difference between the classes is that warlock uses his health for card advantage (at a consistent rate of 2hp), while Rogue uses hers for tempo, for varying amounts. The nerf has more and more encouraged the class to play from behind while having few tools to heal up or taunt up (i.e. survivability)! This is really bad design, folks. We don't want cards, as others have said. We just
We just wan't something interesting to play with that's not, "roll the dice, flip 10 coins, see what craaayaaayzy things happen"! It's not crazy. It's boring. It's either a blow out, or a fizzle. Cheap tricks wear out quickly; novelty always has a huge high but leads into desensitisation. Well calculated plays that include predicting your draws, taking the risk of holding a decent play for the hope of a better one later, that never gets old.
Well, I tried to keep it positive. Keep fighting the good fight, boys and girls.
Rollback Post to RevisionRollBack
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!
The blade flurry nerf was just stupid. I loved the card and the only thing that might have been unfair was the face damage. But rogue was never super dominant because of blade flurry, even when Oil Rogue was the only rogue deck around.
I agree they went overboard but lets be honest here, rogue would be insanely broken with the old version in standard meta. If they made it 2 mana it would probly be 2 off in every single rogue deck currently. Which leads to my next point.
Im pretty happy about the nerf because blade flurry didn't take 2 slots but atleast 4. You would always play 2 deadly poisons on top of BFs. And why I am happy? I don't want to be stuck for all eternity to always autoinclude those card. We already have strong classic set and a lot of autoinclude cards.
Maybe nerfing it to to 4 mana with the old effect would've been ok so malygos rogue cant abuse it too easily.
Your argument is flawed and biased, there are plenty of cards that are IN EVERY FUCKING DECK and you will see them EVERY FUCKING TIME, but the execute nerf was just so-so and the others are here to fucking stay, fuck that prick intern who decided to go overboard with the nerf, and fuck Ben Brode too, just for the hell of it.
Rogue is utter shit now. It used to be somewhat decent, but only because it had such a good board clear.
I've signed off on Rogue since WotoG. It's unplayable and the worst class in the game.
That is from your your perspective. Rogue is not "unplayable" or "worst class in game", not even close. Look at rogue winrates at blizzcon https://www.reddit.com/r/hearthstone/comments/5a9ay2/blizzcon_2016_class_winrates/ . Rogue might feel like lackluster but its just harder to play than other classes. Also really good rogue players can make to top legend ranks easily.
Im not saying that blizzcon data implies that rogue is the 2nd best class in game but it implies that its not that bad you think.
You know tournaments and ladder are two really different things, right ?
If you're not teching Miracle, you're going to have sub-par results. It also only has two viable archetypes, the second of which is N'Zoth. The class mainly fails because it lacks a decent board clear, has low survivability and its class cards are not geared for anything other than tempo decks. Much as I love N'Zoth control, the synergy between cards is definitely lacking.
You may say Priest is worse, but I don't buy that argument. Priest has 4 viable archetypes (Dragon, Control, N'Zoth, Resurrect) and more choice in deck composition. It's also lackluster in the AoE department, but has better sustain and can compensate somewhat for its weaknesses.
I say this while Rogue is my 2nd favorite class. I've played several different decks and none worked out in the long run. The BF nerf was a big hit and we haven't recovered.
Rogue is utter shit now. It used to be somewhat decent, but only because it had such a good board clear.
I've signed off on Rogue since WotoG. It's unplayable and the worst class in the game.
That is from your your perspective. Rogue is not "unplayable" or "worst class in game", not even close. Look at rogue winrates at blizzcon https://www.reddit.com/r/hearthstone/comments/5a9ay2/blizzcon_2016_class_winrates/ . Rogue might feel like lackluster but its just harder to play than other classes. Also really good rogue players can make to top legend ranks easily.
Im not saying that blizzcon data implies that rogue is the 2nd best class in game but it implies that its not that bad you think.
You know tournaments and ladder are two really different things, right ?
Yes as I stated that in my post (look at the last two lines). All in my post still stands. https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-10-27 . Click tier 2 and see how rogue is doing currently. It is clearly not "uplayable", "worst class in the game" and "utter shit".
Indeed, Malygos Rogue is just the eleventh deck played, behind one shaman (best deck atm), two druid ones, two mage ones, two warrior ones, two hunter ones and one warlock one. Meaning the only classes worse than Rogue now are Paladin and Priest. Difference is that Priest got a powerful Dragon list few months ago and Paladin a shitty Secret one, both were top tier 1 decklist, whereas Rogue got no top tier 1 decklist since ... closed beta (with old Edwin VanCleef).
I agree they went overboard but lets be honest here, rogue would be insanely broken with the old version in standard meta. If they made it 2 mana it would probly be 2 off in every single rogue deck currently. Which leads to my next point.
Im pretty happy about the nerf because blade flurry didn't take 2 slots but atleast 4. You would always play 2 deadly poisons on top of BFs. And why I am happy? I don't want to be stuck for all eternity to always autoinclude those card. We already have strong classic set and a lot of autoinclude cards.
Maybe nerfing it to to 4 mana with the old effect would've been ok so malygos rogue cant abuse it too easily.
Blade Flurry was never a 2 of in decks that only needed it for AoE and not damage, historically Blade Flurry was a 1 of in every rogue deck until Tinker's Sharpsword Oil came around, then Emperor Thaurissan got released and enabled some Malygos [/card]shenanigans with it, so [card]Blade flurry became 2 of in that deck as well, if Blizzard didn't want the card to burst then fine it would've been enough with removing the damage it did to face without touching the mana cost, what they did to Blade Flurry was overkill, unrequested and unneeded
I wish they had moved the card out of standard instead of changing it. The whole point of wild is that you get to play the decks you liked before rotation that aren't possible in standard any more, and I do miss oil.
I agree they went overboard but lets be honest here, rogue would be insanely broken with the old version in standard meta. If they made it 2 mana it would probly be 2 off in every single rogue deck currently. Which leads to my next point.
Im pretty happy about the nerf because blade flurry didn't take 2 slots but atleast 4. You would always play 2 deadly poisons on top of BFs. And why I am happy? I don't want to be stuck for all eternity to always autoinclude those card. We already have strong classic set and a lot of autoinclude cards.
Maybe nerfing it to to 4 mana with the old effect would've been ok so malygos rogue cant abuse it too easily.
Blade Flurry was never a 2 of in decks that only needed it for AoE and not damage, historically Blade Flurry was a 1 of in every rogue deck until Tinker's Sharpsword Oil came around, then Emperor Thaurissan got released and enabled some Malygos [/card]shenanigans with it, so [card]Blade flurry became 2 of in that deck as well, if Blizzard didn't want the card to burst then fine it would've been enough with removing the damage it did to face without touching the mana cost, what they did to Blade Flurry was overkill, unrequested and unneeded
I definitely agree with this comment. It was so strange to see this and Molten nerfed. Definitely not a card that people were getting their pitchforks and torches out for. And true, just one was necessary for a good swing turn. But people knew about it. If rogue got out of hand like Shaman spirit claws are now, people would have started running ooze or Harrison. Oftentimes, you had to set up over a couple of turns. Fitting as little as two mana to make another weapon in a combo turn usually proved difficult.
Rollback Post to RevisionRollBack
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!
I remember when the blade flurry nerf was announced. Nobody was expecting such a harsh treatment. Even people who had lobbyed against rogue before the nerfs were anounced were shocked. People expected druid combo nerf and agro cards nerf. And then, the anouncement. The red circle around the text and the mana cost of flurry. The end of an age.
There were people who never played rogue who where showing their condolences to us for our terrible loss :s
When rogues look like poor homeless people #feelsbadman
No designed space has been opened by this brutal nerf, the only space opened was an emptiness in our broken hearts :(
Honestly, the Blade Flurry nerf originally made quite a bit of sense to me because it was way to broken at 2 mana in conjunction with any decent weapon cards. But for some unknown reason, Blizzard still refuses to give rogue any new decent weapons so the nerf feels completely unwarranted.
Honestly, the Blade Flurry nerf originally made quite a bit of sense to me because it was way to broken at 2 mana in conjunction with any decent weapon cards. But for some unknown reason, Blizzard still refuses to give rogue any new decent weapons so the nerf feels completely unwarranted.
They can keep their weapons, do I look like I need more weapons ? How many weapons can I equip at the same time ? What's our hero power for ? We need board clear and weapon synergy. Flurry happenned to fulfill both.
Honestly, the Blade Flurry nerf originally made quite a bit of sense to me because it was way to broken at 2 mana in conjunction with any decent weapon cards. But for some unknown reason, Blizzard still refuses to give rogue any new decent weapons so the nerf feels completely unwarranted.
They can keep their weapons, do I look like I need more weapons ? How many weapons can I equip at the same time ? What's our hero power for ? We need board clear and weapon synergy. Flurry happenned to fulfill both.
When i say weapons I also mean weapon buff cards like tinker's as well. Making a huge damage weapon and flurrying the whole board for 2 mana is pretty damn broken. It seems like blizzard wants rogue to be more of a tempo class and be fairly weak when it comes to board clears. Thats all well and good but for that to work they need to start printing more strong tempo based cards for rogue and stop giving use crappy control cards like Anub'arak or cards that are literally anti-tempo like Gadgetzan Ferryman.
Rollback Post to RevisionRollBack
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I can tell you 1 thing. I was analyzing the way aoe effects work in the game...
So: Shaman- UP -2 mana 1 p. Of dmg + 1 drop, 3 mana 2-3 with a downside, 3 mana 4-5 with a huge downside. Still they are great tempo cards
So 2,3,4 mana
Dru: 4 mana deal 1 to every one and 4 to one minion or hero, 5 mana aoe with a choose effect.
So 4,5 mana
Priest
Holy nova for 5, mass destroy effect with restrictions on 4 (shadow word horror)
So 4,5 mana
Warlock: 3 mana deal 2 to no demons, 2 aoe's for 4 ,1 for 8 and 1 for 10 mana
So 3,4, 8 and 10
We can go further, but my point is, that in order to make that 2 mana "broken" blade flurry you had to invest min. 2 mana for hero power, 1 mana for oil, and 2 mana for the effect. So basically 5 mana for the 3 aoe that goes face. It was 5 mana, but that was good enough for rogues to have an ok'ish comeback mechanism
They should let Rogue be combo decks and not this stupid RNG steal other class cards. That playstyle should be for priest. Which it used to be.
I just don't really understand why is Blizzard so frigid with Hearthstone. Yes, I am using the word "frigid" because to me it looks like better term to describe the way Blizzard handles this game. Here's what I mean: in a lot of card games I also played changes to the game were implemented regularly, like 2-3 times a week there were new tournaments/cards/events/things etc.
On the other hand, Blizzard lets GIGANTIC periods of time pass before adding new to the game. I will never understand why they refuse to be more dynamic and "live" about the game, in a lot of different ways. Like, if three months after the Molten Giant nerf Blizzard said "Hey guys we are going to revert the cost of MG to 22 just to see how it goes, if it's broken or anything we are going to re-nerf it further" would it really be a big deal? I think Blizzard is too "prideful". Seriously, they are like a kid smashing a vase and then denying he was the culprit. Does Blizzard really think that de-nerfing nerfed cards would hurt their reputation as a company or something? Because I actually think that might be at least one reason why they are so unreactive and frigid, as I said before, about the game.
I really miss playing with/against Handlock and Oil Rogue. It felt "serious". Handlock and Oil Rogue were "serious" decks, designed by the community to be handled by good players. And this is what made watching competitive hearthstone AWESOME for me. At the time I didn't have a good collection, and I dreamed of playing all the amazing decks that I was seeing on streams and tournaments. I think 2015 Blizzcon with Ostkaka winning was the pinnacle of competitive hearthstone: every players brought serious decks (patron warrior, combo druid, freeze mage) etc. and were seriously battling each other in a game of strategy (Does anyone remember the semifinal between Ostkaka and Thijs? Because that was a seriously incredible series of games). Yes, a lot of RNG involved as always, can't do anything about it's the nature of HS, but it was awesome. And it could be taken seriously, because the decks were serious.
And now? I can't really stand watching tournaments nowadays. This year's blizzcon was a borefest: discardlocks and midrange shaman were the core of the decklists. The players were still good, of course, but... it just doesn't feel "awesome" and grand to me anymore. Not without seeing players meditating on how much to damage the enemy character to play around Molten Giant, not without seeing players calculating the Frothing Berserer damage and taking around 60 seconds of their time to do so because it was so complicated to do the calculations, not without seeing players carefully considering their health pool to play around the combo of druids. Granted, I think fon + roar and Warsong Commander deserved to be nerfed (not butchered tho; I will never forgive Blizzard for what they did to Warsong). But still... yeah. I just don't really feel the "serious" side of Hearthstone to be "serious" anymore.
Pretty stupid rant, I know, but whatever.
Rogue is utter shit now. It used to be somewhat decent, but only because it had such a good board clear.
I've signed off on Rogue since WotoG. It's unplayable and the worst class in the game.
I don't agree with the fact they made blade furry badshit unplayable, but it was broken and did need a nerf.
Fuck cubelock
This thread is a rollercoaster of emotions, but I think that it's an important thing to look at again and again. I'm not so amused by people's head stuck in the sand saying, "oh, they're making room for design space". Why did they nerf it at the beginning of the year and not immediately give the class something in WotoG? People are pretty naïve to think that Team 5 hasn't done their set design homework at least a year in advance. If we haven't seen anything by now, it's not coming. Even if it were coming, the nerf should have arrived closer to the reveal of the back-breaking cards that would correspond. I've given the card it's fair assessment in live play as well. It's terrible because you take a whole turn doing it, even if you set up your weapon before hand. Also, the metagame is showing a higher level of weapon removal, so sitting on a 3/1 charge is risky. Good luck getting at shamans and zoo then. Let's also take a look at a thing Reynoodle and Kripparian have been warning us
Good luck getting at shamans and zoo then. Let's also take a look at a thing Reynoodle and Kripparian have been warning us about: the power level of 1 and 2 drops in the game. If you don't even have backstab in your opener, there's a good chance you can't win. If you have bladeflurry at 2 mana, you could at least take a couple of early turns (outside of Harrison range) and set up the clear. These two personalities say that MORE board wipes would be good for the game, not fewer.
The last point pertaining to, "it's just like shadowflame". Not even close. I have been playing a decent amount of handlock as of late (it's been making a comeback due to Faceless Shambler. It's definitely still a more potent card with the giants and such hanging around. Worst case, you have to use a Power Overwhelming on some random minion already on the board, then use SF for 5+ AoE. Sometimes that cost is less due to Emperor Thaurisan ticks (warlock has many ways of stalling the game as it is). Bladeflurry is much more delicate, because--at least looking at standard--there are two weapon buffs right now, being Deadly Poison and Southsea Squidface. A 5 damage AoE would have costed 6 mana with two charges of the first, and even more with the second if you happened to have the luxury of a weapon available to take a charge from SSSF. The huuuge difference between the classes is that warlock uses his health for card advantage (at a consistent rate of 2hp), while Rogue uses hers for tempo, for varying amounts. The nerf has more and more encouraged the class to play from behind while having few tools to heal up or taunt up (i.e. survivability)! This is really bad design, folks. We don't want cards, as others have said. We just
We just wan't something interesting to play with that's not, "roll the dice, flip 10 coins, see what craaayaaayzy things happen"! It's not crazy. It's boring. It's either a blow out, or a fizzle. Cheap tricks wear out quickly; novelty always has a huge high but leads into desensitisation. Well calculated plays that include predicting your draws, taking the risk of holding a decent play for the hope of a better one later, that never gets old.
Well, I tried to keep it positive. Keep fighting the good fight, boys and girls.
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!
The blade flurry nerf was just stupid. I loved the card and the only thing that might have been unfair was the face damage. But rogue was never super dominant because of blade flurry, even when Oil Rogue was the only rogue deck around.
Shaman Crusher :D
http://www.hearthpwn.com/decks/666593-s32-early-legend-control-warrior
Rogue *is* the worst class in the game.
If you're not teching Miracle, you're going to have sub-par results. It also only has two viable archetypes, the second of which is N'Zoth. The class mainly fails because it lacks a decent board clear, has low survivability and its class cards are not geared for anything other than tempo decks. Much as I love N'Zoth control, the synergy between cards is definitely lacking.
You may say Priest is worse, but I don't buy that argument. Priest has 4 viable archetypes (Dragon, Control, N'Zoth, Resurrect) and more choice in deck composition. It's also lackluster in the AoE department, but has better sustain and can compensate somewhat for its weaknesses.
I say this while Rogue is my 2nd favorite class. I've played several different decks and none worked out in the long run. The BF nerf was a big hit and we haven't recovered.
It limited designspace, without it Rogue wouldnt have gotten Deadly Fork ;)
(irony)
Bufff blade furry stupid blizzard this card sucks now
I wish they had moved the card out of standard instead of changing it. The whole point of wild is that you get to play the decks you liked before rotation that aren't possible in standard any more, and I do miss oil.
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!
I remember when the blade flurry nerf was announced. Nobody was expecting such a harsh treatment. Even people who had lobbyed against rogue before the nerfs were anounced were shocked. People expected druid combo nerf and agro cards nerf. And then, the anouncement. The red circle around the text and the mana cost of flurry. The end of an age.
There were people who never played rogue who where showing their condolences to us for our terrible loss :s
When rogues look like poor homeless people #feelsbadman
No designed space has been opened by this brutal nerf, the only space opened was an emptiness in our broken hearts :(
Honestly, the Blade Flurry nerf originally made quite a bit of sense to me because it was way to broken at 2 mana in conjunction with any decent weapon cards. But for some unknown reason, Blizzard still refuses to give rogue any new decent weapons so the nerf feels completely unwarranted.